Pretty low numbers and the most popular games are shit that was already gonna be popular anyways.
Last year was $680 million revenue total with $251 million of that being third party games.700M spent on the store, but only 265M on third parties still highlights what folks called out last year. Heck, I think last year it was 165M or some spend? Only a 100M or growth, even while continuing coupons and exclusives. With 160M+ users, that is equivalent of each user spending around 1.66 USD. I have to wonder how much they have spent to obtain and retain each of those users.
Last year was $680 million revenue total with $251 million of that being third party games.
Last year was $680 million revenue total with $251 million of that being third party games.
Correct, freebies contributed to make the user number to go up but those users have not spend more money buying on EGS, so pretty much we can consider those users as "freebie hunters" or even accounts for resale in some cases, not all of course, but it's something that popularized with GTA V and thanks to Troy and BF2 it has been skyrocketed.So literally no growth despite a year of lockdowns and working from home?
Correct, freebies contributed to make the user number to go up but those users have not spend more money buying on EGS, so pretty much we can consider those users as "freebie hunters" or even accounts for resale in some cases, not all of course, but it's something that popularized with GTA V and thanks to Troy and BF2 it has been skyrocketed.
Probably suing someone.I am curious about Sweeney's next move.
I think most of had already pieced together that EGS wasn't doing too hot. These numbers are not a disaster but flat growth during a year in which everyone in the industry made bank has to be somewhat disappointing. I am curious about Sweeney's next move.
I'm thinking Heart Machine are kicking themselves for taking that deal in 2018.So, what do you think? Any changes in 2021?
They pushed the self publishing tools aspect really hard in their press release, so I guess that's their major project. It's going to be funny when EGS opens the floodgates and the lack of discovery tools means that it's hard for anyone other than the big guys makes money. I wonder if there will be articles about the dire state of discoverability on EGS.So, what do you think? Any changes in 2021?
I will point to my November post, expect them to open the store and call the day, their publishing brand will most likely be timed exclusive as they have seen people just don't buy there and that's it, timed exclusivities will decrease until it reaches zero.So, what do you think? Any changes in 2021?
Thats essentially what they said right? Opening the store, letting people self publish.I will point to my November post, expect them to open the store and call the day, their publishing brand will most likely be timed exclusive as they have seen people just don't buy there and that's it, timed exclusivities will decrease until it reaches zero.
So, what do you think? Any changes in 2021?
That 3rd party # is ridiculously low and basically no growth over the past 2 years I believe.
Don't even know what else they can do to make the customer base grow.
They literally gave away brand new games for free at launch this past year
I don't see myself ever spending $$$ on EGS. Even the coupon shit hasn't enticed me.
They need a new strategy very badly. Improved messaging and improvements to the store as well.
I will point to my November post, expect them to open the store and call the day, their publishing brand will most likely be timed exclusive as they have seen people just don't buy there and that's it, timed exclusivities will decrease until it reaches zero.
I worry they will try to go back to exclusives. Otherwise, I think they will mostly stay the course and try to make the store more open for publishing. Then maybe try to compete on pricing, but considering what we have seen of games available on multiple platforms, including Steam and EGS, it has still skewed towards Steam by a large margin.
The fact that they still have the Ubi exclusivity + other big games came this year like Cyberpunk...and that 3rd party # was still really low. This past year was probably the biggest year ever for pc gaming so their numbers could have been worse.
Well they started pretty big this year with Hitman 3 but even that was a mess with how it was handled. I don't see many big games for them the rest of the year through the summer. I just really hope Japanese devs don't jump aboard their bs strategy. I can just sense some slimey shit with them and someone like Square Enix doing exclusives with FF7R.
SE got their toes wet putting DQ11 on EGS. They also courted Good-Feel with Monkey Barrels. I fully expect most publishers (Japanese and otherwise) will do concurrent Steam and EGS releases when the store opens up. I'd wager most of the revenue will still come from Steam, but EGS will be supplemental income.Its pretty interesting that they have so few Japanese exclusives, I wonder if they haven't tried to go after them or devs/publishers just aren't interested.
It's all based in observations and my own data analysis, that's the most potential outcome I can predict based on their actions from 2019 and 2020From what I know you are mostly right.
Yours will be a 2 part answer:The fact that they still have the Ubi exclusivity + other big games came this year like Cyberpunk...and that 3rd party # was still really low. This past year was probably the biggest year ever for pc gaming so their numbers could have been worse.
Well they started pretty big this year with Hitman 3 but even that was a mess with how it was handled. I don't see many big games for them the rest of the year through the summer. I just really hope Japanese devs don't jump aboard their bs strategy. I can just sense some slimey shit with them and someone like Square Enix doing exclusives with FF7R.
You are mostly correct here but only partially, check my second answerSE got their toes wet putting DQ11 on EGS. They also courted Good-Feel with Monkey Barrels. I fully expect most publishers (Japanese and otherwise) will do concurrent Steam and EGS releases when the store opens up. I'd wager most of the revenue will still come from Steam, but EGS will be supplemental income.
I hadn't thought about that possibility lolPeople wondering how the pandemic didn't boost them like it did with everyone else while I'm thinking what if it did and this is still the result![]()
I mean, THIS IS THE RESULT, it's not they it hasn't improved due to the pandemic, the result is that due to the pandemic they had this result but without pandemic it would have probably be worse.Well I give them props for releasing such dire numbers lol.
People wondering how the pandemic didn't boost them like it did with everyone else while I'm thinking what if it did and this is still the result![]()
So if it weren't for Covid they'd probably just be straight up in the red?I mean, THIS IS THE RESULT, it's not they it hasn't improved due to the pandemic, the result is that due to the pandemic they had this result but without pandemic it would have probably be worse.
So if it weren't for Covid they'd probably just be straight up in the red?
i bet the press people will spin them as super positive anywayWow those stats from Epic are bad, honestly I find it shocking that they published some of those numbers or didn't put more of a spin on it (though maybe this is the best spin they could put on it).
This is the biggest silver lining for EGS. I'd guess most of 2019's third party revenue was carried by Borderlands 3 and there was no exclusive in 2020 on the same level. At the same time, they still got simultaneous releases for games like Horizon: Zero Dawn and Death Stranding and will presumably get even more titles of that caliber in 2021. They are building up a userbase that will spend money on games just on EGS and won't look at Steam. It'll be interesting to see what the third party sales are like next year once the store fully opens. It might be surprisingly good for them.On the other hand: the lack of huge exclusives like BL3 and RDR2 means more people are spending money on non-exclusive games on EGS. I'm curious how many of these purchases were with coupons.
They are building up a userbase that will spend money on games just on EGS and won't look at Steam.
That is assuming most games Chinese people are interested launch on China but not on Steam Chine (if Steam China is banned) which is unlikely. If anything WePlay (or WeGame) will beneif the most.Another thing that might help third party sales on EGS in 2021 is if Steam International is blocked with the launch of Steam China. As far as I understand, Steam and EGS are both currently available in China without having to use a VPN. If Steam International gets blocked and EGS is still available, Chinese customers will likely take the path of least resistance and simply buy games on EGS.
Edit: it's incredible how the media (pc gamer, eurogamer etc) are completely ignoring the almost nonexistent growth in sales, while talking about a "huge growth" and "strong competitor for Steam". Incredible.
[UWSL]Question : do you know how's Rocket League included ? Into Epic owned games or 3rd party ?[/UWSL]
A large appeal of Steam to Chinese customers is that they can easily access games that aren't approved in China or will never be approved. There's no way something like RDR 2 would get past regulators. I'm sure Valve would love to run Steam International in China, but they probably don't have a say in the matter. Honestly I'm just spitballing a hypothetical situation where third party revenue on EGS could see a big increase in 2021, but at the expense of Steam.That is assuming most games Chinese people are interested launch on China but not on Steam Chine (if Steam China is banned) which is unlikely. If anything WePlay (or WeGame) will beneif the most.
Here you are assuming that Steam will be completely banned in china while it is most likely that both Steam china and Steam WW will co-exist together, one as the official service (in which chinese users will be able to play things like Dota and CS:GO as they already do via modified launchers in china) and Steam WW as a grey area.Another thing that might help third party sales on EGS in 2021 is if Steam International is blocked with the launch of Steam China. As far as I understand, Steam and EGS are both currently available in China without having to use a VPN. If Steam International gets blocked and EGS is still available, Chinese customers will likely take the path of least resistance and simply buy games on EGS.
The problem is that in a world where Steam International is banned in China, so would EGS. A lockdown of international markets in videogames in china wouldnt stop in Steam, but woudl extend to all of the gray market (given the harm to the international market for chinese indies). Steam China (and in teh future EGS China / whatever colalboration) are more about ensuring that their users feel safe rather than anything else.A large appeal of Steam to Chinese customers is that they can easily access games that aren't approved in China or will never be approved. There's no way something like RDR 2 would get past regulators. I'm sure Valve would love to run Steam International in China, but they probably don't have a say in the matter. Honestly I'm just spitballing a hypothetical situation where third party revenue on EGS could see a big increase in 2021, but at the expense of Steam.
Pretty interesting to see which outlets are still completely sold out. So Eurogamer, PC Gamer, which other one?
I admit I'm being pessimistic about the future of Steam International in China. I hope I'm wrong.Here you are assuming that Steam will be completely banned in china while it is most likely that both Steam china and Steam WW will co-exist together, one as the official service (in which chinese users will be able to play things like Dota and CS:GO as they already do via modified launchers in china) and Steam WW as a grey area.