It’s a hidden gem. Loved it back in the dayI'm digging Cold Fear, gotta love those old school survival horror vibes. It's right up my alley.
It’s a hidden gem. Loved it back in the dayI'm digging Cold Fear, gotta love those old school survival horror vibes. It's right up my alley.
I didn't play it, I just thought you wrote a very instructive review. I may share or not your opinion if I play it someday, but yeah, great write-up.You played it too? Didn't see you on the "friends who played" list.
Well, thanks, that's nice to hear.I didn't play it, I just thought you wrote a very instructive review. I may share or not your opinion if I play it someday, but yeah, great write-up.
Thank you!Happy Birthday, @Kvik !
I was actually looking for a way to separate my games from the family shared games, weird how that's not an option in the filters.Tried the new library when it beta shortly but went to the old style again.
Now that's it's out, here my quick thoughts.
Good
sorting by tags, MC score, hours played, size
collections
updates integrated into library
quick access to installed games
integration of community elements into game pages
sleeker look, animated backgrounds/banners
vertical banners remind me of old school big box pc gaming lol
Needs work
snappiness
different view options (banner, list etc.)
right-click in library to have hotlinks to storepage, community hub etc.
family shared libraries need to be selectable on their own
new library design philosophy is unliked from store & community
All in all, move in the right direction. Needs more polish and features that shouldn't be too much to ask.
Thanks for the interesting article. I do agree that living in an expensive city is a huge mistake if you don't actively network and not having income to work on games. Though the talks about being pro-union, mental health and anti-crunch is weird because I never seen that applied in a larger scale or any at all? I always hear postmortems from developers who worked on their games 70-80 hours a week while living in less then decent conditions, and still never make it because, well, either the marketing wasn't good or they weren't lucky that their game got an audience. There are games trying to cater to China, but that's just one market and I don't know a single Chinese game that is well known in the west. The comments also brought up good points and they go further in detail. At this point, who knows, there are so many companies like Google that are trying to steer the game industry in a far worse direction if that ever happened.Just saw Garry mention this on Twitter found it interesting even though I don't think the situation is nearly as bad as he's making it out to be, not yet anyway.
I don't agree with everything but having your studio in one of the most expensive cities in the world seems like the dumbest thing you can do as an indie.
There's also some good comments in the replies.
Kinda like Steam before niin poetics and limiting of coupon and card eligibilityRemember everyone it's only on the eShop where you can buy "non asset flip games" for just $0.09 USD!!!
The eShop is very oversaturated. I'm guessing that devs want to get the price low since that's the only real way of discoverability that the store has.
But more importantly with how the eShop works and rewards people, if you buy games you get gold coins that you can "cash in" to spend on the eShop, its not that hard to get $0.10USD worth of eShop credit. Which explains why devs are able to do this and still make money.
If you have credit and see a game that you can buy (because getting something like $1USD worth of credit takes time, at least of you buy physical games) cost less than what you have you might just end up buying it. This is something that I have tried with eBay in the past since their ebucks don't really get you squat unless you buy expensive stuff.
Nomen est omen. Vale in finish means fake/lie.
Yeah when the site was online it kinda felt like one big joke , but they even got few legit articles around e3 last year. And actually released the protection in City Patrol: Police .Nomen est omen. Vale in finish means fake/lie.
Was it ever used?
Ya it was an issue, I remember that people use to refer to it as "devs racing to the bottom" or something like that.Kinda like Steam before niin poetics and limiting of coupon and card eligibility
This sounds more about coding than game development. Sure, if one just wants to decrease the cost of coding, one solution is to outsource this task to regions were labour is cheap and workers are not protected. If you want to code a clone of Candy Crush, just hire coders, I guess... However, game dev is more than coding. Blow, McMillen, Yu, etc., they all bring something unique, and they collaborate with coders Tyler Glaiel, Blitworks, etc. Game dev is not doomed outside of China.Just saw Garry mention this on Twitter found it interesting even though I don't think the situation is nearly as bad as he's making it out to be, not yet anyway.
I don't agree with everything but having your studio in one of the most expensive cities in the world seems like the dumbest thing you can do as an indie.
There's also some good comments in the replies.
If you asked me how to lose money by writing software, I guess three of my best ideas would be to hire people with as little experience as possible, ensure they were only vaguely pressured into working real hard, and also place them in the most expensive office space I could find. That should do the trick.
Also, I cannot take someone who believes the following seriously. You don't get an engineering job at a GAFAM that way...I am a huge workaholic. I will work myself to death in order to win. I LOVE finding myself in a situation where the person who works the most wins, because then I know I will win. This is very unhealthy, and very bad, and rightly looked down upon. Its also the predominant attitude still in a huge swathe of the world, especially the ‘developing’ world, or to put it another way: China.
Finally, sure, it is nicer to hire someone with work experience. However, he is pushing for the caricature. A lot more than 10 years of experience do not necessarily sound enticing. Technology evolves fast, I am not sure 30 years of experience is so great.California/Seattle/Vancouver are rich. The middle class kids who lightly rebel against their parents by having dyed hair, a mac book air and a copy of unity need not fear too much that they will end up in the gutter hungry. The game dev thing is their dream, but if it fucks up, they can get a job at facebook/microsoft/amazon for a high six figure salary anyway. Their parents likely own houses that have quintupled in value and will bail them out anyway. Do you think the average seattle indie dev has the same hunger to work on their game as a kid from a poor family in Shenzen who sees this as their ONE CHANCE to escape life in a factory?
Newsflash: You get at better at programming with experience. You get better at art with experience. You get better at almost EVERYTHING with experience. I am vastly, hugely, hilariously better at coding now than when I was 40 (I’m 50). The code I wrote when I was 30 was embarrassing. The code I wrote when I was 20 was a joke. I started coding aged 11. I am still learning. The code in Production Line is way better than Democracy 3. If I was hiring coders now (I’m not), someones advanced age (assuming equiv experience) would be a HUGE factor in selection. Your grey hair might not be a huge boost for your prospects on tinder, but they are a boost for your prospects as a potential employee at my company. Why? Because I’m not a total idiot. People with 30+ years of experience are BETTER at stuff. How is that even up for debate.
But the average age of indie developers seems to be going down each year. Its crazy. Your first attempt at making a game is usually awful. You think its better than it is because unity superficially makes stuff look better than it really is. The western attitude of praising youth over experience is a crippling flaw. The flipside view in many asian countries makes vastly more sense. Its 2019, much work is now mental, not physical. A 20 year old laborer is more productive than a 50 year old laborer. But coders….lol no.
It has been several times on sale tho, that's how I bought it hahaAnyone know why Square Enix never discounts the FFXII PC port? All the rest of the FF games go on sale but not that one? What gives?
Yeah, it has been on sale multiple times in the past, but only at 50% off at most. It's not going to go lower than that, I guess.It has been several times on sale tho, that's how I bought it haha
I had this issue with Creature in the Well, wouldn't run and uninstalling did nothing becasue windows doesn't uninstall things. The only way to get it working again was to install a 2nd copy on a different disk.God fucking damnit. Wanted to play Gears 5 co-op with my roommate, and for whatever reason my Game Pass copy no longer wants to launch and will no longer reinstall. Now if I want to play I'm pretty much forced to use my XB1X copy. Also ran into the lovey issue with allocated disk space.
Fucking UWP.
I bought it half a year ago for 20.Anyone know why Square Enix never discounts the FFXII PC port? All the rest of the FF games go on sale but not that one? What gives?
Good news everyone, Everspace 2 got FUNDED!
Excellent! I am very excited for the game.Good news everyone, Everspace 2 got FUNDED!
Oh, cool. Thanks.
Be careful with Display Port cables as a non-compliant/Badly Made DP cable can create a power loop and fry your card.Ended up ordering HDMI and DP cable from China.
That's the kind of game that Steam needs
The article is under subscription.Apple reportedly has partnered with US game developer Valve to develop AR head-mounted display devices, which may be released in the second half of 2020 at the earliest, with Taiwan's ODMs Quanta Computer and Pegatron said to handle the assembly job,...