Interesting satirical theme, and they've nailed the RCT style
That's been RGG's MO since the beginning, look at Kamurocho and Sotenbori lolI'll be honest. Yakuza is one of my favorite series but this feels like they're just trying to squeeze one more game out of those Hawaii assets, because coming up with a half assed reason to send Ichiban back there would feel too contrived.
Fortunately it does look like a lot of fun.
Only played a little but seemed a very good port![]()
How God of War Ragnarök was ported to PC
God of War Ragnarök is now out on PC, so we spoke to the team responsible to porting the game from PS5. We cover shader compilation, DX12 challenges and more.www.eurogamer.net
Use more disk space to avoid frame hitches, no stutter but without 5+ minutes shader compilation at start, proper ultrawide support. Only 4+ people team. Amazing.
Previously, it was 70% more expensiveHave they not been pretty bad for a while?
So yeah, they've been bad for a while they've just decided to take the piss more.Previously, it was 70% more expensive
Now, it is 100% more expensive
That's been RGG's MO since the beginning, look at Kamurocho and Sotenbori lol
Aren't we supposed to be able to use shared libraries simultaneously now?
With steam families yes, but you can't play the same shared game at the same time.
This allows the series to focus on the actual meat, like the characters, great substories, crazy stories, etc, and keep costs manageable.Yakuza reuses way too much. Every single game has like 70-80% of the same content, it goes way beyond reusing assets or animations. You know every game is going to have the same minigames with like 2 new ones added to the rotation. A lot of them even keep the same combat styles and reuse the heat actions too.
There's an argument for smart reuse in games but yakuza is not it.
This allows the series to focus on the actual meat, like the characters, great substories, crazy stories, etc, and keep costs manageable.
In the past did Valve get roasted for refusing assets? I think those are some of the very few assets in games where a lot of people know them by heart. Heck you even have Hollywood now trying to reuse those assets. And someone one of those assets ended up in a Call of Duty game.I think that asset reuse is fine but we need to think about the context. Yakuza gets away with it because (1) they have been doing this for years, (2) it is a necessary to set multiple games in Kamuracho because that is the "Yakuza" area in Tokyo and (3) the franchise has a realistic artstyle. Other than Yakuza, there is a limited number of franchise which can reuse assets heavily without getting roasted. Franchise with iconic designs like Pokémon, Digimon, Dragon Quest can surely do it, or Call of Duty and Battlefield where they can use the same gun models over and over again. Context is key here and I think it does not apply to every franchise out there, especially those games where artstyle change between entries is crucial to the brand.
Not sure about Valve, but a recent example would be Tears of the Kingdom. It adds a lot on the Botw map but still attract quite a number of people roasting it on reusing the map.In the past did Valve get roasted for refusing assets? I think those are some of the very few assets in games where a lot of people know them by heart. Heck you even have Hollywood now trying to reuse those assets. And someone one of those assets ended up in a Call of Duty game.
That's exactly what I like about it. The overly dramatic story telling that channels old drama TV shows, the side stories that vary wildly in tone, the crazy involved "campaign minigames" (where there is a story mode attached to them, like the Cabaret mini game and Real Estate mini game in Yakuza 0. It really is a series like no other.I don't know anyone that plays yakuza for the stories, most of which are full of twists for the sake of having twists. Like I've played all of them except 8 and I can't really remember what any of them are about outside of a few pieces here or there.
I think the ones that complained were just a loud minority, tears still sold really well.Not sure about Valve, but a recent example would be Tears of the Kingdom. It adds a lot on the Botw map but still attract quite a number of people roasting it on reusing the map.
Imo, movie is very different from games. To an average viewer many often things are not noticeable because they just come and go. Again, I am not rejecting the reuse of asset. It is efficient but not without consequences.
Man, Tears of the Kingdom still took like 6 years for it to come out. Something like Zelda Majora's Mask was the premier example, that I think was developed in 13 months, but it was just a different time. Developing games just takes a lot more time now (and also costs a lot more).Not sure about Valve, but a recent example would be Tears of the Kingdom. It adds a lot on the Botw map but still attract quite a number of people roasting it on reusing the map.
Imo, movie is very different from games. To an average viewer many often things are not noticeable because they just come and go. Again, I am not rejecting the reuse of asset. It is efficient but not without consequences.
Damn
Like what From did with Dark Souls 1-3 + Bloodborne. You can tell they definitely reused a lot of animations/assets etc but they went out of their way to add so much new stuff into each game that it made everything about them feel unique. Touching/tuning up the setting and environments can go a long way. Lighting and mood is so different with all the Souls games too.
Damn
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Discussion - What are you currently playing? (Week 39 of 2024)
New week, new thread! What are you playing? I got married in Dragon Quest V. Went for a honey moon with Bianca to visit different places to view her comments. My younger self did not feel much when I was playing the NDS version years ago, but now... damn. This is a masterpiece. Working on...metacouncil.com
Me. You know me.I don't know anyone that plays yakuza for the stories, most of which are full of twists for the sake of having twists. Like I've played all of them except 8 and I can't really remember what any of them are about outside of a few pieces here or there.
Same i play yakuza for the same reasonThat's exactly what I like about it. The overly dramatic story telling that channels old drama TV shows, the side stories that vary wildly in tone, the crazy involved "campaign minigames" (where there is a story mode attached to them, like the Cabaret mini game and Real Estate mini game in Yakuza 0. It really is a series like no other.
making my way through the single player campaign of Space Marine 2, and I feel like .. it's not very good? Like, the combat is fun and challenging, the visual fidelity is incredible and I dig its story so far (predictable but in line with what I expected from the previous game), but it feels like the devs have no idea how to make the campaign interesting, so every 5 minutes you get these boring "challenges", where you need to hold a place until a percentage meter slowly fills, or you need to protect a target from not hitting 0% on its shield or something. I'm in the fourth mission now and this stuff is still super dominant, The first game felt way more entertaining in its campaign than this.
Escape From Tarkov is probably one of the best games that I've ever played. Bought it last month and have 30+ hours into it.
wonder if the developers will bring it to Steam once it hits full 1.0 release within the next 2 years? They said years ago that this was the plan, but they also seem to need the money which is why they've been nickel and diming their player base recently (PVE mode being a paid expansion, the COD like mode, Escape from Tarkov Arena, being a seperate paid game, tons of expensive editions to the game). A Steam release would probably bring in a ton of people who never heard of the game though.
Console only players when Steam reaches new records
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