Community MetaSteam | June 2022 - It's Hot Outside! Sit and Play Some Videogames.

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ExistentialThought

Coffee Lover ♥☕
Feb 29, 2020
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Don't know if anyone else plays DJMAX here.

Season 6 starts June 23rd


I never play competitively, but always enjoy a reason to boot it back up for a few weeks.
 

tetel

MetaMember
Jan 7, 2020
337
1,014
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Don't know if anyone else plays DJMAX here.

Season 6 starts June 23rd


I never play competitively, but always enjoy a reason to boot it back up for a few weeks.
I don't do ladder either (or regular multiplayer) but the SC difficulty rework is a great news, it was absolutely useless before, especially once you get to 15s.
 

Line

meh
Dec 21, 2018
1,617
2,786
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Neon White gets in my good books for having what I'm guessing is duplicated level geometry for its reflections, instead of smeary screenspace ones.
I find it funny that "we don't know how to do 3D reflections so let's wing it with mirroring everything" of ye olden days looks better than all of our modern fancy tech.
Which isn't really true anymore with ray tracing now, but still.
 

ezodagrom

JELLYBEE
Nov 2, 2018
1,734
4,552
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Portugal
www.youtube.com
Sonic 3 & Knuckles in Sonic Origins:
On the heels of one new logo, we're ready to reveal another. In #SonicOrigins, releasing in just one week, you'll see this - the logo for our "Path Tracer" Movement and Collision System, a component of our own HCGE and Methyl engines that has been adapted into Sonic 3 & Knuckles!

The Path Tracer began development in 1997 and is a highly optimized core component of Headcannon's game engines, performing high-resolution collision detection that literally traces along solid paths and can provide accurate point-of-contact hit response and terrain gripping.

Its use is a result of S3&K's complexity requiring an overall more robust system than was used for previous games, which are still running through compatibility support for their previous engine versions. The Path Tracer has been abstracted and made part of the S3&K game itself.

This is a novel use of the Path Tracer as a discrete system - until now, it has been inseparable from our game engines, but this opens up interesting possibilities. We're proud to have our technology featured in such a high profile property and hope to achieve even more with it!
 
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