On the one hand, life would be better without having to read legalese to protect yourself from horrendous terms of service from companies you use and work for.The best thing about that reddit post is that term has apparently been there since 2017 yet if you read twitter a bunch of indie devs are losing their shit (granted many are the same opportunistic bunch crying about indie apocalypse constantly).
This means that all of these devs never read the deals they signed. They treat their contracts that are so important to them like most of us treat ios updates
After the old article about regional pricing and the developers saying they didn't know Valve was selling their games for for less in other places, that really isn't far fetched. After all, they are also not looking carefully at even the "price" section of their games before clicking things.This means that all of these devs never read the deals they signed. They treat their contracts that are so important to them like most of us treat ios updates
He sounds pretty confident. I think a lot of these developers are going to be unpleasantly surprised when real sales numbers start trickling in.Repost?When Super Meat Boy Forever eventually launches, the PC version will only be available on the Epic Games Store. That's a growing trend in the PC market, as Epic has made a concentrated effort to ink big-time names to exclusivity agreem...www.destructoid.com
I really don't know and I'm especially not sure how to interpret a "50% price cut" before launch.Let's be honest, was there any chance BL3 wouldn't be success?
They won't, because the exclusivity deal is guaranteed sales.He sounds pretty confident. I think a lot of these developers are going to be unpleasantly surprised when real sales numbers start trickling in.
First-year sales are indeed guaranteed but word of mouth is a very strong factor in pushing indie game sales and for that to happen you need actual humans playing your game. By the time SMBF launches on Steam it may very well get swept up by more recent releases.They won't, because the exclusivity deal is guaranteed sales.
Their next game's sales though, if they ever get around to making one, might be a real shock.
First-year sales is the time games sell the most though, while post-launch sales is a nice bonus, company's bottom line is usually more dependent on how well the game performs during the launch window.First-year sales are indeed guaranteed but word of mouth is a very strong factor in pushing indie game sales and for that to happen you need actual humans playing your game. By the time SMBF launches on Steam it may very well get swept up by more recent releases.
Timmy gives them enough money not to care about the rest of game sales though.First-year sales are indeed guaranteed but word of mouth is a very strong factor in pushing indie game sales and for that to happen you need actual humans playing your game. By the time SMBF launches on Steam it may very well get swept up by more recent releases.
You guys are talking about this clause been in the agreement since 2017, do you have source of that ? It starts spreading like it's something new and I'd like to have a source to back my replieslmfao, so that clause has been in the agreement since 2017 at least, and these devs didn't even know what they signed?
I absolutely read every contract I personally sign and where my income or large payments are involved, yes (not stuff like eulas). Story time: I have an LLC for contracting work, and I received my first contract, with a gigantic multinational company for a project that would be maybe 16 weeks. The contract they sent me was LONG. I understood most of it, but I hired an attorney to look it over just in case. Turns out the contract was massively one sided, all hidden in the squishy legal language. My attorney advised not signing it. We sent revisions.to be fair when was the last time anyone really read any agreements, including your current employment one lol.
indie devs are not a real business in the sense that most do not have money for a lawyer up front, and just because it's in the contract doesn't mean its really enforced or legally enforceable. Many employment agreements contain non competes, and as a buddy of mine says , we would love to see them try to enforce it. of course most people don't even realize that its in their employment agreement and most of the time companies don't bother to try to enforce it.
Lol.lmfao, so that clause has been in the agreement since 2017 at least, and these devs didn't even know what they signed?
EDIT: Also from the Polygon review, excuse me?The franchise used to feel adventurous. Now, without any fresh ideas or concepts, it’s little more than a holdover from a different time. Borderlands 3 feels safe, oddly careful (especially for a game about anarchy), and, worst of all, corporate.
2K Games and Gearbox didn’t send out review codes for Borderlands 3. Instead, they set reviewers up with new Epic Games Store accounts with the game unlocked, and gave us a few warnings about the game being a work in progress. They asked us to stay away from the DirectX 12 implementation, for example, and told us that our progress in these builds may or may not carry over to the final game.
That is really weird. Why did they do that?
According to JaseC who is very much very knowledgeable about this topic, that 2018 update was indeed the last update to the SDA.So I tried to answer my own question, only thing I found is this update announcement from 1st December 2018 (when they changed revenue share).
Steam :: Steamworks Development :: New Revenue Share Tiers and other updates to the Steam Distribution AgreementToday, we updated the Steam Distribution Agreement with several important changes. Actual Authority members can review all the terms and details with their next login in to Steamworks but we wanted to highlight a few of the changes\additions in this note. The value of a large network like Steam...steamcommunity.com
But I couldn't find other announcements for others updates, does Steam announces every update to his Steam Distribution Agreement ? Could it be possible that this is truly an update from a few days / weeks ago ?
Is there a way to check old Distribution Agreement versions to know exactly when this was added ? As long as I know, it could have been there from the beginning.
The same way conservatives refer to anyone bothered by their bigoted/shortsighted/etc ideology as weak skinned snowflakes but have the toughness of cheese cloth, they project like crazy. I don't know his leanings, but he definitely projects with the best of themHow the hell Randy can be so ruthless and fragile at the same time?
Ok last word about this :
Lol. Idk what 2k expected, not get called out by Kotaku? Reviewers not mention this bizarre arrangement that puts their high investment new product in a poor light?
Idk if Polygon actually scores games as opposed to just having written reviews, like BL3.HOLY ****!
Look if EGS sent us broken copies where we're losing 6 hours of progress, That game would get like a 3/10 at the most.
But none of the big names have the balls to do that because they're afraid of being blackballed.
Schade admits that there were conversations with Epic about Everspace 2, but Rockfish never seriously considered pursuing exclusivity. As much as anything else, Everspace was a game built in tune with its community, and that community really took off on Early Access. Steam is very much the series' home, and the source of more than 50% of the game's revenue to date. At this point in time, Schade says, the Epic Games Store simply doesn't have the tools that Rockfish needs to build its sequel, and to build an even larger community around that sequel.
"Plus, our hardcore fans are on Steam," Schade adds. "They have already said 'Please don't do it. We just don't want it.' You don't even have to discuss whether this is reasonable or not. If they don't want it, they don't want it, and more than 100,000 people bought Everspace in Early Access. They would be mad at us.
"Without Epic, Rockfish and Everspace wouldn't exist, but it's the same with Steam. Without Steam, we wouldn't exist... In our case, it doesn't make sense. We need Early Access, the full feature set, the forums, the constant updating, the whole infrastructure. Valve has the best platform, by far, to roll out a game as an independent developer. It's by far the best tools and the best communities. This is exactly what we need."
Schade acknowledges that, for smaller developers, exclusivity can be both valuable and vital, but the decision to stick to its original plan is already paying off. After Gamescom: Opening Night Live, Valve promoted a handful of games from the line-up on Steam's homepage. Everspace 2 was among them, and at the time of writing, it had been added to more than 20,000 wishlists -- five times more than Everspace in the same time period.
They clearly didn't read the SuperMeatBoy dev's comments or they'd know its way more sustainable to take 1 time money with tons of strings attached than to foster a community who will reward you with continued sales if you dont fuck them over. What are they even thinking?!
This is so shortsighted as to be almost comical. Who knew angel investing without the ownership stake would be so good for devs? But a new model of sustainability? Refenes obviously didn't read Epic's statements about not doing this forever making it as sustainable as oil is a sustainable energy source....Repost?When Super Meat Boy Forever eventually launches, the PC version will only be available on the Epic Games Store. That's a growing trend in the PC market, as Epic has made a concentrated effort to ink big-time names to exclusivity agreem...www.destructoid.com