Then I will never buy it!It's a Square Enix Japan game. It will never be 5 bucks.
Then I will never buy it!It's a Square Enix Japan game. It will never be 5 bucks.
Same here. D3D12Core.dll. Oh well. Plenty of fish in the sea.The Forspoken demo didnt launch via Proton, interestingly – this hasnt happened in a long while–it opened with an error message that some DLL "didn't be installed" on my machine
Speaking of Neptunia SvS, I should finally be able to show what I've been working on in the background, got a patch released that works around some issues with the PC release (A few sources of FixedUpdate induced stuttering, some patches towards how resolutions + UI elements + FOV are being handled, PlayStation and Steam Deck prompts through SteamInput, and Some extra scalability options (Will come in handy for low-end configs, the Steam Deck, or when you want to really push the visuals to your system's breaking point)), alongside a small blogpost detailing some of my changes.Its out now.
Same here. D3D12Core.dll. Oh well. Plenty of fish in the sea.
W I D ESpeaking of Neptunia SvS, I should finally be able to show what I've been working on in the background, got a patch released that works around some issues with the PC release (A few sources of FixedUpdate induced stuttering, some patches towards how resolutions + UI elements + FOV are being handled, PlayStation and Steam Deck prompts through SteamInput, and Some extra scalability options (Will come in handy for low-end configs, the Steam Deck, or when you want to really push the visuals to your system's breaking point)), alongside a small blogpost detailing some of my changes.
Been crunching on a BepInEx plugin and learning how systems in Unity works for three weeks straight (after using UnityExplorer and dnSpy to take a look at how the game works and write down some notes on what I think could've been improved), and I'm probably gonna take a break for a few days. Seemingly haven't noticed a day one patch yet, so this should work with the existing retail copies. There were sadly some issues that I reported with the port that didn't get addressed in time for release, so I took matters into my own hands.
I do plan on picking this back up after then to fix the remainders of what I started. I just need a break after rushing this and the blogpost out (I really wanted to expand upon the other areas that I've been working on, but I think that will have to wait for a Part 2).
Blogpost: Improving Neptunia Sisters Vs. Sisters with SvSFix
Release: Releases · KingKrouch/SvSFix
W I D E
Watched that video and saw it had good performance up until that cringy cutscene that went viral a couple of days ago, apparently when you reach the open world it runs at like 22 fps.Yep thats the one. apparently it works on the Deck tho? Gonna have to try that.
That was a very interesting read!Speaking of Neptunia SvS, I should finally be able to show what I've been working on in the background, got a patch released that works around some issues with the PC release (A few sources of FixedUpdate induced stuttering, some patches towards how resolutions + UI elements + FOV are being handled, PlayStation and Steam Deck prompts through SteamInput, and Some extra scalability options (Will come in handy for low-end configs, the Steam Deck, or when you want to really push the visuals to your system's breaking point)), alongside a small blogpost detailing some of my changes.
Been crunching on a BepInEx plugin and learning how systems in Unity works for three weeks straight (after using UnityExplorer and dnSpy to take a look at how the game works and write down some notes on what I think could've been improved), and I'm probably gonna take a break for a few days. Seemingly haven't noticed a day one patch yet, so this should work with the existing retail copies. There were sadly some issues that I reported with the port that didn't get addressed in time for release, so I took matters into my own hands.
I do plan on picking this back up after then to fix the remainders of what I started. I just need a break after rushing this and the blogpost out (I really wanted to expand upon the other areas that I've been working on, but I think that will have to wait for a Part 2).
Blogpost: Improving Neptunia Sisters Vs. Sisters with SvSFix
Release: Releases · KingKrouch/SvSFix
It's a shame that people are still getting something that fundamental wrong.The game is using FixedUpdate incorrectly (and without any sort of interpolation) for character movement (Which does end up affecting camera movement)
I feel like we are in a rather rare (these days) situation, in that we generally port games built on custom in-house engines (and Japanese mid-budget in-house at that).I’ve seen some people that port games to PC for a living (e.g: Durante), claim that most of the work in supporting arbitrary aspect ratios comes down to making sure UI elements display properly, and that’s not a wrong statement after what I’ve seen. However, I do think that in the case of most multiplatform engines, this can be accounted for rather easily.
The MSAA part of that is particularly interesting to me. So the game actually uses the Unity's (old) forward renderer? Or is it forward+?Added scalability settings for Draw Distance (lodBias), Model LOD, Texture Quality (loads lower quality Mipmaps on textures the higher the value), Resolution Scaling (So you can downscale or upscale while having UI run at native resolution), MSAA, and Post-Process Anti-Aliasing (FXAA, SMAA).
Yeah, most definitely. I do think that it has to do with poorly configured defaults that haven't been cleaned up. That, and Unity doesn't really have it's own interpolation system for FixedUpdate.I feel like this was a huge problem with many Unity games going back a decade at this point. So, to at least some extent, you have to ask yourself if part of the blame lies with Unity, for not making it harder to do the wrong thing, or (even) easier to do it right.
The game uses Unity's Universal Rendering Pipeline (Something which was introduced a few years ago), and the default Quality Settings assets that it uses does have 2X MSAA enabled by default with the higher settings. It's seemingly using that in conjunction with FXAA or SMAA in the camera settings (Depending on the in-game quality preset). From my time trying 200% resolution scaling alongside 8X MSAA and a 3.00 lodBias, it does make the game look really clean without much pop-in, but at a significant framerate cost. I do think that URP could definitely do with a Temporal Anti-Aliasing+Upscaling feature though, as upscaling without it can result in chunky pixels.The MSAA part of that is particularly interesting to me. So the game actually uses the Unity's (old) forward renderer? Or is it forward+?
I generally feel like forward rendering with MSAA is underrated for anime-style games, so that wouldn't be a bad thing.
Oh wow wtf? That is bizarreOooh FFS... SquareEnix get fucked. Glad I didn't waste 80 for this.
The workaround is to launch steam with the -steamdeck parameter and then the game works.
Edit : HAHAHAHAHAHAHAHAHAHHAHAHAHA this POS has a special Steam Deck code path including graphics settings. I can't change it because that crashes the game. Feast your eyes on this 4K PS2 game.
Well I was able to change the graphics settings after disabling full screen and using the custom option. The only thing I can't get working is the raytracing because that is a hard crash (RADV drivers on a AMD 6800). But still welcome to the first SteamDeck Exclusive for non windows users.Oh wow wtf? That is bizarre
THIS IS THE COMMUNITY UPDATE THEYVE DELAYED TO "NEXT WEEK" TWICE? AFTER THEY ALREADY DELAYED IT IN DECEMBER?
So Fatshark are finally doing what they should have done a month or so ago. It needs a lot more work than a couple of months though and they need to add a lot more content than they have at the moment.
I have said this before but the core gameplay is great. The fire fights are excellent. Melee combat is fun and weighty. But playing the same 4 or 5 maps over and over again wears thin after a while.
I will probably revisit this game in a few months time after more patching and content updates. But my biggest disappointment from last year.
you can shame my purchases all you want...i'll just fuckin' cry!!!!!
seems like the game has some weird DRM-ish bits on top of denuvo(Still weird that it would run on the Deck but not my Linux PC)
i guess you gotta wait until someone creates steaminput preset for it .. or for the devsMahokenshi does not have controller support.. so i guess its a skip :/
Why you be like this indie devs?
Hmm.. actually might just take the plunge and figure this out myself. maybe.i guess you gotta wait until someone creates steaminput preset for it .. or for the devs
Googling for anantech, autofill goes for anal.
Err, no but thank you, I guess.
p sure it's recommendations based on your filthy browse historyGoogling for anantech, autofill goes for anal.
Err, no but thank you, I guess.
i'm shocked people bought the game at all, when it's been free on Youtube for 9 years nowOff to a good start
No good deed goes unpunished.
Speedrunning Idiocracy, it's a satire, not rules to follow.No good deed goes unpunished.
Something as benign as an appliance using less power (which, aside from being better for the environment, actively saves you money) is being demonized? These people are insane.
Is that for the main loading ? It’s very long, even on an ssd.Forspoken has many misses but damn is that game good in showing DirectStorage. I still can't believe that loading save is under 1 second.
It is obvious that Valve has issues as any other company but i will focus on one thing that it is noticeable for US companies and US employees in general. Everything is about money. People are so obsessed with money more and more. For the love of God you work for the company that pays you well, doesn't sit on your shoulders and screams to you to do things, then why the hell you are thinking about bonuses and how much you got compared to last year or what you should do to get more. But that is maybe just me because for me money really is necessity and as long as i think i am paid well i kinda don't give jack sh*t how much more i could make, i simply do my job as best i can and i always try to improve and learn from past jobs. I help coworkers because i want to help them not to be rated and patted on the back by boss, i even went few times to my boss and said that i would do something for free for i client if i think that client kinda can't afford it. I did so many things in current company that friends and coworkers told me that i am crazy for doing it for free that i stopped counting. They told me that i am being used but my answer is always the same, i did nothing that i didn't want to do and if i don't want to do something i am loud and clear about that. So yeah that whole section in that video about stack ranking and people questioning their performance and picking things to do for short gain is kinda really strange to me.
still a good video, though, worth watching imhoI like people make games but that was at times pretty bad, what the hell was that thing about implying that because valve employees got bonuses to distribute as they see fit as a reaction to BLM that some could have donated to anti-BLM organisations and have zero receipts or even rumours for that. Straight out of their ass just to paint a bad picture of valve.
yeah that was only a hate boner. Complaining about 30% without a single word about what it does
Can't learn to manage money without being in debt from electricity bills.
Sure I generally like their videos but this wasn’t really what I expected, I thought it would be about exploring what valve is like but this was just doing a hit piece. Didn’t see anything good or even barely even neutralstill a good video, though, worth watching imho