Community MetaSteam | July 2021 - Corporate Propaganda

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texhnolyze

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Apparently a game is only an RPG when it's an AAA FPP game. And then once Starfield/Dragon Age 4 comes out, they'll cry that the dialogue options and gameplay systems are dumbed down compared to the older games, like what happened in Fallout 4.
Yeah, I hate it that this always happened and will be happening again.

People ignore actual RPGs with deep mechanics, branching story and narratives. And when the next AAA RPG doesn't provide that, they moan and complain.
 

Alexandros

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Apparently a game is only an RPG when it's an AAA FPP game. And then once Starfield/Dragon Age 4 comes out, they'll cry that the dialogue options and gameplay systems are dumbed down compared to the older games, like what happened in Fallout 4.
Yep. I have to admit, as a big fan of classic cRPGs I did feel some schadenfreude reading complaints that Bethesda 'dumbed down' Fallout 4 compared to Fallout 3.

On a somewhat related note, I wonder what is it about gaming that causes people to completely dismiss certain games based on production values alone. How many film fans say "I don't watch films that have less than a $200 million budget"? Do music fans say "I don't listen to bands that aren't top ten in the charts"? Yet in gaming and in the recent "Sony is ignoring indies" thread on Era there were lots of people flatly saying "I don't play indie games". On an enthusiast gaming forum. I don't get it.
 

Readher

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Yep. I have to admit, as a big fan of classic cRPGs I did feel some schadenfreude reading complaints that Bethesda 'dumbed down' Fallout 4 compared to Fallout 3.

On a somewhat related note, I wonder what is it about gaming that causes people to completely dismiss certain games based on production values alone. How many film fans say "I don't watch films that have less than a $200 million budget"? Do music fans say "I don't listen to bands that aren't top ten in the charts"? Yet in gaming and in the recent "Sony is ignoring indies" thread on Era there were lots of people flatly saying "I don't play indie games". On an enthusiast gaming forum. I don't get it.
A lot of people are graphic whores and can't be bothered to play isometric games and the like. Such games are usually also much more text-heavy than their FPP counterparts (since the later are always fully voiced), so that's another "tiresome" thing to add. Then there's the complex combat systems instead of point and shoot/swing that FPP games have. Lots of walls to fend off your average casual player.

Well, those casual players have awesome games to look forward to, like Avowed from the well-renowned Obsidian, a studio most known for their amazing writing, that also lost almost every relevant writer they had, produced by the one and only Chris Parker, who also produced Alpha Protocol, about which we can read:
There was a ton of work put into this game. The problem is that it was a ton of undirected work, or work on things that were just stupid. The Executive Producer for the game, Chris Parker (also an owner of the company), seemed to think he was the world’s greatest designer ever, and created all these absolutely shitty systems and wouldn’t listen to any of the real designers or devs about things that just didn’t work. And you can’t exactly argue with one of the owners of the company when he doesn’t want to listen. He basically took over the game and dictated exactly how everything would work (or not work, as the case may be). The other producers realized this early on and just gave up, leaving Parker to micromanage all the designers and programmers directly.

Sega also was a factor, because they kept changing the design requirements (yes they had heavy influence there), which never gave the producers and designers time to actually decide on one set of features to make and polish. The blame is still mostly Obsidian’s because the execution was absolutely terrible, and it was obvious 2 years ago that this game should have been scrapped. Instead, though, they focused on adding still more features and never fixed the ones they already had. That is a recipe for tons of bugs and no polish… as is obvious.

This game was just an absolute failure of production, and it’s no wonder that so many of the developers left the company, even after the 40% staff layoffs. I am still happy about some of Obsidian’s other current projects, New Vegas included, because they are going pretty well. Their big unannounced project is looking great and is already much better than AP ever was, and that may end up being the game that everyone was looking for with AP.
We also have Chris Avellone telling us interesting stuff about Chris Parker:
Both Chris Parker and Feargus have a wonderful habit of giving you room to come to a solution, and then when you when you present the solution, they tell you “it wasn’t the solution they hoped you would choose” (they already had one in mind), and then tell you to go with their decision.

Here’s the thing – I don’t even care about that, but in a company where there’s never enough time and never enough money, you can’t waste so much as a day on dithering bullshit – just tell me what you want, if I have a problem with it, I’ll tell you, but chances are, I’ll agree and find a way to make it work and we won’t spend even more time arguing about how we got to this in the first place. We had this happen on KOTOR2 (I finally had to give up and give Chris the interface, which he wasted months of developer time on – and the programmers we needed - for almost no result). Feargus did something similar when Feargus asked us to decide who should be narrative lead on Eternity – and then when we said, “we should offer the job to George Ziets,” Feargus just said, “no, you should have chosen Eric.” There were tons of things like this where I wish they’d just cut to the chase, because it made you hesitant to make a call because there was always that lurking feeling it had already been decided. And it’s time you don’t get back in a company where again, there’s never enough time.

Part of my extensive post-mortem of Chris Parker (I had pages, since I was trying to learn how to be a better manager by what not to do) was at his best, he would only waste two people's time - yours and his. At worst, he would waste entire department's time or even the whole team's time with feature shifts. Worse, he'd throw tantrums about his own schedules – often trashing them and throwing away promises of personnel and resources in defense of something he was doing. I don’t care about someone wanting to change the schedule, but again, that time was never given back, and the sudden nature of these changes would waste even more time and more planning that had been done with the expectation of promises to be fulfilled.

Another issue was not stopping to think before launching an action. As an example, Parker and other employees spent months trying to help someone get their immigration settled. It cost a lot of time, was distracting, and was a time sensitive matter. But as we were nearing the finish line of a months-long process, Chris Parker suddenly asked, “do we even want to keep her?” I couldn’t believe what I was hearing – you’re saying this now? Didn't you think this through? This was typical, but it’s worse when you’re playing with people’s futures here, and carelessly. On the plus side (but also echoes “repeating mistakes”) is when one of our games has gone to shit, Chris Parker is often sent in to rescue it, and it is in better shape after, even if it's not going to be destined for the quality bin. However, it would be nice if the games hadn’t been bleeding internally in the first place (usually management-wise and staffing-wise). And it would be nice if we had someone consistent to be there who wasn’t Parker, since Parker has owner duties as well. There was one telling meeting where Chris Parker told the company they were hiring someone to replace him for his position "to do what he did", and someone raised their hand and said, “but Chris, we don’t know what it is you do.”"
But I'm sure The Outer Worlds was only medicore and forgotten by most within a month because of AA budget (didn't stop it from being sold at $60), and now that Obsidian has MS money, their output will be absolutely amazing and surpass their legendary titles /s

AAA RPG fans are in for a rude awakening.
 

Li Kao

It’s a strange world. Let’s keep it that way.
Jan 28, 2019
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We also have Chris Avellone telling us interesting stuff about Chris Parker:
It's too early in the morning for me to have an opinion on anything (it's 13 pm after all !) but this is incredible/hilarious:

Chris Parker told the company they were hiring someone to replace him for his position "to do what he did", and someone raised their hand and said, “but Chris, we don’t know what it is you do.”
 

kio

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Yeah, I hate it that this always happened and will be happening again.

People ignore actual RPGs with deep mechanics, branching story and narratives. And when the next AAA RPG doesn't provide that, they moan and complain.
We live in a world where Mass Effect and Skyrim, just to name a few, are celebrated as great rpgs.
Bottom line is: The general public doesn't like rpgs.
 

kio

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I would say Mass Effect and Skyrim are great RPGs! For a RPG is a that the most allows me to play a role how I want, feel like I live in a world and which is the most flexible in its mechanics.
Besides technical stuff tied to engines and maturity of software and hardware, like graphics, animations, sound, etc, name one thing that Skyrim did better than Morrowind or ME did better than Kotor, that made them better "rpgs" than any of their predecessors.
 
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Le Pertti

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Besides technical stuff tied to engines and maturity of software and hardware, like graphics, animations, sound, etc, name one thing that Skyrim did better than Morrowind or ME did better than Kotor, that made them better "rpgs" than any of their predecessors.
Morrowind is one of my favorite games. So I don’t think skyrim is a better game either. I just said I find them great. Of course there are lots of better RPGs but don’t think it makes ME and Skyrim any worse.

presentation is also important in my opinion, there are a bunch of rpgs that people swear by that I can’t get into at all because of presentation.
 
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thekeats1999

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Besides technical stuff tied to engines and maturity of software and hardware, like graphics, animations, sound, etc, name one thing that Skyrim did better than Morrowind or ME did better than Kotor, that made them better "rpgs" than any of their predecessors.
To a certain extent, I would argue they got worse. In particular the ability to accidently kill quest givers in the Elder Scrolls. Or the removal of spell creation.
 
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Readher

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I would say Mass Effect and Skyrim are great RPGs! For a RPG is a that the most allows me to play a role how I want, feel like I live in a world and which is the most flexible in its mechanics.
Skyrim is a great sandbox game with RPG elements and needs a lot of mods to truly shine and reach its full potential.

Mass Effect is more of an action-adventure game with some dialogues and choices than an RPG. Your character is very much set in stone as to who they are and has a lot of autodialogue you have no control of. I really struggle to call a game an RPG if it makes my character do something non-neutral without my control. There's no reason why Shepard is forced to care about that kid in ME3 outside of playing a cheap trick on the player's emotions. Same with Jackie and Cyberpunk 2077. If you take control over my character out of my hands for no reason, then you're going against principles of RPG games. Forcing MC to become a Grey Warden in Dragon Age is fine, because the alternative would be death, either during the ceremony from Duncan, or from Blight, making the game pointless. Forcing the player character to cry and act all shaken up serves no purpose and just limits your role-playing.
 

EdwardTivrusky

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Wok ... or just keep them in the various EGS threads that i never go in to. That's a much better solution all round.
You get to keep up the posting quantity and i won't feel bad about kink-shaming. ;)


Prodigy How is Lego Buidler's Journey now you've played it for a while? It looks gorgeous but is the game/puzzle decent?
 
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Cacher

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Make a thread just for fun. Don't ban me.

 

Swenhir

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Did we suddenly turn into rogcodex? Seriously, ME is a fantastic rpg to me. Maybe I am an uncultured swine who could never get into Age of Decadence but I do think modern, AAA RPGs are good, in general.

Doesn't mean I am snobbing the indie crpg renaissance, this is more of a "why not both?" situation to me.
 

Readher

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Did we suddenly turn into rogcodex? Seriously, ME is a fantastic rpg to me. Maybe I am an uncultured swine who could never get into Age of Decadence but I do think modern, AAA RPGs are good, in general.

Doesn't mean I am snobbing the indie crpg renaissance, this is more of a "why not both?" situation to me.
ME was a great series, but it didn't exactly offer what I personally expect from RPGs.

And don't get me wrong, I'd love to play some great, new AAA RPGs, but it's been a long time since such a game came out and it doesn't look like that's going to change anytime soon.

Obsidian is a lost cause to me considering their last few games and all the talent that left. inXile I have some faith in, would need to see their first game with MS budget to judge further. Bethesda always delivers a fun sandbox experience, especially with mods, but they've been streamlining their RPG aspects more and more with each release and only a fool trusts Todd's words, so his claims about0 Starfield being more RPG-heavy are worthless without evidence. BioWare has been on a downward spiral for a very long time, so I assume that DA4 and the next Mass Effect will be bad until proven otherwise. CDPR shit the bed so much with Cyberpunk I almost forgot about them completely, that should say enough. Fable is probably the only AAA RPG I have some faith in, and even then we have no idea how much of an RPG it's actually going to be.

And that's pretty much it when it comes to AAA RPG developers. Not a bright future to look forward to, that's for sure.
 

fantomena

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Well gee, thanks Ninty, that was a big dissapointment. My launch Switch fans goes into airplane mode for the first 5 min when I start it up, was hoping for a spec upgrade so I can buy a new one.

Guess Im gonna have to continue living with an airplane going off when I start my Switch.
 
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thekeats1999

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Sony: Time to throw in all the indies so those developers can shut their mouths

Excited for Deathloop, btw.
Between Deathloop and whatever indie games they show, will just treat this as an extension of the PC shows we had at E3.
 

kio

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ME was a great series, but it didn't exactly offer what I personally expect from RPGs.

And don't get me wrong, I'd love to play some great, new AAA RPGs, but it's been a long time since such a game came out and it doesn't look like that's going to change anytime soon.

Obsidian is a lost cause to me considering their last few games and all the talent that left. inXile I have some faith in, would need to see their first game with MS budget to judge further. Bethesda always delivers a fun sandbox experience, especially with mods, but they've been streamlining their RPG aspects more and more with each release and only a fool trusts Todd's words, so his claims about0 Starfield being more RPG-heavy are worthless without evidence. BioWare has been on a downward spiral for a very long time, so I assume that DA4 and the next Mass Effect will be bad until proven otherwise. CDPR shit the bed so much with Cyberpunk I almost forgot about them completely, that should say enough. Fable is probably the only AAA RPG I have some faith in, and even then we have no idea how much of an RPG it's actually going to be.

And that's pretty much it when it comes to AAA RPG developers. Not a bright future to look forward to, that's for sure.
I share most of your opinions but my feelings towards Obsidian and inXile are the complete oposite of yours.
I liked what Obsidian did with Pillars and Tyranny, they felt like mechanically competent games with deep-enough rpg mechanics and excelent world building and lore. Since Avowed will take place in Eora I still have faith it will turn out ok.
Inxile on the other hand has disappointed me time after time. Wasteland 2 was ok overall, at least the director's cut, but was easily broken with many silly exploits and dead items, skills and builds.,Torment was bad with very few redeeming factors and a million miles way from what it was trying to copy and Bard's Tale 4 was the worst of all, I just hate thinking about it. People seem to like W3 but I can't comment since I'm yet to play it but I've expressed my concerns about some aspects about the game in the past.

Overall, I still think Obsidian deserve the benefit of the doubt, at least from me.
 

EdwardTivrusky

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¯\(ツ)/¯, but if people are looking for better performance, the price should not matter much, considering the rumors are that SteamPal will be $400.
I'll believe it when i see it, or benchmarks at least. People seems to be expecting the SteamBuddy to be the next gaming messiah from what i've read.
... but again, we won't know until it's in stores.
 

Wok

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How is Lego Buidler's Journey now you've played it for a while? It looks gorgeous but is the game/puzzle decent?
The game looks gorgeous indeed, but the puzzles aren't great: each diorama always requires to build a path to the exit, with an occasional little puzzle to find or create the right LEGO pieces : there is very little challenge. It is more an animated story, like Pingu was with modelling clay, than an actual puzzle game.

 
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Dinjoralo

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Wasn't there supposed to be a showcase from Microsoft on the 9th? I vaguely remember something like that...
 

TioChuck

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I'll believe it when i see it, or benchmarks at least. People seems to be expecting the SteamBuddy to be the next gaming messiah from what i've read.
... but again, we won't know until it's in stores.
Its all expeculation in good fun, we have no idea what the hell the SteamPal is and if is even real, but it would be funny if was a better Switch than the Switch, and Nintendo still could release a Switch Pro tho'.
 
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Ascheroth

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I'll believe it when i see it, or benchmarks at least. People seems to be expecting the SteamBuddy to be the next gaming messiah from what i've read.
... but again, we won't know until it's in stores.
They should have called it SteamPipe and then when it doesn't meet up to expectations people can be "guess it was just a Pipe dream".
 

TioChuck

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They should have called it SteamPipe and then when it doesn't meet up to expectations people can be "guess it was just a Pipe dream".
SteamPipe is their system for online multiplayer.
Edit: See below.
 
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Li Kao

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If there is no added processing power I'm less interested, but that being said... is there no official preorder campaign ? are we to wait for release only to be scalped the fuck again ? Cool.
 
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