I bought Pro because I want to play KH3 at the best possible quality.I actually was thinking about getting a Pro but they're quite expensive here
It betrayed my expectations.
I bought Pro because I want to play KH3 at the best possible quality.I actually was thinking about getting a Pro but they're quite expensive here
:/ that was one of the reasons I wanted to buy it.I bought Pro because I want to play KH3 at the best possible quality.
It betrayed my expectations.
Fun Fact: Claims without numbers are worthless.
Fun Assumption; It's still probably 30% less than what it would have been as a multi store release.
so ... what Randy is trying to tell us is that it sold like shit (relatively) then?2012 was a much different time. Steam numbers would have been disgusting today.
Basically the same thing as Metro Exodus sold 2.5 times Steam. No exact numbers.
Fun Fact: Claims without numbers are worthless.
Fun Assumption; It's still probably 30% less than what it would have been as a multi store release.
Even if he wasnt full of shit, people are buying this crap on that shitty store because there’s literally no other option, not because they wanted to.
Fun Fact: Claims without numbers are worthless.
Fun Assumption; It's still probably 30% less than what it would have been as a multi store release.
I was waiting for such a Tweet. Randy should be ashamed for releasing BL3 in it's current state.
Fun Fact: Claims without numbers are worthless.
Fun Assumption; It's still probably 30% less than what it would have been as a multi store release.
lol, under 245k then.so ... what Randy is trying to tell us is that it sold like shit (relatively) then?
because:
(and that peak was right at release ... it never reached that level again ... not even when it was free, or 90% off ... not even when they released that free DLC)
250k peak when Monster Hunter got 329k is pretty bad lmao.so ... what Randy is trying to tell us is that it sold like shit (relatively) then?
because:
(and that peak was right at release ... it never reached that level again ... not even when it was free, or 90% off ... not even when they released that free DLC)
Under 245k concurrent. Total sales on EGS must be far over a million, which is sad but expected.lol, under 245k then.
I guess too. But Randy's phrasing makes it funny. If he wanted to brag he could have told us the sales numbers. Instead he talked about the concurrent players peak... This means the day one players, not buyers of course.Under 245k concurrent. Total sales on EGS must be far over a million, which is sad but expected.
I understand that concurrent people playing =|= units sold.Under 245k concurrent. Total sales on EGS must be far over a million, which is sad but expected.
The Chinese government needs all the data possible.So I am reading elsewhere that Borderlands 3’s DRM is sending 900mb per hour back to the mothership, to the point where its heavy bandwidth hogging is stopping people from streaming.
What the in the ever-loving fuck do they need to upload 900mb per hour for?
So I am reading elsewhere that Borderlands 3’s DRM is sending 900mb per hour back to the mothership, to the point where its heavy bandwidth hogging is stopping people from streaming.
What the in the ever-loving fuck do they need to upload 900mb per hour for?
Agreed.Borderlands selling much better than Borderlands 2 was a given. Not only is the franchise itself bigger, the PC market has grown immensely since Borderlands 2. Some games are big enough that they'll sell to the mainstream and that audience has no idea about EGS or what a scumbag Randy Pitchford is. That's the bad news.
The good news is that these games are not enough to make EGS successful. EGS having a couple of big games each year that sell well makes it no different than Origin, uPlay and the Bethesda launcher. The only way that EGS can become an actual contender is if it succeeds in bringing in the core, the people who buy lots of games. Thankfully that audience is energized against Epic and well informed on Sweeney's business practices.
Its releasing on Steam in April. Unless they release really early in the month nobody will care because Cyberpunk will be everywhere.I wonder if in half a year when BL3 release on Steam it will beat EGS number.
Probably won't because it already 6 months old at that point but lol.
Well RIP BL3 Steam sales. Good thing for EGS achivement then,Its releasing on Steam in April. Unless they release really early in the month nobody will care because Cyberpunk will be everywhere.
I think one day, assuming Steam’s library isn’t unceremoniously purged, that we’ll be grateful that this unwieldy library exists. If anything, it might tell us things about ourselves that are too close to notice, right now. Those meme games: one day they’ll provide a horrifyingly vivid portrait of the 2010s, from the remove of several decades. Also, how will we know vaporwave ever happened if there weren’t at least two vaporwave-themed games released on Steam per week? Many say Steam is a mess, but I like it that way. Make it messier, upload your messes onto it. The more the better.
yeah ... but it might've been in the steam threadDid anyone post this article earlier in the week? It's actually a good take.
Yeah. Not to get too tinfoil hat, but reading the phraseology "is about twice-as-high as" really makes it seem like he's trying to massage the numbers.Randy used "about" in that sentence so its probably nowhere near 247k. Probably closer to 200k and yea its really not that impressive. At least not for a title that is a sequel to a game that sold 11 million on Steam. The marketing that went into this EGS version was quite absurd too. Dating back to when they first announced it they been running twitch commercials etc.
MHW on Steam pretty much destroys that # in recent years. And that was a 7 month late port. No Man's Sky also did over 200k almost 3 years ago. BL3 would have done double on Steam but the port being not great would have hurt it on Steam too.
Still tho for EGS its a huge # and big get for their store. Its probably the biggest # they will do with their store with a 60$ game for the foreseeable future. If they moneyhat RDR2 I can see it beating BL3.
2 Mbit of network traffic to manage leds?
I think it is not network traffic, just disk usage. I imagine that some people look at the task manager and get easily confused.2 Mbit of network traffic to manage leds?
The question is: will this lead to loyal EGS users? Millions of people used Origin, uPlay and the Windows Store for exclusives, but barely anyone used these stores for non-exclusive games.Still tho for EGS its a huge # and big get for their store. Its probably the biggest # they will do with their store with a 60$ game for the foreseeable future. If they moneyhat RDR2 I can see it beating BL3.
The recession is gonna be a big test for the EGS. People just aren't going to be buying games period, not just a matter of not enough people buying indie games. Even when times are (relatively, anyways) good right now, the indie market is spread too thin for the risk to be worth it - imagine how bad it's gonna get when the recession hits without a big push like XBLA, Steam, or the eShop behind it. And considering Fortnite is finally showing its first signs of faltering, I don't think just Unreal licenses will be enough to justify big EGS payouts while the economy's crap (though they alone will be enough to keep Epic alive.)We should also be mindful that Epic's strategy is pretty fragile. It only works so long as a bigger fish doesn't come along with a fat lump of cash and starts throwing it around in a way that would disrupt their flimsy business model. If EA sees timed exclusives work, there's no reason why they wouldn't start chasing them on Origin, which is a more established client and where exclusivity probably wouldn't go down like a cup of cold sick. Or another big publisher could try their luck with a significant wad of cash and a competent storefront. There are plenty of companies out there with the resources and greediness to do it far more ruthlessly than Epic has been, and if Epic's strategy works we all know the industry loves a good goldrush.
A recession shouldn't (in my opinion) overly harm the EGS that much, precisely for the reason all of us have criticized it: it's almost entirely populated by the "haves" of the indie world while the "have nots" are still on Steam anyways.The recession is gonna be a big test for the EGS. People just aren't going to be buying games period, not just a matter of not enough people buying indie games. Even when times are (relatively, anyways) good right now, the indie market is spread too thin for the risk to be worth it - imagine how bad it's gonna get when the recession hits without a big push like XBLA, Steam, or the eShop behind it. And considering Fortnite is finally showing its first signs of faltering, I don't think just Unreal licenses will be enough to justify big EGS payouts while the economy's crap (though they alone will be enough to keep Epic alive.)
Yeah, the comparison with the console numbers puts things in perspective. BL3 had a aggressive marketing campaign including a Fortnite bundle and reserved space at the top of the EGS page, has decent regional price in several regions and it's a sequel of a 22M+ game that had very long tail specially on PC. It would have a lot more than just "about twice-as-high" concurrent users on PC when compared to the numbers from 7 years ago.On Xbox Borderlands 3 had a big enough launch to overthrow Fortnite from the top of Most Played chart yet on PC it would be 3rd or 4th on Steam's current concurrent users chart.