News Epic Games Store

C-Dub

Makoto Niijima Fan Club President
Dec 23, 2018
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No one sideloads in any meaningful way.

I think at this point Apple is more concerned about how being forced to allow sideloading will impact their share price than any real negative outcomes on their bottom line.

We all know shareholders are reactionary idiots.
 
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ZKenir

Setting the Seas Ablaze
May 10, 2019
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Daily shares fluctuations are irrelevant outside of sensationalist news, what matters are trend over a long period tbh.
They'll drop 30% and be back after 7 days.
 

C-Dub

Makoto Niijima Fan Club President
Dec 23, 2018
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Legislators forcing Apple to upend their entire ecosystem could have more than a 7 day impact on Apple’s share price.

It’s less about the act itself, and more what else Apple might be forced to do in the future. It’d probably have a knock-on against other companies too.

The last thing Silicon Valley wants is to be told what to do.

And shareholders like as few things getting in the way of corporate hegemony as possible.
 

Amzin

No one beats me 17 times in a row!
Dec 5, 2018
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I mean, do most people sideload ? Like I like that is an option that exists but is not like epic didn't try and failed miserably.
No, as I said, most people do not. But that also means those of us that do rely on a pretty small portion of the open source community that happens to build that kind of stuff (ReVanced and the like). If some of those migrate to iOS it would suck for that side of Android is what I'm saying.

The only reason Apple is fighting the closed ecosystem thing is for image or ignorance - I can't fathom a world where allowing external apps impacts their bottom line in any way. Android allows it fairly trivially and stuff like Genshin is still just in the app store because it's not worth the hassle of trying to get people to go to a website instead.

That's the point of my post - even if Apple "loses" to Epic, it won't hurt them at all (unless it cascades into further right-to-repair/modify which, yay, but unlikely), but it could potentially hurt Android as it's an advantage Android currently holds that Apple doesn't. Apple just market it as a negative but if they have to open up they'll market it as a positive, just like all the Android features they add 2-3 years later.
 

Arc

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I know this was posted in the Steam thread, but this is one of the dumbest things Epic has done since their metaverse endeavor started. There have been rumors that Fortnite will get a racing mode in the future, and this specific passage soft confirms it:

This opens up future plans for some Rocket League vehicles to come to other Epic games over time, supporting cross-game ownership.
There will be cross-game inventories where a car you bought in Rocket League can be used in the Fortnite racing mode because Tim wants to make Fortnite your entire reason for existing. Valve did cross-game inventories a decade ago and didn't even have to kill trading to accomplish it.

Going on a tangent: Alan Wake was added to Fortnite yesterday. Letting people who bought Alan Wake 2 on EGS get the skin for free seems like a no brainer, but as of right now they haven't done that. :shrugblob:
 

Arc

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whew.

Epic is also launching a program where they're giving 100% if you bring over back catalogue titles on EGS. The whole talk is here. This Reddit post does a good job of summarizing it.

Just watching through it:

-They are aiming for 70 million MAU by the end of 2023. (8:15)
-The presenter implies Epic First Run won't be permanent. The presenter says "unlike Epic First Run where we have not stated a date when that program will conclude" (17:40)
-Presenter implies they won't focus on discoverability (~18:40) "While we can help with discoverability, it's really ideal that players know what they're looking for before they hit the store." "You should consider your presence on the Epic Games Store as a complement to your offstore strategy".
-"Don't have a store page up on another platform or storefront for months ahead of time and throw your Epic Games Store just days before. Our users will not know where they can get the game, they can default to other storefronts" (22:20)
-"Our aim is to contribute 30% of your title's unit sales" (28:05) lol

And the rest of the presentation is technical information about Epic Online Services so I'm bailing.
 
Reason: Fixed timestamps.
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-Presenter implies they won't focus on discoverability (~29:35) "While we can help with discoverability, it's really ideal that players know what they're looking for before they hit the store." "You should consider your presence on the Epic Games Store as a complement to your offstore strategy".
So let me get this straight.
  1. Bring your games for free (as in with no upfront payment)
  2. Won't help you promote the game.
I dunno, seems like a bad deal.

As an aside, why do this after admitting that you have money problems :upside-down-face:.
 

STHX

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-Presenter implies they won't focus on discoverability (~29:35) "While we can help with discoverability, it's really ideal that players know what they're looking for before they hit the store." "You should consider your presence on the Epic Games Store as a complement to your offstore strategy".
There it is: a living specimen of the "marketing black hole" in full display
 

Arc

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Going on a tangent: Alan Wake was added to Fortnite yesterday. Letting people who bought Alan Wake 2 on EGS get the skin for free seems like a no brainer, but as of right now they haven't done that. :shrugblob:

Glad to see Epic keeps tabs on this thread. :smart-thinking-blob:

So let me get this straight.
  1. Bring your games for free (as in with no upfront payment)
  2. Won't help you promote the game.
I dunno, seems like a bad deal.

As an aside, why do this after admitting that you have money problems :upside-down-face:.
The discoverability thing is weird. AAA publishers obviously don't need it, but indies need every bit of help they can get. While I was watching the video they really emphasized that the publishers have to do a lot of additional work on their own and Epic isn't going to do much to promote within their ecosystem. Not that discoverability by itself is a silver bullet, and you still have to market, but it is one piece of the puzzle that helps.
 

Arsene

On a break
Apr 17, 2019
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and there's the user-made MTX in Fortnite. I wonder how long it'll take Epic after releasing this to remove the ability to make money from UEFN through playtime and force creators to put MTX in their games to make real cash like Roblox did.

Curious to see how this will even do considering the most popular Fortnite creative games are just deathmatch modes, doubt many people are gonna be spending MTX on them because they're a dime a dozen and easy to recreate.

Tycoon games will probably make a mint though lol
 
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C-Dub

Makoto Niijima Fan Club President
Dec 23, 2018
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Thinking you can maximize your revenue by locking your game to a store that most PC don't use for buying games seems really dumb imo. I'm curious which dev or publisher will do this anyway.
Not many. The industry talks, and they know EGS is a marketing black hole.

There may be some publishers who believe (hubristically or otherwise) that doing a 6 month (or even shorter) EGS exclusivity will allow them to take 100% revenue on day 1 sales, then release on Steam later.
 

Ge0force

Excluding exclusives
Jan 12, 2019
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There may be some publishers who believe (hubristically or otherwise) that doing a 6 month (or even shorter) EGS exclusivity will allow them to take 100% revenue on day 1 sales, then release on Steam later.
People are expecting a discount when a game is being released on Steam later, so I don't think this will benefit the total revenue after all
 

Rockin' Ranger

Rangers With Candy
Nov 7, 2018
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Epic is also launching a program where they're giving 100% if you bring over back catalogue titles on EGS.
If a publisher or indie dev doesn't think making their back catalog available on EGS is worth it in how many cases are there where making about 13.5% more revenue for 6 months is going to make it worthwhile? Especially when it ends before Epic plans on having any sort of discoverability available?
 
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C-Dub

Makoto Niijima Fan Club President
Dec 23, 2018
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If a publisher or indie dev doesn't think making their back catalog available on EGS how many cases are there where making about 13.5% more revenue for 6 months is going to make it worthwhile? Especially when it ends before Epic plans on having any sort of discoverability available?
I imagine getting the games pre-discovery feature probably has something to do with training their discovery algorithm.

Regardless, store's dead. Did you see how many people attended that EGS talk? The number of people in seats was smaller than Epic's cut.
 

Arc

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Sep 19, 2020
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Some spicy info I haven't seen before.

One former employee told Kotaku that nobody’s heard from Diamond since the sale was announced.
The rest of the roughly 120 employees will be laid off by Epic and receive six months of severance, even as Bandcamp’s union continues to bargain with the billion-dollar company over better terms. Epic Games bought Bandcamp in March 2022 for $273 million, according to internal documents viewed by Kotaku. According to two former employees, who wished to remain anonymous because they did not want to jeopardize their severance packages, even Diamond was not aware of Epic’s plan to sell Bandcamp to Songtradr until as soon as the night before the deal was announced.
Two former employees said they were immediately logged out of Epic’s company-wide Slack channel once the deal was announced on September 28, despite still being on the company’s payrolls until it officially closed. They also claimed that a majority of the staff had lost access and permissions to the tools needed to perform their regular duties in that time, grinding everything but critical functions within Bandcamp to a halt as staff waited to see who would be laid off.

During the weeks that followed, Bandcamp’s union, which represented about half of the company at the time, called on Songtradr to voluntarily recognize the union while it also negotiated with Epic over how the layoffs to union members would be handled. For example, the game publisher said that no employee who received an offer from Songtradr would remain eligible for Epic’s severance package. They would effectively be forced to take the job at the new company, despite the massive changes to conditions on the ground with Bandcamp being cut roughly in half.

“There’s no way Bandcamp will continue as Songtradr has promised,” one former employee told Kotaku earlier this month. “It’s just completely fucked up.”
The chaotic transfer of ownership and the confusion among staff was due in large part to the nature of the deal between Epic and Songtradr. The two companies agreed to an “asset sale” of Bandcamp rather than a “stock sale.” This meant that Songtradr was only acquiring the technology and platform, rather than the company as a whole, including its staff. As employees waited for the deal to close, many were left in the dark about what was going on and who would ultimately still have a job when the dust eventually settled. According to two former employees, neither Epic CEO Tim Sweeney, nor anyone else on Epic’s senior leadership team, ever held an all-hands meeting with Bandcamp staff where they could ask questions.
According to two former Bandcamp employees, those who were laid off were disproportionately from the union. “Songtradr had no access to union membership information and we executed our employment offer process with full-consideration of all legal requirements,” a spokesperson for Songtradr told Kotaku. They said final offers were sent out after a careful evaluation and examination of “several factors.”
What an absolute trainwreck.
 

ListeningGarden

目をそらした瞬間
Nov 12, 2018
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i only wish this could be what dispells the carefully-crafted propaganda that epic was always fighting for the interests of the little creatives. but even as healthy and flourishing of a community and space as bandcamp was, we are all but niche drops in the much wider waters we will soon be lost to sea in, and this will result only in tremendous losses

bandcamp has been the only platform which has allowed me to grow and be supported by a genuine audience seeking to dig in and connect deeper to their music than a cheesy algorithm-built playlist. without it (and the fediverse, cohost, etc, which have picked up where twitter dropped off for community building) i would have had no chance to reach who i have, to make back not-insignificant money which i can then invest further into my art. spotify, apple music, they are all too cold and disconnected. bandcamp respected me as a musician, as a listener, and thus was too good for this world to stay

where else is willing to give complete unknowns the full rolling stone treatment for a front page interview? the editorial staff was the heart of the platform, often finding albums with almost no purchases and asking, "are you hearing this? because you should be." they were their own journalistic outlet covering voices no one would care to. the introduction of listening parties recently has provided yet another way to bring artist, label, and listener closer together with direct integration to the music and website itself. i have treasured every single one i have been able to attend, met so many now-familiar faces, and had a space where i could be a part of the conversation these inspirations wanted to have

the people who made all of this possible have been rewarded for their long-term efforts by being cut away and thrown from the ship. it isn't sinking yet, but it will be without the right people at the helm who made it exactly what it is. my heart breaks for them, for the beautiful thing they worked so hard to build only to have ripped away at the whims of people with too much money and careless aspirations. and to think that i could lose everything all over again because tim sweeney wanted a chess piece for his losing battle to force his ill-concieved pet project onto hardware it will equally be ignored on

personally, everyone who bullied and banned me from their communities and spaces for calling tim's bullshit out over the years should purchase my discography 100x every month for the rest of forever as apology. gotta support the small creatives, right?
 

NarohDethan

There was a fish in the percolator!
Apr 6, 2019
9,131
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i only wish this could be what dispells the carefully-crafted propaganda that epic was always fighting for the interests of the little creatives. but even as healthy and flourishing of a community and space as bandcamp was, we are all but niche drops in the much wider waters we will soon be lost to sea in, and this will result only in tremendous losses

bandcamp has been the only platform which has allowed me to grow and be supported by a genuine audience seeking to dig in and connect deeper to their music than a cheesy algorithm-built playlist. without it (and the fediverse, cohost, etc, which have picked up where twitter dropped off for community building) i would have had no chance to reach who i have, to make back not-insignificant money which i can then invest further into my art. spotify, apple music, they are all too cold and disconnected. bandcamp respected me as a musician, as a listener, and thus was too good for this world to stay

where else is willing to give complete unknowns the full rolling stone treatment for a front page interview? the editorial staff was the heart of the platform, often finding albums with almost no purchases and asking, "are you hearing this? because you should be." they were their own journalistic outlet covering voices no one would care to. the introduction of listening parties recently has provided yet another way to bring artist, label, and listener closer together with direct integration to the music and website itself. i have treasured every single one i have been able to attend, met so many now-familiar faces, and had a space where i could be a part of the conversation these inspirations wanted to have

the people who made all of this possible have been rewarded for their long-term efforts by being cut away and thrown from the ship. it isn't sinking yet, but it will be without the right people at the helm who made it exactly what it is. my heart breaks for them, for the beautiful thing they worked so hard to build only to have ripped away at the whims of people with too much money and careless aspirations. and to think that i could lose everything all over again because tim sweeney wanted a chess piece for his losing battle to force his ill-concieved pet project onto hardware it will equally be ignored on

personally, everyone who bullied and banned me from their communities and spaces for calling tim's bullshit out over the years should purchase my discography 100x every month for the rest of forever as apology. gotta support the small creatives, right?
Do share your profile!
 

ListeningGarden

目をそらした瞬間
Nov 12, 2018
71
271
53
Do share your profile!
it's been long enough since i shilled myself here that i guess i can without feeling weird about it. anyone interested can find me on bandcamp as "our dear friend, the medic", my output ranges from soft dreamy ambient synth and guitar washes to raw improvisational jams, electroacoustic experimentation, glitch choons and works featuring piano and cello - the latter of which is my most recent work available for free download in honour of stars of the lid's brian mcbride's passing in august. feel free to poke around and see if there's anything you like!
 

Arc

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Sep 19, 2020
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Sonic Superstar seems to require an Epic account to play on Steam. I guess this is how Epic wants to keep their MAU's up? 🙁
AFAIK if you use EOS but not EGS, you're not an EGS MAU (acronym overload).

However Epic absolutely wants you to make an account so they can brag about total numbers.



I guarantee they will tout >1 billion accounts in the next year in review.
 
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Arc

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Songtradr spokesperson Lindsay Nahmiache told SFGATE on Tuesday that the firm didn’t have access to union membership information and that the evaluation of who to lay off included looks at “product groups, job functions, employee tenure, performance evaluations, the importance of roles for smooth business operations, and whether a similar function already existed at Songtradr.”
That must be one heck of a coincidence.
 

EdwardTivrusky

Good Morning, Weather Hackers!
Dec 8, 2018
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I read that in the Wired article too. Garbage companies.
I'm currently downloading all my Bandcamp purchases and keeping an eye out for where the artists are looking to move to next.
I hope Bandcamp can stay around in the same form but i'm cynical. Best wishes to all the staff, hope they land on their feet soon.

I've never heard of Songtradr but now i have, for all the wrong reasons.
 

Arc

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I'm trying to wrap my head around it, but wouldn't that make things more top heavy? I guess it's meant to dissuade low effort trash like Skibidi Toilet Russia vs. Ukraine, but it really just looks like a roundabout way to do the same thing.

I don't get why they didn't wait until user made cosmetics were allowed to be sold which is their ultimate goal.
 
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ExistentialThought

Coffee Lover ♥☕
Feb 29, 2020
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That was fast lol
Totally had to do this to try to lessen the payout from the pot without it getting replenished. I am just glad Epic is trying to copy yet another game, Roblox, but then feels like they saw the losses Roblox has had and thought, hold my v-bucks, watch us be the ones to make money.

All told, it's amazing how much Epic wasted their gains from Fortnite in pursuit of diversifying their money making on services that all have established audiences on other platforms. The amount of money they will have to spend to move the needle is ridiculous, and in an age of cheap money, maybe an argument could make sense. Now with interest rates rising and folks hunkering down, it seems silly to continue down this path on the off chance you succeed and be like your competitors who in some cases lose money, and check notes make even less money because you thought you could undercut them.

In reality, if Epic can continue to spend like this, maybe it will work out for them, but it is just funny they have zero original ideas and somehow folks still praise that much.
 

Arsene

On a break
Apr 17, 2019
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Totally had to do this to try to lessen the payout from the pot without it getting replenished. I am just glad Epic is trying to copy yet another game, Roblox, but then feels like they saw the losses Roblox has had and thought, hold my v-bucks, watch us be the ones to make money.

All told, it's amazing how much Epic wasted their gains from Fortnite in pursuit of diversifying their money making on services that all have established audiences on other platforms. The amount of money they will have to spend to move the needle is ridiculous, and in an age of cheap money, maybe an argument could make sense. Now with interest rates rising and folks hunkering down, it seems silly to continue down this path on the off chance you succeed and be like your competitors who in some cases lose money, and check notes make even less money because you thought you could undercut them.

In reality, if Epic can continue to spend like this, maybe it will work out for them, but it is just funny they have zero original ideas and somehow folks still praise that much.
The funny thing is Roblox has a lot more monetization and they take like a 70% cut from revenue and they're STILL losing money, Not sure how Epic is gonna fare with this and their much more generous cut.
 

ExistentialThought

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The funny thing is Roblox has a lot more monetization and they take like a 70% cut from revenue and they're STILL losing money, Not sure how Epic is gonna fare with this and their much more generous cut.
It is a complete repeat of the Epic Games Store, where they undercut their competitors, but anyone who understands financials can reason their cut is likely not profitable, and maybe not even be sustainable without money coming in from elsewhere.

Won't be surprised if similar issues come up with their Epic Games Publishing. They are offering generous terms and undercutting other publisher businesses, but are now carrying a lot more risk for themselves if their published games do not make back what they spent.

It's almost like they think the industry fees are all made-up and greed driven. And do not get me wrong, there can be a lot more favorable terms for developers and creators 100%, but those fees are needed to cover the costs of servicing.

Just feels like all their eggs are in the FN basket again and that is an unpredictable place to be in.
 
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