My poor GTX 1080.
Scaling required smfdh
1080/60 medium on 3070 with DLSS at performance, LOL, LMAO even.
Scaling required smfdh
Makes you think if this will even run well on consoles.
noMakes you think if this will even run well on consoles.
I would assume the 60fps performance mode will run in 540p upscaled to 1080p on medium, just like the 3070 does according to the reqs.Makes you think if this will even run well on consoles.
Really hate this trend of system specs relying on upscaling. Remember when upscaling was a nice thing people could use to get some extra performance and help people on low end hardware play more modern games? So cool that its basically a requirement now because nobody cares anymore I guess.Welp
I love Remedy but that's the thing with their games. I still remember how shitty Quantum Break's PC port was, that game couldn't even run on a GTX 1080 at 60 which one of the most powerful gpus in the world at the time.Welp
It is reasonable to raise the bar given how long ago the 20 series and earlier cards came out, but from the 20 series onward, each generation of Nvidia GPUs has struggled due to the crazy prices and some annoying caveats to certain models. There was a solid year and half when the 30 series was virtually unavailable due to the pandemic, crypto, and scalpers, affecting the pricing of older cards too. That is, unless you were willing to pay 2 to 4 times its MSRP.30 series came out 3 years ago.
Will give Alan Wake 2 a go with my 2080Ti too. I am planning to upgrade some time early next year, though.I’m still going with my 2080ti and not gonna replace it anytime soon
Low settings might still look great and hard to fault Remedy for the current gpu generation launching at the same price/performance level of the last one, but it sure doesn't help either. Looks like if your gpu costs less than 500€/$ you'll be below 60 playing at 1440p, low, dlss/fsr quality. Won't be the most gpu demanding game (cities skylines 2 releases earlier) but still, that is tough.30 series came out 3 years ago.
I would assume the 60fps performance mode will run in 540p upscaled to 1080p on medium, just like the 3070 does according to the reqs.
The requirements seem super steep on paper, but it really depends on how the game looks in action if any outrage is warranted.
E.g. to get 60fps with pathtracing in Cyberpunk, I have to run 1080p with DLSS on balanced.
According to the table above, I should be able to run pathtracing in AW2 at 60fps in 1080p with DLSS on quality.
Of course, Cyberpunk is open world, has more systems going etc, but I am still not surprised to see these reqs.
THEYRE FRICKIN OBLIVION CHARACTERSAaaaaaaaand, Cities Skylines 2 fails the Litmus Test
Why is it that using poorly re-scaled adult models to represent children seems to be such a consistent Broken Window with rough game launches?
This is what Nintendo did for the Switch. There was the OG Switch, later on Nintendo did the Switch Lite but they also did an upgraded switch which had an even bigger battery life than the original launch Switch, this one likely has to do with the Nvidia bypass that all those original Switches had, so they had to release a new version, and years later they finally released the OLED model. For the most part there have been 4 different Switches released since 2017.Doubt.
From a perf stand-point, all versions of the Switch are the same and the OLED upgrade feels like a technological thing, where they hadn't thought about other screen tech in 2017. I would expect the Switch 2 to have only one OLED model, and then smaller "lite" versions down the line that are smaller but otherwise the same in terms of specs. I don't see Nintendo ever offering mid-gen upgrades for their machines.
Having a SteamDeck "lite" might be a good idea, though I'm not sure about the target audience. Like with phones, there's a vocal minority that says they want a smaller product, but people really going to buy it?
I thought you ment upgrades that might affect game performance. I can see Valve offering a Steam Deck 1 with improved battery, if they can do so without having to get a better chip or make the device bigger or heavier, which seems unrealistic.This is what Nintendo did for the Switch. There was the OG Switch, later on Nintendo did the Switch Lite but they also did an upgraded switch which had an even bigger battery life than the original launch Switch, this one likely has to do with the Nvidia bypass that all those original Switches had, so they had to release a new version, and years later they finally released the OLED model. For the most part there have been 4 different Switches released since 2017.
I’ve found that Xbox + deck for gaming and Mac for work has turned out to be pretty good combo.Sometimes I wish I could be content with consoles tbh PC sometimes can be a pain in the ass.
For those unaware, Konami plans to launch METAL GEAR SOLID Master Collection Vol.1 on October 24th. Just so you know, this collection will be locked at 1080p, even on PC. And here’s the bummer: the first Metal Gear Solid game won’t go above 30fps. Not only that but from what we can see, the games are not even running at native 1080p resolution. Instead, Konami has upscaled the games to that resolution, meaning that their internal resolution is significantly lower. Yes, we’re talking about 720p. Ouch.
I'll probably be grabbing the barebones edition of this on Switch. Already ordered P3P.https://twitter.com/NoisyPixelNews/status/1715423877831254378?s=20
Even if it was just a Steam code in a box, PC versions sure would be nice for all the other goodies...
Some thing to note about settings, if Remedy does things similarly to Control is that "Low" doesn't mean "super ugly" here. In Control, the PS5 version corresponded to Low, in fact, some things were lower than Low settings on PC, and it arguably still looked nice.Okay, if AW2 isn't playable at okay settings for me, I will refund and buy on PS5 instead. I've waited 13 years to continue the story and I will continue it.
Modders should be able to fix the resolution, at least. I think framerates will be what they are - game logic is probably tied to it so you may make the game unplayable by cranking it up.Metal Gear Solid Master Collection vs Metal Gear Solid 2/3 PS3/Xbox 360 Emulation
Here is how Metal Gear Solid Master Collection fares against the PS3/Xbox 360 versions of Metal Gear Solid 2 and 3.www.dsogaming.com
I like how they rushed to alleviate fears about the console editions saying they worked hard on them, but nothing about PC
Scaling required smfdh
In Remedys defense, my PC is 7 years old, I don't expect my PC to crush the game at all, but Im hoping for some decency.Some thing to note about settings, if Remedy does things similarly to Control is that "Low" doesn't mean "super ugly" here. In Control, the PS5 version corresponded to Low, in fact, some things were lower than Low settings on PC, and it arguably still looked nice.
If you can't hit 60 with High settings on PC, for example, then I doubt a switch to PS5 with its stable 30 FPS mode, which might again correspond to Low-ish settings on PC, will be a huge improvement, You'd be able to get that same experience or better by just running at 30 on your PC.
It's just youIs it me or there is not that much buzz around Spider-Man 2? At least way less than for some other big games released this year.
Those requirements seem kinda crazy but that's kinda expected with how Remedy seems to push graphics hard. Kind of disappointed that upscaling seems to be requirement and not a way to optionally boost performance.
Scaling required smfdh
Tiny bit of anecdotal evidence, but I saw a trailer for it at the theater last night. I've also seen more online buzz about it compared to Mario Wonder, but that is just from my little bubble. Sales wise, Spidey 2 will be one of the biggest games of the year and around the same ballpark as Zelda and Hogwarts.Is it me or there is not that much buzz around Spider-Man 2? At least way less than for some other big games released this year.