WWZ seems neat, as does Snowrunner. (tho Mudrunner is still good). I despise exclusivity so much.
It's hard to not just go ahead and create an account. But principle is principle...
I've deleted my account a long time ago, but now and then I'll take a look at the best selling games list on their site. It's remarkable how this list has been the same for weeks. So unless Epic stopped updating it, the latest exclusives must have sold really bad.
This is something that I don't quite understand... So, how would you go about installing them without the client?Fuck Epic and all their exclusivity bullshit but i've gotten alot of good free games from them without even having their client installed lol.
You can add them to your account by 'buying' them at epicgames.com. No need to install the client. I'm not sure what you are asking. But if i ever wanted to play those games i can easily install the client.This is something that I don't quite understand... So, how would you go about installing them without the client?
And if that's not possible, what was the point of collecting the free games?
What a lame reveal. A downgraded version of a almost 4 year old game thats been in multiple bundles and drops to like $7 every few weeks. Who wants this game that doesn’t already own it at this point? No steam market, achievements or workshop is hilariously lame.Looks like mystery game is very likely Killing Floor 2 to coincide with release of their next game, Maneater.
Epic generally rates free games week before for release in Korea and last week they rated Killing Floor 2.
Epic has presence in Korea, unlike Valve, so they need rating to sell games unless it's been rated before, (eg. EA needs to rate games for Origin Access, Epic hasn't rated those again)
Could lose some of Steam functions like Anti-cheat and Workshop. Unless they create replacements.
What a lame reveal. A downgraded version of a almost 4 year old game thats been in multiple bundles and drops to like $7 every few weeks. Who wants this game that doesn’t already own it at this point? No steam market, achievements or workshop is hilariously lame.
But are we sure this is the secret game? Epic stated they wouldnt give out an M rated game unless they gave out a E-T rated one alongside it for younger users, and honestly KF2 being a hyped up secret reveal when other bigger giveaways like Just Cause 4 weren’t hidden just seems weird.
well ... they might be giving away Maneater ...
Would be sad if true. Giving away brand new exclusives for free will probably lead to even more people waiting for indie games to become free instead of buying them.
Why buy games on EGS when there's always a chance the game you want will be given away for free?
I feel the notion that "Epic won't give any game away for free" was dropped when World War Z was given away for free. Now every game has a chance to be given away at some point, it's open season for everything.
Why buy games on EGS
Training your users to never spend money unless they have a massive coupon sounds like a fantastic way to run a store.
I'm afraid this goes further than Epic's store alone. Lots of the pc gamers I personally know have stopped buying indie games. They just wait until they are free on EGS or Game Pass.
Considering the fact that only a very small minority of games win the EGS or Game Pass lottery, this is bad for the majority of indie devs.
I'm afraid this goes further than Epic's store alone. Lots of the pc gamers I personally know have stopped buying indie games. They just wait until they are free on EGS or Game Pass.
Considering the fact that only a very small minority of games win the EGS or Game Pass lottery, this is bad for the majority of indie devs.
Publishers were reigning it back with increasingly worse discounts and bundles though.I hate to defend Epic on this, but while indeed giving away games devalue them, and does make more people wait for a possible EGS freebie, the problem didn't start with Epic.
It's a mentality that has taken over most PC gamers. Almost no one buys indie games at launch. They wait for a bundle inclusion, or a heavy discount.
People have come to expect these games to be bundled, or discounted, and you have people waiting, in some cases, years and years until a title is bundled, in order to play them. They feel no "need" to pay, and value, the work of most indie developers.
But then, on the opposite side, people keep paying ridiculous prices for any Nintendo titles, even if it's the 10th re-release on an old game.
Why? Among other things, because they created an image that Nintendo titles aren't discounted, so people pay for them, and place more value on them, despite in some cases being old titles, or even re-releases or new ports.
So yeah, Epic may be doing wrong, and acerbating an existing problem, but they surely didn't start it.
Personally, I feel much more pleased about buying an indie title, than supporting a company like Nintendo, who is a multi-billion company, but that's just me.![]()
Publishers were reigning it back with increasingly worse discounts and bundles though.
I just find it amusing how a company that touts it wants to help indies with exposure/curation and higher profit margins at the same time hits the gas on devaluing their products, negating whatever advantages they might've had.
I hate to defend Epic on this, but while indeed giving away games devalue them, and does make more people wait for a possible EGS freebie, the problem didn't start with Epic.
It's a mentality that has taken over most PC gamers. Almost no one buys indie games at launch. They wait for a bundle inclusion, or a heavy discount.
People have come to expect these games to be bundled, or discounted, and you have people waiting, in some cases, years and years until a title is bundled, in order to play them. They feel no "need" to pay, and value, the work of most indie developers.
But then, on the opposite side, people keep paying ridiculous prices for any Nintendo titles, even if it's the 10th re-release on an old game.
Why? Among other things, because they created an image that Nintendo titles aren't discounted, so people pay for them, and place more value on them, despite in some cases being old titles, or even re-releases or new ports.
So yeah, Epic may be doing wrong, and acerbating an existing problem, but they surely didn't start it.
Personally, I feel much more pleased about buying an indie title, than supporting a company like Nintendo, who is a multi-billion company, but that's just me.![]()
Publishers were reigning it back with increasingly worse discounts and bundles though.
I just find it amusing how a company that touts it wants to help indies with exposure/curation and higher profit margins at the same time hits the gas on devaluing their products, negating whatever advantages they might've had.
Once a week I open EGS to update the client which opens the home screen where news are reminds me "oh that game still exist huh" and then I close EGS when it's updated.
Oh btw, nice to see the thread being pretty dead.
no percentages, so can't use that to guess number of owners like with Valve (before they rounded numbers from backend to just one decimal)
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of course it is.definitely intentional
It's just so you don't feel bad about not having an achievement everyone has.
A heart of gold.
It's probably the same as every other Epic exclusive: timed. I actually think the Tony Hawk games only really interested me from 3 onwards, so I'm not really gonna lament this loss. And even if this was 3 onwards I think I'm past caring at this point. Epic exclusives are just met with apathy by me.
Any words if it's timed exclusive or full exclusive?
Hello, while I haven't been able to find any official comment (still too soon) but as soon as we get any piece of information, I will share it.It's probably the same as every other Epic exclusive: timed. I actually think the Tony Hawk games only really interested me from 3 onwards, so I'm not really gonna lament this loss. And even if this was 3 onwards I think I'm past caring at this point. Epic exclusives are just met with apathy by me.