Someone else.Who's going to pay for and handle distribution and infrastructure?
Someone else.Who's going to pay for and handle distribution and infrastructure?
On the other hand, if they can't fix it, these people may actually think twice before buying money hatted games on Epic's crappy store.If Epic actually fixes it, then good on them. I have no interest in the EGS version of Hitman 3, but at least people who are buying it there won't get hosed.
We try using her copy as the "host" only to find out that all the community servers are not being listed on her copy of the game...
Then we go on google and start researching this only to find out that this is a limitation because TWI has failed to implement custom content servers on their Epic launch, despite saying since day 1 that it would be fixed.
She has now refunded the game... But OFCOURSE she cant refund the 5$ DLC pack that she wanted... even though she has less than 1hr in game and was unable to use it as intended
Surprised epic still doesn't allow refunds for DLC. Didn't they say they would fix that (along with the 2 refunds per year max thingy, that got fixed)...
they also have a trello roadmap for the store updatesSurprised epic still doesn't allow refunds for DLC. Didn't they say they would fix that (along with the 2 refunds per year max thingy, that got fixed)...
Totally agree on this. IO created this situation by themselves by agreeing on exclusivity deal with EpicWe go on about Epic doing the right thing by trying to give players access to the content that they've already bought on Steam, but we are overcomplicating a very simple solution here: don't do exclusive games. This wouldn't be a problem if Hitman 3 was on Steam. It's that simple.
Also, I don't think Epic should be throwing around cash to clean up the messes their business partners make - it only encourages certain bad actors (like IO and YsNet) to continue to treat their customers like shit, because Papa Epic will sort it all out.
Isn't it always? It's very good way to get heard. (compared to not buying at all or posting to reddit/twitter/discord/forum of game)This seems like its just damage control to stop the refunds flooding in.
Epic Online Services, not to be confused with Epic Game Store, Epic's own online service where they provide ie stats, match making and such. Rocket League is one of the games that switched to it from Steam's services. Another one is Killing Floor 2Haven't really been paying attention to this thing, what's this "install epic online services" deal it has under settings with the notification blue icon on that gear?
Googling just brings up presumably unrelated for users SDK stuff for devs and such.
Does EGS even support conditional install? But yes, they reduced size greatly.Is that the install size with all the HITMAN 1 to 3 content? I guess they really found a way to compress it then.
Fortnite does. But I dont think other games do.Does EGS even support conditional install? But yes, they reduced size greatly.
How sadly, fucking predictable.
The IO servers are getting hammered, so no progression carry over tonight.[/QUOTE
yay for online-only progression mechanics
Yeah, there's not really much margin to give discounts from in 12%.Hitman 3 in Humble Store. Price: 59,99 Euro. Price with my Humble Monthly discount: 59,99 Euro. Thanks Epic and IOI.
That's the problem, it's just a launcher. While Steam is a platform.Just a launcher......
Where is this coming from?Epic is also supposed to have a 2020 infograph out by the end of January.
Yeah. So you can easily create many accounts either for selling or cheating purposes. Seems like it started for GTA V, got updates for later game like this now. (it creates one acount, you run it 5 times, switch ip, and repeat).What is this? Is this part of a bot?
I wouldn't be so negative, especially with games that have small userbase left, but it is definitely double edged sword.I get the feeling that giving away free accounts to heavily MP-centric games isn't in the interest of these games' communities, but what do I know?
#FreeFortnite.
You are right, and I am having a rather crappy time of it lately, hence the negativity. I think you gave both sides of the argument there.I wouldn't be so negative, especially with games that have small userbase left, but it is definitely double edged sword.
that's really low in terms of numbers for 2020, I mean, every single platform doubled their general numbers, not only in terms of users but also purchases... damnEpic Games Store 2020 Year in Review
www.epicgames.com
I'd guess there was no major AAA exclusive like Borderlands which was likely a major chunk of overall revenue.that's really low in terms of numbers for 2020, I mean, every single platform doubled their general numbers, not only in terms of users but also purchases... damn
Isn't that really low growth?that's really low in terms of numbers for 2020, I mean, every single platform doubled their general numbers, not only in terms of users but also purchases... damn
700M spent on the store, but only 265M on third parties still highlights what folks called out last year. Heck, I think last year it was 165M or some spend? Only a 100M or growth, even while continuing coupons and exclusives. With 160M+ users, that is equivalent of each user spending around 1.66 USD. I have to wonder how much they have spent to obtain and retain each of those users.Epic Games Store 2020 Year in Review
www.epicgames.com