The fact that I only had to scroll through 4 new pages instead of 10 tells me I made the right decision to not lose sleep over it.
So, everything was TLOU, huh. Man, the console makers' strategy of banking on past glories has been Nintendo's modus operandi ever since they were just making hanafuda cards, but at least Nintendo games has competent gameplay. TLOU, hovewer ony has paper-thin gameplay (if you can call it that)
It maybe has been 10 years since I played the original on PS3, but I remember groaning after the umpeteenth time I solved a platforming puzzle which involves Joel taking a ladder from one side of the screen to the next. That certainly got old fast. The heavily scripted encounters are largely a detriment as well. I remember disliking the fact that you can't entirely stealth a level. There must be a forced gunfight at some point which could become rather tedious at higher difficulty levels.
Anyway, I don't plan to replay it but it's good that it's finally on PC, maybe the modding community can do something interesting with it in the future.
Soul Hackers 2 regional pricing (or lack thereof) ... $100 for regular edition. I was thinking $90 but seems like SEGA/Atlus is following the trends of publishers jacking up the price just because they could.
Sorry, Argie Councillors.
I was looking forward to the game, too.
You seem surprised. Did you forget which engine they used for SMT3 HD?
I'd rather they used Unreal Engine like SMTV, easier to mod and stuff, but as long as they don't fuck up the performance...