Why would Epic invite someone from Valve to talk about EGS? That doesn't make any sense. Too bad we couldn't see the email and hear DJ Powers opinion after the meeting.
My guess is it was likely an industry presentation to unveil their plans to launch the store. They generate industry buzz which differs from other sorts of buzz from media presentations focused at journalists.Why would Epic invite someone from Valve to talk about EGS? That doesn't make any sense. Too bad we couldn't see the email and hear DJ Powers opinion after the meeting.
Or keep doing it and watch the trial turn against you due to your own big mouth/twitter
It could be only about Fortnite.Announcing a New Funding Round of $1 Billion to Support Epic’s Long-Term Vision for the Metaverse
Epic Games announces a new round of $1 billion in funding to help develop the long-term vision for the Metaverse. Sony Group Corporation and a host of investment partners are supporting Epic’s growth.www.epicgames.com
Sony dumped another $200 million into Epic. I remember a lot of concerns about future PS ports being EGS exclusive after their first round of funding last year and it hasn't materialized yet so it's probably nothing to get too worried about yet.
It feels like I'm reading about 10 years ago when there was a lot of gatekeeping and everyone complained.Your game must synergize well with the rest of the EGS catalogue. And it's much more complicated than "games that look like other games" — to be honest, that's a half-solution at best. The way I see it, Epic Games chooses new titles that can successfully be placed side-by-side in their catalogue (and in the EGS launcher). If a player is already actively playing one of the games in the lineup, the other titles in the lineup need to catch their attention as well. And it was not lost on us that EGS has Fortnite–their strongest title to date, with an immense teenage and young-adult audience, and a slew of streamers.
Sorry, having a hard time reading the rest of the article after this lineEGS has garnered a devoted audience by setting high standards for the content it provides, which is hand-picked to create a "boutique" experience for gamers. The store offers impressive potential for marketing and PR, which is partially generated by the folks at Epic Games themselves.
I remember a bunch of complaints against Steam during that time where it was near impossible to get onto the store before Valve started Greenlight and then opened the floodgates (and the subsequent complaints about poor discoverability). Epic has promised up opening their floodgates this year with the self-publishing tools, but I have to wonder how they will balance their current boutique model with it.It feels like I'm reading about 10 years ago when there was a lot of gatekeeping and everyone complained.
I know it's not 100% the same, but I don't know if it's the best strategy in 2021.
"Here's an account to the SQL database, do the following "INSERT INTO Games ...""self-publishing tools
The ugly truth is that many indie arguing this wants to be picked above the others and rack it in with a "curated" store. I get the desire to make it, I truly do, but the rationale for curation is blind to those that get rejected, selfish and doesn't see beyond their own self-interest.Honestly, I do not know what folks expected Valve to do. With the indie renaissance, there were a ton of projects hoping to have a chance to sell to a wide audience. By allowing more onto the store, it meant they would receive their chance, but that was always going to mean more failures.
I do like Steam Direct way better than Greenlight though. I think folks have this idea that Valve could sort through the games and would magically know a low quality title when they see it, but we already went down that path, games were blocked, and it got us here. I mean look at a game like Cruelty Squad. I do not think some game store reviewer could have looked at that game and said there was an audience for it, yet the audience is there.
One of those games disappeared without anybody noticing for over a month.There's a good reason why I mentioned the EGS "boutique" approach to game selection. If you browse through the store's catalogue and peruse the exclusive games (including the timed releases), you'll notice a clear trend: Paranoia: Happiness Is Mandatory, Bee Simulator, RollerCoaster Tycoon Adventures, Omen of Sorrow, Rune II, and Godfall — one top-notch title follows another.
While it could be an interesting article because it's about a game that's not exclusive, there is way too many cringe things on it. For example:There's a good reason why I mentioned the EGS "boutique" approach to game selection. If you browse through the store's catalogue and peruse the exclusive games (including the timed releases), you'll notice a clear trend: Metro Exodus, The Outer Worlds and Borderlands 3 — one top-notch title follows another. But not all of them are expensive triple-A games, either. In fact, Satisfactory, John Wick Hex and Hades are all examples of indie projects with smaller budgets, yet they were all initially released as EGS exclusives.
So... you best bet to get through the curation is to know someone inside.... which is exactly the thing people bitched about Valve/Steam before. In the end, it's still the old same story, a lot of small developers hate curation when they are left out, and love if they are lucky enough to get in.The easiest way to earn your place on the EGS marketplace is to have someone vouch for you–and there are several ways to be noticed, as I mentioned above. Do not, however, spam mailboxes or send pitches to several people at once: this strategy will win you nothing but resentment. Your best chance is if someone else introduces you to an Epic Games representative directly: this will provide context for your company and title. And since the EGS catalogue is a hand-picked selection of games, content is key.
Just a joke on the whole idea of EGS being a "boutique, highly curated selection of nothing but the hits."Wait... did they change that text or I'm missing the joke here
Yup... just my dumb ass self as always. Still, the article is so partial that it could actually be those games on the listJust a joke on the whole idea of EGS being a "boutique, highly curated selection of nothing but the hits."
Yeah that's always been a bit of a joke, wasn't that shitty Rollercoaster Tycoon games one of the first EGS exclusives?Just a joke on the whole idea of EGS being a "boutique, highly curated selection of nothing but the hits."
It's also so gross to think that if you made a game, you'd have to go jump through hoops and kiss the ass of some jackass clown to try and get in a store. This is the kind of crap that's tailor made for the "always hustling" culture that seems to be dominating now.So... you best bet to get through the curation is to know someone inside.... which is exactly the thing people bitched about Valve/Steam before. In the end, it's still the old same story, a lot of small developers hate curation when they are left out, and love if they are lucky enough to get in.
The shilling for EGS in the media is incredible. This whole thing reads like paid advertising.Sorry, having a hard time reading the rest of the article after this line
This developer openly admitted to courting Epic to get their game as an exclusive, so what this article tells me is they're schmoozing Epic to get their next one as an exclusive instead.The shilling for EGS in the media is incredible. This whole thing reads like paid advertising.
And that already points out the problem with "curation". Is it about quality anymore when this sort of behavior gets them exclusives?This developer openly admitted to courting Epic to get their game as an exclusive, so what this article tells me is they're schmoozing Epic to get their next one as an exclusive instead.
well its written by "poor baby dev TM" who managed to get in by sheer luck and is developing streamerbait gameThe shilling for EGS in the media is incredible. This whole thing reads like paid advertising.
Oh, so the article is satire. Got it.There's a good reason why I mentioned the EGS "boutique" approach to game selection. If you browse through the store's catalogue and peruse the exclusive games (including the timed releases), you'll notice a clear trend: Paranoia: Happiness Is Mandatory, Bee Simulator, RollerCoaster Tycoon Adventures, Omen of Sorrow, Rune II, and Godfall — one top-notch title follows another.
I mean...Oh, so the article is satire. Got it.
And that's to say nothing about the marketing hype EGS generates through its own social media channels and storefront visuals.
just an euphoria of a dev who got in after chasing epic people for two years i guess , judging from that textOh, so the article is satire. Got it.
No one wants to burn their bridges at this point, hence there are no sales comparisons between stores, no "Epic is a closed ecosystem only open to a few." Everyone is still, in vain, hoping they win the lottery.just an euphoria of a dev who got in after chasing epic people for two years i guess , judging from that text
Is this extra revenue calculated using only store sales to customers or is the epic moneybag also taken in consideration in this calculation (they are guaranteed sales after all)?Someone on Reddit pointed this out:Hitman 3 sold 300% better than Hitman 2
IO claims this year's entry is the commercial and critical highlight of the trilogy.www.pcgamer.com
"This does not necessarily mean Hitman 3 sold 300% better than previous entries. Since IO self publishes Hitman 3, their margin per unit is better so it is possible for example that the sales are up 150% while IO's revenue from sales is up 300% because they keep twice as much per unit sold as compared to previous games."
In the article it doesn't make mention of the Epic deal. Don't know for sure if it's factored in or not.Is this extra revenue calculated using only store sales to customers or is the epic moneybag also taken in consideration in this calculation (they are guaranteed sales after all)?
From what I understand Epic basically pre-buys copies when you make a game an Epic exclusive so it probably includes those "sales".Is this extra revenue calculated using only store sales to customers or is the epic moneybag also taken in consideration in this calculation (they are guaranteed sales after all)?
Yes, exclusivity deals come with minimum sale guarantees.From what I understand Epic basically pre-buys copies when you make a game an Epic exclusive so it probably includes those "sales".
yeah, definitely makes me want to buy the game when it inevitably comes to steam next monthOld World, in the other hand, doesn't have any news on that front. Developers are giving bland "who knows laughing emoji" replies on Twitter when they are asked about a Steam release. To no one's surprise, though, the game looks super dead. On its subreddit, the three most recent posts are from 1) today 2) three days ago 3) five days ago. Let's not forget that while not totally related, Humankind release was delayed. Perfect time to announce a Steam release and make their game visible for once. And yet the developers insist on the "Time will tell if and/or when we will be on Steam." answer. Fuck that.
To be honest I haven't heard of both of the games mentioned, and both do look very interesting.Wow, Old World must be the most anonymous exclusive so far, don't think I've heard a single thing about it at all. Nothing, zip, nada...
The article mentioned isn't even the original source, gameindustry.biz interview with IOI is the source, I have no idea what the dev says there though, I don't even watch half min long videos, no way in hell I'm watching a 40 min one lolIn the article it doesn't make mention of the Epic deal. Don't know for sure if it's factored in or not.
Unless I missed something, dev doesn't say anything other than 300%. They attributed improvement to decision to release in January.The article mentioned isn't even the original source, gameindustry.biz interview with IOI is the source, I have no idea what the dev says there though, I don't even watch half min long videos, no way in hell I'm watching a 40 min one lol
I think the EGS deal + importing levels issue made people rethink their opinions of IOI. Before publishers were blamed for the bad decisions in Hitman. SE was blamed for always-online for that and then for WB there was the issue with convoluted editions. Makes you wonder if the problems were with the publishers at all considering Hitman is still always-online. Their recent 7 sins dlc seems to scream greed as well since it seems like it is only 7 escalations + some unlockables.IOI really puzzles me. I respect their work but taking EGS exclusivity deals and making their game's most prominent features always-online leaves a hell of a bad taste in my mouth. Not getting anywhere near that, Superbunnyhop praise or not.
It's possible. I imagine that any announcement of an imminent Steam release completely kills whatever trickle of sales exists up to that point so I wouldn't be surprised if Epic added some sort of clause to more recent contracts to discourage announcing the Steam release ahead of time.After the upfront eggs payout don't the games have to reach a certain sales threshold before the devs/publishers get any payment for copies sold? So they would be much better off promoting the Steam versions (other stores are available) as they get paid for each copy there? Is that the case?
If so why wouldn't they be shouting about an upcoming non-eggs exclusive release? Maybe some aren't allowed to in their contract?
That's understandable. But I'm not sure pissing off consumers is a great idea either. Many devs who took Epic's money were clear and open about it and stated their game would come to Steam 12 months later. I don't see why other devs couldn't do this as well.Companies in general try not to piss of business partners clause or not clause, it's honestly never wise even if you're not legally bound, especially in an industry that's as shifting and volatile as this tbh.