This one actually shows how many transactions had the streamer code, 1 733 180 times. That's in the end not so much, as I would've expected but still quite hefty sum.
This one actually shows how many transactions had the streamer code, 1 733 180 times. That's in the end not so much, as I would've expected but still quite hefty sum.
No. @FortniteGame is still their fortnite account, EpicGames is their EGS account.Didn't epic rename their fortnite social media accounts to epicgames on twitter (and/or other social media)?
Amusing they thought it relevant to put that on the infographic.
Indeed. The number from third-party game sales paints a very different picture from the one headlining Epic's announcement.Well those numbers are not good for Epic.
Epic being a private company its really surprising they allowed those numbers to public. Or haven't shut them down assuming they are fake.
Because they aren't good at all. The lengths they went to just to get people to spend only 250 million. Yikes....a lot of that is also just Borderlands 3 and WWZ.
Sweeney continues to be the biggest fool for pushing the 12% bullshit. The industry being worth 100+ billion dollars and growing so much year over year...you go in with no desire to profit whatsoever. And this is gonna be the difference between having a great long term store vs having some basic ass client whose account #s you inflate by giving away free games. Honestly can't even fault him for those tweets from a few pages ago where he says they don't have enough engineers to add shopping carts, achievements, etc. They are not making much $$$ at all to go on a hiring spree. Microsoft probably made more money off PC gamepass the 2nd half of the year than what Epic brought in all year through 3rd party sales. For MS it must cost much less to moneyhat subscription games vs what Epic is doing in giving away games straight up. Most being drm free too lol smh.
yes ... sadly
Is that a threat?
It doesn't really matter if 108 million people pay $2,35 or 1 person paid 251 million Dollars. The overall sales are bad, like really bad.The numbers may not be great but we don't know how many of the 108m are actually paying non-Fortnite customers to really give an accurate average.
Even then Epic seem to be very happy with it so sadly I just can't see the EGS going away, or slowing down their bullshit, any time soon
Nah. No company will ever tell you they're not happy with their results. You see companies shout "we're doing great! Please keep investing in our product!" and go bankrupt the very next day all the time.Even then Epic seem to be very happy with it
I think the only path they have to real success is to finally start competing with Valve. Which means they have to start doing the things Valve is doing.The numbers may not be great but we don't know how many of the 108m are actually paying non-Fortnite customers to really give an accurate average.
Even then Epic seem to be very happy with it so sadly I just can't see the EGS going away, or slowing down their bullshit, any time soon
That is true, but that doesn't invalidate the fact that they are in a very bad financial position with regards to their store. For now, while they claim that this was planned, all we have in front of us is a pretty steep deficit which is just fine by me given their tactics.Epic was not supposed to make a profit in 2019. They are in it for the long haul, and it might take a few years before any profit can be made with their store.
There is a difference between being a little in the red and massively in the red.Epic was not supposed to make a profit in 2019. They are in it for the long haul, and it might take a few years before any profit can be made with their store.
Im dumb. Does it say that Blands 3 has almost sold 2 mill and Control 244k?
As far as I know the Xbox Companion App on Windows 10 don't differentiate between an original from a pirated game, I'm curios to know if playtracker account for that.
The gamepass effect hit Outer Worlds HARD
that's exactly what it means, yesIm dumb. Does it say that Blands 3 has almost sold 2 mill and Control 244k?
Isn't that low? Blands 2 was a mega seller on Steam
ask LittleDinamitAs far as I know the Xbox Companion App on Windows 10 don't differentiate between an original from a pirated game, I'm curios to know if playtracker account for that.
Apparently it includes people who got it from the AMD promo as well. Im surprised it didnt do betterIm dumb. Does it say that Blands 3 has almost sold 2 mill and Control 244k?
Isn't that low? Blands 2 was a mega seller on Steam
Yup. Good for the indies who went exclusive - now they have free money from Epic and can sell their game on Steam a year later (see: Hades). I think, frankly, that's the best outcome of these deals for good games whose developers felt like they needed to take the exclusivity cash as their previous title was a flop or they needed financial help getting it over the line.This is like 90 to 95% of the 251 Million revenue.
Sometimes it does stick it into a different appID, but mostly it does not and you would be correct. We control for that by correlating that database with our other databases (Steam, XBOX, Origin).As far as I know the Xbox Companion App on Windows 10 don't differentiate between an original from a pirated game, I'm curios to know if playtracker account for that.
Call me biased but I find it very hard to believe the goose game sold 150k. Even with all the memeing that can't be anywhere near to the truth.
well they said it sold over 1m in total ....Call me biased but I find it very hard to believe the goose game sold 150k. Even with all the memeing that can't be anywhere near to the truth.
major yikes for everything not on the list but at least they got paid to compensate
Dunno, feels pretty right for me. 150K on EGS, 300K on PS4 + XO, the rest on Switch, seems pretty realistic.Call me biased but I find it very hard to believe the goose game sold 150k. Even with all the memeing that can't be anywhere near to the truth.
I have been wondering that too.As far as I know the Xbox Companion App on Windows 10 don't differentiate between an original from a pirated game, I'm curios to know if playtracker account for that.
Absolutely, but how exactly does it apply to EGS? It seems to me the argument you are implicitely making is that loss can be part of a long-term, winning strategy, I'll agree with you but loss alone is no indicator of anything. What we are seeing of Epic's finances doesn't look good and I doubt Amazon's strategy applies to Epic. Loss-leading was one aspect of their strategy.I don't know if the data is correct, but if you look for Amazon's profit, you find this kind of stuff:
especially the goose one
One might say that shopping cart jokes have been done to death at this point but boy I still love them for sure
hehe, this goose is so cute
Well I mean there are a number of games on Steam that have sold over 100k alone and never got any form of major press talk. Some examples include stuff like Luna Night and the Superland game (I don't recall the name of it but you are a small person in a kids sand box and it's a fps game).Call me biased but I find it very hard to believe the goose game sold 150k. Even with all the memeing that can't be anywhere near to the truth.
The data is based off of Xbox app numbers. R* and EGS versions of RDR2 are under the same app so their numbers are mixed together. Same reason Ubi’s titles arent on the chartRed Dead Redemption 2 sold 408k units on the Epic Games Store in its first month
Red Dead Redemption 2 launched on PC last month on both the Rockstar Games launcher and the Epic Games Store, with the …www.gamesindustry.biz
Why RDR2 is not on that chart?