|OT| Dota Underlords

Alexandros

MetaMember
Nov 4, 2018
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Man I really don't know how to play this game, after 140 hours one would think I could do better than always be the first to be kicked out of the match.XD
I feel the same way honestly. I usually end up between 3rd and 6th but I couldn't tell you what I'm doing differently each time. The best advice I can give is to always, always have some meat shields in your group. Every time I tried going for builds without strong units to soak up damage it ended up as an embarrassing disaster. Warriors, Brawnies, Scrappy, Knights, whatever you can get your hands on. Then complement them with whatever damage dealers the RNG will give you (Hunters, Assassins, maybe Mages but I don't personally like them). Try to get at least the first level of some alliance synergies going, don't obsess over completing them.
 
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Monooboe

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Oct 10, 2018
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I feel the same way honestly. I usually end up between 3rd and 6th but I couldn't tell you what I'm doing differently each time. The best advice I can give is to always, always have some meat shields in your group. Every time I tried going for builds without strong units to soak up damage it ended up as an embarrassing disaster. Warriors, Brawnies, Scrappy, Knights, whatever you can get your hands on. Then complement them with whatever damage dealers the RNG will give you (Hunters, Assassins, maybe Mages but I don't personally like them). Try to get at least the first level of some alliance synergies going, don't obsess over completing them.
Yeah I've been trying out different stuff now. I used to be so unbeatable with Druids and Trolls combo and still do best with it, but it's not as good as it used to be so I have to try and find other good combos.
 
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kio

Junior Member
Apr 19, 2019
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1 - Be the first player to have 2 Arc Wardens
2 - Proceed to look for the third for 20 rounds
3 - ...
4 - Lose because 3 other players have multiple Arc 2* while you're still sitting on your 2 Arc Wardens you found by round 11

Ain't rng fun... :suicide-blob:
 

Hektor

Degenerate and Proud
Nov 1, 2018
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No one posted this yet?

CONTRAPTIONS
  • Contraptions are placeable items.
  • Contraptions, when on the board, behave like regular units. You can drag them around, and they affect gameplay in combat.
  • Contraptions do not count against the unit cap.
Barricade:
  • Newly added Tier 2 Contraption.
  • Has 400 Health and 20 Armor.
  • Two placeable barriers to block enemies and ranged attacks. Immune to spells.
Target Buddy:
  • Newly added Tier 2 Contraption.
  • Has 1000 Health and 10 Armor.
  • Taunts enemies and draws fire. Can equip items.
Healing Ward:
  • Newly added Tier 3 Contraption.
  • Has 200 Health.
  • Heals friendly units within 1 cell for 20hp/s.
Tombstone:
  • Newly added Tier 4 Contraption.
  • Has 2000 Health and 20 Armor.
  • Ally and enemy heroes spawn zombies when they die within 2 cells of the Tombstone.

ACES
  • Tier 5 units are now Aces. Each is the capstone to its associated alliance.
  • Each Ace unit, in addition to its regular abilities, offers a new Ace effect that is enabled when you have at least one level of its associated alliance.
  • When at least one level of that alliance is enabled, when an Ace unit appears in the shop, the odds of it being the Ace unit associated with that alliance is increased by 15%.

ALLIANCE CHANGES

Shaman: Now requires 2 heroes to activate, down from 3 heroes to activate.
  • Units now have a 10% chance of being turned into a chicken when attacking a Shaman, down from 17%.

Assassin: Now gives bonuses at 3/6 heroes, down from 3/6/9 heroes.
  • Assassin Level 1 (3 heroes): 300% crit damage chance increased to 15%, up from 10%.
  • Assassin Level 2 (6 heroes): 400% crit damage chance increased to 25%, up from 20%.

Elusive: Now gives bonuses at 3/6 heroes, down from 3/6/9 heroes.
  • Elusive Level 1 (3 heroes): Evasion increased to 25%, up from 20%.
  • Elusive Level 2 (6 heroes): Evasion increased to 50%, up from 45%.

Warrior: Now gives bonuses at 3/6 heroes, down from 3/6/9 heroes.
  • Warrior Level 1 (3 heroes): no changes (Armor bonus is +10).
  • Warrior Level 2 (6 heroes): Armor increased to +20, up from +15.
HERO CHANGES

Bloodseeker:
  • Alliance changed from Human Assassin to Human Deadeye Assassin.

Bounty Hunter:
  • Attack Damage Minimum changed from [45, 90, 180] to [50, 100, 200].
  • Attack Damage Maximum changed from [60, 120, 240] to [70, 140, 280].

Disruptor:
  • Draft Tier changed from 4 to Ace for the Warlock Alliance.
  • Alliances changed from Brawny Shaman Warlock to Brawny Warlock.
  • Maximum Health changed from [700, 1400, 2800] to [900, 1600, 3400].
  • Attack Damage Minimum changed from [45, 90, 180] to [54, 108, 216].
  • Attack Damage Maximum changed from [50, 100, 200] to [60, 120, 240].
  • Ace Effect: The effect of the Warlock Alliance is now applied to 2 units in addition to the warlock itself, rather than one unit.

Enigma:
  • Ace for the Shaman Alliance.
  • Ace Effect: Extends the effects of the Shaman Alliance to your entire army.

Gyrocopter:
  • Ace for the Deadeye Alliance.
  • Ace Effect: Grants Deadeye units True Strike. Units with True Strike cannot miss.

Lich:
  • Ace for the Mage Alliance.
  • Ace Effect: Your army's mana generation from attacks is increased 10% per Mage Alliance level.

Medusa:
  • Ace for the Scaled Alliance.
  • Attack Range changed from 4 to 3.
  • Ace Effect: Grants Scaled units Retaliate. When a unit with Retaliate is attacked, they apply a 25 dmg/sec per Alliance level debuff to their attacker.
  • Stone Gaze:
    • Radius changed from 4 to 3.

Ogre Magi:
  • Ogre Magi will cast Bloodlust on himself first, and then on allies ordered by distance, closest first.

Techies:
  • Ace for the Inventor Alliance.
  • Ace Effect: Grants Inventor units Chain Reaction. If an enemy dies as a result of Unstable Reactor, they explode just as if they had Unstable Reactor.

Troll Warlord:
  • Ace for the Troll Alliance.
  • Attack Rate changed from 1.0 to 1.3.
  • Ace Effect: Grants your units Mini-Bash: While attacking, your team has a 5% chance per Troll Alliance level of stunning their target for 0.25 seconds.

 

Copons

MetaMember
Nov 12, 2018
192
522
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Brighton, UK
Very cool update!
It's almost as if Valve listened to my complains about the Tier 5 odds. :cat-heart-blob:

I've only played once (and didn't get to try the contraptions), but managed to win the match with a 2* Troll Warlord and a 2* Medusa (I've actually realized that it was the Scaled ace very late, as I was kinda sure it was the Hunter's 😅) and a very awkward Savage-Hunter-Warlock-Troll-Heartless-Demon team!
Had fun, would play for another 100 hours again.
 
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kio

Junior Member
Apr 19, 2019
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This comp is disgusting when it works. It's early game is ass and if you can't find a morph 2* and viper 2* by round 15 your practically dead but once it gets rolling barely anything can stop it, plus with the new Shaman ace your late-game is even more secure since this comp is complete at level 8 and there's two slots left to fit the Enigma and whatever other unit you need (in this case I used a DK for dps but I could've used a Tide or Kunkka for control instead). It's so funny watching a Slark 3* being perma-chicken :grinning-face-with-smiling-eyes:
 
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Copons

MetaMember
Nov 12, 2018
192
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Brighton, UK
I've been doing really bad after this patch. I have to try and change my strategy a bit.
This might only apply to me personally, but my enjoyment and performances really improved after I got to level 25, and have no pressure to complete the challenges anymore.
Previously, I kinda forced myself to choose a particular build for the current challengr and keep it until the end regardless of the opponents.
Now instead I'm changing stuff around whenever I need, and at this point it's safe to say that being as flexible as possible is key to do good in this game.
 

QFNS

Plays too many card games
Nov 18, 2018
203
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Has deadeyes become way better with the addition of Bloodseeker early on? It's really easy to get Bloodseeker and Sniper stacks of you want it. I'm just not sure it's worth it since they don't share much in common alliance wise.
 

BlueOdin

Turtle
Dec 3, 2018
262
532
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Dschörmähnie


Brawny builds still fun but for most of the match it was a nailbiter until I steamrolled everyone else. Didn't even make it to the dragon fight.

Also finally ranked up from Smuggler.
 

kio

Junior Member
Apr 19, 2019
121
294
63
I don't like this meta, in fact I think I can safely say I hate it. After thinking about it a bit I think the fact that tier 4 odds are super high and every game is basically a race to 6 to be the lucky bastard who can get a 2* Tide, Kunkka, Arc, Necro or some other valuable unit first. These units are so much better than anything else that it's almost useless to think about alliances or 3* low tiers units besides maybe Slark, PA or Morph.
I think tier 4 should be 10% at 8 or 9 instead of what we have right now.
 
OP
Gizmo

Gizmo

Non-Stop MMO Searcher
Dec 22, 2018
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Internally, we are calling that update The Big Update (surprise), and it's one of the last milestones on our road to Season One. This update will include 2 playable Underlords, the Duos team mode, 6 new Heroes, 3 new Alliances, and an updated user interface. We're currently shooting to release this update in the first half of October
The final stop will come not long after, with the official launch of the complete game in 1.0. This will come with 2 more Underlords, the Battle Pass, the City Crawl, and will be the official beginning of Underlords Season One.
:coffee-blob:
 
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