, said no one ever.When next Epic sale?
, said no one ever.When next Epic sale?
I think you have misunderstood what I was saying and I don't blame you. I meant that as far as directly personal consequences go. I also think you're saying this to the wrong person. There are no words for the contempt and revulsion I have at his actions. I have been a very vocal critic of him since this bullshit broke out both here and on other forums.What consequences do you think Sweeney will bear?
If what you are saying truly amounts to calling people who are dejected by Epic's tactics Steam fanboys who only care about their Steam library, you truly haven't understood what this was about. The problem is maddeningly simple, it's about doing the right thing. Third party exclusivity on PC, an open platform, is wrong and leads to terrible consequences if it gets normalized. It has nothing to do with Steam. Hell, they are the least threatened by Epic and it's the smaller platforms that risk going under first.What I'm getting at is that the "gamers rise up"-esque anti-Epic thing is very much the domain of gamers with a loyalty to Steam who resent Epic trying to knife Steam in the ribs. They're protective and they're angry. It's classic tribalistic behavior paired with a very real paranoia that if Valve goes belly up all their economic and emotional investment in the Steam ecosystem will come crashing down.
I'd argue most console warriors, for instance, aren't intimately familiar with the corporate leadership of their console of choice. Most Apple fans don't know who the CEO of Apple is. They're loyal to the brand. Most people are primarily loyal to brands. Sometimes the individual is the brand, but that's the exception, not the norm.I doubt most Steam users even know what a gabe is, never mind wish to protect him. It's reaching to pin so much on overprotective fanboys.
Fortnite has completely redefined the multiplayer landscape and consumer expectations of multiplayer development cycles. Thanks to Epic and their somewhat concerning crunch-driven development cycles, consumers now expect game to receive significant weekly updates, and for issues to be rapidly addressed. The oldschool approach where you release a game, go silent for a month, release some new content, go silent again, etc now results in massive audience backlash. Everyone marches the beat of Fortnite's drum now. Which is not a good thing, but it is what it is. Fortnite and PUBG together also had a huge impact on making mobile TPS gaming extremely relevant and lucrative, forcing Activision to get on the bandwagon with Call of Duty Mobile. It was two-pronged, basically. Fornite made mobile gaming hugely relevant in English speaking countries on Apple platforms. PUBG Mobile made mobile gaming (which was already hugely relevant) even more relevant in non-English speaking countries on Android devices. Absolutely insane revenue and user bases in the hundreds of millions.Fortnite may be popular but it's not the cornerstone of anything,
Fallout 3 was a Games For Windows title. New Vegas was a Steam exclusive. I was unhappy at the time because I had to take my PC to a friend's house to use their internet to install a game. I highly doubt Obsidian had much say on whether New Vegas was a Steam exclusive or not. Those kind of decisions are almost always made by publishers. That is nothing new.also don't think you can speak for the whole games development community. Again, there is a difference between the Epic working on UE4 and the Epic passing deals behind studio's back and burning their entire lifetime of goodwill.
6% of developers polled at GDC agreed that Valve was earning the 30% cut they were paying. Valve do good work, but their popularity is sinking with the developers who use their platform. This discontentment has been brewing for the past 2-3 years. Maybe longer. Developers are unhappy with several aspects of how Steam is run. Now it goes without saying that just because publishers and developers want something doesn't mean that something is inherently good. But Valve are losing the goodwill of developers and developers who don't like Valve very much are even more likely to jump ship to the Epic "FREE MONEY" Store. The indie scene is especially disgruntled. Also, there's a growing disdain for the community and culture that Valve has fostered. It is seen as racist, outrage prone, and generally unpleasant to deal with. (I personally think forums are absolutely essential and play a key role in troubleshooting, technical support, and modding and all that good stuff. The good outweighs the bad, ultimately.)What has Valve done for them? Opening the floodgates, providing them with a distribution platform, with features that allow them to interact with their community.
No that many. And how many developers have ummed and awwed on the situation before inevitably signing deals with Epic? Rebellion, who have stated that, "Upsetting a few people isn’t necessarily bad," is just the most recent. Remember when Take Two pretended they didn't have plans to sign such deals? They were just oiling the squeaky wheels while the paperwork went through. Don't mistake developers and publishers placating upset people for them actually caring. They will tell people what they want to hear.Many developers had to reassure their fans that they weren't going to sign with Epic.
Crowdfunding has been in decline for several years because projects kept failing to deliver or disappointing. It was always primarily a mechanism for "indicating interest" to potential investors rather than a true funding technique. (It led to woeful misconceptions about how much games cost to make.) To some degree its role will probably be taken over by companies like Epic paying a few million dollars in exchange for timed exclusivity. Over the next few years we are going to see the major players such as Google, Amazon, Microsoft, Epic, and so on pay for content. Content is going to become the measure of value. It's about having content the other service doesn't.Some have expressed personal views against Epic and the impact Epic has had on crowdfunding can't be understated.
I think you're downplaying the issue people have with the EGS, while painting them as brand loyal sheep.The reason people take this Epic business so personally is that Epic are transparently attacking Valve. Their exclusivity deals are very explicitly about keeping games off Steam.
A number of people asserted that they weren't going to buy games on Origin and Uplay during the first few years. A number of Origin exclusive titles such as Syndicate 2012 and Crysis 3 were massive flops on PC. Even today you still have people upset that all Ubisoft games must be run through Uplay, and there are threads on the Far Cry 3 Steam forums accusing Uplay of being spyware, much like you're seeing nowdays with other stores.I think you're downplaying the issue people have with the EGS, while painting them as brand loyal sheep.
You didn't see people riot against Origin and screaming "no steam, no buy" when Mass Effect 3 or Anthem launched.
What you're overlooking, I feel, is that Epic's actions are calculated to inflict maximum damage upon Valve as a company. This is unprecedented. EA parted ways with Valve due to disagreements over how updates were handled on Steam. Bethesda experimented with their own launcher because they wanted more money. None of that was really hostile.You don't see people complaining about the new GOG project. People bought Fallout 76 from the Bethesda Launcher and they will buy the new Jedi Knight game and Doom Eternal.
gotta love capitalism ... NOT!Epic is hostile to Valve. I'm not entirely sure why, to be honest. This goes beyond corporate disagreements. They are spending millions upon millions of dollars for the primary purpose of hurting Valve and "disrupting" the industry. (Disruption is a tech buzzword for lower wages, less employee protection, and all that capitalist nonsense.) Yes, they have other goals like supporting indie developers and establishing themselves as a storefront. Sweeney is to some degree a philanthropist as evidenced by this environmental stuff. His support for indie devs appears to be sincere. But this hate for Valve is also real. And this is the root of the problem. Why this won't blow over. Epic is not trying to compete with Valve so much as destroy Valve's business model. People with an emotional investment in Valve and Steam as a platform (and I myself like Steam, like quite a few of Valve's policies) are perturbed by Epic declaring war on Valve. They don't necessarily know how to articulate this. But that's what's going on. Metro Exodus is on the Epic Store and the Microsoft Store. The Division 2 is on The Epic Store and Uplay. You'd gonna see heaps of Epic exclusives show up on MS Game Pass. It's not about making games exclusive to the Epic Store, although that's a part of it. Epic will keep some stuff for themselves. (Although their timed exclusive approach makes them a lot of friends because publishers don't feel trapped.) Their current tactic is predominantly focused on making sure that Valve can't have things. They didn't pay for Metro Exodus to keep it exclusive to The Epic Store. They paid to keep it off Steam in particular. Everyone else can have it. Just not Steam. That is spiteful and malicious behavior, but it is effective in the long run. Adding value to your own service is one approach. Removing value from your competitor's service is another more subtle approach.
I admitted and agreed that brand loyalty exists, to a degree. I disagree though that it's the most important factor why the EGS opposition is big and vocal. Even aggressive to certain degrees.A number of people asserted that they weren't going to buy games on Origin and Uplay during the first few years. A number of Origin exclusive titles such as Syndicate 2012 and Crysis 3 were massive flops on PC. Even today you still have people upset that all Ubisoft games must be run through Uplay, and there are threads on the Far Cry 3 Steam forums accusing Uplay of being spyware, much like you're seeing nowdays with other stores.
Oh no, you have to be blind to not see that. But Epic attacking Steam and people rioting against the EGS is a correlation: There is certainly a connection between those two things. But you are going one step further:I feel, is that Epic's actions are calculated to inflict maximum damage upon Valve as a company.
Are they really? Are they? If they were working, you can bet your ass off Epic would tout their own horn with actual units sold numbers, wouldn't have to rapidly change their stance on sales and wouldn't have to change the 'let's bribe users to use our store' from biweekly to weekly.And the attacks are working. Epic is not slowing down. This isn't some phase like Bethesda removing their games from Steam and then changing their mind. Bethesda can't take those kind of risks anymore, so they backed down. Epic have endless money, and endless power and influence. They have a vendetta against Valve. That much is very apparent.
You say many thing that I think are baseless but in particular you keep repeating this. That people who oppose Epic only do so because they are attached with Steam and you even deny them their own agency when saying that "they don't necessarily know how to articulate this. But that's what's going on."People with an emotional investment in Valve and Steam as a platform (and I myself like Steam, like quite a few of Valve's policies) are perturbed by Epic declaring war on Valve. They don't necessarily know how to articulate this. But that's what's going on.
Precise sales figures are not commonly shared in the games industry. Also, we have sales figures for stuff like World War Z. It's really up to the publisher to divulge sales. Epic don't disclose sales. Do you see Valve disclosing sales? No, because they don't have that right. Deep Silver isn't going to tell you how many copies Metro Exodus sold. They generally didn't tell you how many copies any of their games sold until the THQ Nordic buyout.Are they really? Are they? If they were working, you can bet your ass off Epic would tout their own horn with actual units sold numbers, wouldn't have to rapidly change their stance on sales and wouldn't have to change the 'let's bribe users to use our store' from biweekly to weekly.
This has always been a weak argument. It's not without merit, but it's weak. There are endless third party games that are exclusive to Steam. Like I mentioned earlier, Bethesda chose to make Fallout: New Vegas and Skyrim Steam exclusives, and while people like me without easy internet access were unhappy about it, people who liked Steam weren't kicking up a fuss. In fact, quite a few were happy that the games no longer used GFWL. Most Steam users have never had a problem with being forced to use Steam to play third party games. At least post-Orange Box boom.Then came the Metro exclusivity and the rioting started. Not because costumers were defending Steam, they were against third party exclusivity in general.
That isn't strictly true. In 2005, Valve paid Introversion to remove Darwinia from their website and sell it exclusively on Steam.Epic are the one and only actor in the PC space to ever pull what they are doing in the history of the platform.
That is literally a Steam exclusive. If you release a game only on one platform, it ultimately doesn't matter whether you were paid for exclusivity or not. For example, back in the day, Metal Gear Solid 3 was a PS2 exclusive. Did Sony pay for that? Nobody knows. Did Sony pay for Persona 5 to stay off other platforms. Nobody knows. But it's an exclusive. If you want to play it, Sony's platform is the only place, emulation notwithstanding.Also, there was never any such thing as a "Steam exclusive" from a 3rd party studio or publisher. You had, at most, a game only being distributed on Steam because the product owner refused to put it on GoG or have their own distribution platform..
You are twisting the definition horribly. You know it, I know it and everyone reading this does as well.That is literally a Steam exclusive. If you release a game only on one platform, it ultimately doesn't matter whether you were paid for exclusivity or not.
So you're arguing that Persona 5 is not a Playstation exclusive?You are twisting the definition horribly. You know it, I know it and everyone reading this does as well.
An exclusive is defined by a third party signing a contract obligating him to release on only specific platforms. As far I know, Steam has never forced anyone to release only on Steam. I have no idea what Persona 5 has to do with any of it.So you're arguing that Persona 5 is not a Playstation exclusive?
What does being exclusive to a closed platform from one manufacturer has to do with Epic butchering historically open platform like PC?So you're arguing that Persona 5 is not a Playstation exclusive?
They can do the same thing with Epic keys.Not to mention all the other retailers, physical and digital, that can then stock your game as you see fit, even if it's still a Steam key.
If you release your game exclusively on the Epic Store, it is an Epic exclusive. It doesn't matter whether Epic paid you or not. If you release a game exclusively on itch.io it's an itch.io exclusive. Doesn't matter whether itch paid you or not. If you release a game exclusively on GOG, it's a GOG exclusive. Doesn't amtter if CDPR paid you or not. If you release a game and only sell it through Amazon, then it's an Amazon exclusive.An exclusive is defined by a third party signing a contract obligating him to release on only specific platforms.
Well, I see I'm not getting through to you. I'm not insisting, have a nice stay here .If you release your game exclusively on the Epic Store, it is an Epic exclusive. It doesn't matter whether Epic paid you or not. If you release a game exclusively on itch.io it's an itch.io exclusive. Doesn't matter whether itch paid you or not. If you release a game exclusively on GOG, it's a GOG exclusive. Doesn't amtter if CDPR paid you or not. If you release a game and only sell it through Amazon, then it's an Amazon exclusive.
Only humble bundle so far is a possible Epic exclusives key seller. It was in all the news when they partnered. How informed are you about what you discuss? When you only respond to a small part of a post, does this mean you concede to the rest of the points or that you don't want to engage in real debate? Mostly asking for the stuff in the last page than this, to know if you've already accepted previous points or if they will come up again whenever you wish to stir the pot.They can do the same thing with Epic keys.
I think it´s Timmy himself.That dude has to be an epic employee.
Yeah it's a dumb argument and y'all remember what I said yesterday about dumb arguments and those who spew them.Arguing about Steam exclusives is nothing but pure pedantry about the meaning of the word 'exclusive' that serves only to distract from the actual point people are critizing.
No you can’t. Tim said the exclusivity deals prevents you from selling on any other storefront except Humble unless given permission from Epic. The only other website that has an Epic game is GreenManGaming with Borderlands 3.They can do the same thing with Epic keys.
Fair point. One concern I have is that Ubisoft are making clear moves towards killing key reselling outside of their special system that delivers games directly to your account, and there are noises the industry at large will follow suit. I'm sure Valve will resist as long as they can, but publishers are opposed to keys in general. They want control. And it's kinda troubling because for years "get a key" has been a go-to response for games that disappear from storefronts due to legal issues.No. Only humble bundle so far is a possible Epic key reseller.
I think it's a bit more nuanced than that. Broadly speaking, the gaming community has a very poor understanding of game development, partially because the industry is obscenely secretive. This lack of transparency has resulted in a general lack of understanding about what is going on with the games industry. It has also created a very skewed perception that trickles down to indie developers. In particular, how badly the industry is doing in many areas. It is true that corporate greed plays a huge role. Capitalism consuming without end. But the conflict between Epic and Valve is crass capitalism vs tech libertarianism.As for those who react and protest, it's always "a vocal minority of toxic manbabies that don't understand business. Gamers rise up!".
The average casual gamer does not know any of those names. We are not talking about enthusiasts here. Normal people don't watch E3. They don't watch Nintendo Directs. They buy a Playstation because it's a great value console with games that they find appealing. Most people who buy Apple Products do not buy them because of who the current CEO of Apple is. Tesla is niche. You think the average person buying a Mazda knows who the CEO of Mazda is? The CEO of Toyota? They know Henry Ford because his name is on the car.They weren’t as much of household names, but Jack Tretton, Andrew House and Kaz Hirai would all be known by Sony Ponies.
1. Epic is actively paying publishers to not release their game on other stores.This has always been a weak argument. It's not without merit, but it's weak. There are endless third party games that are exclusive to Steam.
I'm surprised that you are surprised about this.In fact, quite a few were happy that the games no longer used GFWL
The thing about exclusivity disputes in general is that for the most part it boils down to game I want on platform I don't want = bad exclusivity vs game I want on platform I do want = good/benign exclusivity.
You are mixing up first party and third party exclusivity. First party exclusivity is well accepted on PC. People swallowed that some time ago. I'm sorry for repeating myself, but GoG.com, Uplay, Origin and even the Bethesda Launcher are being used for first party exclusive titles. Costumers aren't happy about it (look at how bad the bethesda launcher worked when fo76 launched), but they are accepting it.Exclusivity only becomes a problem when it's exclusivity to services that aren't Steam.
Of course.Eventually literally any developer who signs an exclusivity deal with Epic faces backlash from an anti-EGS faction.
Depends: I'm pretty sure there would be massive backlash, if Valve paid for that exclusivity.Yet if STALKER 2 were announced as a Steam exclusive, there would no backlash.
You are trying to paint a not accurate picture here. In a way you are blame shifting to make your argument fit, but people weren't unhappy because Microsoft was offering their own games on their own store.The Windows Store was really freaking bad. But heck, that's another example of the cracks in the argument. Before Microsoft took the canny step of publishing all their games on Steam, literally every Microsoft game faced a chorus of "Will it come to Steam." No Steam, no buy, basically. It's only third party exclusivity that's a problem until suddenly it isn't. Suddenly it's a problem if first party PC games I want to play aren't on Steam.
A bad thing in the past legitimated a bad thing now? I'm sorry, but I don't understand your point here.There are significant differences between hardware platform exclusivity and software platform exclusivity, namely that a software platform doesn't cost 200-500 dollars. It really is just using a different (free) software platform. But look at console exclusivity. In 1997, Sony paid Eidos for console exclusivity of Tomb Raider until 2000. Why would they do that? To keep Tomb Raider off the N64, basically. They didn't care about the PC versions. Sega wasn't really a threat. They just wanted to undermine Nintendo. They did this again after the exclusivity expired, snagging Angel of Darkness as a PS2/PC exclusive. But at that point they also had competition from Xbox.
Just as livid as they are now with Epic. The antipathy against third party exclusivity isn't something new.But then we fast forward to 2014/2015. And Microsoft announce Rise of the Tomb Raider as an Xbox One exclusive. And people were LIVID
Yeah, well, making money is hard and buying games is expensive. I don't think devs have much concern about where I find money to buy their game, they're only interested in the final transaction. I don't see why it should be any different from the consumer perspectiveMaking games is hard. Making games is expensive. The cost of making games is out of control. Cash up front always beats cash down the road.
Didn't know paying one to stay while one being open to letting them not only choose you is the same.Yet if STALKER 2 were announced as a Steam exclusive, there would no backlash
The problem with UWP was that Microsoft had very clear plans to transition Windows into a closed ecosystem where everything had to be installed through the Windows Store and phase out Win32. Sweeney's issue with MS from that era was that if MS created this closed ecosystem stuff like Steam wouldn't be able to operate anymore, at least not without being horribly crippled. Microsoft later changed their mind as part of wider policy changes. Microsoft had plans to remove the option to remove alternate storefronts. This is very different to storefront content exclusivity.The Problem with the windows store is UWP, encryption of files, not giving you (the system owner) access to files on your system etc. It wasn't Microsoft offering their games, on their own store.
Even Tim Sweeny understood how dangerous of a situation this was. To quote him
"Microsoft has launched new PC Windows features exclusively in UWP, and is effectively telling developers you can use these Windows features only if you submit to the control of our locked-down UWP ecosystem. They’re curtailing users’ freedom to install full-featured PC software, and subverting the rights of developers and publishers to maintain a direct relationship with their customers.
The specific problem here is that Microsoft’s shiny new “Universal Windows Platform” is locked down, and by default it’s impossible to download UWP apps from the websites of publishers and developers, to install them, update them, and conduct commerce in them outside of the Windows Store. "
Later he choose to no longer understand though.
It has been rumoured for years that Sony is paying to keep the Persona series exclusive to Playstation. Yet most Playstation owners are totally fine with that. Because it doesn't affect them. Sony paid for timed exclusivity for stuff like Nioh and NieR: Automata and so on. Most people were fine with that. Xbox fans were disappointed by having to wait quite a while. But generally speaking, people only lash out against exclusivity if the exclusivity involves a platform they don't want to use. If Rise of the Tomb Raider had been exclusive to Playstation and PC, the reaction would have been far more muted. There would have been some upset, for sure, since Tomb Raider had gotten cosy on Xbox with Legend/Anniversary/Underworld. But the whole thing was heavily tied up in disdain for Xbox after the always online DRM thing and stuff like that. People were angry because it was Xbox and because they hated Xbox.For the rest: I'm not sure people understood what happened back than with Tomb Raider. I don't even remember the situation tbh. I remember the game being available on PC and PS back then.
People are more informed and up to date today. They have more insight into systems, distribution and how their hobby works. I'm pretty sure if the internet was as evolved back then as today the reaction would have been similar to today.
I disagree. I think with tech and entertainment fanaticism more fanatical people tend to be paradoxically ill informed and superficial in their engagement. Ignorance breeds console wars.A console warrior is by definition an enthusiast.
Bioware are an interesting example. They were always terrible as a company. Every one of their games was developed by floundering around for years and then crunching insanely during the final period to pull the product together. This is why Mass Effect 1 is so different in footage that was alarmingly close to release date. They crunched like crazy to rework the game. The plot underwent drastic rewrites on a stupidly tight schedule. These terrible development tactics eventually stopped working as games become more complex. They could no longer hide terrible management and scheduling with last minute crunch. There's a misconception that Bioware changed. They didn't change, and that's the entire problem.Why the fuck should I care about a developer like BioWare when they’re run like an incompetent asylum and freely showing fake vertical slices to customers and journos? Yeah. Development is hard. Doesn’t mean you need to be a liar and moron.
I mean, TR 2013 being a flop after selling 6 million copies definitely says that something wasn't right with the management during development. Marketing costs have sky-rocketed, trends are changing every day, there's more competition than ever before, a myriad of reasons why the game can flop, but none of them can explain bloated budgets that can't be recovered after selling 5+ million copies.Also you know, the fact that the game industry is almost wholly responsible for the ballooning budgets and expectations by virtue of their lies, overpromises and hype that they spread for every majorrelease.
Marketing budgets are often as close to as large as -- or larger than the development budget. It's been this way for a while now. You can't sell your game to people who don't know it exists. A secret a lot of people aren't aware of is that Nintendo spend HUGE money on advertising. Moreso than most of their competitors. This is a factor in why Nintendo games enjoy such strong sales for such a long time. Nintendo get their games in front of people's eyeballs and don't let up.I mean, TR 2013 being a flop after selling 6 million copies definitely says that something wasn't right with the management during development. Marketing costs have sky-rocketed, trends are changing every day, there's more competition than ever before, a myriad of reasons why the game can flop, but none of them can explain bloated budgets that can't be recovered after selling 5+ million copies.
I don't care. I have no idea how my TV was made, nor my washing machine. I expect a fully working product and that's that. Anything else is unacceptable. Would you buy a car with a flat tire and a leaky gas tank because car making is hard?I think it's a bit more nuanced than that. Broadly speaking, the gaming community has a very poor understanding of game development, partially because the industry is obscenely secretive. This lack of transparency has resulted in a general lack of understanding about what is going on with the games industry.
It's not ill informed. The reasons behind most gamer outrages are clear and well defined. The problem is that the game industry seems to think that "this is how the industry works" is an acceptable response. It most certainly is not.The biggest problem with gamer rage stuff is how ill informed it tends to be. People have every right to be upset. Particularly with Epic, in broad terms. Make no mistake. Epic are doing a lot of stuff that is just plain mean. Unfair sportsmanship. The whole bit. Not even touching stuff like loot boxes. But the key is to understand how things got this way. And a lot of gamer rage is blind. And being blind makes it stupid.
None of what you wrote is true. Crytek and EA thought they had a COD-level franchise after Crysis 1. Cevat Yerli thought that expanding to consoles would lead to COD-like numbers. In the end Crysis 2 sold on three platforms about as much as the first game did on PC but it had a vastly bigger budget than the first one. Despite the bigger budget it was a worse game in every way and it started Crytek's death spiral.Think about something like Crysis 2. Why did Cryis 2 need to be multiplatform? Because game budgets were rapidly rising, and the sales of the Crysis 1 were not good enough. Also the 2008 GFC hit them like a brick. It was very clear cut. Adapt, or die. But angry gamers didn't care about such realities. Crytek were traitors. Crytek had insulted them by saying that piracy was a huge issue for them. Crytek were greedy, Crytek were liars.
In fact, the PC gaming community has a massive problem with people who won't accept that piracy was, and is a huge problem. They're completely in denial about it. And they take it very personally when a publisher talks about piracy being a problem for them.
I don't care. It's not my fault if the industry can't sustain itself without lootboxes or moneyhats. It means the industry is bloated and it needs correction. The game industry is just like any other industry in that regard. Companies go out of business every single day in every single industry all around the world.Making games is hard. Making games is expensive. The cost of making games is out of control. Cash up front always beats cash down the road. When a beloved game underperforms, a common reaction is that "Oh, your expections were just too high." As though adjusting expectations will magically fix a company bleeding money. And if a studio does try to reduce costs to avoid bleeding out, people attack them because their game looks too "cheap". Gaming also has a massive survivor bias problem where people look at a development scene littered with corpses and say, "Look, there's ten people still standing. How can you say that the situation is falling apart!"
Yeah nothing makes my eyes roll more than the people who tell me paying more for games is somehow better for me."Think of the poor developers" Motherfucker I live paycheck by paycheck, I don´t care about your situation, I care for mine, play ball with me and I´ill gladly buy your shit, don´t try to tell me what is best for me and what I should spend my hard earned money on.
EGS is a shit service and won´t spend money on it, Epic removing my ability to buy the game where I want just solidify my decision.
Fuck Epic and those who defend its pratices.
I'm going to be blunt in this post but that bluntness isn't directed towards this particular poster that I'm replying to. It's meant to illustrate just how fucked up the game industry's attitude towards its customers is.
but but but.... gamers rise up! gamergate! ill informed! poor devs! timmy knows what he's doing, nothing worked until now but you fucks just wait for borderlands! we are all just dumb gabeN PC MASTERRACE fanboys! poor timmy!"Think of the poor developers" Motherfucker I live paycheck by paycheck, I don´t care about your situation, I care for mine, play ball with me and I´ill gladly buy your shit, don´t try to tell me what is best for me and what I should spend my hard earned money on.
EGS is a shit service and won´t spend money on it, Epic removing my ability to buy the game where I want just solidify my decision.
Fuck Epic and those who defend its pratices.
This is an oft-repeated misconception. Crysis 1 took three years to sell 3 million copies. (2007-2010). Crysis Warhead sold 1.5 million during the same period. We are assuming these are sell-in numbers. EA are a bit fuzzy, but they generally mean sell-in-slash-shipped. Crysis 2 shipped 3 million in a few months. We don't really have any details on long term sales, but we do know that EA were kinda-sorta okay with how it sold because they greenlit a third game. Crysis 2 sold better than Crysis 1. It had no choice but to sell better because game budgets were rising year on year. The increase in budget between Gears of War 1 (12 million) and Epic's planned Gears of War 4 (100+) million demonstrates this. Crysis 2 was always going to cost a lot more than Crysis 1. And there was no feasible way to create a version of Crysis 2 that was PC exclusive and financially viable. Expanding the audience was the only viable option available to them. There's a reason Doom is a multiplatform game. If the new Doom were a PC exclusive, it would be a financial disaster. The market for singleplayer PC FPS games simply isn't that large.None of what you wrote is true. Crytek and EA thought they had a COD-level franchise after Crysis 1. Cevat Yerli thought that expanding to consoles would lead to COD-like numbers. In the end Crysis 2 sold on three platforms about as much as the first game did on PC but it had a vastly bigger budget than the first one.
Android phones have a slick Google provided store built directly into the phone, yet piracy is rampant on Android. Steam didn't magically cure piracy. Piracy of Steam games is rampant. Valve accidentally created a whole suite of problems on their own, including the rampant devaluation of games through discount culture. This hit indies especially hard. Valve didn't usher in a magical era of peaches and sunshine. They did a lot of good work, but their system had unforseen consequences, if you will.As for piracy, Gabe Newell and the PC audience proved beyond a shadow of a doubt that it was indeed a service problem. Epic will cause an increase in piracy because it provides a shitty service.
I think this is one of the biggest problems with games companies. You often see people say, "How does this, that, or the other benefit me as a consumer." Sometimes the blunt answer is "It doesn't", and people shouldn't try to dress it up as some kind of pro-consumer thing. A good non-gaming example of this is milk. Supermarket milk is often severely underpriced. This hurts farmers. Some supermarkets have take the step of adding 20 cents onto the price of milk to distribute it to farmers. How does that help consumers? It doesn't. It's not supposed to. One of Tim Sweeney's weirder arguments is that the things he's doing will help consumers through the magic of "disruption". And okay, in theory that might happen in a roundabout way, but it's not about helping consumers. It's about helping developers. (And also sticking it to Valve because Epic seem weirdly obsessed with doing that.) That's entirely what it's about. And trying to dress up helping developers as helping consumers is some trickle down economics-tier stuff, IMHO.Yeah nothing makes my eyes roll more than the people who tell me paying more for games is somehow better for me.
It honestly seems like Epic is leaning on trickle down economics pretty hard as the biggest “example” of the lower dev cut benefiting consumers. Completely ignoring that its unsustainable and hitting people in several countries with hefty payment processing fees.I think this is one of the biggest problems with games companies. You often see people say, "How does this, that, or the other benefit me as a consumer." Sometimes the blunt answer is "It doesn't", and people shouldn't try to dress it up as some kind of pro-consumer thing. A good non-gaming example of this is milk. Supermarket milk is often severely underpriced. This hurts farmers. Some supermarkets have take the step of adding 20 cents onto the price of milk to distribute it to farmers. How does that help consumers? It doesn't. It's not supposed to. One of Tim Sweeney's weirder arguments is that the things he's doing will help consumers through the magic of "disruption". And okay, in theory that might happen in a roundabout way, but it's not about helping consumers. It's about helping developers. (And also sticking it to Valve because Epic seem weirdly obsessed with doing that.) That's entirely what it's about. And trying to dress up helping developers as helping consumers is some trickle down economics-tier stuff, IMHO.
Yep, nobody would blame lack of success on shovelware if it was so hard to make an indie game, there wouldn't be any shovelware (or majority indie games) to begin with.Discount culture didnt really hit the "Indies" hard. Indies barely fucking existed before that. Like a dozen of lucky bastards and little else. Indie development is in a much better state and more accessible than ever, no matter how many claim to be in a "apocalypse". It's certainly much better than when only very lucky few could make it.
Let's be practical here. Sweeney is a cunning individual with perhaps more money than sense, who has positioned himself as the patron saint of the struggling independent developer. This is why he has successfully acquired a remarkably large number of independent and low budget titles (games where Epic can essentially cover development costs with a nice payout) as timed exclusives. These are sweeteners to make his platform more appealing. He has also been dabbling in deals for higher profile games. The Division 2 was an interesting experiment. But Uplay is a way better launcher so there's not a whole lot of reasons to get it on Epic. Also it had a Watch_Dogs 2-esque soft launch. Borderlands 3 is likely going to be one of the biggest games of the year. There are 37,403 people playing Borderlands 2 on Steam right now. The series is HUGE. And its exclusivity will drive unprecedented sales to the Epic Store. If they pull this off correctly, this is the game that will launch the Epic Store into the public consciousness akin to Halo and the Xbox. It will be the killer app for a store that has until now primarily marketed itself with free games and relatively niche titles. If Epic have also got RDR2 waiting in the wings, that will have a huge impact. If Epic could secure an extremely high profile release like Borderlands 3, I wouldn't be surprised if Take Two were willing to play ball with RDR2.timmy knows what he's doing, nothing worked until now but you fucks just wait for borderlands! we are all just dumb gabeN PC MASTERRACE fanboys! poor timmy!
Yep I agree with this, i am drowning in good indie games.... but the "problem" in indie development is just how many good games there are now.
It's really not. Crytek had sales expectations which were 4-5 times what Crysis 1 sold.This is an oft-repeated misconception.
Again, sorry to be blunt but: Pirates don't give a crap about indie games. They might hoard downloads of many games but they only care about the big releases.Android phones have a slick Google provided store built directly into the phone, yet piracy is rampant on Android. Steam didn't magically cure piracy. Piracy of Steam games is rampant. Valve accidentally created a whole suite of problems on their own, including the rampant devaluation of games through discount culture. This hit indies especially hard. Valve didn't usher in a magical era of peaches and sunshine. They did a lot of good work, but their system had unforseen consequences, if you will.