Poor baby anime giftsI probably have Eye of the Beholder 2 and FF12 on the next up list.
Unfortunately any free time I have for gaming is usually spent on Monster Hunter.
Poor baby anime giftsI probably have Eye of the Beholder 2 and FF12 on the next up list.
Unfortunately any free time I have for gaming is usually spent on Monster Hunter.
Oh you're right. I apologize. I have to play Nep Nep.Poor baby anime gifts
Poor baby anime gifts
Oh you're right. I apologize. I have to play Nep Nep.
I've been playing FF12 recently (for the first time since playing it on the original PS2 version at its launch, so I had forgotten most everything about it).I probably have Eye of the Beholder 2 and FF12 on the next up list.
Unfortunately any free time I have for gaming is usually spent on Monster Hunter.
I've been playing FF12 recently (for the first time since playing it on the original PS2 version at its launch, so I had forgotten most everything about it).
It's amazing how un-JRPG it is for such an emblematic Japanese RPG franchise. Back when I still had the energy to craft and discuss sub-genre categorization mechanisms I came up with a few of them for "JRPG" -- obviously a lot of games we'd still consider JRPGs each disregards a few of them, but FF12 goes a lot further.
Separate traversible map? No.
Separate battle screen? No.
Turn-based? No.
Random encounters? No.
Characters with fixed per-character skill sets / progression? No.
It does have a lot of side quests chains instead, quite WRPG-style. And gambits, I wish they'd have built on those a lot more.
I recently played Battle Chasers: Nightwar, and by pretty much any objective metric other than where it was made I'd argue that is much more of a JRPG than FF12 is.
I have tried to replay FF12 a bunch of times but always end up falling off at around the same point. The story is so meandering and despite the main thrust being good (and well written!) I get bored of all the insane amount of side content that is very much unnecessary and then get bored of the game.I've been playing FF12 recently (for the first time since playing it on the original PS2 version at its launch, so I had forgotten most everything about it).
It's amazing how un-JRPG it is for such an emblematic Japanese RPG franchise. Back when I still had the energy to craft and discuss sub-genre categorization mechanisms I came up with a few of them for "JRPG" -- obviously a lot of games we'd still consider JRPGs each disregards a few of them, but FF12 goes a lot further.
Separate traversible map? No.
Separate battle screen? No.
Turn-based? No.
Random encounters? No.
Characters with fixed per-character skill sets / progression? No.
It does have a lot of side quests chains instead, quite WRPG-style. And gambits, I wish they'd have built on those a lot more.
I recently played Battle Chasers: Nightwar, and by pretty much any objective metric other than where it was made I'd argue that is much more of a JRPG than FF12 is.
I love the world, characters and plot - but still can never get over the terrible combat and nausea that game induces on me. It's mostly the sewers in hindsight, and that boss battle at the end.I'm also planning on playing through Vampire: The Masquerade - Bloodlines again sometime this year. It doesn't really matter how many times I play it, the world-building just lures you in.
I totally forgot the Realms Beyond combat beta launched. It looks to be shaping up well.
Sawyer even streamed some.
I haven't played the first one but I keep getting closer and close to backing this one.
So many options.
I hate your new avatar.Gothic 3 is kinda getting to me. I guess part of it is that I played like 22 hours in 4 days because what else can I do? But the other thing is the design which would be good if not for the fact that it repeats itself. It takes the prove your worth to the three factions in the game before you can join them. Only in this you have to prove your worth to every single town you come to. And it is often a straight forward quest design with go to kill or pick something up. There are interesting overlaps that one character wants you to kill someone who is affiliated with the other faction in the area (so far orcs x rebels or assassin's x nomads) and you might need that person to gain trust in a camp or town. But mostly it is rather simple.
I want to give the game kudo for being as ambitious as they were and trying to do their formula on a large scale and in some towns it works pretty well. But at the same time where Gothic 1 and 2 were one microcosm Gothic 3 is a game of many microcosms which know of the existence of the other microcosms but not much more.
At the same time I came to the conclusion that Gothic 3 crawled so Elex could run because I see Elex doing good on a lot of stuff that Gothic 3 tried to do
It's who I really amI hate your new avatar.
Nice. Downloaded it recently and want to start it soon(ish). A friend was pretty excited for it.On the WRPG front I've just started Enderal (finally) and after spening like 2-3 hours on character creation I played through the intro section (up until you get out of the valley and find Jespar, which feels like is the point where it opens up) and I love it.
Exploration is rewarding, story so far very intriguing and well staged, good dialogues and progression already looks very promising.
I'll probably go the way of the stealthy archer again, but other talent trees look very intriguing too.
lolSomething arrived in the mail. A companion, a friend, a horrific necktie.
On Etsy, Looks like it's sold out right now.lol
Nice. Where did you get it?
It is freaking fantastic.Nice. Downloaded it recently and want to start it soon(ish). A friend was pretty excited for it.
Your character reminds me of this:It is freaking fantastic.
And funnily enough shares some Piranha Bytes DNA, I'd say
The world is chock-full of useful and exciting loot and they even have learning points - when you level up you get 1 memory point you can spend on your talent trees and a bunch of skill + handicraft (skill is combat/magic stuff and handicraft is crafting + thief stuff) points. You then need to find or buy skill books to transform those points into actually getting stronger. Which needless to say is quite a bit of money sink, so it also prevents you from just hoarding ridonculous amounts of money.
I've made it to the first town. The journey was pretty brutal tbh. The way of the stealthy archer is hard. I have mostly only managed to proceed by exploiting the AI (stealth shot -> hide -> wait until enemy stops searching -> repeat) or getting them stuck and shooting them. Actually staying hidden until you can shoot someone didn't really work out either most of the time, so usually I found myself to get a shot in and then switch to magic or melee and do the rest. Archery felt pretty weak in comparison so I wondered if I made a mistake and should have chosen something else.
Then I found a spell for summoning a spectral wolf and decided to use it on a whim in one battle and suddenly things are going much better. I still try to get a sneak attack in but otherwise summon my ghost wolf to keep the enemy busy while continuing to prick them with pointy arrows.
I also happened to find 2 parts of a light armor set that increases max mana and mana regen, which has great synergy with that style
That made me rethink my approach and I'm now convinced I definitely need to put some memory points into some summoning talents. There's either the Entropy shool which is the regular summoning magic (and where my wolfy friend is from), or Phasmalism which has an entire tree on its own. I'm going with Phasmalism, since it sounds more unique (you can find souls in the world, bind them to an amulet and summon them) and because I've found a semi-hidden abandoned phasmalist lab in the first town which is now also my base of sorts [UWSL][UWSL]and I've read online that stealthy archer + phasmalist is one of the special class combinations and the class sounds veeeeery fun (Ghostblade - when you successfully stealth attack an enemy your summoned ghost buddy directly teleports behind the enemy and attacks )[/UWSL][/UWSL]
Though phasmalist is more work until you get even some payoff, since it needs 3 memory points before you can even summon anything, and souls seem to be in specific places - current on my way to get one (you get a quest that points you in the direction immediately after spending a point in the tree).
I was also super giddy when I found a book that gives you a memory point, exploration really pays off!
Books in general are very exciting. Even the non-consumable variant. Not only are they very well written and exciting to read, a lot of them don't seem to be just background lore that is cool but ultimately pointless - most of them have given me a quest and one seemed to be about the backstory of an NPC I've already met and has me wanting to find out more )
tl;dr: I'm gonna be a stealth archer with ghost buddies and I love it
Here's my character:
Damn, this is awesome! Thanks.
FTFY[UWSL][UWSL]"MetaRPG High Council, lend me your ear"[/UWSL][/UWSL]
Thinking of playing the next RPG, what should I try?
Thanks!
- Planescape Torment
- Planescape Torment
- Planescape Torment
[UWSL][UWSL]"MetaRPG High Council, lend me your ear"[/UWSL][/UWSL]
Thinking of playing the next RPG, what should I try?
- Fallout 1
- Planescape Torment
- Morrowind
The first time my PC spoke to me directly, in my native language.
FTFY
Seconded on Torment.
Yeah I beat Planescape Torment for the first time a couple months ago (after buying the boxed copy when it released and only playing about 2 hours of it then). So that's my recommendation too.
Planescape it is, followed by Fallout 1.
Those are arguably some of the best RPGs of all time. You should play them all eventually.
As for which to play now? I'm going to suggest Fallout, in large part because it's the shortest. The world-building and reactivity are what I'd consider its highlights, and they're some of the best.
This is the commonly-used fix pack, though I've played the last few times without it. The Steam/GOG versions already come with the resolution and widescreen enhancements.
I don't know if there is a VOD link, but the Baldur's Gate III gameplay shown today looked really great.
Yes! Both of them.
I should play Original Sin 1