This has always been a weak argument. It's not without merit, but it's weak. There are endless third party games that are exclusive to Steam.
1. Epic is actively paying publishers to not release their game on other stores.
2.a Publishers are deciding to not actively release their games on other launchers
2.b Publishers still sell their games through other means and independent sites that sell steam keys.
There is a significant difference between games that are exclusive to download on Steam and games that are store exclusive.
Isthereanydeal.com exists for a reason and that reason is that steam isn't a cooperation actively trying to destroy a free market. Yes you can only download certain games through steam, but in most cases you can buy them from many places that are independent from steam.
Epic is the opposite, you must buy and download their games through their service.
It's also nothing new, this has been going on since forever.
No idea where this "weak argument" is coming from, because there is a significant difference here.
In fact, quite a few were happy that the games no longer used GFWL
I'm surprised that you are surprised about this.
- GFWL was bound to Xbox Live and you had to pay $50 a year to play a couple of games that supported it. Microsoft dropped that fee around 2008.
- GFWL barely worked, you constantly had to reconnect, updates often didn't download, save files were being corrupted and couldn't be recovered because of encryption.
- Using a 360 and a PC with the same account simultaneously was impossible. So your wife watching netflix on 360 while you wanted to game on PC? No way.
You can't blame people for being happy that a not working, badly designed and flawed DRM system was dropped for something that was proven to at least work.
The thing about exclusivity disputes in general is that for the most part it boils down to game I want on platform I don't want = bad exclusivity vs game I want on platform I do want = good/benign exclusivity.
Exclusivity only becomes a problem when it's exclusivity to services that aren't Steam.
You are mixing up first party and third party exclusivity. First party exclusivity is well accepted on PC. People swallowed that some time ago. I'm sorry for repeating myself, but GoG.com, Uplay, Origin and even the Bethesda Launcher are being used for first party exclusive titles. Costumers aren't happy about it (look at how bad the bethesda launcher worked when fo76 launched), but they are accepting it.
There is resistance to third party exclusivity though.
So what is the difference, you may ask. Exclusive is exclusive, after all. It's kind of a perception thing imo.
I'll give you a bit flawed, but I hope mostly working example:
First party is the equivalent of a private amusement park. It always belonged to the company, was build by the company and therefore people accept that there is a special entry rule and fee.
Third Party exclusivity is the perceived equivalent of a park that was public domain, you still had to pay a fee but it belonged and was made for everybody. But suddenly a cooperation bought the park, took it away from the "public domain", build a fence around it, dictates how you have to dress and takes all the money now.
You still have to pay a fee to enter both parks, but in one case something was taken away. Naturally, people don't like that.
EGS is using force, taking things away while steam is just neutrale. I said it many times: They should have used their money to subsidize games on their store instead. Metro for 39.99€ on EGS vs 59.99€ on Steam... That would have started impacting the market. Give, don't take.
Eventually literally any developer who signs an exclusivity deal with Epic faces backlash from an anti-EGS faction.
Of course.
Again first party exclusivity is accepted. Third party not so much. Offering something that always belonged to you versus taking something away and then offering it through your system. Significant enough difference for people.
Yet if STALKER 2 were announced as a Steam exclusive, there would no backlash.
Depends: I'm pretty sure there would be massive backlash, if Valve paid for that exclusivity.
If Stalker 2 is just exclusively available to download through Steam though? No backlash, you'll still get your game through other stores if you wish so.
The Windows Store was really freaking bad. But heck, that's another example of the cracks in the argument. Before Microsoft took the canny step of publishing all their games on Steam, literally every Microsoft game faced a chorus of "Will it come to Steam." No Steam, no buy, basically. It's only third party exclusivity that's a problem until suddenly it isn't. Suddenly it's a problem if first party PC games I want to play aren't on Steam.
You are trying to paint a not accurate picture here. In a way you are blame shifting to make your argument fit, but people weren't unhappy because Microsoft was offering their own games on their own store.
The Problem with the windows store is UWP, encryption of files, not giving you (the system owner) access to files on your system etc. It wasn't Microsoft offering their games, on their own store.
Even Tim Sweeny understood how dangerous of a situation this was. To quote him
"Microsoft has launched new PC Windows features exclusively in UWP, and is effectively telling developers you can use these Windows features only if you submit to the control of our locked-down UWP ecosystem. They’re curtailing users’ freedom to install full-featured PC software, and subverting the rights of developers and publishers to maintain a direct relationship with their customers.
The specific problem here is that Microsoft’s shiny new “Universal Windows Platform” is locked down, and by default it’s impossible to download UWP apps from the websites of publishers and developers, to install them, update them, and conduct commerce in them outside of the Windows Store. "
Later he choose to no longer understand though.
There are significant differences between hardware platform exclusivity and software platform exclusivity, namely that a software platform doesn't cost 200-500 dollars. It really is just using a different (free) software platform. But look at console exclusivity. In 1997, Sony paid Eidos for console exclusivity of Tomb Raider until 2000. Why would they do that? To keep Tomb Raider off the N64, basically. They didn't care about the PC versions. Sega wasn't really a threat. They just wanted to undermine Nintendo. They did this again after the exclusivity expired, snagging Angel of Darkness as a PS2/PC exclusive. But at that point they also had competition from Xbox.
A bad thing in the past legitimated a bad thing now? I'm sorry, but I don't understand your point here.
Sony did something anti consumer (not the first or last time) and that's why it is okay for Epic to do so now?
That's whataboutism, isn't it? Please, we shouldn't fall down to that level.
But then we fast forward to 2014/2015. And Microsoft announce Rise of the Tomb Raider as an Xbox One exclusive. And people were LIVID
Just as livid as they are now with Epic. The antipathy against third party exclusivity isn't something new.
For the rest: I'm not sure people understood what happened back than with Sony and Tomb Raider. I don't even remember the situation tbh. I remember the game being available on PC and PS back then.
People are more informed and up to date today. They have more insight into systems, distribution and how their hobby works. I'm pretty sure if the internet was as evolved back then as today the reaction would have been similar to today.