Bought! Now thinking about the Curse of the Moon, is it good?
If you really like old school platformers like that, it is competent enough. I don't like them so I only finished it because it was shortBought! Now thinking about the Curse of the Moon, is it good?
Alright. Started also Symphony of the Night first time last week and it's super awesome. Don't know how did I miss such a masterpiece until now.If you really like old school platformers like that, it is competent enough. I don't like them so I only finished it because it was short
SotN is an all time great for sure. It's weird how popular it was, and highly regarded, but the genre didn't really take off outside handhelds for forever. Hollow Knight, Axiom Verge, Timespinners, etc. all helped show a market for it and I hope Bloodstained is up there with the best of them. I'll have to start to find out tonightAlright. Started also Symphony of the Night first time last week and it's super awesome. Don't know how did I miss such a masterpiece until now.
It's very good.Bought! Now thinking about the Curse of the Moon, is it good?
Watched the same and feel the same. May grab it next week on Switch.I just watched Jim's impression of it and I want to get it so bad... but I'm not just if I'm going to buy it yet.
it does ... and it plays really well too!I've been watching some streams for this, it looks so good
Yes. It was a bonus for a higher tier backer, and they decided to make it available to anyone post-launch as a DLC for the same price (which personally, I think is fine). So it's a "hardcore fan" type DLCIs Iga’s backpack really only a boss and a weapon ?
i don't suppose you know if it unlocks stuff only for that save slot, or for all future ones as well?There's some codes around that unlock content.
No, unfortunately I don't.i don't suppose you know if it unlocks stuff only for that save slot, or for all future ones as well?
i see ... guess i'll have to start a new playthrough then ... oh well ... it's not too bad - i haven't even left the ship yetWhat I do know is that the items aren't unlockable otherwise, since these were either designed by high-tier backers, or were designed by "clan leaders" (influencers, fan sites, ...).
I already tweeted at them, but I didn't get a reply. If any influencer wants to try, be my guest, I'll support youThe game runs quite smoothly in my rig. It even detected DSR resolutions. No issues with framepacing even at 5120x2880. The aliasing for the models in the Bust-Ups during dialogue bothers me a bit though, I wonder if something can be done about it.
Sadly I don't have a Twitter account. I'll probably say something on their bug report form when I have some spare moments later.I already tweeted at them, but I didn't get a reply. If any influencer wants to try, be my guest, I'll support you
enjoy!Got my code yesterday. Gonna start today.
If you stick to the quests you can get some decent items out of them. I've used a couple at times. The lady that wants food helped me get into the prepared food stuff. If you haven't looked into that you should check it out as all the prepared foods give you permanent stat bonuses the first time you eat them so I've worked on some of those as you can grind them out with some money as the basic food items are made with ingredients from the shop or harvested by the farmer.Played for about 2 hours last night. Great fun. The movement feels GOOD. It has the jump attack/land/cancel backswing thing you can do in SotN. The only gripe so far is that it feels like there's too much to do. Crafting, leveling up Shards, quests, etc. All of those get in the way of just exploring the castle. And so far I've not found that doing any of them really matter. Just explore and have a good time.
Also the lightsaber weapon is hilarious.
I’m going to go out on a limb and say it reduces input lag.So, any idea what the "reduce input lag" option does, exactly?
Of course I did, not sure I could tell the difference.I’m going to go out on a limb and say it reduces input lag.
Perhaps it’s a true input lag reduction by cutting some processing functions or perhaps it makes the game feel more responsive by messing with animations.
Did you try toggling it to experiment?
Interesting. Wonder if it’s a weirdly worded VSYNC setting since disabling it could technically improve response time.Of course I did, not sure I could tell the difference.
The help text says it might also reduce performance, so that's why I'm wondering what it does, exactly.
Could it be something like that number of pre-loaded frames setting in the Nvidia control panel? That supposedly also improves responsiveness at the cost of performance. Vaguely remember reading something along those lines.Of course I did, not sure I could tell the difference.
The help text says it might also reduce performance, so that's why I'm wondering what it does, exactly.
Interesting. Wonder if it’s a weirdly worded VSYNC setting since disabling it could technically improve response time.
It's a mystery.Could it be something like that number of pre-loaded frames setting in the Nvidia control panel? That supposedly also improves responsiveness at the cost of performance. Vaguely remember reading something along those lines.
Regardless of what resolution the game itself renders at, the character model overlays for dialogue and equipment are always rendered at a hardcoded 1920x1080. (Confirmed via Renderdoc)
I've attached a screenshot showing the issue.
This should be really easy to fix. Basically, just use the entire viewport for character rendering instead of a hardcoded subsection of it.
Don't hesitate to contact me if anything is unclear. I do this for a living.
That was my assumption.Could it be something like that number of pre-loaded frames setting in the Nvidia control panel?