Not surprising. But no doubt the lack of a shopping cart also leads to more impulse buys. Personally I think it's a non-issue that's just used as a trojan horse for complaining by those who dislike Epic.
also from the same thread
Free game inflation be likealso from the same thread
tbh i kinda expected better excuse ... this is just sad (well not sad , more like hilarious ,,.. i am not sure ...maybe both)Not surprising.
i dont follow this logit tbh .... how does having to buy each thing separately leads to more impulse buys? isnt that the other way around .... imagine having to buy DLCs for a fighting game all separatelyBut no doubt the lack of a shopping cart also leads to more impulse buys.
I can only speak for myself but it's common for me to load up my cart with Steam games during sale time, just to later remove half of them when I go to check out.i dont follow this logit tbh .... how does having to buy each thing separately leads to more impulse buys? isnt that the other way around .... imagine having to buy DLCs for a fighting game all separately
sure but would you get to that point if you had to checkout each title separately? ... speaking of myself i would think over each title more and ultimately just get much lessit's common for me to load up my cart with Steam games during sale time, just to later remove half of them when I go to check out.
The comparison is kinda silly. Valve built the market, and EGS reaching 17% of PC users is fine and all, but it's more a testament to what Valve had accomplished with Steam so that Epic was able to do it too. Epic didn't have to basically invent it first.also from the same thread
Pretty sure any competent web developer could shit out a shopping cart in one evening. Or just buy a packaged solution.
But can they make it support COUPONS?Pretty sure any competent web developer could shit out a shopping cart in one evening. Or just buy a packaged solution.
Someone claimed Superdata data is from credit card purchases from Us banks, and unlike epic, Valve supports other payment methods.The comparison is kinda silly. Valve built the market, and EGS reaching 17% of PC users is fine and all, but it's more a testament to what Valve had accomplished with Steam so that Epic was able to do it too. Epic didn't have to basically invent it first.
Pretty sure any competent web developer could shit out a shopping cart in one evening. Or just buy a packaged solution.
So much for Valve's monopoly, huh?also from the same thread
Schrödinger's MonopolySo much for Valve's monopoly, huh?
I was being facetious ;p surely a company as big as Epic could afford to do it quickly, it is such an essential thingReally don't want to be the one who defends Sweeney, but that's a big nnnnnope!
Both building a shopping cart from scratch or buying a prebuilt solution would take weeks if not months.
If anything, those tweets clearly show how Epic is not really investing in the store at all, if they don't even have a single engineer to spare to work on a core feature...
Pretty sure Epic already has/had all of this coded for their Unreal Marketplace, so I don't why they can't use that code for use in their store back end.Pretty sure any competent web developer could shit out a shopping cart in one evening. Or just buy a packaged solution.
also from the same thread
You´re not defending him, but you do bring up an important point in related to ´managing' an online store, which is pretty clear in your final paragraph.Really don't want to be the one who defends Sweeney, but that's a big nnnnnope!
Both building a shopping cart from scratch or buying a prebuilt solution would take weeks if not months.
If anything, those tweets clearly show how Epic is not really investing in the store at all, if they don't even have a single engineer to spare to work on a core feature...
give or take week or two including testing of those superspecial feats like discounts , cupounts and regional (months is bit of a overkill) ... especially with already having it build in UE marketpaceBoth building a shopping cart from scratch or buying a prebuilt solution would take weeks if not months.
I need to watch more of them, they're always extremely interesting.In German, besides game prices in general the Everspace 1/2 dev also talks about Epic and is basically reiterating all our talking points. Including their Kickstarter getting hurt by a severe loss of trust and (mostly) everyone agreeing that there's more to developing games than moneybags and those deals having repercussions.
Tbh he didn't go into details :/i need to know more
If this was even remotely close to being either measurably or intuitively true, you would have 1 item maximum purchase quick buy counters at every major supermarket on the planet to maximise impulse buys.Not surprising. But no doubt the lack of a shopping cart also leads to more impulse buys. Personally I think it's a non-issue that's just used as a trojan horse for complaining by those who dislike Epic.
I doubt same rules applies to physical and digital stores.If this was even remotely close to being either measurably or intuitively true, you would have 1 item maximum purchase quick buy counters at every major supermarket on the planet to maximise impulse buys.
Seems like it was removed like 1 month ago?Oxygen Not Included was removed from the Epic Store
https://www.epicgames.com/store/pt-BR/product/oxygen-not-included/home
Anyone know why? I can't find anything about it.
Story of every indie game on Steam, GOG, etc.I saw Horace get a good few mentions and videos and still see it mentioned time to time but yeah, i don't think it hit 'mainstream' gaming media that hard unfortunately.
The reasoning for that person's intent to purchase the game on EGS is interesting (because it mirrors mine for a different game in a way).Seems like it was removed like 1 month ago?
The funnier part of all of that is that Epic is the one putting the price of the stuff instead of the developer, and Epic has had a surprising tendency to actually use proper regional pricing instead of the bs some developers do, and then later on correcting when the publisher tells them to put the "good" ones (aka, the ones that fuck over the consumer). This has happened with RDR2, with Death Stranding, and is currently a thing in Jedi Fallen Order, for instance.The reasoning for that person's intent to purchase the game on EGS is interesting (because it mirrors mine for a different game in a way).
There are many games where the regional pricing is way better on EGS than Steam, but that's not because the dev/pub set the price, but in fact, because Galyonkin sets prices there manually. So for instance, Jedi Fallen Order is US$14.99 on EGS in Argentina, vs US$45 on Steam in the same region. I highly doubt that EA decided to be good guys and set the price to that on EGS (they don't even have regional pricing on Origin since people from US/wealthy EU countries abused it and bragged openly about it years ago).
So there are situations where people end up buying games on EGS thanks to Epic setting way lower prices than what the publisher wanted to set their game at. Of course this has a lot to do with publishers not understanding regional pricing and setting unrealistic prices in regions that can't afford them, but Epic is using that to their advantage since they control the prices they set on their store (at the very least until the affected publishers reach out to them and ask to change the prices).
I found that whole thing funny, since even before EGS was a thing we had Polygon attacking Steam with all sorts of stupid stuff, and saying that regional pricing equals "forced discounts" (when in fact, developers can choose to ignore Valve's suggestions, as all the big asshole pubs are doing now).
That's because Epic is just copying Valve's recommended pricing. It's not hard to put up good pricing if someone else has already done the work for youThe funnier part of all of that is that Epic is the one putting the price of the stuff instead of the developer, and Epic has had a surprising tendency to actually use proper regional pricing instead of the bs some developers do, and then later on correcting when the publisher tells them to put the "good" ones (aka, the ones that fuck over the consumer). This has happened with RDR2, with Death Stranding, and is currently a thing in Jedi Fallen Order, for instance.
Now, that is "compulsory discount" (but fuck the publishers / devs who fuck up the recommendations).
I will have to doubt you on that Tio. Every now and then I open a gaming site / forum (GV, OS, TG, random posts on /r/Brasil, etc) and my impression from those places is that plenty people are okay using Epic, especially after this sale thanks to Ubi games, BL3 and Control. I'm not sure about Fortnite or the free games, but Epic got more people since the BRL implementation that I expected.Epic is trying they hardest to conquer the market here in Brazil, even going as far as to sell in BRL, but they failed to studie us enogh, people here as extreme loyalist and the only reason Steam menage to curb piracy here was because CS was and is huge even among the youngest.
We have two general audiences for games, the PC folk and the ones who plays FIFA on consoles, PC folk like me who buys a lot of games are already set on Steam, Origin and 3rd party key sellers, the rest of the PC folk only plays F2P games and, even so, Fortnite never made a dent here, and the people claiming the free games, as far as I can tell, is people who would not buy games anyway.
There always will be the people who don't care, thats why I was generalizing, gladly those site/forums are not representative of the whole, and the majority of people doesn't partake in discussion on open forums, said that, I must disclose that this is all my point of view and my interactions with other brazilians online.I will have to doubt you on that Tio. Every now and then I open a gaming site / forum (GV, OS, TG, random posts on /r/Brasil, etc) and my impression from those places is that plenty people are okay using Epic, especially after this sale thanks to Ubi games, BL3 and Control. I'm not sure about Fortnite or the free games, but Epic got more people since the BRL implementation that I expected.
I might be looking at the wrong places tho.
Well, can't say I have talked to many Brazilians that mainly play on PC lately, so there's that. Sorry if my previous answer sounded a bit on the rude side, I ended miswording it.There always will be the people who don't care, thats why I was generalizing, gladly those site/forums are not representative of the whole, and the majority of people doesn't partake in discussion on open forums, said that, I must disclose that this is all my point of view and my interactions with other brazilians online.
Epic likely eating part of the cost in order to keep the price at that level. EA isnt going to be altruistic about itWell, can't say I have talked to many Brazilians that mainly play on PC lately, so there's that. Sorry if my previous answer sounded a bit on the rude side, I ended miswording it.
Anyway, without deviating much from the talk of EGS outside NA and EU countries, I can't shake this impression that they are doing somewhat well, especially thanks to their cupons. From what I observed, Ubi games are mentioned a lot for people who buys on EGS, now Jedi looks like another game many people are picking there due to the shitty regional pricing elsewhere.
As Kurt said, Galyonkin knows what he's doing and I just wonder what Epic has made to keep JFO price since I'm pretty sure EA would have noticed by now.
Maybe EA didn't look too closely at the numbers. After all, I doubt their games sell too hot here with their shitty regional pricing (or lack of regional pricing altogether when it comes to Origin). So maybe they got the check, thought it's business as usual and didn't inquire about it at all. For instance, when whoever handles distribution of Death Stranding on PC saw that the regional pricing was far cheaper on EGS, they got it changed (because there was a hubbub online). I assume that since there hasn't been much talk about Fallen Order's price, EA doesn't know what's up yet.Well, can't say I have talked to many Brazilians that mainly play on PC lately, so there's that. Sorry if my previous answer sounded a bit on the rude side, I ended miswording it.
Anyway, without deviating much from the talk of EGS outside NA and EU countries, I can't shake this impression that they are doing somewhat well, especially thanks to their cupons. From what I observed, Ubi games are mentioned a lot for people who buys on EGS, now Jedi looks like another game many people are picking there due to the shitty regional pricing elsewhere.
As Kurt said, Galyonkin knows what he's doing and I just wonder what Epic has made to keep JFO price since I'm pretty sure EA would have noticed by now.
Yep, thats my guess of how it worked.Maybe EA didn't look too closely at the numbers. After all, I doubt their games sell too hot here with their shitty regional pricing (or lack of regional pricing altogether when it comes to Origin). So maybe they got the check, thought it's business as usual and didn't inquire about it at all. For instance, when whoever handles distribution of Death Stranding on PC saw that the regional pricing was far cheaper on EGS, they got it changed (because there was a hubbub online). I assume that since there hasn't been much talk about Fallen Order's price, EA doesn't know what's up yet.
I doubt a corporation the size of EA doesn't have someone eyeing their game prices and is well aware of the situation on EGSMaybe EA didn't look too closely at the numbers. After all, I doubt their games sell too hot here with their shitty regional pricing (or lack of regional pricing altogether when it comes to Origin). So maybe they got the check, thought it's business as usual and didn't inquire about it at all. For instance, when whoever handles distribution of Death Stranding on PC saw that the regional pricing was far cheaper on EGS, they got it changed (because there was a hubbub online). I assume that since there hasn't been much talk about Fallen Order's price, EA doesn't know what's up yet.