News Epic Games Store

Since we're busting out the naughty language:

and in being the industry's vanguard we have taken a lot of bullets in a battle which is only in the early days of paying off for ourselves and all developers.

FUCK
YOU.
YOU
EGOTISTICAL
ASSHOLE.

You have upended the lives over 1800 people and you have the fucking AUDACITY to still pretend you're a freedom fighter? Go to hell, prick.

Explains the price hikes in v-bucks.

Some of this has to be down to legal cases, even when they win they end up massive financial sink-holes. A lot of this must come from trying to dick over apple 5 1/2 years ago. How much money did they lose in those markets while Roblox carried on there.

Maybe it is time they need to re-evaluate their entire spending from top to bottom.

But at the end of the day there are a 1000 people who need to find new work who where never responsible for this mess to start with.
Epic pisses away money like a drunken sailor. While I was being cutesy in my reply a few hours ago, they spend tons of money on Fortnite collabs that probably aren't moving the needle much.

Epic also completely botched their mobile approach and ceded tons of market share on that platform to PUBG and Free Fire. I also don't think people realize how badly Roblox ate Fortnite's lunch in the user-generated content market. Roblox exploded in popularity about a year ago and Fortnite started a big downturn around the same time.

I'm confused (again, sorry...), because I recently read that Fortnite had the most revenue ever in 2025?

Anyway, I feel for all these people losing their jobs. But Epic becoming less relevant in the games industry would be a good thing I guess.

I'm curious if this will impact the new EGS that wasd announced a few weeks ago.
If you're talking abut the supposed $6 billion, then that's BS and probably based this Statista chart that has no basis in reality.
 
I'm confused (again, sorry...), because I recently read that Fortnite had the most revenue ever in 2025?
Fornite on it's own it's probably profitable (not at it's peak, but still managing), but if that money goes to sustain the rest of the company (and that includes all the money they've wasted in all that we know) the math does not work.
 
I'm confused (again, sorry...), because I recently read that Fortnite had the most revenue ever in 2025?

Anyway, I feel for all these people losing their jobs. But Epic becoming less relevant in the games industry would be a good thing I guess.

I'm curious if this will impact the new EGS that wasd announced a few weeks ago.

That's why businesses love to use revenue. It's a big number before all of the company expenses and fuck ups are removed.
 
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A wild Galyonkin appears!

And he's absolutely right. Steal the Brainrot basically the only non-BR UEFN title that has taken off. There are a few other brainrot games that are minor success (~100k CCU during events), but none of them get close to StB.

Fortnite has a stigma of being a BR game that is extremely hard to shake while the Roblox playerbase is more open to different genres of games.

Tim Sweeney is a terrible businessman.
I feel bad for all the people losing their jobs because their boss can't stop flushing money down every toilet he can find.
And the worst part is it sounds like he's doubling down on the thing killing his company (UEFN).
 

One of the top Fortnite streamers talking about how much Epic paid out >$30 million for just a handful of the biggest maps. He also makes maps and said Epic paid him extremely well.

I get what you're saying, but as Fortnite is a F2P game and Marathon is $40 it's a world of difference. Also when compared to Roblox top games (aka Fortnite's main competitor in the UGC market), 100k is peanuts.
 
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Plan? What plan?
 
Quite curious what's gonna happen to Epic and Fortnite in the mid-term.
It's easy for these things to become a downward spiral: game is not doing well -> fire people to cut costs -> less or worse content -> game is doing worse -> repeat.
See also: Bungie with Destiny.
I feel like Epic and Bungie have a lot similarity, which is probably not good since Bungie is really not doing all that hot right now: rely on a single massive money maker, spend tons of money trying to diversify (which is good!), but not able to turn investments into reliable new revenue streams before your single money maker starts straining and suddenly funding your investments becomes an issue and the entire thing starts collapsing.
 
It does feel like Tim screwed up badly removing Fortnite from mobile for years during his lawsuit, getting a whole generation of kids into Roblox instead. I’m sure he thought he would come back to bigger numbers on mobile but we know that isn’t the case and Fortnite’s player base continues to go slowly go down.

I don’t see any super crazy collabs changing that seeing how many big ones they’ve already done. Roblox ate their lunch with user generated content and I suspect that many are just getting tired of the battle royal genre in general.
 
What the hell long term bets could they have made? Especially if it depends on FN revenue to fund while being several years out.

They already tried game stores, PC and mobile, both of which have majorly missed their goals. They tried to be a publisher, but one look around the room shows how many publishers are struggling and Epic is not immune and they have not shared any new publishing deals in ages. They tried to acquire a bunch of devs, tools, and companies, but most seemed to be a failure outside of some of the tool acquisitions tied fo Unreal (related note, the Bandcamp acquisition was a total failure of leadership). Their engine has grown in usage, but has continued to draw ire for its performance and it has never been a high margin product for them.

If their bets are anything FN or UEFN related, I think they are going to continue to experience decline. We already know they were working on an extraction shooter mode and the Disney mode, but I am skeptical these will move the needle.

All told, the impacts of losing 20 to 25% of their headcount is so hard to forecast. Even if the gaming audience moves on fast from the news, and they will, the morale in the company is going to take ages to recover, if it ever does. I know when the company I work for laid off folks in my department, most of us took a major step back from the work and know the reality of how little the company cares about us.
 
What the hell long term bets could they have made?

The only thing that comes to mind is that the Unreal engine has been used in the movie industry recently. I wonder if they're working to make some version or variant of UE that becomes the default middleware for CGI like UE is for gaming. Or maybe some sort of play to become not just a middleware provider, but also a CGI production company.

Honestly though, it feels weird that someone would post all that on reddit but omit this one particular detail.
 
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What the hell long term bets could they have made? Especially if it depends on FN revenue to fund while being several years out.

They already tried game stores, PC and mobile, both of which have majorly missed their goals. They tried to be a publisher, but one look around the room shows how many publishers are struggling and Epic is not immune and they have not shared any new publishing deals in ages. They tried to acquire a bunch of devs, tools, and companies, but most seemed to be a failure outside of some of the tool acquisitions tied fo Unreal (related note, the Bandcamp acquisition was a total failure of leadership). Their engine has grown in usage, but has continued to draw ire for its performance and it has never been a high margin product for them.

If their bets are anything FN or UEFN related, I think they are going to continue to experience decline. We already know they were working on an extraction shooter mode and the Disney mode, but I am skeptical these will move the needle.

All told, the impacts of losing 20 to 25% of their headcount is so hard to forecast. Even if the gaming audience moves on fast from the news, and they will, the morale in the company is going to take ages to recover, if it ever does. I know when the company I work for laid off folks in my department, most of us took a major step back from the work and know the reality of how little the company cares about us.
From what I've seen, he's banking everything on UEFN. It's not even a bad idea, but Roblox has been doing it for 20 years and is doing it way better than Epic. The gap between Roblox and UEFN makes the game between Steam and EGS look small.
 
Seth Dirks:

 
Anybody who defends epic, who runs Fortnite yet has to lay a 1000 people off, is a fucking moron here. No ifs, no buts.

Yeah, I think valve have a lot of issues. But maybe don’t defend them on the same week people are now looking for new jobs. Such as the guy who was responsible for the designs behind your main characters.

And you can fuck right off with the chad bullshit (always hated that shite).
 
Another idea in the 'long term epic plan' is something that has been discussed before. There's a theory that epic think they are losing to Steam because players have huge Steam libraries and are entrenched in the ecosystem. Which is actually true and one of the reasons people stick with Steam. And so their long term plan was to keep giving away games until people ended up with big EGS libraries and then hope to reach a point where the old or new audience feels like they would rather consolidate their EGS library instead. They've given away some 250-300 games now right? That's probably much bigger than the average Steam user's library at this point. So maybe they're hoping that they'll eventually reach that point?
 
I mean, on paper getting people huge libraries is a good plan
In practice they forgot the most important part: you also need new games to come out on your store if you want people to eventually stick with it
I could post so many games that skipped the EGS at launch, and most still aren't on it. Elden Ring, Baldur's Gate 3, everything Atlus, everything Yakuza, most Sony titles (with the one exception being, wait for it, Concord), most Microsoft titles, the vast majority of indies. Like yeah someone with a 300+ games library on the EGS may eventually turn into a paid customer, but the moment that user want to play a From Software game and realizes they're only on Steam they will make a Steam account, and suddenly they'll be exposed to the entire Steam library and features, and they will slowly build that library up. And suddenly they have both an EGS library filled with free games they never cared about, and a Steam library filled with games they actually wanted to play. Gee I wonder where they'll spend money in the future
As a personal example, Super Robot Wars is not on the EGS so why would I even bother with it?
 
Another idea in the 'long term epic plan' is something that has been discussed before. There's a theory that epic think they are losing to Steam because players have huge Steam libraries and are entrenched in the ecosystem. Which is actually true and one of the reasons people stick with Steam. And so their long term plan was to keep giving away games until people ended up with big EGS libraries and then hope to reach a point where the old or new audience feels like they would rather consolidate their EGS library instead. They've given away some 250-300 games now right? That's probably much bigger than the average Steam user's library at this point. So maybe they're hoping that they'll eventually reach that point?

I have 657 games on epic, haven;t paid a cent. Mind you, some would have come from twitch Prime or whatever it's called now. Epic would have bought keys and paid amazon to give them away.
 
I have stated it for many years now, but Elden Ring being Steam only started the downfall of EGS.

Epic got massive word of mouth and minshare from those timed exclusives, despite being overwhelmengly negative mindshare, people were talking about EGS and Epic could have used Elden Ring to show that they were a serious contender to Steam.

However Elden Ring was also on everyone's minds and people talked about it everywhere, but the game was only on Steam on PC. Which drove everyone even harder towards Steam.
 


Sounds like middle managers are doing a number on Epic and employees are not happy about UEFN slop earning so much money.

Another idea in the 'long term epic plan' is something that has been discussed before. There's a theory that epic think they are losing to Steam because players have huge Steam libraries and are entrenched in the ecosystem. Which is actually true and one of the reasons people stick with Steam. And so their long term plan was to keep giving away games until people ended up with big EGS libraries and then hope to reach a point where the old or new audience feels like they would rather consolidate their EGS library instead. They've given away some 250-300 games now right? That's probably much bigger than the average Steam user's library at this point. So maybe they're hoping that they'll eventually reach that point?
I'm sure the idea was that the Fortnite kids would age out of Fortnite and start buying games on EGS instead of Steam due to having a larger library, but it's been nearly 8 years and that didn't happen. Instead the Fortnite kids either continued to play Fortnite or just went to Steam.

At this point I wouldn't be surprised if the free games program is only alive to keep engagement numbers high. I wouldn't be surprised if their MAU dropped 50% or more if they stopped the giveaways.
 


  • Information comes from reputable tech reporter, Alex Heath who spoke about it on Matthew Belloni’s podcast, The Town
  • Said he knows "for a fact" that senior executives at Disney want to buy Epic Games and are waiting for the right moment while other executives at Disney believe it would be a bad idea.
  • Disney looking for growth driver in the gaming spaces according to former execs

Source (Epic discussion starersat 15:55):
 
  • Toucan
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