Interesting satirical theme, and they've nailed the RCT style
Exciting stuff. While most likely for Deckard, this is a step towards making sure they're prepared for a possible ARM future.
That's been RGG's MO since the beginning, look at Kamurocho and Sotenbori lolI'll be honest. Yakuza is one of my favorite series but this feels like they're just trying to squeeze one more game out of those Hawaii assets, because coming up with a half assed reason to send Ichiban back there would feel too contrived.
Fortunately it does look like a lot of fun.
Only played a little but seemed a very good portHow God of War Ragnarök was ported to PC
God of War Ragnarök is now out on PC, so we spoke to the team responsible to porting the game from PS5. We cover shader compilation, DX12 challenges and more.www.eurogamer.net
Use more disk space to avoid frame hitches, no stutter but without 5+ minutes shader compilation at start, proper ultrawide support. Only 4+ people team. Amazing.
Previously, it was 70% more expensiveHave they not been pretty bad for a while?
So yeah, they've been bad for a while they've just decided to take the piss more.Previously, it was 70% more expensive
Now, it is 100% more expensive
I know. But Kamurocho being in every game is easy to justify. Having Ichiban go back to Hawaii in the next game for "reasons" would be off putting because it would just be a repeat of what he did in the previous game. So they just came up with this crazy idea.That's been RGG's MO since the beginning, look at Kamurocho and Sotenbori lol
With steam families yes, but you can't play the same shared game at the same time.Aren't we supposed to be able to use shared libraries simultaneously now?
Oh, right. You need to create a family. I thought it would apply to the existing family sharing.With steam families yes, but you can't play the same shared game at the same time.
This allows the series to focus on the actual meat, like the characters, great substories, crazy stories, etc, and keep costs manageable.Yakuza reuses way too much. Every single game has like 70-80% of the same content, it goes way beyond reusing assets or animations. You know every game is going to have the same minigames with like 2 new ones added to the rotation. A lot of them even keep the same combat styles and reuse the heat actions too.
There's an argument for smart reuse in games but yakuza is not it.
I don't know anyone that plays yakuza for the stories, most of which are full of twists for the sake of having twists. Like I've played all of them except 8 and I can't really remember what any of them are about outside of a few pieces here or there.This allows the series to focus on the actual meat, like the characters, great substories, crazy stories, etc, and keep costs manageable.
In the past did Valve get roasted for refusing assets? I think those are some of the very few assets in games where a lot of people know them by heart. Heck you even have Hollywood now trying to reuse those assets. And someone one of those assets ended up in a Call of Duty game.I think that asset reuse is fine but we need to think about the context. Yakuza gets away with it because (1) they have been doing this for years, (2) it is a necessary to set multiple games in Kamuracho because that is the "Yakuza" area in Tokyo and (3) the franchise has a realistic artstyle. Other than Yakuza, there is a limited number of franchise which can reuse assets heavily without getting roasted. Franchise with iconic designs like Pokémon, Digimon, Dragon Quest can surely do it, or Call of Duty and Battlefield where they can use the same gun models over and over again. Context is key here and I think it does not apply to every franchise out there, especially those games where artstyle change between entries is crucial to the brand.
apparently according to this games Steam page Jordan Weisman is Creative Director of this and the lead writer is the lead writer from the Shadowrun games
Not sure about Valve, but a recent example would be Tears of the Kingdom. It adds a lot on the Botw map but still attract quite a number of people roasting it on reusing the map.In the past did Valve get roasted for refusing assets? I think those are some of the very few assets in games where a lot of people know them by heart. Heck you even have Hollywood now trying to reuse those assets. And someone one of those assets ended up in a Call of Duty game.
That's exactly what I like about it. The overly dramatic story telling that channels old drama TV shows, the side stories that vary wildly in tone, the crazy involved "campaign minigames" (where there is a story mode attached to them, like the Cabaret mini game and Real Estate mini game in Yakuza 0. It really is a series like no other.I don't know anyone that plays yakuza for the stories, most of which are full of twists for the sake of having twists. Like I've played all of them except 8 and I can't really remember what any of them are about outside of a few pieces here or there.
I think the ones that complained were just a loud minority, tears still sold really well.Not sure about Valve, but a recent example would be Tears of the Kingdom. It adds a lot on the Botw map but still attract quite a number of people roasting it on reusing the map.
Imo, movie is very different from games. To an average viewer many often things are not noticeable because they just come and go. Again, I am not rejecting the reuse of asset. It is efficient but not without consequences.
Man, Tears of the Kingdom still took like 6 years for it to come out. Something like Zelda Majora's Mask was the premier example, that I think was developed in 13 months, but it was just a different time. Developing games just takes a lot more time now (and also costs a lot more).Not sure about Valve, but a recent example would be Tears of the Kingdom. It adds a lot on the Botw map but still attract quite a number of people roasting it on reusing the map.
Imo, movie is very different from games. To an average viewer many often things are not noticeable because they just come and go. Again, I am not rejecting the reuse of asset. It is efficient but not without consequences.
I was under the impression Metaphor would be a much shorter than P5. Guess I was wrong. It's not like there's much coming out the rest of the year so bring it on.Damn
This is why I got bored with elden ring. It just felt and played like dark souls 4, they also reuse way too much.Like what From did with Dark Souls 1-3 + Bloodborne. You can tell they definitely reused a lot of animations/assets etc but they went out of their way to add so much new stuff into each game that it made everything about them feel unique. Touching/tuning up the setting and environments can go a long way. Lighting and mood is so different with all the Souls games too.
It took me over 200 hours to beat the base version of P5Damn
Discussion - What are you currently playing? (Week 39 of 2024)
New week, new thread! What are you playing? I got married in Dragon Quest V. Went for a honey moon with Bianca to visit different places to view her comments. My younger self did not feel much when I was playing the NDS version years ago, but now... damn. This is a masterpiece. Working on...metacouncil.com
Me. You know me.I don't know anyone that plays yakuza for the stories, most of which are full of twists for the sake of having twists. Like I've played all of them except 8 and I can't really remember what any of them are about outside of a few pieces here or there.
Same i play yakuza for the same reasonThat's exactly what I like about it. The overly dramatic story telling that channels old drama TV shows, the side stories that vary wildly in tone, the crazy involved "campaign minigames" (where there is a story mode attached to them, like the Cabaret mini game and Real Estate mini game in Yakuza 0. It really is a series like no other.
I finished the campaign yesterday in co-op with a friend and I didn't think it was particularly amazing either. It's still a good game with an unapologetic Xbox 360 era design philosophy. There's nothing wrong with that but it's very limited in how it presents missions. It brings back endless elevators and 'safe rooms' between parts of levels. Either to mask loading (which I doubt) or to provide logical breaks between the action. There isn't much variety in mission or enemy design throughout the campaign. The absolute most fun I had was when they give you the jetpacks so you can fly up into the air and come crashing down on enemies like a vengeful god but... it only happens about 3 times in the whole campaign. That was my biggest complaint with the game honestly.making my way through the single player campaign of Space Marine 2, and I feel like .. it's not very good? Like, the combat is fun and challenging, the visual fidelity is incredible and I dig its story so far (predictable but in line with what I expected from the previous game), but it feels like the devs have no idea how to make the campaign interesting, so every 5 minutes you get these boring "challenges", where you need to hold a place until a percentage meter slowly fills, or you need to protect a target from not hitting 0% on its shield or something. I'm in the fourth mission now and this stuff is still super dominant, The first game felt way more entertaining in its campaign than this.
As you mentioned, they promised they'd bring it to Steam but I think the game is far too successful financially for them to need to now. At this point I'd be surprised if it actually does arrive on Steam at launch. Maybe later when their revenue dips from selling it direct to customers. It's the same with Star Citizen. Many years ago Chris Roberts said that there would be no problems getting the game on Steam because he knew Gabe Newell personally but now that they've made so much money on their own I'd be surprised if the game ever arrived on Steam.Escape From Tarkov is probably one of the best games that I've ever played. Bought it last month and have 30+ hours into it.
wonder if the developers will bring it to Steam once it hits full 1.0 release within the next 2 years? They said years ago that this was the plan, but they also seem to need the money which is why they've been nickel and diming their player base recently (PVE mode being a paid expansion, the COD like mode, Escape from Tarkov Arena, being a seperate paid game, tons of expensive editions to the game). A Steam release would probably bring in a ton of people who never heard of the game though.
Console only players: "Gaming being stagnant and so many devs struggling is because the covid bump ended, this has nothing to do with consoles struggling, it is just back to normal after Covid"Console only players when Steam reaches new records