Metro Exodus and Outer World?The data is based off of Xbox app numbers. R* and EGS versions of RDR2 are under the same app so their numbers are mixed together. Same reason Ubi’s titles arent on the chart
Metro Exodus and Outer World?The data is based off of Xbox app numbers. R* and EGS versions of RDR2 are under the same app so their numbers are mixed together. Same reason Ubi’s titles arent on the chart
Xbox Gamepass versions use a unique app id. Other versions are under a different ID.Metro Exodus and Outer World?
I see, so because they use the same appID between versions, PlayTracker don't know which one is the EGS version.Xbox Gamepass versions use a unique app id. Other versions are under a different ID.
Correct. Better to not include them at all rather than adding them and making up bullshit numbersI see, so because they use the same appID between versions, PlayTracker don't know which one is the EGS version.
If i'm looking at these numbers correctly, and the $251 mill is split between all 90 exclusives, that would mean several devs saw no money at all outside of their Epic moneyhat If that bar graph of EGS/BLAND3 sales is remotely accurate, a lot of devs saw nothing and won't for some time if Epic has to make back its initial moneyhat before devs see sales moneyWell I mean there are a number of games on Steam that have sold over 100k alone and never got any form of major press talk. Some examples include stuff like Luna Night and the Superland game (I don't recall the name of it but you are a small person in a kids sand box and it's a fps game).
Once the exclusivity is over just sell on Steam and GOG and make some more money.
Which is why I strongly believe these games must be boycotted when they come to Steam. Taking exclusivity deals must have financial consequences since it's all the studio or publisher showed they cared about when they took it.If i'm looking at these numbers correctly, and the $251 mill is split between all 90 exclusives, that would mean several devs saw no money at all outside of their Epic moneyhat If that bar graph of EGS/BLAND3 sales is remotely accurate, a lot of devs saw nothing and won't for some time if Epic has to make back its initial moneyhat before devs see sales money
Great ecosystem for devs, yep.
I just realized : if Blands3 sales number is 2M at ~$60, it's around $120M revenue only for Blands3. $251M - $120M... not much left for 89 other games.If i'm looking at these numbers correctly, and the $251 mill is split between all 90 exclusives, that would mean several devs saw no money at all outside of their Epic moneyhat If that bar graph of EGS/BLAND3 sales is remotely accurate, a lot of devs saw nothing and won't for some time if Epic has to make back its initial moneyhat before devs see sales money
Great ecosystem for devs, yep.
Supergiant happily took Hades to Steam.major yikes for everything not on the list but at least they got paid to compensate
The store pages going up so quickly for a bunch of games makes a lot more sense with this news. They're trying keep the income flowingSupergiant happily took Hades to Steam.
I agree with you. Still waiting on free Control and Shenmue 3.I think free games aren't a bad thing, though I won't be cheering for them. If I see something I want for free, I will take it - I won't just add every game to my library because it costs nothing.
Frankly, if you look at it rationally, the figures aren't great. $2.32 per user that isn't spent on Fortnite is abysmal. And you know the vast majority of that $251m revenue will be from the big hitters like Borderlands 3 and Red Dead Redemption 2, and not from the vast majority of the moneyhatted exclusives.
If they had something real to gloat about they would talk about profits, give us a better breakdown of users and so on. These figures seem suitably fudged.
I've been here long enough to reember when people were skeptical of Steam because what-if-it-failed?After reading the breakdown, EGS propably won't survive one more year, unless Sweeney is adamant in this persue of been the overlord of PC gaming, if you consider all the exclusives they grabbed last year, they definily spend over than U$250m on those, and much more on paying for the rights to giveawey Free Games, Fortnite is whats holding this ship togheter, when it sinks, it will drown everyone on board.
Overwatch 2 is coming.I have a stupid strong belief that the BR craze will die this year and be replaced by something else. Unless epic copies it, which is highly probable looking at what they did with fortnite, egs will sink.
nah .... they won't do stuff like that (even if they really want to) until they're in the lead ... until then they have to at least pretend they give a fuck about devs/publishersMy new Dystopia prediction for EGS:
(you saw it here first!)
EGS will start to kick out underperforming games to make "place" for new games. They will sell it to pubs and customers as a premium-deluxe curation so that they always have a heavily curated store with games that are new and hot.
- no Store clutter!
- no pesky competition from year-old games!
- you can still play the games, but not buy them!
- you need to sell X amount of units to stay on the store, that amount will rise every year after the release date!
In this scenario, aren't we the rowboat?lol, i just have to share this glory i found
Judging from the drawing style and the use of wording this could be Tim's art or maybe he commissioned it. It seems very close to his level.lol, i just have to share this glory i found
found it as a pro-epic attempt to meme ... so probably notIn this scenario, aren't we the rowboat?
Honestly?so many wasted space ... tip top design
Yeah tbh I haven't given a very close look to EGS, let alone opening it on different devices!one thing is minimalist functional design ....and the EGS thing is not that ... that shit is mess even for tablets ... all hail huge boxes with tiny texts and spartan yet colorfull layeout
This very much. Steam is a mess when it comes to UI. It has extremely old pages and layout elements mixed with newer (still old) ones and with the latest "flat" ones. I really wish Valve paid more attention to that. The fact that they put the new library into that old container that looks terribly out of place with the new design says a lot in that sense.It uses a lot of obsolescent design models that make it look old and disorganized.
and here i though its obvious to everyone that they try to update the whole thing one module at the time (not all at once) with first being the chat and library secondIt has extremely old pages and layout elements mixed with newer (still old) ones and with the latest "flat" ones. I really wish Valve paid more attention to that.
That's definitely what they are doing, but it doesn't help the fact that now the whole Steam experience is all over the place.and here i though its obvous to everyone that they try to update the whole thing ne module at the time (not all at once) with first being the chat and library second
It doesn't help that you can normally access pages like this one that have been left untouched for ages.and here i though its obvious to everyone that they try to update the whole thing one module at the time (not all at once) with first being the chat and library second
I mean, the idea is not only that but also to make Steam not a whole monolith but rather a more modular design that allows for quicker iteration / separate updates as each module should be self-contained. I guess making sure stuff is compartmentalized is way harder than it looks.yep , but imagine if they tried to do it all at once
For sure, I don't want to say it's an easy one for Valve.yep , but imagine if they tried to do it all at once
lol wtf, i'm glad I wasn't drinking anythingIt doesn't help that you can normally access pages like this one that have been left untouched for ages.
I think their idea is one big UI update per year. What is left is probably:For sure, I don't want to say it's an easy one for Valve.
But they could have planned it in a more sensible way.
It took them 1 year from the chat redesign to the library one. It's a lot of time, and they don't seem close to revamp anything else, do they?
I mean, even Google was quicker when they redesigned everything in Material!
lol wtf, i'm glad I wasn't drinking anything
I really hate people thinking Amazon was a loss leader. Amazon was not losing money on the store, they were just reinvesting all the profits into it, which is way different than a loss leader strategy. A loss leader strategy would mean that you are using your money from other side to destroy the competition by losing more money anyone else in the competition can afford.What I think is funny is that people keep bringing up Amazon as a good example of a loss leader that took over the world, but I really don't believe it was ONLY their low prices that pushed them to the forefront as much as it was their ease of use and free shipping. People are generally willing to pay a little more for convenience, otherwise convenience stores with their inflated prices wouldn't be a thing. This is something Epic doesn't have.
I know you probably jest but I am genuinely curious about what went wrong with it. They were probably hoping to leverage being the de facto social media for gaming people toward games, which is fine, but I wonder where they stumbled. I do know Discord is far from perfect, so maybe there was something there.Epic killed discord store.
No meaningful exclusives.I know you probably jest but I am genuinely curious about what went wrong with it. They were probably hoping to leverage being the de facto social media for gaming people toward games, which is fine, but I wonder where they stumbled. I do know Discord is far from perfect, so maybe there was something there.
Good one .No meaningful exclusives.
I think it had to do with how most communities on Discord are very segregated, and that comes with its own set of issues like cliques and elitism. Whereas on Steam, you can share your community content with everyone, and outside of invite-only groups, people have the ability to move about, communicate, and share without restriction, which lends itself to being a better social media platform for gaming, imo.I know you probably jest but I am genuinely curious about what went wrong with it. They were probably hoping to leverage being the de facto social media for gaming people toward games, which is fine, but I wonder where they stumbled. I do know Discord is far from perfect, so maybe there was something there.
Not to mention, AWS revenue has been propping up the web store for a long time now.I really hate people thinking Amazon was a loss leader. Amazon was not losing money on the store, they were just reinvesting all the profits into it, which is way different than a loss leader strategy. A loss leader strategy would mean that you are using your money from other side to destroy the competition by losing more money anyone else in the competition can afford.
Now, if you said Kindle? That might have been closer to loss-leader.
I guess that makes sense. They didn't really offer anything specific beside leveraging their social media reach. It seems like the effort was ill-prepared and they pulled the plug rather than bleed good money after a bad effort. I still would like to see them try and do things, but the tie-in with the existing Discord platform makes me a little uneasy.I think it had to do with how most communities on Discord are very segregated, and that comes with its own set of issues like cliques and elitism. Whereas on Steam, you can share your community content with everyone, and outside of invite-only groups, people have the ability to move about, communicate, and share without restriction, which lends itself to being a better social media platform for gaming, imo.
As to why the Discord game store flopped? People use Discord for the voice chat and texting. Just tacking on a game store wasn't going to change that, not without offering something that the other gaming platforms don't.
Amazon webstore is still profitable even with the crazy (and stupid) one-day shipping strategy they follow. AWS is what allows them to do that without much danger, and that is closer to loss-leader status. However, the original Amazon strategy (which is the one most people refer to) was not loss leader.Not to mention, AWS revenue has been propping up the web store for a long time now.
Hey, the crazy (and stupid) one to two day shipping is 90% the reason I buy so much stuff from them. There are a lot of times I need something NOW, and waiting 2-3 days for an item to ship, and another 2-3 days to deliver isn't going to work for me. And I hate hate HATE shopping at most brick and mortar stores on the weekends. Other shoppers are either way too pokey, or inconsiderate assholes, not to mention there's no guarantee they'll have what I need or aren't out of stock.Amazon webstore is still profitable even with the crazy (and stupid) one-day shipping strategy they follow.
Thankfully EGS doesn't have the features or catalogue to function like that for long in a market where stores with much better feature-sets exist and operate at basically the same price pointHey, the crazy (and stupid) one to two day shipping is 90% the reason I buy so much stuff from them. There are a lot of times I need something NOW, and waiting 2-3 days for an item to ship, and another 2-3 days to deliver isn't going to work for me. And I hate hate HATE shopping at most brick and mortar stores on the weekends. Other shoppers are either way too pokey, or inconsiderate assholes, not to mention there's no guarantee they'll have what I need or aren't out of stock.
Looks like shit, advertised like shit and finally, thanks to Epic, buried like shit.Doesn't help that Atomicrops looks like shit.
Wait, you mean it's not pure profit as soon as you launch? #NOTMYCAPITALISM, and I right?Loove how the-ed devs always use steamspy and rant only about steam's 30% int heir think takes
(Community reep of Raw Fury of ed Atomicrops)
Didn't atomicrops launch with a 50% off discount? Why the fuck are they of all people complaining about "race to the bottom" pricing???Loove how the-ed devs always use steamspy and rant only about steam's 30% int heir think takes
(Community reep of Raw Fury of ed Atomicrops)