So all it takes is a well made breakdown image full of big numbers to the press make Epic's storefront look like the biggest hit of 2019
This one actually shows how many transactions had the streamer code, 1 733 180 times. That's in the end not so much, as I would've expected but still quite hefty sum.
No. @FortniteGame is still their fortnite account, EpicGames is their EGS account.Didn't epic rename their fortnite social media accounts to epicgames on twitter (and/or other social media)?
Amusing they thought it relevant to put that on the infographic.
Well those numbers are not good for Epic.
Epic being a private company its really surprising they allowed those numbers to public. Or haven't shut them down assuming they are fake.
Because they aren't good at all. The lengths they went to just to get people to spend only 250 million. Yikes....a lot of that is also just Borderlands 3 and WWZ.
Sweeney continues to be the biggest fool for pushing the 12% bullshit. The industry being worth 100+ billion dollars and growing so much year over year...you go in with no desire to profit whatsoever. And this is gonna be the difference between having a great long term store vs having some basic ass client whose account #s you inflate by giving away free games. Honestly can't even fault him for those tweets from a few pages ago where he says they don't have enough engineers to add shopping carts, achievements, etc. They are not making much $$$ at all to go on a hiring spree. Microsoft probably made more money off PC gamepass the 2nd half of the year than what Epic brought in all year through 3rd party sales. For MS it must cost much less to moneyhat subscription games vs what Epic is doing in giving away games straight up. Most being drm free too lol smh.
![]()
Is that a threat?
The numbers may not be great but we don't know how many of the 108m are actually paying non-Fortnite customers to really give an accurate average.
Even then Epic seem to be very happy with it so sadly I just can't see the EGS going away, or slowing down their bullshit, any time soon![]()
Even then Epic seem to be very happy with it
The numbers may not be great but we don't know how many of the 108m are actually paying non-Fortnite customers to really give an accurate average.
Even then Epic seem to be very happy with it so sadly I just can't see the EGS going away, or slowing down their bullshit, any time soon![]()
Epic was not supposed to make a profit in 2019. They are in it for the long haul, and it might take a few years before any profit can be made with their store.
Epic was not supposed to make a profit in 2019. They are in it for the long haul, and it might take a few years before any profit can be made with their store.
Im dumb. Does it say that Blands 3 has almost sold 2 mill and Control 244k?
Isn't that low? Blands 2 was a mega seller on Steam
As far as I know the Xbox Companion App on Windows 10 don't differentiate between an original from a pirated game, I'm curios to know if playtracker account for that.
Apparently it includes people who got it from the AMD promo as well. Im surprised it didnt do betterIm dumb. Does it say that Blands 3 has almost sold 2 mill and Control 244k?
Isn't that low? Blands 2 was a mega seller on Steam
Yup. Good for the indies who went exclusive - now they have free money from Epic and can sell their game on Steam a year later (see: Hades). I think, frankly, that's the best outcome of these deals for good games whose developers felt like they needed to take the exclusivity cash as their previous title was a flop or they needed financial help getting it over the line.This is like 90 to 95% of the 251 Million revenue.
As far as I know the Xbox Companion App on Windows 10 don't differentiate between an original from a pirated game, I'm curios to know if playtracker account for that.
Call me biased but I find it very hard to believe the goose game sold 150k. Even with all the memeing that can't be anywhere near to the truth.
Dunno, feels pretty right for me. 150K on EGS, 300K on PS4 + XO, the rest on Switch, seems pretty realistic.Call me biased but I find it very hard to believe the goose game sold 150k. Even with all the memeing that can't be anywhere near to the truth.
I have been wondering that too.As far as I know the Xbox Companion App on Windows 10 don't differentiate between an original from a pirated game, I'm curios to know if playtracker account for that.
I don't know if the data is correct, but if you look for Amazon's profit, you find this kind of stuff:
![]()
![]()
![]()
especially the goose one![]()
One might say that shopping cart jokes have been done to death at this point but boy I still love them for sure
hehe, this goose is so cute
Well I mean there are a number of games on Steam that have sold over 100k alone and never got any form of major press talk. Some examples include stuff like Luna Night and the Superland game (I don't recall the name of it but you are a small person in a kids sand box and it's a fps game).Call me biased but I find it very hard to believe the goose game sold 150k. Even with all the memeing that can't be anywhere near to the truth.