News Epic Games Store

ISee

loves cookies
Mar 1, 2019
662
1,385
93
Even signing exclusivity away from their own store.

But 88/12, right?
I understand that you were being sarcastic, but....
Discord has a 90/10 split and nobody is using it, nobody is promoting it and media isn't talking about it because epic needs to be the hero.
This was never about the split, but about epic bribes.
looks like someone struck a nerve ;)

Is there a chance this could escalate and IGN could react? Please!
 
Last edited:

Monooboe

Vagabond Perv Photographer
Oct 10, 2018
1,595
3,229
113
40
Paris, France
www.fancierlust.com
Haha wow he's so cranky and petty!

Alright Mr thinking about the Devs, lower the egs store cut to 0%, stop with the moneyhats and let actual struggling Indies in. Then I'll believe the rants.
 

Samson

boop
Aug 2, 2019
359
978
93
Heraklion
looks like someone struck a nerve ;)

Yes Tim, it's perfectly normal for a storefront to demand some revenue cut for the privilege of you putting your product in their store.

Amazon takes something like 20-30% as a fee to have the right to use their marketplace. Don't like it? Go sell on your own website. Oh but your website is going to need like a $300/month subscription to an commence solution, plus you'll be fronting the 3% fee for credit cards, and the shipping, packaging, transportation and storage costs now. Don't like that either? Good luck creating a functional homemade ecommerce solution that's not a piece of shit and that doesn't break like 50 data protection and security laws.

Game developers aren't even bearing any of the costs. Besides the cost of development (which is obviously theirs to bear), what costs are they dealing with? Support, content delivery, community hubs, key generation, Linux tech, VR tech, etc are not costs they're bearing.
 

lashman

Dead & Forgotten
Sep 5, 2018
11,334
21,188
113
I ask again because I don't want to misunderstand this :

Is it me or he doesn't know how to do maths ? How can a store can make more profit than a dev, when the biggest cut is 30% ?
yeah, i have no idea what he's suggesting there ... he already said something similar a while ago ... and no one could figure out what he meant by that
 

NeuralProxy

years to burn
Nov 12, 2018
518
1,524
93
Italy
I ask again because I don't want to misunderstand this :

Is it me or he doesn't know how to do maths ? How can a store can make more profit than a dev, when the biggest cut is 30% ?

I suppose he means that since making games require an investment, devs have to cover the costs, so that 70% is not actual profit (making more money than what you invested). While a storefront, doing nothing at all (he says) can make a bigger profit from that 30%.

And he supported this take with cold hard facts... not really.
 

Samson

boop
Aug 2, 2019
359
978
93
Heraklion
I ask again because I don't want to misunderstand this :

Is it me or he doesn't know how to do maths ? How can a store can make more profit than a dev, when the biggest cut is 30% ?
Hypothetically according to some of the numbers in that post, you could end up with a minority share of the game's profit, especially in the case of retail games and bad publishing deals.
Another source also stressed that just because a retailer takes 30% doesn’t mean the developer of the game actually gets the other 70%, saying publishers often earn between 30-70% of a sale themselves depending on the deal that has been struck. There are also engine licensing fees to consider (games that use Unreal have its 5% fee waived if they are sold on the Epic Store), taxes, and other costs not factored into what many people assume the actual creator of a game earns. One source said their takeaway from a physical retailer at the end of the day is often between just 10-15%.
I don't want to give Tim too much benefit of the doubt, but it's possible that's what he's referring to and he's just being incoherent?

But that's not really Steam's fault that you signed a bad publishing contract, nor does the issue with horrendous retail cuts have anything to do with Steam's digital storefront.

And if digital markets like Steam or GOG or even PSN cut their costs but then killed their backend to save money, and stopped providing things like leaderboards, community hubs, tech development, etc...well that seems like it would be a new cost that would eat away a huge portion of what you gained from saving on the reduction from a 30% cut.
 

Digoman

Lurking in the Shadows
Dec 21, 2018
390
991
93
I ask again because I don't want to misunderstand this :

Is it me or he doesn't know how to do maths ? How can a store can make more profit than a dev, when the biggest cut is 30% ?
I think the "logic" here is that the developer has the cost of producing the game, so in the end it can have less profit than Steams 30% cut because the narrative he is trying to push for a year is that Valve does nothing, has almost no costs, and so on.

And of course Sweeney is pissed at this article. He's spent a lot of keystrokes trying to make the term "Steam's tax" to stick, obviously wanting to associate Valve with evil taxes. That gets a lot harder if someone points out that the "tax" is just the industry standard :p

EDIT:
when you're definitely 100% absolutely NOT salty:
Okay, now this is getting really funny :) :) . He is really not used to the gaming press getting off-message.
 

Ruvon

Chaotic writer
May 15, 2019
278
535
93
France
cabinetdechaologie.wordpress.com
Thanks for your answers, I'm not getting crazy yet ;)

Samson yeah you maybe right, but this scenario is quite unusual... and he's not explaining anything like this in his tweet.
when you're definitely 100% absolutely NOT salty:

This is getting better and better. Too bad it's late here and I'll have to go to bed, I'll see the rest in the morning :)
 

NarohDethan

Anime threads enthusiast
Apr 6, 2019
2,558
5,888
113
The guy must be getting desperate. He is running on a clock after all, he bet on EGS taking over Steam before the Fortnite cash cow starts to dry up, and Ninja not being on twitch and fortnite no longer taking the lead in viewership must be making a number on them.
 

TioChuck

Junior Member
Dec 31, 2018
178
394
63
32


DEFINITELY struck a nerve ...
Nah, Sweeney loves him some controversy.

I'm curious to know how he is gonna spin this, throwing Valve under the bus for the so called "TAX" is easy for him, but how about everybody else in the article? How he is gonna do it? Hes gonna need some master move to not burn some bridges.
 

Recrees

Probably playing board games rn
Dec 31, 2018
91
292
53
Czechia
I'm curious to know how he is gonna spin this, throwing Valve under the bus for the so called "TAX" is easy for him, but how about everybody else in the article? How he is gonna do it? Hes gonna need some master move to not burn some bridges.
He's gonna do the same thing as he always does when he's faced with legitimate argument - he's gonna ignore it all. He's too busy talking about the life changing 88/12 after all.
 

Knurek

OG King of Weeb
Oct 16, 2018
745
1,818
93
yeah, i have no idea what he's suggesting there ... he already said something similar a while ago ... and no one could figure out what he meant by that
I think his line of thinking goes like this - the dev is giving away 30% of his profit, so not having 30% and having 30% is 60% total, Ergo, the majority of the profit goes to the store.
You know, this logic:
  • A ileż to wam trzeba, ciekawość?
  • Niewiele. Milion bizantów.
  • Niewiele? - Esterad Thyssen przesadnym gestem chwycił się oburącz za chapeau. - To ma być niewiele? Aj, aj!
  • Dla waszej królewskiej mości - bąknął szpieg - taka suma to wszakże drobiazg...
  • Drobiazg? - król puścił chapeau i wzniósł dłonie ku plafonowi. - Aj, aj! Milion bizantów to drobiazg, słyszysz, Zuleyka, co on mówi? A czy ty wiesz, Dijkstra, że mieć milion i nie mieć miliona, to razem dwa miliony? Ja rozumiem, ja pojmuję, że ty i Filippa Eilhart gwałtownie i gorączkowo poszukujecie koncepcjina obronę przed Nilfgaardem, ale co wy chcecie: cały Nilfgaard kupić, czy jak?
 
  • Like
Reactions: ISee and lashman

Digoman

Lurking in the Shadows
Dec 21, 2018
390
991
93
IGN (or any gaming journalist site) will never do it, but since we are approaching the 1-year anniversary of this whole mess, how about asking him: So, after 1 year, how about putting out there some real numbers to show how is that 12% viable to keep running store... you know, without all that extra Fortnite money? And not some murky "active users", X times more users than 7 years ago, and so on... just "how long until you can recoup everything you spent on these exclusivity deals?".

my codebase is bigger than your codebase

so now we're down to a dick-measuring contest ... Tim keeps digging deeper and deeper
Finally, my sloppy and unnecessary long coding pays off!! Take that university teachers! :p
 

m_dorian

Junior Member
May 22, 2019
189
620
93


DEFINITELY struck a nerve ...

I was watching a recent SNL Weekend update where they joked about Trump wanting to put snakes and crocodiles to the border with the question:
Are we sure it's ok to make fun of this guy?

I think that very same question applies to Sweeney too, he doesn't seem to be a mentally stable person if judged by his twitter life.
 
  • Like
Reactions: ISee and lashman

lashman

Dead & Forgotten
Sep 5, 2018
11,334
21,188
113
I think that very same question applies to Sweeney too, he doesn't seem to be a mentally stable person if judged by his twitter life.
nah, i'm sure he's fine ... just really REALLY bored (and clearly not used to not getting his way 100% of the time)
 

Álvaro de Campos

O nada que é tudo.
Mar 12, 2019
125
403
63
Is the GOG number correct? I remember they discontinued the Fair Price Package because "with an increasing share paid to developers, our cut gets smaller." So either their cut was higher than 30% before, or the IGN number is wrong/out of date, or GOG lied about it because they mismanaged the company to such an extent that they barely turned a profit and therefore had to find ways to cut costs.
 
  • Like
Reactions: lashman

Alextended

Segata's Disciple
Jan 28, 2019
1,100
1,741
113
That article could have done more to point out the vast difference in featureset and that obviously features come at a cost to the provider who needs to cover it.. They only seem to accidentally hint at it with mentioning the automatic Steam payouts vs gog's manual invoicing without making the connection very apparent.

They should have also mentioned Steam is open to everyone while others hand pick what they believe will make them money/give PR like a publisher. So it's not just that some indies can't reach Steam's lower tiers, it's also that for some of them Steam and/or self publishing is the only option as others don't care!

That said if what they say about Steam is true in regards to the lowered % fee being only for new purchases that occur past reaching that tier that's not great. I thought they could retroactively get more money than they were paid up to that point by reaching each tier (or from the start if they got there fast enough).

As for gog's fee I think they never announced an actual decrease, I might remember wrong but I thought they just mentioned it as a possibility thanks to the change. Not that it will happen, or it will happen instantly (it will trickle down to the devs, eventually, some day, is what they might say if asked about it now).
 
Last edited:

Javetus

Junior Member
Sep 17, 2019
24
65
13
Is the GOG number correct? I remember they discontinued the Fair Price Package because "with an increasing share paid to developers, our cut gets smaller." So either their cut was higher than 30% before, or the IGN number is wrong/out of date, or GOG lied about it because they mismanaged the company to such an extent that they barely turned a profit and therefore had to find ways to cut costs.
I always thought the Fair Price was from the cut and since the profits were getting lower and lower they just dumped it to get the full cut.
 

Álvaro de Campos

O nada que é tudo.
Mar 12, 2019
125
403
63
I always thought the Fair Price was from the cut and since the profits were getting lower and lower they just dumped it to get the full cut.
Oh I'm sure it was, but then why say there's "an increasing share paid to developers"? Also their profits getting lower seems to be due to opening offices in San Francisco and needlessly hiring overpaid management/marketing folks; the Fair Pricing was actually a net benefit to customers.

It's just a bit annoying because aside from being (mostly) DRM free, they seem to have abandoned every other principle they had. This is actually the second time they messed with Fair Pricing, when GOG first started I remember buying games in USD prices. Also as far as goodies go, I understand that developers nowadays want to sell that stuff as separate DLC or Upgraded Editions which GOG has no control over, but it's still disappointing.
 
  • Like
Reactions: lashman

PC-Patriot

Press Any key, where the hell is it ?
Aug 5, 2019
81
228
33
Ah always good to see lil Timmy have a tantrum and throw his toys out of the pram. I was always under the impression the main reason steam took 30% was because it was an "industrial standard". . Before steam, retail and other outlets routinely took 30% (and more) and I believe steam didn't want to cause any waves by deviating from the norm and undercutting stores. I mean you could just have imagined the ire the industry would have caused if an upstart like Valve came along and started undercutting everyone by only taking 12% when other distribution avenues were taking 30% ....... oh how times have changed.

But it really does fucking annoy me how Timmy has managed to turn this cut into a bad thing. The 30% cut gives customers, valve and developers so much bloody freedom. A 30% cut allows key resellers to do competition, a 30% cut allows steam to absorb extra costs with a transaction that would have to be covered by the developer or the customer a 30% cut allows steam to produce features that are a benefit to both the developer and the customer.

However TImmy's 12% is a fucking loss leader and the twat knows that. A 12% cut means a barebones store with fuck all features for customers and developers. A 12% cut means the customer or developer picks up the tab for extra transaction charges. A 12% cut is NOT sustainable and Timmy has said as much. This bullshit 12% cut will disappear the minute Epic feel they are in a position to up it to 40 - 50%. Anyone that still thinks Timmy is doing this out of the kindness of his heart and for the good of the developers is fooling themselves. After all you don't become a billionaire by being nice. You become a billionaire by pretending to be nice and working your employees to death ....... yeah that sounds more like TImmy.
 

texhnolyze

Role Player
Oct 19, 2018
1,163
2,502
113
Indonesia
So, what's next in the horizon for EGSclusive acquisition?

It's their only way to compete so they can't be sitting on their asses without anymore notable exclusive for 2020. It's been slowing down too in the past few months. They only managed to get early access deals and a month of RDR2.