This I believe is the case for every single game released on EGSI suspect that Ooblets on EGS will mostly benefit Epic, not the developer due to opportunity cost.
Ooblets looks like it's doing fine, actually. I'd be very surprised if it wasn't out this year.
The thing I wonder is if they wouldn't have done better financially without the EGS thing. So Epic pays based on an agreed upon amount what you would have sold if not for exclusivity. That's a guess number, maybe even a little on the high side. But I wonder if developers of games that turn out to be surprisingly successful, like Goose Game, kind of realize that they'd have made much more if they just went the Steam route in the first place, even with the 30% cut for Valve.
I suspect that Ooblets on EGS will mostly benefit Epic, not the developer due to opportunity cost.
Yep. Its seems a bit of a shame, like these Devs don't have faith in their product and so take the guarantee payout.
Financial security - in other words: being able to pay your rent - is a huge reason for indies to take an exclusivity deal. I don't blame them for doing so. I do blame them for being jerks about it tho.
Though it did remind me of The Tripwire‘s jumping ship. Such a bummer.
I don't think it has to do with faith. It's a hard reality that only a very small minority of games is (very) successful on Steam. Plenty of very good games failed to reach a wide audience.
Financial security - in other words: being able to pay your rent - is a huge reason for indies to take an exclusivity deal. I don't blame them for doing so. I do blame them for being jerks about it tho.
Making games on your own and expecting financial security is the first error they make. Flipping burgers is more financially secure.
I'd rather make games than flipping burgers as well to be honest![]()
Depends on the burger imoI'd rather make games than flipping burgers as well to be honest![]()
Sure, I would do the same. but I would NOT expect financial security.
Agreed. But if someone offered you financial security, you wouldn't refuse it either, no matter how much faith I have in my game. That's what I was trying to say.![]()
yeah, extremely disappointing ... but then again - they were already on my shitlist after doing all the shit they did with KF2
But is it the right choice?
Let's say you are working on a prototype (regardless of the field, either mechanical, electronics, software, farming, etc.) and want to patent it. several companies give you buttloads of money but you lose the rights to the product or just get very little from sales.
you never made money off it, yet and you sunk an immense amount of your own money into it. Do you sell it to the corporations for a lump-sum and some crumbs, or are do you have faith in your product and be the new Benz/Ford/Edison/Newell/Zuckerberg etc.
Translating that to gaming, you could be the new Factorio, Mount and Blade, Rimworld, Kerbal Space Program, etc.
But that needs passion, faith in your product and work, communicating with your fans, talent, the right Genre, etc.
If not, you are the next Rune II
Gaming has seen something of a continental drift for years. The biggest games are ballooning into more massive projects. And on the other end, a deluge of indie creators are flooding digital stores with smaller releases. And in the middle? Almost nothing. But publishing company Take-Two Interactive Entertainment has spent the last few years attempting to address that with its Private Division label. During a fireside chat as part of the GamesBeat Summit 2020, Take-Two corporate development and indie-publishing boss Michael Worosz said that was always the goal.
“When we first wrote the business strategy for Private Division in 2013 and 2014, the landscaped looked — from far away — like two very different bookends,” said Worosz. “You have triple-A and quad-A along the lines of the content that Rockstar is known for. And then a red ocean of small indie games with small budgets. And there wasn’t anything in the middle.”
So Take-Two set out to find opportunities in this part of the market with Private Division. And this matched up well with a growth in the number of developers with a lot of skill and experience starting their own companies.. One example of that is the sci-fi shooter Disintegration from developer V1 Interactive.
V1 cofounder Marcus Lehto had 20 years at Destiny studio Bungie. And his team is capable of producing something that looks bigger and more expensive than most other indies. That’s the exact kind of product that could benefit from a partnership with Private Division. The Take-Two label has marketing muscle and existing relationships with media outlets. And that can ensure Disintegration doesn’t get lost in the noise.
Take-Two feels validated by Epic’s publishing plans
But Private Division isn’t alone in this space anymore. Epic recently revealed plans to publish games from the developers of Control, Limbo, and The Last Guardian. This is a more direct approach that follows Epic’s spending to keep games off of Steam for a limited time. Now, instead of finding games that are nearing completion, Epic is funding 100% of the development of new games from its partner studios.
It’s a big plan aimed right at the kinds of bigger-budget independent projects that Private Division was pursuing. And Take-Two acknowledges that.
“Competition validates what we were doing with Private Division,” said Worosz. “It gives developers another publisher to turn to. Although — developers that go with Epic might be constrained into publishing on the Epic Games Store, and I think that might limit the opportunity for studios who want to reach a broader audience on Steam. But they’re a tremendous partner with deep pockets, great tools, and an understanding of the gaming audience.”
Take-Two is determined to invest in new properties
But while Private Division is working to do stir up something from gaming’s forgotten middle-class, it’s also thinking about tomorrow’s blockbusters.
“You always have to be planting the seeds for new intellectual property,” said Worosz. “Our industry really depends on sequels for the bigger economic opportunities. But if you’re over dependent on sequels, I think you can wring the opportunity dry. And you have to plant the seeds to harvest tomorrow.”
Again, this is a long-term play for Take-Two. Almost no brand new gaming property is going to deliver results like a Red Dead Redemption 2 (let alone a Grand Theft Auto sequel). But what’s the next franchise to generate a Red Dead Redemption 2? Take-Two is trying to identify and grow those. And that can fill out and replenish the company’s offerings between releases from Rockstar, 2K, and Private Division.
“Competition validates what we were doing with Private Division,” said Worosz. “It gives developers another publisher to turn to. Although — developers that go with Epic might be constrained into publishing on the Epic Games Store, and I think that might limit the opportunity for studios who want to reach a broader audience on Steam. But they’re a tremendous partner with deep pockets, great tools, and an understanding of the gaming audience.”
Guess this means no more EGS exclusives from Take Two? Or Private Division at least.
“Competition validates what we were doing with Private Division,” said Worosz. “It gives developers another publisher to turn to. Although — developers that go with Epic might be constrained into publishing on the Epic Games Store, and I think that might limit the opportunity for studios who want to reach a broader audience on Steam. But they’re a tremendous partner with deep pockets, great tools, and an understanding of the gaming audience.”
Ain´t that a kick in the balls?
This just tells me that their plan was always to grab Epic´s moneyhat, dont sell nothing, and make the bulk of sales on Steam.![]()
Patrice Désilets can´t get a break, I doubt he saw any money T2/PD made from the deal with Epic, and Ancestors came and went, and I doubt anybody will give a shit when it eventually hit Steam.That bolded part in the quote somewhat reads like regret or simply using Epic to get a quick paycheck and get the broader audience on Steam.
Might mirror what looks like is Sonys thought process, release Predator and Readyset Heroes on Epic for a quck, but release Horizon on Steam to reach the actual PC audience.
I wonder if this will cause some people to not bother with the free games?
But they’re a tremendous partner with deep pockets, great tools, and an understanding of the gaming audience.”
I wonder if this will cause some people to not bother with the free games?
It is a devil's proof, though. We can't know if they wouldn't have had a bigger success without the moneyhat.
And the people boycotting the publisher/dev aren't zero, which means lost customers, maybe forever (like me)
same, my laziness knows no boundsFor some, sure. I mostly ignore freebies on origin or uplay, because I have to either
- find my password
- update the client
- get a 2FA code from my spam folder which I have to open in the web-browser because Spam only gets displayed every 24hours in Outlook.
Agreed. I believe people boycotting the publisher/dev are a very small minority, but for me it feels the right thing to do as well.
So far I've ignored every game involved in Epic's moneyhats, with the exception of early access games that release in multiple storefronts when finished. The only EGS exclusives I still want to play are Control and Metro Exodus, but chances are these games will appear on Humble Choice later.
I've also added a few publishers (Deep Silver, Annapurna, Big Ben, Ubisoft and Private Division) to my blacklist for being deeply in bed with Epic. I won't hold a grudge forever against these publishers since it's only business for them, but for now I'm ignoring their games completely.
I've also blacklisted a few devs (Ooblets, Phoenix Point etc) for being jerks towards their fans or for selling their backers to Epic. I won't ever support these devs anymore.
If it;s just for the store, well, it'll have to be a helluva freebie to get me to use that. If I need it for dicking around in the engine, that will shift my focus completely.
I wonder if this will cause some people to not bother with the free games?
EGS finally added CAD support but some publishers didnt get the memo because Vampire the Masquerade 2, Death Stranding and Cyberpunk are using the default regional pricing ($65.99cad) instead of their actual price ($79.99)
Well, they probably don't know about other regional prices too, because games are cheaper than on their own stores.
Or maybe agreements force them to let EPIC dictate regional prices or something.
Prices would be the same even if Epic only charged 5% tax. Timmy's trickle down has always been a bad excuse.Checking the Aussie prices for Steam vs. Epic.
- Darksiders III $2 cheaper on steam
- Outward the same
- Subnauticas $1-$2 cheaper on steam
- Hades $2 cheaper on steam
- Metro Exodus the same
Hmm... i though the cut would make games cheaper?
Prices would be the same even if Epic only charged 5% tax. Timmy's trickle down has always been a bad excuse.
It’s been rather entertaining reading back over the outrageous amounts of noise from when Epic launched their store in a blaze of publicity, more than a year ago.Oh, the excitement! Finally Steam has a competitor and competition is important! This could change so much! They’re on the developer’s side! Oh gosh, looks like that 70/30 cut is history! Wahoo!So. Given the passing of time, what major changes have Epic launching a store actually brought?checks listAh. The Epic Store now has a wishlist feature.Well. It’s something, I suppose.I’m being flippant of course but really, for most people in games, absolutely nothing of use nor ornament changed in any substantial way.Valve quickly countered the threat of any bleeding out of big name titles by offering improved terms for the biggest sellers (not an insubstantial adjustment if you consider the scale and regularity of money coming in at the top end these days), for everyone else it’s been business as usual. We make a game, we plop it on Steam or Itch or whichever console is most favourable to letting us on and hopefully we shifts copies. We still have largely a 70/30 standard cut. And, that’s it really.If we’re one of the fortunate literal handful that Epic wish to rain money down upon (an unsurprisingly dwindling number) for exclusivity then there’s still a chance of Free MoneyTM. (Where money is, of course, never free but we go through this at least once every few years with something).For some of us, Epic continue to give our games away to the public for a brief period of time in exchange for a probably handy small wad of cash and, to be honest, that’s about it. Steam still remain a monopoly, Epic’s store so far remains incredibly bare bones with no sign of any of the more difficult stuff around selling being solved in their corner.At the time of launch, my biggest worry was that Epic would “do a Microsoft” and just splash money around breaking more stuff than they fixed. Instead, it’s largely just been a case of a few people got some extra money and that’s about it. Perversely, probably the best outcome anyone could have reasonably expected.It turns out that competition existing isn’t enough. There does, also, need to be some actual competing in there as well. Who knew?
But having an LGBT+ sale would probably upset TencentInstead of thanking Epic for having Valve become more open with its user base, as well as promoting events like LudoNarrCon and the LGBTQ+ themed event some months ago, we should be looking at Epic Game Store and asking why it isn't doing something similar itself.
You forgot how Tim Sweeny said he don't mind people stating their (political) views on Fortnite?But having an LGBT+ sale would probably upset Tencent![]()
Epic doesnt care what the community does but I highly doubt they’ll do an LGBT sale or anything like that themselves because they as a company want to stay as “neutral” as possible.You forgot how Tim Sweeny said he don't mind people stating their (political) views on Fortnite?
Epic isn't into doing promotion, remember? I'm sure if devs or influencers try, they'll "support it", but EGS itself must remain serious business. Also that'd be way too much work to implement for a weekend. Maybe if you gave them 6 months heads up.Non the less, themed events like what steam does is great, but all EGS does is 'Mega Sales', devaluing games they said they didn't want to do.
So, wrote a bit about how the Epic Store hasn't moved the needle in any sort of substantial way for any of us.
Amazingly, as observant as I can be, without noticing they'd announced how much revenue the store pulled in over the course of the year.
I know you're not supposed to do anything silly like go and check numbers for anything. But even the most brief of glances would put £680M in revenue through the store below Steam circa 2010, before they really went into fully automated money making machine to the point that it's probably a difficult number to conceive by 2020.
It's a big number because I don't actually have any hope of seeing £680M unless there's some weird inflation problem but in terms of making any sort of dint into videogames, it's pretty negligible.
Given by their admissions that 90% of revenue comes from the exclusive titles they've bought - they're neither use nor ornament to anyone not being thrown a wad of money to be on there. Obviously if they were that would be very public knowledge at this point because nobody would be able to shut up about needing to be there.
In short: all mouth, no trousers.
(you can also guarantee that the bulk of that money will be around a couple of titles because that's just how it tends to go)
(Also, also, Spidey sense tingling over the longer term success of Borderlands 3 on Epic given its vaulting to amongst the top sellers on Steam. But sure, Epic gonna sort us out, yeah.)
one more good thread from Rob: