This is amazing. Who needs Ableton Live anymore.What the heck?! This looks much more in-depth than it has any right to be in a game that's not about music at all!
This is amazing. Who needs Ableton Live anymore.What the heck?! This looks much more in-depth than it has any right to be in a game that's not about music at all!
All exists as Everything.No Man's Sky was made in Dreams and Dreams has been secretly multiplatt all this time.
How? Life finds a way.
All exists as Everything.
It took me years to find that game back in the day. No digital release, rare niche game.Oh hey, someone who actually bought and played Folklore. Now I know there are at least 3 of us still living in this world.
As far as I'm concerned, what that game really needs is being 1/3rd the length. Because neither its content nor gameplay depth hold up to the actual amount of time you need to spend on it.You know what game really needed one single accessibility tweak in order to fit the lives of most gamers? Persona 5. That game needed a save state/quick save function in the worst possible way. Just add that and I wouldn't grumble a bit about the last quarter of the game every time I think of it. Instead, I was forced to use an easy mode I didn't need for any reason OTHER than to save time and prevent myself from losing progress in hour 87.
I've got a copy of Folklore sitting on the shelf literally 50cm from my head as I write this post. Really unique game.It took me years to find that game back in the day. No digital release, rare niche game.
Rest in peace, Game Republic
Vita means life.I don't know if you got the memo, but Vita is ded.
Gatekeeping. Heck there are people who don't want a fucking subtitle in their game.People are against accessibility?
Play it on JP server like everyone elsefew things can TRULY piss me off like this
I guess the EU version will have its own twitter account... whenever it happens (if it happens).few things can TRULY piss me off like this
Uncontrollable rage if I ever encounter and forum goer advocating for this. I'll never forget sitting in my old room, tinnitius in both of my ears going insane, not having left the house in days and being able to play LF4 Dead because of the full closed captions.Vita means life.
Gatekeeping. Heck there are people who don't want a fucking subtitle in their game.
Play it on JP server like everyone else
I like your breakdown of the difficulty types. Full ground up acessibility has to be planned for from the get go but smaller boosts to things like health or enemy health can be done too.Regarding the difficulty debate, I do think there are at least 2 quite distinct aspects to "difficulty". Let's call it "qualitative difficulty" and "quantitative difficulty", for lack of better terms.
The latter encompasses everything influenced by numbers, like damage, health etc., and it's usually rather easy to change (though not necessarily to balance such changes to maintain cohesive gameplay).
The former is more about game design decisions, and can be really hard to adapt -- and have design consequences touching almost every aspect of a game when doing so. One example would be the difference between arbitrary quicksave/quickload, save points, and continuous-save-with-no-load (i.e. Dark Souls).
As far as I'm concerned, what that game really needs is being 1/3rd the length. Because neither its content nor gameplay depth hold up to the actual amount of time you need to spend on it.
I've got a copy of Folklore sitting on the shelf literally 50cm from my head as I write this post. Really unique game.
I just bought it on release though
That is how it all starts.Gatekeeping. Heck there are people who don't want a fucking subtitle in their game.
Are you seriously comparing an actual graveyard (MT Everest) filled of dead rich stupid people thinking they could make it, to a video game in terms of difficulty of / sense of achievement ?There is like 8 billion people on this planet. Most of them will live their entire life without ever playing a video game. Some of them will never learn to read. Others will never visit a museum or watch any movies. Who cares. There are way too many variables to analyze accessibility and art. Treating games like they are some museum exhibit defeats the point of interactive entertainment.
Games are different. Not everything has to be a rush to see the ending credits. I don't enjoy Souls games because I got to see the ending credits. I enjoyed them because I needed like 15 attempts to beat Genichiro and like 10 attempts to beat Owl. And the final boss I lost count how many times I needed to beat him but I got him on the 3rd or 4th day. Those were the 3 big difficulty spikes in Sekiro. That was my enjoyment of the game. If they were easy fights I would have wrapped up the game in like 15hrs instead of the 40 that I needed. It would have been a completely different experience and one that wasn't memorable. The great art and storytelling would just be something you pay money to see instead of something you fought your to finally seeing. Its earned and its different.
Some games are more about the journey than anything else. Souls games are just that. There is a difference and easy difficulty would ruin the majority of Miyazakis vision. We can climb MT. Everest or we can all take an elevator up there while sipping on champagne. Its one or the other with these type of games. You would have to redesign an entire Souls game if you add difficulty options. Thus you get a different game and that is basically censorship. Seeing him accept that award the other day was very important even if it sounds cringey to say. The genre has come a long way and the last thing we need right now is casual gamers dictating things.
Thank god for Youtube.Next thing you know they will be selling you booster packs so you can skip most of the game and enjoy the best parts instead.
Sorry, I didn't mean you couldn't get the abilities, I mean you are actively punished for using them - the OG God of Wars are my go-to example because it was so blatant. Almost all the special moves did a lot of damage but they animation locked you and were so long there were maybe one or two enemies in the game you could use them on in hard difficulties. Compared with the normal difficulty where you could use them, take a hit or two, and survive. This tends to be my observation in most games I play now - going above normal severely restricts what playstyle and weapons / moves you can use without dying instantly. Sure, they force you to use dodge/parry more but they remove so many tools from your toolbox in the process as to be a net loss in variety anyway.I guess you're not entirely incorrect that some games may limit the amount of abilities you can get on harder difficulties (though I can't recall in past God of War games holding off on buying abilities on harder difficulties, I simply didn't use the abilities I may not have needed?).
My point is more that on lower difficulties you rarely feel like you need to use the full set of abilities since you can more easily just stand around, take hits, and deal out damage with basic stuff. It probably isn't like this for every game but I do find the majority work this way (for me).
Wow Linus must really be getting a work out carrying all those boxes.
Hm, after having seen the light of ultrawide gaming (and everything else), it feels like a step back going 16:9 but man, the prices are so much better.
And even relatively cheap ones are offering FreeSync and 144Hz these days. Might go that route for next build.
I don't agree that difficulty is related to accessibility though. Usually when that word is used it's for disabled people who need help or color blind people or people like me who can't read ant-size text on a big TV, things like that.People are against accessibility?
Pick zeku and do his attacks and special movesSFV just looks and animates so well, such a step up from SF4
Oh hey, someone who actually bought and played Folklore. Now I know there are at least 3 of us still living in this world.
Make that 5, though sadly I never finished it. Got about half way through and got caught up playing other games.4 with me
I never played it lolMake that 5, though sadly I never finished it. Got about half way through and got caught up playing other games.
Because it's their "4K".It seriously rubs me the wrong way that Sony doesn't support 1440p output when so many PS4 Pro games will render at 1440p. I mean, MS has been great about 1440p output on XB1X and even XB1S, but Sony has dropped that ball HARD.
I am not a number! I am a free man!Make that 5, though sadly I never finished it. Got about half way through and got caught up playing other games.
Some people have the notion that because that easy mode has to be balanced, tested, and other development related stuff, it is a waste of time since the percentage of people that would use said options is minimal compared to the people who enjoy the game as it is.IF a souls game had an easy option, why would that diminish the hardness of the normal option for those who want it? Is it some kind of "you have to earn to see what the game has to offer" kind of things?
Agreed!Entertainment should be accessible. Period. Accessibility is more then just disabled, but more honestly needs to be done in that as well. You don't need to make things "easy" by making it accessible.
I agree with this too.I disagree by the way, bringing more people in is always in the best interest of the game, at least from a commercial stand point.
I very much agree with that. If the game tell you to press LB to attack, it can tell you what the hollow state is. So many things are abursdly hidden for no reason.[Truths]
A veteran souls-player knows the answer to all these questions, but for the new player this information doesn't really exist in game... This is an usability issue...
And how does weapon scaling work? Where is it stated that it even exists?
Dark Souls really suffer from usability issues. Again, this coming from someone who really likes the series!
The reason difficulty is linked to accessibility in the realm of disabilities is that there's plenty of people that don't have the same motor skills you have due to their disability. Could be as obvious as someone that may not have use of a second hand, or any number of other imagined reasons they simply can't play games quite the same way you do. Some of these people can still perform very well in games, they've adapted, but not everyone is physically able to adapt which is where difficulty levels do allow them access to enjoy the game. If there was an easy mode that allowed them to more liberally mash through bosses or have double the healing, etc. this is the sort of thing that allows them to enjoy the same game at their level without affecting others' enjoyment.I don't agree that difficulty is related to accessibility though. Usually when that word is used it's for disabled people who need help or color blind people or people like me who can't read ant-size text on a big TV, things like that.
When it comes down to do you have it what it takes to get it done that's not an accessibility argument. You either can do it or you can't. There's a reason why tee ball stops being a thing after you reach a certain age and it doesn't get brought out for you if you can't hit, you just get left behind. Not everything has to be made for everyone especially when we're not talking about disabilities. Sucking isn't a disability
It's such a rare thing nowadays to see a game made with 1 difficulty in mind and even more so when that difficulty is actually challenging. If people don't like it there are literally tens of thousands of other games to play. Missing out on one won't hurt them.
Of course, which is why I pretty much always add that when discussing difficulty and accessibility because it often becomes a go-to argument as to why someone doesn't want easier difficulty in a game they enjoy. I mostly enjoy games to keep their complexity, but I still argue strongly for increased accessibility (in any of its forms) as options on top of whatever the base game is designed with.I think many people who enjoy a certain aspect of a game have the fear that "making it more accessible" means dumbing down the game to appeal more to the WIDER AUDIENCE (Jim Sterling voice).
A fear that isn't unfounded, imho. There are many examples of game series just doing that (Elder Scrolls, X Series) alienating the very fans who liked the games for what they are/were.
... and yet - here we areHey, at least Mixer legitimately has more features than Twitch. Not something that you can say about EGS versus Steam!