Fate escaped porn only to start making money off horny with FGO againFate/Grand Order says hi.
Fate escaped porn only to start making money off horny with FGO againFate/Grand Order says hi.
EGS only reappears three times per year.I swear the EGS is like a curse, every time you think it's dead they manage to reappear somehow.
Pretty much and you can see the strategy they are using with each one of those points, so yeah, best thing is to keep doing what we have been doing up to this moment.EGS only reappears three times per year.
Once when they moneyhat something a lot of people want but wait for the Steam version.
Once when they moneyhat something nobody wants and everybody laughs at EGS.
And once when the year in review is released.
Its like an easy 3 phase boss fight.
What about those who don't have phones?
Vampire Survivors out on mobile now too. Ad-supported, apparently ads can show upon death. Didn't see a purchase option for an ad-free version, I hope they add that in.
They are free from the mobile gaming curse.What about those who don't have phones?
I generally like them doing mid-sized stuff, but their release schedule is whack and pricing seems delusional. Why is Forspoken 80 (EIGHTY) freaking euros?
Wow, what a surprise, so releasing a ton of mid sized games for full price all close to each other (including 2 of them on the same day) during the busiest AAA time of the year results in them performing below expectations?
Come on, don't be too harsh on S-E management. Absolutely no one could have predicted that.Wow, what a surprise, so releasing a ton of mid sized games for full price all close to each other (including 2 of them on the same day) during the busiest AAA time of the year results in them performing below expectations?
Harvestella is creative, but they hid all of those elements from trailers and marketing. Definitely not a good move when it comes to a new low-budget IP.Square Enix needs to stop pumping out mediocre games, with the same art style and $60 price tag. Various Daylife, DioField Chronicles, and Harvestella all look like they were made by the same people but they were released in a span of 3 months. Square Enix was a creative powerhouse 2 decades ago. Now they are anything but creative.
Yeah, I don't think the quality of their games is an issue at large. Sure, they have some stinkers since they release so much, but I don't think that's the norm.Triangle Strategy, Tactics Ogre Reborn, Star Ocean 6 and especilly Minstrel Song Remastered were all good games, though. I didn't regret buying all of these.
Bad marketing is definitely a problem they're having accross the board.Harvestella is creative, but they hid all of those elements from trailers and marketing. Definitely not a good move when it comes to a new low-budget IP.
The problem isn't quality, the problem is releasing them all together. no one can spend over 300€ in games in 2 months, that's fucking crazy.Triangle Strategy, Tactics Ogre Reborn, Star Ocean 6 and especially Minstrel Song Remastered were all good games, though. I didn't regret buying all of these.
I didn't play it, but from what I've read this game is actually very light on the harvesting aspect. Pretty strange for a game with a "Harvest" in its name and considering that trailers seemed to focus mainly on this part of the game.Harvestella is creative, but they hid all of those elements from trailers and marketing. Definitely not a good move when it comes to a new low-budget IP.
At least the game has great WoM. It is still being sold near full price in stores here when games like DioField is selling at half of msrp.
While there are other metrics to consider, the game had a pretty strong launch for a SE game on steam, which I find kind of funny.That said, I hope Octopath Traveler II hasn’t fallen victim to this stupidity. I’m about 30 hours into and I’m loving this more than I loved the first, which I’d consider one of my all-time favourites.
Yeah it is more a JRPG with farming elements. Most of the gameplay is mediocre but the story is very, very good. Full of surprises.I didn't play it, but from what I've read this game is actually very light on the harvesting aspect. Pretty strange for a game with a "Harvest" in its name and considering that trailers seemed to focus mainly on this part of the game.
speaking of square , Forspoken got big update
New Forspoken update available now: here’s what’s included | Square Enix Blog
The latest update to the game adds refined visuals, reworked targeting and quality of life improvements galore. Find out more here.www.square-enix-games.com
We’ve also made some changes to lighting and ambient occlusion, which you can see in these screenshots.
I think a lot of these games weren't bad. Hell, I even thought that the Diofield Chronicles demo I tried had some good aspects, and that's one of the lowest-rated of the bunch.Triangle Strategy, Tactics Ogre Reborn, Star Ocean 6 and especially Minstrel Song Remastered were all good games, though. I didn't regret buying all of these.
Reminder to keep an eye on this mod, I think it'll be implemented with RE4 as wellRE4 Demo.
What I like:
No stuttering
Everything
I repeat, no stuttering
Option to disable your screen becoming red when low on health
Again, no stuttering
What I don't like:
No DLSS
Have to wait 2 weeks for the full game
I'm not even that bothered by samey art style if it cuts down on development time.Square Enix needs to stop pumping out mediocre games, with the same art style and $60 price tag. Various Daylife, DioField Chronicles, and Harvestella all look like they were made by the same people but they were released in a span of 3 months. Square Enix was a creative powerhouse 2 decades ago. Now they are anything but creative.
Yeah, tested that with re2 and dmc5. The image sometimes jitter with dlss and I'm not patient and knowledgeable enough to mess with the settings. DLAA seems fine though. I'm sure they'll make it work for RE4 later but it would be nice if capcom added dlss from the get go.Reminder to keep an eye on this mod, I think it'll be implemented with RE4 as well
It's not just bad release timing it's also marketing, or lack of that is. And it's a weird catch 22 because they're trying to keep the budget on games like harvestella low, and marketing is EXTREMELY expensive, but if you don't market anything you're not going to sell anything either unless you get lucky and get some viral tiktok meme to blow up like high on life did. I mean the trend of lackluster sales seems to be continuing this year with theatrythm and octopath 2 despite a calmer release window (except for hogwarts). The latter is a sequel to a game that sold over 3m but it also had nintendo's marketing support whereas this one doesn't, and they've done barely any marketing themselves and so far the sales have been lower than 1.
Wow, what a surprise, so releasing a ton of mid sized games for full price all close to each other (including 2 of them on the same day) during the busiest AAA time of the year results in them performing below expectations?
It also didn't help that Q4 last year was packed to shit so not only was Square cannibalizing their own titles, they were also fighting for attention with a billion other games - which were often cheaper to boot.Sure, all of these games are slightly different, but there is still a massive overlap in their potential target audience. And these are long (S/J)RPGs, so when you release half a dozen of them in 2 months then what you are asking people to do is spend 400 hours just playing your games. Which for the vast majority of people -- even hardcore fans of the genre -- is not going to happen. And at the same time, when you price most of these mid-tier games as AAA, then almost no one is going to just spontaneously buy them to check them out either.
The problem is, that they are a AAA publisher that wants to not spend much marketing on A and AA titles like other AA or A Publishers who are successful with such a strategy,It's not just bad release timing it's also marketing, or lack of that is. And it's a weird catch 22 because they're trying to keep the budget on games like harvestella low, and marketing is EXTREMELY expensive, but if you don't market anything you're not going to sell anything either unless you get lucky and get some viral tiktok meme to blow up like high on life did. I mean the trend of lackluster sales seems to be continuing this year with theatrythm and octopath 2 despite a calmer release window (except for hogwarts). The latter is a sequel to a game that sold over 3m but it also had nintendo's marketing support whereas this one doesn't, and they've done barely any marketing themselves and so far the sales have been lower than 1.
Square Enix sucks, period. It's a shame because they employ talented developers who make good games but they have to fight against Square itself to succeed.Square Enix release strategies just suck
And doesn't seem like they're gonna get better any time soon...Square Enix sucks
Q: While I think it is fair to expect growth in FY2024/3 in part because you plan to release multiple major titles, I also fear that
will create a YoY hurdle you will be unable to surmount in FY2025/3. What kind of initiatives do you have in mind to ensure
sustainable growth?
A: Major title launches will not be concentrated solely in FY2024/3. We have organized our pipeline so that we will have a good
spread of new releases in FY2025/3 and beyond as well. We also hope that you will look forward to the blockchain games we
plan to launch in FY2024/3 and thereafter.
SE does that too it's just not really known about. Remember around forspoken's launch there was that one twitch streamer who tried to raise a stink about not getting a lot of money for streaming it? Everyone's takeaway from that story was shock that SE would even bother with someone who had like a thousand subs at most. But with smaller games this comes back to marketing as many of these streamers want to be paid to play games and thus it circles back to the overall marketing debate and how much is it worth giving games like harvestella or star ocean a push while avoiding going over budget.The problem is, that they are a AAA publisher that wants to not spend much marketing on A and AA titles like other AA or A Publishers who are successful with such a strategy,
The thing is: SQE behaves like a AAA publisher when it comes to catering to their niche audience and their influencers, as in: barely to non-existing.
Publishers like Paradox, for example, have contact with tiny Youtubers and Twitch streamers in several languages.
How likely is SQE to sponsor a German or Spanish Youtuber that has barely 3000 subs or someone who has at most 100 viewers on Twitch? While Paradox has a working relationship with such an Influencer.