The "sequel" is available on Steam.
I know (and own it).
As is another game by developer Deep Shadows:
I used to follow the work of this Ukranian developers very closely.
They had such talent/creativity (but never the budgets to deliver something truly polished).
For those unfamiliar with the team, before S.T.A.L.K.E.R., GSC Game World made an ambitious FPS called Codename: Outbreak.
The team that made that game kind of split into two. One, including many of the leads, left GSC and created Deep Shadows. The rest remained at GSC and started working on S.T.A.L.K.E.R.: Shadow of Chernobyl (and many later left, to form 4A Games, the team behind the Metro series).
Their first game, Boiling Point, known in some places as Boiling Point: Road to Hell, was an ambitious, but flawed, open world game.
Instead of having the backing of a decent publisher, they sadly were signed by "ATARI" (who, by then had very little to do with the classic ATARI). Instead of giving the game a decent round of testing and q.a., or even a decent marketing budget, ATARI basically spent their money licensing the likeness of The Mummy's bad guy Arnold Vosloo). Although I'm sure if the team had a few more months, they would spend it not polishing the game, but adding even more crazy and original ideas.
I wish the game would be re-released on digital platforms.
It's a game that needs to be discovered by those who missed it at the time.
It was a game full of crazy, ambitious ideas. For example: everything had weight, so you could throw characters down/kill them by hitting them on the head with a grenade (I don't mean killed by the explosion; I mean, killed by being hit in the head by the object). Everything and everyone had routines, schedules, cycles. For example, I needed something from a bank. You had a multitude of ways to get the work done: you could bribe the cashier to give you access, you could take her on a date (and then bribe her, steal the key from her, kill her and take the key, ...), you could wait until everyone was out for the day, and rob the place (by picking the lock, or forcing a window), or you could, I don't know, explode with the wall of the place, and get your thing, while alerting everyone.
Drink a lot of alcohol? You could become an alcoholic. Use a lot of painkillers to "heal" yourself? You could become an addict. Really, the game was full of insane details, and a scope that was truly something.
Have I mentioned you could kill anyone, including "quest-givers"?
The game was Deus Ex, mixed with GTA, in a tropical setting, with much more freedom and truly free-form ways to solve your goals, while lacking the polish of a big western release (the unpatched game had some crazy bugs, but fortunately patches made it a more stable game).
I'm not a big fan of Eurogamer, but they had a fun review of the game, over multiple pages, that described multiple points of view: a very positive review, from the point of view of someone enamoured by the creativity and ideas of the game, while tolerating the bugs/lack of polish; and a very negative review, from the point of view of someone unwilling to look past the lack of polish/bugs.
Do check it out, it's worth it:
Um.
www.eurogamer.net
And here's an early trailer, to give you an idea of the scope and look of the game:
Sadly, both of their games available on Steam were released in mostly incomplete state, since the team was having problems, and after that, I never heard anything more from them (although they did a couple more small games, depressingly hidden object games), so I'm sure they sadly disbanded.