This may be one of the pages you already found, and I can't speak for it myself, but I somehow remembered it being posted in the decade's old GAF thread about replaying the game so I found the thread and sure enough the link still works. See if any of this looks more like what you were hoping for: Planescape: Torment - Best Mods GuideAs I'm approaching the end of Guacamelee 2, I was wondering if there are any recommended mods for Planescape: Torment. I had a quick look at the ones on Beamdog's blog, but none of them seem all that important. The Tweaks Anthology and Banter Accelerator maybe? Seems odd that a game this old doesn't have a bunch of articles titled FIVE ESSENTIAL MODS FOR PS:T.
Edit: and that's a wrap on Guacamelee 2! Thoroughly enjoyed that. Very breezy, funny gags, satisfying combat and platforming, beautiful art and the soundtrack is no slouch either. All-around just a really good game. I might've preferred slightly more challenging platforming puzzles, but I know people didn't like those all too much in the first game, so maybe they dialed it back a notch in response to that. It's got lots of really challenging stuff in there, but nothing's as intense as the hidden stuff in the Tule Tree from the first one, I think. Maybe I've just gotten better at platformers in the meantime though. All those hours playing Celeste might have paid off! The final boss was also surprisingly easy. Hard to say if it's again me just getting really comfortable with its mechanics (and having played the previous game several times including hard mode) or if the developers decided to ease up a little on the player. Either way, fun game. An easy recommendation for those who enjoyed the first one.
When I put together a list of top games of the last decade I put it at #6 (and honestly if I reordered after more time passed it'd probably move up). It's a fantastic game that is still my favorite in the series (having completed up through Yakuza 5 now). I wish I had finished up the substories before moving on but at the time it was my first Yakuza game and I didn't expect I'd stick to the series.At the final chapter of Yakuza 0 now. Going to clear up every side content before going to final battle. Seems like there are still a lot left. I have already spent 70 hours on this game and it looks like I will spend at least 30 - 35 hours more. There is just so much to do in this game but so far I enjoyed every second of it.
It's my second Yakuza game after Judgement. I dropped Judgement around 30 hours when I felt a bit bored (maybe because I don't like gaming on PS4 or it being an action game locked to 30 fps only). Meanwhile, Yakuza 0 clicks almost immediately. I love everything, from main story to side story to all the different mini games. I especially love the cabaret management game. Tbh, if they release a standalone spinoff of this management game, I will definitely buy it on day 1. Overall, it really is a fantastic game packed full with amazing content.When I put together a list of top games of the last decade I put it at #6 (and honestly if I reordered after more time passed it'd probably move up). It's a fantastic game that is still my favorite in the series (having completed up through Yakuza 5 now). I wish I had finished up the substories before moving on but at the time it was my first Yakuza game and I didn't expect I'd stick to the series.
There’s a bit of a curve to learning the timings, but once I settled into it, I quite liked the pace of the combat. Without discounting what you said, since everyone has different tolerances and experiences, HLD was one of those games where I felt like you could perfect your play and avoid damage entirely, which is something I value a lot. Some games, I find myself calling BS when it feels like there is ‘mandatory’ damage, but I didn’t have that with HLD. I guess you did, however.And all done! Game #5 was Hyper Light Drifter and I played through it all today. It continued the streak of the game taking less time than listed on howlongtobeat.com so my short game picks all ended up shorter than I thought they would be.
I had played the first quarter years ago so I started it fresh and going through it again I mostly thought it seemed a decent enough time, and then in the middle I really cooled on it but persevered, and by the end I thought it was decent enough again. I just don't think it feels great to play due to how it handles the animation and timing of attacks. So many times that I got hit by enemies it didn't feel like it was my fault because I'd hit a button and nothing would happen and then once I got hit I'd inevitably take multiple hits or get knocked off the world or whatever.
And glad to be all done so I can focus on 2020 games. And that was game #99 for the year so time to figure out what should be the big #100.
I played a bit of a while ago, and I also some weird technical issues. It definitely didn't perform as well as I'd expected given the visuals. Had some stuttering issues that were independent of the frame rate and stuff like that.Currently I am playing Deus Ex Mankind Divided. It's going slow, I think. I am doing as much as possible in one playthrough, meaning doing all sidequests, unlocking most achievements, and such. The game is kinda heavy for my computer, it takes time to load the game, switching areas takes a few minutes to load.
I have games that are newer than Mankind Diveded, and they have faster loading times The world has a lot of details, but I still don't understand how the new Hitman games which have even more stuff can load faster than Deus Ex
It should be said I'm fairly impatient. But yeah, I know you can perfect things and take little damage. I beat the last three or four bosses largely almost never getting hit. The last boss only hit me with those diamond light attacks because I realized I had no risk of dying any would just heal up through it, heh. But so many times it just felt like my button hits were being eaten because I'd try to dash and nothing would happen or suddenly my third attack just never came out so instead of hitting an opponent I'd take a hit. And once you get hit you can just get screwed over (especially if it's something that does knockback, fuck you crystal floor traps). Hit boxes were also not great. Those floor traps seemed to hit larger than the floor tile showed and I remember the earlier boss with the big sword combo swings would hit me when I clearly wasn't getting hit by the sword because it seemed to fill more space with each hit? It was pretty frustrating.There’s a bit of a curve to learning the timings, but once I settled into it, I quite liked the pace of the combat. Without discounting what you said, since everyone has different tolerances and experiences, HLD was one of those games where I felt like you could perfect your play and avoid damage entirely, which is something I value a lot. Some games, I find myself calling BS when it feels like there is ‘mandatory’ damage, but I didn’t have that with HLD. I guess you did, however.
Maybe me having played a lot of Monster Hunter and Souls in between my first attempt at the game and my latest made me more receptive to this approach to combat animations. I did remap the right stick to control aiming fully (it acting like holding R + left stick direction) because it felt kind of awkward under the default config. That made quickly swapping between ranged and melee feel much more intuitive.
More the merrier! We're still two shy from meeting the amount of participants from last time but it's not unusual for us to still get one or two late joiners a month in.LTTP
Hope I can add some to the list
I've played through Highway Blossoms (pleasant but won't blow your mind) and Quadrilateral (pleasant and will blow your mind). I waited a long time to do Quadrilateral Cowboy, did it as one of my first Blitz games actually, and while I was always reluctant to start it up I was angry how long it took me to finally play it since I had a fantastic time with it. It did take a couple levels until I really started figuring out what made it feel special as you do really specific program functions so things are timed and aimed exactly as you want to succeed.Finally made a list
Mostly on the shorter end, as I've basically been almost exclusively playing Genshin impact this month and expect to still play it for some while
- Catherine Classic
- Highway Blossoms
- Anodyne
- Quadrilateral Cowboy
- Death end re;Quest
Well you did lay out that it’d be on hold until there was a sale for the requested game, so I guess everyone was politely waitingAlso, surprised nobody brought this up wondering what happened to the prize money!
woop woop, that was a nice surprise to hear. book of demons was certainly a very grindy game I played. but thanks to it I got win.Sorry for the long delay but for the prior Backlog Blitz there's more than one winner. Accoun won the prize raffle first and I had agreed to wait for their game to get discounted since it goes on sale often and it finally did so today. After the purchase of their prize there's now $26.75 and that goes to the next person in the raffle.
So with congratulations the prize next goes to ganmo with $26.75 available to pick a prize of your choice for a Steam key. The completed game that won the prize for them is Book of Demons! Let me know what region you're in to ensure there aren't any regional issues and also if it's far cheaper to get it in your region we can work something out. Just PM me and we'll get this going.
Also, surprised nobody brought this up wondering what happened to the prize money!
Thank you, I'll PM youAnd ganmo made their prize selection and we have one more draw left for a smaller game choice. The final winner for last season's Blitz is Futaleufu and you have $8.76 to pick a game. Just PM me the game and your region and we can put things together. And anything left of the prize after this will be added onto the current Blitz.
Congrats to Futaleufu. It was Deus Ex: Mankind Divided that the draw landed on. Woo!