Cult of the Lamb looks so good.
Another August release with Souls Hackers 2 and Madden
Another August release with Souls Hackers 2 and Madden
what? that wasn't meAnd there it is! Thanks lashman
now if only they stopped fucking over the poor countries, that would be nice:Edit : The Devolver stream is a riot. Never change you crazy bastards.
I mean this forum loses its shit whenever 'Bloodborne' gets casually dropped by anyone claiming to be an insider lolNot just covid but I think the industry is in a creative slump right now.
The two biggest games of this months reveals will be RE4 and TLOU. Two games that have been remastered and now being remade lol. Then you have your Dead Space likes and Dead Space remaster....and your Silent Hill likes. You have your same old COD, Battle Royales and Destiny likes.
Indies are kind of carrying the industry right now but even indies are slow to release. People want a lot of content but it is summer and everything is slow for the AAA fans too.
I think Xbox will be the best showcase this week but even then they need to start releasing games instead of only announcing shit. I want to see concrete release dates for their stuff on sunday but I bet it will all be vague again full of cgi trailers.
I'm pretty sure that Uncharted 2 tells you this actually.How many of the Uncharted detractors here know about Steel Fist? (Steel Fist = melee an enemy within a second or two of shooting them for a one-hit kill)
Genuinely curious, because I thought the games were boring until I learned about that mechanic. They're still boring stop 'n' poppers on Hard and above because you usually die before getting into melee range, but the mechanic was transformative for me on Normal.
I think it's bizarre that Uncharted doesn't teach this mechanic explicitly. I had to learn about it from a Let's Play. I wonder if it was an attempt at appealing to new gamers (since the 360/PS3 generation always handled new player accessibility in the worst ways possible). Bayonetta did the same thing with dodge offset being almost completely hidden despite its importance.
Makes me wonder what other games from that generation were secretly good, if only I knew about some obscure system.
Eh, it's mostly fantomena losing their mind. The rest of us are actually pretty chill about it.I mean this forum loses its shit whenever 'Bloodborne' gets casually dropped by anyone claiming to be an insider lol
Jeff Gerstmann said something to this effect years ago and it always stuck with me.
damn I relate to this a little too much actually
No, I do lose my mind as well lmaoEh, it's mostly fantomena losing their mind. The rest of us are actually pretty chill about it.
I guess I can't be trusted.Easy, don't trust a man who has never drank coffee
It’s 6 AM in France, up early or haven’t slept yet?I didn't start drinking coffee until I was like 32, but man, a good cup of black coffee is one the best things in life!
Covid gave me tooth ache, been in pain for four days so I woke up at 4 am today.It’s 6 AM in France, up early or haven’t slept yet?
Is this the part where the kids say, "POGGERS" ?Definitely.
Get well soon, bruvva!Covid gave me tooth ache, been in pain for four days so I woke up at 4 am today.
So you never can know whatever you get real btc, "used" btc (transfered from key) or "expired" btc? Seems like good design.Someone has invented physical cash:
That expires:
Until a game comes out, you can't really assess if it is a banger or a dud, especially for indies.
damn I relate to this a little too much actually
The thing about Indies is, that the relevance, fun, gameplay-loop, hype, million-seller-potential isn't really tangible through trailers.
Among Us
V rising
Terraria
Minecraft
Valheim
Vampire survivors
Eco
Rimworld
etc.
Their success can't and couldn't be measured by trailers or hype. And if you show them side-by-side with visually equal games or even gameplay equal games (in a trailer) you can't pinpoint the million seller from the 50 seller.
It is not that Indies have no place at a "serious" game show, it is that you can't measure success until the game is out. And the console makers grab the diamonds a year or three after the release and show them at their show.
The same is true for AAA games, only that marketing and blind loyalty grants a baseline of sales and enough fanatics to give the illusion of relevance for even mediocre, bad, and forgettable AAA games.
Nah, imho the audience needs to really like Joel, the whole game happens only because of feelings towards him. If you care less or are indifferent about him it's a disconnect to the plot. Stupid people doing stupid things, the time to come to your senses, abandon this bananas quest and turn around comes early in the game.Same, hopefully Druckmann doesn't change the story to make Joel a less likable character so that it can fit Part II's story better
They are reusing all the mocap and voice acting. Nothing new has been recorded for this so talking about hypothetical changes to the story is (fortunately) a waste of time. It's completely identical to the original.Nah, imho the audience needs to really like Joel, the whole game happens only because of feelings towards him. If you care less or are indifferent about him it's a disconnect to the plot. Stupid people doing stupid things, the time to come to your senses, abandon this bananas quest and turn around comes early in the game.
About the combat of 1, i felt the highest difficulty is an ok stealth puzzle type deal where you have to map out your approach and things come together when you find the right one, usually not my type of game but not bad... attempts to lower difficulty and play it more actiony (which is usually more for me) had me going back quick because it didn't seem made for that and it wasn't fun at all.
watching the preview footage its pretty much what i expected ... still super xcomy .... but instead of unlcokable skills spending action points ...these skilsl are done in form of cards and the tactics
I'm still not totally sold on Midnight Suns. The deck-building aspect is a turn off for me, though watching this footage has me re-thinking it.
This.Nah, imho the audience needs to really like Joel, the whole game happens only because of feelings towards him. If you care less or are indifferent about him it's a disconnect to the plot. Stupid people doing stupid things, the time to come to your senses, abandon this bananas quest and turn around comes early in the game.
About the combat of 1, i felt the highest difficulty is an ok stealth puzzle type deal where you have to map out your approach and things come together when you find the right one, usually not my type of game but not bad... attempts to lower difficulty and play it more actiony (which is usually more for me) had me going back quick because it didn't seem made for that and it wasn't fun at all.
at this point, no clue, maybe at pc gaming show, maybe at xbox, but hell would have to freeze over as well as give me some form of hope in this worl that is surely gonna fade away and extinguish over the course of before i become old and cranky like a grandpa without kids, but in short, maybe, maybe notI know that Atlus being Atlus makes everything possibile and nonsense, but with Soul Hackers 2 coming out in august I assume there'll be no chance to see Persona 5 in summer, am I right?
Isn't it a little early ? On the other hand Epic must be desperate for some buzz and it's not like showing projects years before completion is unheard of.So Alan Wake 2 could be shown today during Epic thing.
The very occasional game can break through and get me to follow it further but yeah I'm old and in general this has been my approach for many years now. I don't like hype culture.Jeff Gerstmann said something to this effect years ago and it always stuck with me.
He was basically saying that he no longer follows game development closely at all. Instead he just looks at the initial pitch, decides if it's something he'd be interested in, and just moves on with his life...only tuning back in when the title hits the shelves.
I do much the same these days.
If I remember correctly they promised update during summer at The Game Awards. So Epic thing is one of the events to show it or GamesCom. I doubt that it will be at MS show, it looks like more Sony sponsored game.Isn't it a little early ? On the other hand Epic must be desperate for some buzz and it's not like showing projects years before completion is unheard of.
I Kickstarted that and still haven't played it.Eh, funny how some games pricing evolve sometimes. Take Torment Numenara, it received some extremely lukewarm reception and was purchasable for a couple of euros soon after. Then Microsoft bought the studio, flash forward to now, discounted for 27 euros on steam.
Ok. Good luck.