This makes me want a new GPU so bad. I could hit 60fps on high, but no. still stuck with a 970... fuck...
Only 30 fps in consoles. Running to cpu limitation already this gen or not? Will be interesting to see the DF analysis.
Only 30 fps in consoles. Running to cpu limitation already this gen or not? Will be interesting to see the DF analysis.
It's a real shame because I think the game is sooo good. Sure, the PC port is the definitive, but not the best it COULD be.Baffling that a ue4 game has this problem really. And not even a single patch was released IIRC.
I feel like TWEWY releasing after more than a year and a half increases the chances of KH as well.THIS ISNT KINGDOM HEARTS
IOI can burn for all this shit. It's really unfortunate that they have a genuinely good game or I wouldn't give them a second thought.I know a lot of the Hitman 1 -> 2 issues arose from IOI going independent, but they really have managed to make everything as convoluted and hard to fix as possible.
One would think that all the publishers decided those stupid decisions for IOI, but they have made stupid decisions for all three games themselves...I've been thinking about getting HITMAN 3 for my Deck and finally play through the entire trilogy. So I was glad when it suddenly appeared on sale a few days ago and picked it up immediately.
I tried to do the Hitman 2 profile export thingie, but it just froze on me (as many others have reported on reddit) and Idecided to just skip it and start from the beginning.
Not that it matters that much, since I played the most in Hitman 1, and that progress never transferred to Hitman 2, where I begain replaying the Hitman 1 levels again a few years back. So there really wasn't a lot of progress to transfer to 3.
I know a lot of the Hitman 1 -> 2 issues arose from IOI going independent, but they really have managed to make everything as convoluted and hard to fix as possible.
Crossing fingers for a competent new port of Silent Hill 2.
Then again, it's Konami.
It hasn't been more than a year and half, Neo TWEWY was released on EGS on late September last year.I feel like TWEWY releasing after more than a year and a half increases the chances of KH as well.
Like Frogwares. The community keeps leaving them the benefit of the doubt but they prove on the regulart that the issue is at the very least not only on their partners.One would think that all the publishers decided those stupid decisions for IOI, but they have made stupid decisions for all three games themselves...
Asides from that Hitman games are great. I need to buy Hitman 3 some day
Played the first chapter of plague tale 2 and it crushes my PC. My 3070 can barely maintain 60fps at 1440p/high settings with dlss on quality. It's pretty disheartening to already run into something that makes the 3000 series seem out of date.
A new youtube premiere, a new snitch tweet
How does he do it
Silent Hill book of memories port for Switch
Weirdly it feel like my 2060S is doing alright, with DLSS of course, but damn my CPU gets taken to a back alley and beaten so much in this game, got to the market with the amount of characters on screen and fps drops heavy, rats same thing (which is a problem with a game about rats).
Historic low on Sephonie, one of my favorite games of the year.
It's a niche title, but if it works for you, it's fucking magical. The game does a solid job establishing tone thanks to its distinct visual style and killer soundtrack, but then it hits you with the writing. At certain key points in the game, you get these stream-of-consciousness explorations of the protagonists' memories. They drift between large-scale political topics and deeply personal moments, drawing attention to the ways the world influences people and shapes their experiences and identities. It's phenomenal writing, and manages to be intensely evocative of really specific emotions.
Mechanically, it's a somewhat clunky platformer, but one with more depth than the jank initially suggests. You parkour your way through the island's surreal caverns, using a sprint system that increases your speed and opens up wall-running at the cost of limiting turn-speed. Along the way, you find and "link" with creatures in the island, which occurs in a laid-back puzzle game. There are also oodles of collectibles, including a whole new class of them unlocked in the postgame. I've been playing it for a while now, and taking in the atmosphere while hunting for secret items has been a great time.
Like I said, it doesn't have broad appeal, but I want to signal-boost it regardless, because it's a really unique and well-crafted game.
Nani?! Sakura Wars f?Wait, so Silent Hill F is actually a game?
Seems hinting to Sakura or whatever was the name with that one with the flowers
What's your CPU ? I get the feeling my 2600x isn't gonna do it anymore, myself.Weirdly it feel like my 2060S is doing alright, with DLSS of course, but damn my CPU gets taken to a back alley and beaten so much in this game, got to the market with the amount of characters on screen and fps drops heavy, rats same thing (which is a problem with a game about rats).
There's a rumoured Silent Hill project codenamed Sakura. This is basically saying "Sakura is the Silent Hill F that showed up on the Youtube stuff"Nani?! Sakura Wars f?
I knew. Just trying to be funny (as well as being too desperate for a new SW game)There's a rumoured Silent Hill project codenamed Sakura. This is basically saying "Sakura is the Silent Hill F that showed up on the Youtube stuff"
SEGA won't even give us the old oneI knew. Just trying to be funny (as well as being too desperate for a new SW game)![]()
Yet they have time to make new hangers:SEGA won't even give us the old one![]()
That is... offputtingYet they have time to make new hangers:
Especially the priceThat is... offputting
Historic low on Sephonie, one of my favorite games of the year.
It's a niche title, but if it works for you, it's fucking magical. The game does a solid job establishing tone thanks to its distinct visual style and killer soundtrack, but then it hits you with the writing. At certain key points in the game, you get these stream-of-consciousness explorations of the protagonists' memories. They drift between large-scale political topics and deeply personal moments, drawing attention to the ways the world influences people and shapes their experiences and identities. It's phenomenal writing, and manages to be intensely evocative of really specific emotions.
Mechanically, it's a somewhat clunky platformer, but one with more depth than the jank initially suggests. You parkour your way through the island's surreal caverns, using a sprint system that increases your speed and opens up wall-running at the cost of limiting turn-speed. Along the way, you find and "link" with creatures in the island, which occurs in a laid-back puzzle game. There are also oodles of collectibles, including a whole new class of them unlocked in the postgame. I've been playing it for a while now, and taking in the atmosphere while hunting for secret items has been a great time.
Like I said, it doesn't have broad appeal, but I want to signal-boost it regardless, because it's a really unique and well-crafted game.