No, as I said, most people do not. But that also means those of us that do rely on a pretty small portion of the open source community that happens to build that kind of stuff (ReVanced and the like). If some of those migrate to iOS it would suck for that side of Android is what I'm saying.I mean, do most people sideload ? Like I like that is an option that exists but is not like epic didn't try and failed miserably.
There will be cross-game inventories where a car you bought in Rocket League can be used in the Fortnite racing mode because Tim wants to make Fortnite your entire reason for existing. Valve did cross-game inventories a decade ago and didn't even have to kill trading to accomplish it.This opens up future plans for some Rocket League vehicles to come to other Epic games over time, supporting cross-game ownership.
They are. That's why they're raising prices and cutting services.Epic is master in taking options away from consumers. I wish people would stop giving their money to them ..
So let me get this straight.-Presenter implies they won't focus on discoverability (~29:35) "While we can help with discoverability, it's really ideal that players know what they're looking for before they hit the store." "You should consider your presence on the Epic Games Store as a complement to your offstore strategy".
There it is: a living specimen of the "marketing black hole" in full display-Presenter implies they won't focus on discoverability (~29:35) "While we can help with discoverability, it's really ideal that players know what they're looking for before they hit the store." "You should consider your presence on the Epic Games Store as a complement to your offstore strategy".
Going on a tangent: Alan Wake was added to Fortnite yesterday. Letting people who bought Alan Wake 2 on EGS get the skin for free seems like a no brainer, but as of right now they haven't done that.
The discoverability thing is weird. AAA publishers obviously don't need it, but indies need every bit of help they can get. While I was watching the video they really emphasized that the publishers have to do a lot of additional work on their own and Epic isn't going to do much to promote within their ecosystem. Not that discoverability by itself is a silver bullet, and you still have to market, but it is one piece of the puzzle that helps.So let me get this straight.
I dunno, seems like a bad deal.
- Bring your games for free (as in with no upfront payment)
- Won't help you promote the game.
As an aside, why do this after admitting that you have money problems .
Thinking you can maximize your revenue by locking your game to a store that most PC don't use for buying games seems really dumb imo. I'm curious which dev or publisher will do this anyway.
Not many. The industry talks, and they know EGS is a marketing black hole.Thinking you can maximize your revenue by locking your game to a store that most PC don't use for buying games seems really dumb imo. I'm curious which dev or publisher will do this anyway.
I love that they are fundamentally calling Epic First Run a gimmick.
People are expecting a discount when a game is being released on Steam later, so I don't think this will benefit the total revenue after allThere may be some publishers who believe (hubristically or otherwise) that doing a 6 month (or even shorter) EGS exclusivity will allow them to take 100% revenue on day 1 sales, then release on Steam later.
If a publisher or indie dev doesn't think making their back catalog available on EGS is worth it in how many cases are there where making about 13.5% more revenue for 6 months is going to make it worthwhile? Especially when it ends before Epic plans on having any sort of discoverability available?Epic is also launching a program where they're giving 100% if you bring over back catalogue titles on EGS.
I imagine getting the games pre-discovery feature probably has something to do with training their discovery algorithm.If a publisher or indie dev doesn't think making their back catalog available on EGS how many cases are there where making about 13.5% more revenue for 6 months is going to make it worthwhile? Especially when it ends before Epic plans on having any sort of discoverability available?
Let's not jump to conclusions, maybe the real villains are Gabe Newell and hyper-toxic pro-consumer gamers TMTim - the saviour
Only a moron like Timmy can bring down the massive cultural phenomenon that Fortnite was, into the ground.
One former employee told Kotaku that nobody’s heard from Diamond since the sale was announced.
The rest of the roughly 120 employees will be laid off by Epic and receive six months of severance, even as Bandcamp’s union continues to bargain with the billion-dollar company over better terms. Epic Games bought Bandcamp in March 2022 for $273 million, according to internal documents viewed by Kotaku. According to two former employees, who wished to remain anonymous because they did not want to jeopardize their severance packages, even Diamond was not aware of Epic’s plan to sell Bandcamp to Songtradr until as soon as the night before the deal was announced.
Two former employees said they were immediately logged out of Epic’s company-wide Slack channel once the deal was announced on September 28, despite still being on the company’s payrolls until it officially closed. They also claimed that a majority of the staff had lost access and permissions to the tools needed to perform their regular duties in that time, grinding everything but critical functions within Bandcamp to a halt as staff waited to see who would be laid off.
During the weeks that followed, Bandcamp’s union, which represented about half of the company at the time, called on Songtradr to voluntarily recognize the union while it also negotiated with Epic over how the layoffs to union members would be handled. For example, the game publisher said that no employee who received an offer from Songtradr would remain eligible for Epic’s severance package. They would effectively be forced to take the job at the new company, despite the massive changes to conditions on the ground with Bandcamp being cut roughly in half.
“There’s no way Bandcamp will continue as Songtradr has promised,” one former employee told Kotaku earlier this month. “It’s just completely fucked up.”
The chaotic transfer of ownership and the confusion among staff was due in large part to the nature of the deal between Epic and Songtradr. The two companies agreed to an “asset sale” of Bandcamp rather than a “stock sale.” This meant that Songtradr was only acquiring the technology and platform, rather than the company as a whole, including its staff. As employees waited for the deal to close, many were left in the dark about what was going on and who would ultimately still have a job when the dust eventually settled. According to two former employees, neither Epic CEO Tim Sweeney, nor anyone else on Epic’s senior leadership team, ever held an all-hands meeting with Bandcamp staff where they could ask questions.
What an absolute trainwreck.According to two former Bandcamp employees, those who were laid off were disproportionately from the union. “Songtradr had no access to union membership information and we executed our employment offer process with full-consideration of all legal requirements,” a spokesperson for Songtradr told Kotaku. They said final offers were sent out after a careful evaluation and examination of “several factors.”
Do share your profile!i only wish this could be what dispells the carefully-crafted propaganda that epic was always fighting for the interests of the little creatives. but even as healthy and flourishing of a community and space as bandcamp was, we are all but niche drops in the much wider waters we will soon be lost to sea in, and this will result only in tremendous losses
bandcamp has been the only platform which has allowed me to grow and be supported by a genuine audience seeking to dig in and connect deeper to their music than a cheesy algorithm-built playlist. without it (and the fediverse, cohost, etc, which have picked up where twitter dropped off for community building) i would have had no chance to reach who i have, to make back not-insignificant money which i can then invest further into my art. spotify, apple music, they are all too cold and disconnected. bandcamp respected me as a musician, as a listener, and thus was too good for this world to stay
where else is willing to give complete unknowns the full rolling stone treatment for a front page interview? the editorial staff was the heart of the platform, often finding albums with almost no purchases and asking, "are you hearing this? because you should be." they were their own journalistic outlet covering voices no one would care to. the introduction of listening parties recently has provided yet another way to bring artist, label, and listener closer together with direct integration to the music and website itself. i have treasured every single one i have been able to attend, met so many now-familiar faces, and had a space where i could be a part of the conversation these inspirations wanted to have
the people who made all of this possible have been rewarded for their long-term efforts by being cut away and thrown from the ship. it isn't sinking yet, but it will be without the right people at the helm who made it exactly what it is. my heart breaks for them, for the beautiful thing they worked so hard to build only to have ripped away at the whims of people with too much money and careless aspirations. and to think that i could lose everything all over again because tim sweeney wanted a chess piece for his losing battle to force his ill-concieved pet project onto hardware it will equally be ignored on
personally, everyone who bullied and banned me from their communities and spaces for calling tim's bullshit out over the years should purchase my discography 100x every month for the rest of forever as apology. gotta support the small creatives, right?
it's been long enough since i shilled myself here that i guess i can without feeling weird about it. anyone interested can find me on bandcamp as "our dear friend, the medic", my output ranges from soft dreamy ambient synth and guitar washes to raw improvisational jams, electroacoustic experimentation, glitch choons and works featuring piano and cello - the latter of which is my most recent work available for free download in honour of stars of the lid's brian mcbride's passing in august. feel free to poke around and see if there's anything you like!Do share your profile!
Probably.Sonic Superstar seems to require an Epic account to play on Steam. I guess this is how Epic wants to keep their MAU's up?
AFAIK if you use EOS but not EGS, you're not an EGS MAU (acronym overload).Sonic Superstar seems to require an Epic account to play on Steam. I guess this is how Epic wants to keep their MAU's up?
It requires an Epic account for the online battle mode, its optional other than that. But you get an annoying pop up every time you open the game which is especially annoying on Deck.Sonic Superstar seems to require an Epic account to play on Steam. I guess this is how Epic wants to keep their MAU's up?
That must be one heck of a coincidence.Songtradr spokesperson Lindsay Nahmiache told SFGATE on Tuesday that the firm didn’t have access to union membership information and that the evaluation of who to lay off included looks at “product groups, job functions, employee tenure, performance evaluations, the importance of roles for smooth business operations, and whether a similar function already existed at Songtradr.”
Totally had to do this to try to lessen the payout from the pot without it getting replenished. I am just glad Epic is trying to copy yet another game, Roblox, but then feels like they saw the losses Roblox has had and thought, hold my v-bucks, watch us be the ones to make money.
That was fast lol
The funny thing is Roblox has a lot more monetization and they take like a 70% cut from revenue and they're STILL losing money, Not sure how Epic is gonna fare with this and their much more generous cut.Totally had to do this to try to lessen the payout from the pot without it getting replenished. I am just glad Epic is trying to copy yet another game, Roblox, but then feels like they saw the losses Roblox has had and thought, hold my v-bucks, watch us be the ones to make money.
All told, it's amazing how much Epic wasted their gains from Fortnite in pursuit of diversifying their money making on services that all have established audiences on other platforms. The amount of money they will have to spend to move the needle is ridiculous, and in an age of cheap money, maybe an argument could make sense. Now with interest rates rising and folks hunkering down, it seems silly to continue down this path on the off chance you succeed and be like your competitors who in some cases lose money, and check notes make even less money because you thought you could undercut them.
In reality, if Epic can continue to spend like this, maybe it will work out for them, but it is just funny they have zero original ideas and somehow folks still praise that much.
It is a complete repeat of the Epic Games Store, where they undercut their competitors, but anyone who understands financials can reason their cut is likely not profitable, and maybe not even be sustainable without money coming in from elsewhere.The funny thing is Roblox has a lot more monetization and they take like a 70% cut from revenue and they're STILL losing money, Not sure how Epic is gonna fare with this and their much more generous cut.