|OT| Yooka-Laylee and the Impossible Lair | Ukulele Country: Tropical Breeze

prudis

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Yooka-Laylee and the Impossible Lair - Team17 Group PLC

Yooka-Laylee and the Impossible Lair is a brand-new platform adventure from some of the key creative talent behind 'Donkey Kong Country'. The colourful buddy duo must run, jump and roll their way through a series of challenging 2D levels, face a puzzling Overworld and rally the Royal Beettalion to take down Capital B and his Impossible Lair!

Yooka and Laylee return for a platform hybrid adventure!​


 
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Wibblewozzer

Robot on the inside
Dec 6, 2018
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As someone that played through Yooka-Laylee earlier this year I'm cautiously optimistic. I wanted to like Yooka-Laylee but the more I played the less I enjoyed it. This could be good but they really need to nail the feel and I simply don't have confidence in them that they'll do that.

And maybe a controversial opinion but puzzles in non-puzzle designed games are usually just time consuming and lack any real thought to complete so highlighting that in the overhead gameplay doesn't excite me. I expect there will be plenty of segments where you need a fire ability but it's behind something that needs water ability but that's behind an electric ability blah blah blah sort of puzzles. We'll see!
 

lashman

Dead & Forgotten
Sep 5, 2018
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I never played Banjoo, but I was aware of the hype surrounding Yooka. Just reminded me of a bygone furry mascot era. After Mario Galaxy (and arguably A Hat in Time), we're never going back to that.
eh, you never know ... i definitely wouldn't mind it
 

hankenta

Junior Member
Dec 9, 2018
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Name dropping Donkey Kong Country seems risky when the current version of that series is the pinnacle of 2D platformers.
 

ramoisdead

MetaMember
Nov 5, 2018
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Definitely going for the Donkey Kong Country vibe. I hope it works out well for Playtonic.
 

Alextended

Segata's Disciple
Jan 28, 2019
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Sucks to see no art style improvements. Gameplay is hopefully tighter this time. No excuses for the 2D sections, do it right or not at all.
 

Nabs

Hyper-Toxic, Pro-Consumer
Oct 23, 2018
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I hope the gameplay is tight. Please play the modern DK games and just copy them. This has a lot more potential than their previous game. Lets see if they can deliver.
 
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prudis

prudis

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Each 2D level in Yooka-Laylee and the Impossible Lair has an alternative state that can be unlocked via actions in the Overworld!
Soak a level in water causing a lush environment to grow, or better yet completely submerge the place and go for a swim!
Each new state is a level of it's own, collectables and all!

Yooka-Laylee and the Impossible Lair is coming to consoles and PC (60fps across the board!) in Q4 2019.
 
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Anteater

Someone please take me to AA
Sep 20, 2018
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Seems interesting enough and I'm tempted to get it, but I usually get bored of sidescrolling platformers quick, I didn't even finish the donkey kong country games

edit: oh well I bought it, #YOLO (and because indivisible another game I want to get is more expensive)
 
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Anteater

Someone please take me to AA
Sep 20, 2018
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Game is pretty light on specs, at least for the first 2 levels, on a 1060 gtx I think it was utilizing less than half my gpu at 1080p, so I set it to 4k, I'll probably play this until whatever next game comes out.

The game doesn't have much graphical options other than quality low/med/high/whatever, and it doesn't have exclusive fullscreen, however adding this launch option from the first game seems to work:

-window-mode exclusive

the game controls kinda okay? I was expecting worse after watching giantbomb's quicklook
 
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Anteater

Someone please take me to AA
Sep 20, 2018
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nah, it's great ... i'm really enjoying it so far
Yeah I'm enjoying it, the platforming is okay and getting the coins is slightly tricky, and the overworld is decent. The only thing I dislike so far is that the jump spin isn't actually an attack, and that it's mapped to the attack button :p
 
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lashman

Dead & Forgotten
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Yeah I'm enjoying it, the platforming is okay and getting the coins is slightly tricky, and the overworld is decent. The only thing I dislike so far is that the jump spin isn't actually an attack, and that it's mapped to the attack button :p
it's not? isn't X (on the Xbone gamepad) the jump spin thing?
 

Phoenix RISING

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Apr 23, 2019
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Initial impressions of my team (XBOX1 review copy) have been positive:
Yooka Laylee spinoff is really good so far. It takes all the best things from Yooka Laylee art/characters, Donkey Kong Country platforming, and even some bits from Super Mario World 2: Yoshi's Island

Movement is a little slippery, but if you want a good platformer with tons of exploration, character, and LOTS OF SECRETS, this is pretty good. It's kind of mind-numbing to think of all the ways they've captured the very best of so many games I've dumped lots of hours into
So far so good.
 
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Anteater

Someone please take me to AA
Sep 20, 2018
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The last dungeon is actually hard, fml. Could only beat 56% of it so far with 48 bees collected. It just takes time to learn the dungeon but I don't know if I have the patience.

Anyway I've completed all the levels (outside of the last dungeon) with all coins collected. I really enjoyed my time with it, it's probably on par with some of the snes donkey kong games, but I wasn't the biggest fan for those and didn't play them enough to do direct comparisons, but honestly I haven't spent more than 10hours on a sidescrolling platformer since who knows when, and I clocked over 20hours on this.

Game is full of content with 20 levels and 20 alternative version of those, the overworld is fun with decent puzzles and collectibles. I'd say it's worth playing if you're looking for a nintendo-like 2.5d platformer from the snes days.
 
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Aelphaeis Mangarae

Junior Member
Apr 21, 2019
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It's a shame that such a well received game sold so dismally on Steam. I don't even think the game managed get into the global best seller top 20 or whatever. SteamSpy pegs it at 0-20,000 copies which is just sad for something with a 93% approval rating and great professional reviews. It also sold rather poorly on the UK console charts.

I think this is my new go-to example for people who try to argue that you don't need a huge marketing budget to sell well, and that "if you make a great game, people will buy it".
 

Tizoc

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Oct 11, 2018
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Just started but I liked how mellow the music became as you started the main stages in the game.
I also like how they designed it so you can try
beating the first boss right from the start
 

EdwardTivrusky

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Dec 8, 2018
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I missed the first one but i'm planning on picking this one up for Christmas.
 

Tizoc

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Oct 11, 2018
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PAAAAAAAAAAAAAAAAAAGIIIIIIIIIIIEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
POOOOOOOOOOOOOOOOOOOOOOOOOWWWWWWWWWWWWWWWWWWWWWWEEEEEEEEEEEEEERRRRRRRRRRRRRRRRRRRRRRR
 
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