Community MetaSteam | December 2019 - Halo! Is It Me You're Looking For?

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Theswweet

Dirty Weeb
Mar 12, 2019
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At least Ys VIII is a decent port now. Well, if you're on AMD GPUs... and hey, there's a community patch for nVidia owners at least..?
 
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lashman

lashman

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At least Ys VIII is a decent port now. Well, if you're on AMD GPUs... and hey, there's a community patch for nVidia owners at least..?
yup, that definitely sounds like something people should totally drop $60 on :p

(and, by the way, it STILL costs $60 apparently ... lmao)
 

Cordelia

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Jun 10, 2019
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This makes me unreasonably angry.
Why would a version that was delayed multiple times until it came out 8 months later still full-price and with wonky port-quality and hasn't had any good enough deals to maybe offset that sell badly?
Gee, I WONDER WHY

Fuck you too Kondo
Makes me wonder if Kondo know all those drama surrounding the PC version.
 
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Mivey

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Yeah, I don't see Falcom actually asking for PC ports any more, though I think they still want translations and releases in the West. With a normal publisher, this could still lead to PC ports, since porting a game, if done by people who know what they are doing, is not a very expensive or time consuming affair compared with translation. With NISA, it seems more and more likely I'll be switching to some console in the near future to keep playing Falcom games.
 
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Ascheroth

Chilling in the Megastructure
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Yeah, I don't see Falcom actually asking of PC ports anymore, though I think they still want translations and releases in the West. With a normal publisher, this could still lead to PC ports, since porting a game, if done by people who know what they are doing, is not a very expensive or time consuming affair compared with translation. With NISA, it seems more and more likely I'll be switching to some console in the near future to keep playing Falcom games.
To be a little fair to NISA, they're still doing PC ports.
They have at least (those have store pages already) Alliance Alive HD, Disaster Report 4 and Langrisser I & II in the pipeline for (early) 2020.

I'm honestly not too worried about Falcom PC ports for the future, but reading that stuff from Kondo still grinds my gears.
 
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lashman

lashman

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The game that keeps on giving.
bethesda gonna bethesda

it's seriously hilarious how they went from "save player one" to all this bullshit (and i'm not just talking about F76) in exactly 1 year
 

Rando10123

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Sep 15, 2019
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I honestly thought we'd get Calvard after Cold Steel, granted I haven't played the 3rd game and 4th game yet. "Different playable routes at will" makes me slightly worried tho
 

Theswweet

Dirty Weeb
Mar 12, 2019
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Yeah, I don't see Falcom actually asking for PC ports any more, though I think they still want translations and releases in the West. With a normal publisher, this could still lead to PC ports, since porting a game, if done by people who know what they are doing, is not a very expensive or time consuming affair compared with translation. With NISA, it seems more and more likely I'll be switching to some console in the near future to keep playing Falcom games.
The odd thing about that is...


RPG Site: During an interview in 2017, you mentioned that Falcom as a company would like all of your titles to release on Steam. Is that still a goal for the company, with titles like Cold Steel III – and maybe others as well?

Toshihiro Kondo: Our stance has not changed – we’d still love for people to be able to play these games on PC, but the truth of the matter is that we are a small company, and we can only develop for one main platform at a time, and we cannot divert our resources for ports and things like that would get in the way of our work developing new games. That’s why we have partnerships with companies like NIS America in order to help us do those things – and that’s the situation we’re in right now, relying on other companies to do those things. I am sorry that we aren’t able to get these games out for everyone at the same time, but that’s just the situation we’re in.

...he told me that his answer to my interview back in 2017 has not changed.
 

Mivey

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Ys VIII came out on PC in 2018, and by now the actual sales data is in, so I could see this reducing their interest in the platform, if they don't take the actual message that it's NISAs treatment of the PC port that's hot poison for PC sales.
EDIT:
Oh, I'm sorry, I misread your post. You said he recently said his opinion since 2017 hasn't changed.
 
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Theswweet

Dirty Weeb
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Yes, I get that, but according to Kondo's own words their stance has not changed from 2017. He told me this, in person, just 5 months ago.

A reminder that in 2017 he said that he would like all of Falcom's games to be on Steam.
 
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Mor

Me llamo Willy y no hice la mili, pero vendo Chili
Sep 7, 2018
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I think Kondo's is really aware of what happened with Ys VIII and that's why I wouldn't read too much into it, we are getting Cold Steel 3, right? and that's not the end of Falcon's story on PC, that's for sure, what they showed today will come sooner or later, and as I said last time, NISA knows they messed up with Ys VIII and I don't think they want to repeat that situation again so that's why they are taking their time with ports.

I guess I'm positive in general about the future.
 
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Ascheroth

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...Instead of moving over to UE4, like their younger devs wanted (and would make multiplatform development 10x easier), Falcom are making yet another in-house engine. You know, so PC ports have to start from scratch again.

B r u h
...Oh come on. :confounded-face:
 
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Theswweet

Dirty Weeb
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Between this and the rumors going around about Falcom Sound Team and Kato I'm really starting to question Falcom's upper management...
 
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Mivey

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...Instead of moving over to UE4, like their younger devs wanted (and would make multiplatform development 10x easier), Falcom are making yet another in-house engine. You know, so PC ports have to start from scratch again.

B r u h
Not that surprising. The old guard doesn't want to give up custom engines, maybe because the programmers feel they would be out of a job, and so it won't happen.
If they manage to draw up a lean and efficient code base for a new engine, I could see this working, but it will be fairly time consuming and expensive, if it's to compete with existing engines. Really strange why Kondo doesn't think that time and money is better spend elsewhere. Maybe he's just not a very technical person,and leaves that stuff for said old guard to decide?
 
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Ascheroth

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I don't understand why a small developer like Falcom whose resources are already being stretched thin over a lot of output for their size wants to invest into making their own engine instead of using something that exists. All of their games have not exactly been that great on the technical side tbh, so why not just license a proven engine??
I thought last console generation was a wake-up call for japanese devs and they finally realized that you don't always need to make everything from scratch if there are perfectly viable alternatives (that have a good chance of being better than whatever they can come up with anyway).

Between this and the rumors going around about Falcom Sound Team and Kato I'm really starting to question Falcom's upper management...
Which rumors? :thinking-face:
 

Echoes

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I don't understand why a small developer like Falcom whose resources are already being stretched thin over a lot of output for their size wants to invest into making their own engine instead of using something that exists. All of their games have not exactly been that great on the technical side tbh, so why not just license a proven engine??
I thought last console generation was a wake-up call for japanese devs and they finally realized that you don't always need to make everything from scratch if there are perfectly viable alternatives (that have a good chance of being better than whatever they can come up with anyway).
They don't want to pay the engine license's fees. That is sadly very common with Japanese developers, it's been a hot topic in fighting games for a long time.
 

prudis

anime occult member
Sep 19, 2018
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Those negative Skywalker reviews. Goddammn. Will wait till it's out digital to see it.
tbh i expected it much worse review-wise , there is surprising amount of them who loved it
the range is from 0 to 10 with rageboners already duking it out on sociuls

But well the main "YT opinion makers" still havent done their video so the ultimatze hysteria is still not ready
 

Mivey

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Sep 20, 2018
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Those negative Skywalker reviews. Goddammn. Will wait till it's out digital to see it.
Eh, I don't expect much going into this. I can't imagine that JJ of all people could produce anything I could really like, but I will ultimately judge the movie by its merits.
 

fantomena

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Dec 17, 2018
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Eh, I don't expect much going into this. I can't imagine that JJ of all people could produce anything I could really like, but I will ultimately judge the movie by its merits.
My biggest dissapointment hearing about the movie is

that how Palpatine survived and what he has been doing is not explained, he just happens to be somehow alive and Snoke was his creation
 

OMEGALUL

Junior Member
Apr 15, 2019
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I made steam support very upset today, I got my community privileges revoked for some reason.
 

Line

meh
Dec 21, 2018
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No 'we' didn't.
I grew up playing mostly pirated copies that had no manual, including obscure (and bad) RPG's, management games and RTS's often even in English, a language that I hardly even spoke at that point in time, meaning I had to figure it all out myself, including the very language of the game.

And that's precisely why I loved my first play through of dark souls so much, because it gave me that feeling again that hadn't felt in a decade or more.
But... they were made with information available outside of the game in mind. You might have played pirate games on awful hardware, in a language you didn't know... I did too, I played a lot of adventure games which were fucking moronic in their logic, and that's literally the reason why I don't play them today. Fuck you Sam&Max.

But that was not the intent of the game. That's quite literally a case of false difficulty, that cannot be replicated once... you know the language, and how it works.
However, I can't imagine any other franchise where players would be happy to check on the wiki to know the shortcut to open the inventory. Actually, that tends to be Jim Sterling and other rage exploiters fodder; as an obvious game design fault that everyone agrees with.

Inferring a lot of the lore is cool.
Having zero information about the stats, or worse, being fed lies by the game is absolute insanity, not a throwback to old timey gaming... except, you know, when they translation was fucked and got you stuck in Breath of Fire 3. Not fond memories, just a shoddy job and no QA.
Let's not bring back baloney in a misplaced sense of nostalgia...
 
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OMEGALUL

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I learnt my lesson from that last Jedi, never ever going to watch star wars film AGAIN in the cinema.
 

Ascheroth

Chilling in the Megastructure
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They don't want to pay the engine license's fees. That is sadly very common with Japanese developers, it's been a hot topic in fighting games for a long time.
That's so stupid. Like, none of their games are technical or visual marvels or are doing anything particularly impressive or unusual where they would need a custom engine to eek out the most performance of whatever.
Honestly this just sounds they will be left behind next-gen (again) and will make ports more difficulty. I cannot see how this in anyway could lead to a better long-term result then just licensing UE4 and calling it a day.

I mean maybe it works out for them, but I'm very skeptical.

Turning in my Falcom shill card after the Ys VIII NISA debacle (and NISA taking CS3) is increasingly looking like it was the best decision.
 
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Line

meh
Dec 21, 2018
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I would say that Falcom games are even bottom of the barrel from a technical stand point.
Not only do they look outright shitty by their release date standards, but they do absolutely nothing special... quite the opposite, they run badly on every platform despite being about a decade late to the party (of course, on PC it's less of a problem, but on consoles, it's not good, and has never been since they went to the PSP).

They are just led by Japanese men that are already old in their hearts. Certainly not uncommon in the industry, look at Sega and Square Enix. They want to do things themselves because it would bring them pride, when it doesn't, use scapegoats and sweep it under the rug.
 

Echoes

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That's so stupid. Like, none of their games are technical or visual marvels or are doing anything particularly impressive or unusual where they would need a custom engine to eek out the most performance of whatever.
Honestly this just sounds they will be left behind next-gen (again) and will make ports more difficulty. I cannot see how this in anyway could lead to a better long-term result then just licensing UE4 and calling it a day.

I mean maybe it works out for them, but I'm very skeptical.

Turning in my Falcom shill card after the Ys VIII NISA debacle (and NISA taking CS3) is increasingly looking like it was the best decision.
I couldn't agree more, it makes absolutely no sense but I am afraid that Japanese developers will keep this trend alive. 🤷‍♀️🤷‍♂️
 

Deleted member 113

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I learnt my lesson from that last Jedi, never ever going to watch star wars film AGAIN in the cinema.
I can't "blame" you for that.

I have tickets for a Star Wars marathon (Episode 7 + 8 + 9), but since I'm still at work, I won't make it in time (it starts in little less than an hour).
I bought the tickets because a friend wanted to go (a couple of months ago), but he will also be unable to attend.
So, I'm still debating if I'll be going to watch Episode 9 later today.

Personally, I don't have much expectations, and I'm struggling to find interest in attending, even though I have tickets paid already. Not because of the bad reviews, but simply because the franchise don't mean anything to me any more.
Like many people, I liked the original trilogy, but I was bored and appalled by the pointless prequel trilogy (especially episodes 2 and 3), and while I had some hope for the new trilogy, after they brought back the characters and actors many people wanted to see back, and I found episode 7 to be a nice way of re-introducing people to the franchise, and introduce the new good and bad guys, I found episode 8 to be a complete train-wreck.
I'm not expecting "rocket science" from a Star Wars movie, just to have a decent time for a couple of hours. Something I can't say I had with the previous film.

The Last Jedi killed my interest in the series. I know different people have different tastes and all, but I honestly don't understand why some people liked The Last Jedi as much as they did, and even go as far as to call it as the best in the series. It's like I watched a different movie, and not a complete mess where pretty much nothing happens for much of the film, characters (like Finn) seem to be forgotten for long stretches of time, and old characters are there just to be killed off. Even by "blockbuster" standards, I found it to be an unredeemable mess.

EDIT:
I just read a review that called The Last Jedi a film that "decried nostalgia", and "ambitious and polarizing".
Again, I don't get it.
Apparently, that hack is brilliant and ambitious, because applying the good old Hollywood "ageism" in a narrative is "decrying nostalgia".
And lauding a Star Wars film because it's... unlike a Star Wars film. Ah, brilliant indeed.
 
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RionaaM

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More than half the regions get a worse price than the US.
I truly hope this shit bombs and they lose a lot of money. Those prices are outrageous, so they can go get fucked.
 

Tizoc

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I truly hope this shit bombs and they lose a lot of money. Those prices are outrageous, so they can go get fucked.
It's already a top seller on Steam :V
Have you considered using a grey market seller like Eneba and Instant-gaming for steam games?
 
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