So what you are saying is that Epic losing more money is saving Epic Store exclusives from flopping even harder?Once again the coupons are saving Epic's recent moneyhatted games from flopping...
So what you are saying is that Epic losing more money is saving Epic Store exclusives from flopping even harder?Once again the coupons are saving Epic's recent moneyhatted games from flopping...
Funny but true. We've seen the huge spikes in consumer spending during the Mega Sales with coupons in Epic's leaked documents.So what you are saying is that Epic losing more money is saving Epic Store exclusives from flopping even harder?
Do you have anything to back these claims up? I mean, based on actual numbers, people don't care about EGS outside free games and coupon sales.Funny but true. We've seen the huge spikes in consumer spending during the Mega Sales with coupons in Epic's leaked documents.
While this may sound like a bad situation, it's probably more than worth it for Epic:
- lots of games that would have flopped at full price are selling decent numbers, which feeds their narrative that EGS is doing well
- increased consumer spending to please the suits and investors
- people aren't buying these games on Steam but are building a library on EGS instead
I see people already claiming that Epic's Mega Sales are now what the Steam sales used to be. Also, no doubt these coupons will motivate many devs to publish on EGS when the store opens up.
Epic is following Amazons strategy: burn lots of money in order to push (better) competitors out of business. It's sad to see people considering this as a good thing, because in the long run it definitely isn't healthy competition. But hey, people are getting €10 coupons so who cares
The thing is, amazon might burn cash but they aren't really losing money. And in general their strategy is to build similar services for a better price, I mean they are (or at least were) selling the (base)Kindle at 0 profit.Epic is following Amazons strategy: burn lots of money in order to push (better) competitors out of business. It's sad to see people considering this as a good thing
Yeah, with the trial papers we can see spending greatly increases with each sale, it's pretty clear what they are doing.Funny but true. We've seen the huge spikes in consumer spending during the Mega Sales with coupons in Epic's leaked documents.
While this may sound like a bad situation, it's probably more than worth it for Epic:
- lots of games that would have flopped at full price are selling decent numbers, which feeds their narrative that EGS is doing well
- increased consumer spending to please the suits and investors
- people aren't buying these games on Steam but are building a library on EGS instead
I see people already claiming that Epic's Mega Sales are now what the Steam sales used to be. Also, no doubt these coupons will motivate many devs to publish on EGS when the store opens up.
Epic is following Amazons strategy: burn lots of money in order to push (better) competitors out of business. It's sad to see people considering this as a good thing, because in the long run it definitely isn't healthy competition. But hey, people are getting €10 coupons so who cares
I never said otherwise. But my point is that this situation still benefits Epic. Don't forget Epic's end goal isn't to convince consumers into using their store. Their goal to convince devs and publishers to release their games only on EGS. Exclusive games selling well and consumers buying games on EGS is mandatory to achieve this.Do you have anything to back these claims up? I mean, based on actual numbers, people don't care about EGS outside free games and coupon sales.
I've read some very interesting articles about Amazon's tactics to lower prices and force competitors to be bought by them or going out of business, but that's off-topic here.[UWSL]But their policy is to benefit the customer(*), Epic on the other hand tries to benefit the publisher.[/UWSL]
Yes I know about that, but that's a whole other discussion.I've read some very interesting articles about Amazon's tactics to lower prices and force competitors to be bought by them or going out of business, but that's off-topic here.
Epic isn't having the impact on the market that the Amazon strategy would imply. Theyre carving out a small section for themselves sure, but not really taking down the incumbent. Their attempt at this strategy is going to end up with them being an also-ran because they won't be able to lose lead long enough to actually take down Steam or other stores.The thing is, amazon might burn cash but they aren't really losing money. And in general their strategy is to build similar services for a better price, I mean they are (or at least were) selling the (base)Kindle at 0 profit.
But their policy is to benefit the customer(*), Epic on the other hand tries to benefit the publisher.
(*) There's an argument to be made about Amazon (and others) becoming such a big company but that's a discussion for another day.
{
"Epic Dev Test Account": [
"Angelfish",
"Bobolink",
"Abyssinian",
"Dovekie",
"Merganser",
"Owlet",
"SP_",
"Valkyrie",
"Whiting"
],
"Gameloft SE": [
"test_entry",
"dlc_standalone",
"dlc_test_iap_pack_1",
"dlc_test_iap_pack_2",
"dlc_test_iap_pack_3",
"dlc_test_iap_pack_4"
],
"Nicalis": [
"Barium",
"Lanthanum",
"Neodymium",
"Xenon"
],
"Ubisoft Entertainment": [
"Artemisia",
"Chartreux",
"Larimar",
"Mau"
],
"2K Games, Inc.": [
"Earth",
"Mercury",
"Venus"
],
"CD PROJEKT RED": [
"Panther",
"Sokoke"
],
"Epic Games": [
"Poodle",
"TestSDKDLC"
],
"Epic Games Publishing": [
"Lasagne",
"Starter Pack"
],
"Sega of America": [
"Alexandrite",
"Amethyst"
],
"Stardock Entertainment, Inc": [
"Caracal",
"Serval"
],
"Warner Bros.": [
"Hydra DLC",
"Hydra Game"
],
"2K Games CoreTech": [
"SoraConsumable"
],
"Anita-devGolden1's company": [
"anigolden1product1"
],
"Annapurna Interactive": [
"Owl"
],
"Another Indie Studio Limited": [
"Camel"
],
"Bigben Interactive": [
"Flamingo"
],
"Bossa Studios": [
"Minskin"
],
"Business Corp Inc": [
"Nix"
],
"Coatsink": [
"Centaur"
],
"Covalent Media dba Scavengers Studio": [
"Farfalle"
],
"Devolver Digital, Inc.": [
"Jade"
],
"Dovetail Games": [
"TrainSim"
],
"Epic Test Organization": [
"Magenta"
],
"Focus Home": [
"Sapphire"
],
"Hidden Path": [
"Jasmine"
],
"Humble Bundle": [
"AliceBlue"
],
"Jackbox Games, Inc.": [
"Crocus"
],
"Jin Onboard Demo": [
"jinonboarddemo"
],
"Marvelous Inc.": [
"Silver"
],
"Maximum Games": [
"Fregula"
],
"Oculus VR": [
"Bellflowers"
],
"Offworld Industries": [
"Squad"
],
"Passion Republic Games": [
"Lisbon"
],
"Plastic S.C.": [
"Beryl"
],
"PlayEveryWare, Inc.": [
"Californium"
],
"Service Delivery Train": [
"ServiceDelivery"
],
"Shaveta12": [
"shaveta12"
],
"Square Enix (Japan)": [
"Pineapple"
],
"Starform Inc.": [
"Phobos"
],
"Team17 Digital Ltd": [
"VermilionPeak"
],
"Triternion": [
"Lion"
],
"Vodeo Games": [
"Oncilla"
],
"jin onboard 01": [
"jinonboard7"
],
"shaveta12": [
"shaveta12"
],
"test tester": [
"shaveta32internal"
],
"tinyBuild Games": [
"Ursus"
]
}
Lots of F2P and freebies in that listEpic updated their most played game list for the first time in awhile. Amusingly, Football Manager 2020 is on the list, but not Football Manager 2021.
Epic updated their most played game list for the first time in awhile. Amusingly, Football Manager 2020 is on the list, but not Football Manager 2021.
Out of the 25 games listed, only 4 are either not F2P or have never been given away (Satisfactory, Red Dead Redemption 2, Borderlands 3 and Snowrunner).Lots of F2P and freebies in that list
The old versions of FM get pulled whenever the newest one comes out. Also FM2020 was a freebie last year.
Yeh I was amused by all the conflicting infos all over the place.The old versions of FM get pulled whenever the newest one comes out. Also FM2020 was a freebie last year.
lol that "no longer available" notice is word for word copy from Steam (expect for store name of course).
most things on egs are including the suggested regional pricing tableword for word copy from Steam
As if we needed any more clues it was all manually updated.Looks like they replaced it with 2021 now.
Looks like they replaced it with 2021 now.
The thing about the "Past steam sales were 1000 times better" narrative is, that people didn't have massive backlogs and the whole digital library thing was new and exciting. Some bought digital versions of the games they already had as physical disks, but the majority just were new to digital gaming and couldn't believe the insane discounts.All those AAA games they didn't own could be bought for 50 to 90% off.Funny but true. We've seen the huge spikes in consumer spending during the Mega Sales with coupons in Epic's leaked documents.
While this may sound like a bad situation, it's probably more than worth it for Epic:
- lots of games that would have flopped at full price are selling decent numbers, which feeds their narrative that EGS is doing well
- increased consumer spending to please the suits and investors
- people aren't buying these games on Steam but are building a library on EGS instead
I see people already claiming that Epic's Mega Sales are now what the Steam sales used to be. Also, no doubt these coupons will motivate many devs to publish on EGS when the store opens up.
Epic is following Amazons strategy: burn lots of money in order to push (better) competitors out of business. It's sad to see people considering this as a good thing, because in the long run it definitely isn't healthy competition. But hey, people are getting €10 coupons so who cares
The following sellers have several unknown games/applications/tools.Epic Dev Test Account
Ubisoft Entertainment
- Abyssinian -> a game by Frictional Games (Amnesia, SOMA, etc.)
- Angelfish -> Assassin’s Creed® IV Black Flag™
- Merganser -> Lego Batman Trilogy (already known, but no store page because it is a bundle)
- Owlet -> Batman Arkham - Trilogy (already known, but no store page because it is a bundle)
- Whiting -> possibly Assassin's Creed 2 Deluxe Edition
- plus 4 other games
Epic Games Publishing
- Larimar -> a game in a Gold Edition
- plus 3 other games
Sega of America
- Beef -> features a Starter Pack and Coins
- plus 1 other game (Lasagne)
Warner Bros.
- Amethyst -> Sonic Mania
- plus 1 other game
- Hydra -> includes a DLC.
10144720 CANADA INC and Business Corp Inc:
- Nix -> King of the Hat (King of the Hat)
Annapurna Interactive:
- Owl -> Solar Ash
Another Indie Studio Limited:
- Camel -> Lost Castle / 失落城堡
Bigben Interactive:
- Flamingo -> Paranoia Happiness is Mandatory
Dovetail Games:
- TrainSim -> Train Sim World
Epic Games:
- Poodle -> Twinmotion (application)
Gaijin Distribution KFT
- Reykjavik -> War Thunder
Triternion
- Lion -> Mordhau
tinyBuild Games
- Ursus -> Hello Neighbor
What kind detective work are you doing? Where do the codenames come from and how were you able to tell what actual game each codename is?I have gone through some of the codenames. There are many for which we only know the seller (company).
The following sellers have several unknown games.
- Nicalis: 4 games
- 2K Games, Inc.: 3 games (including one with NCSoft?)
- 2K Games CoreTech: 2 tools
- CD PROJEKT RED: 2 games
- Stardock Entertainment, Inc: 2 games
The following sellers have 1 unknown game.
- Anita-devGolden1's company
- Beamdog (Baldur, Neverwinter Nights, etc.)
- Bossa Studios (I am Fish I Am Fish)
- Coatsink (Moonglow Bay Coatsink ® - Purveyors of Stylish and Audacious Indie-Games.)
- Covalent Media dba Scavengers Studio (Season https://www.play-season.com/)
- Devolver Digital, Inc.
- Focus Home
- Gameloft SE
- Headup Gmbh (Headup)
- Hidden Path (Games - Hidden Path Entertainment)
- Humble Bundle
- Jackbox Games, Inc. (party games)
- Marvelous Inc. (Rune Factory 5? Story of Seasons?)
- Maximum Games (Curved Space Curved Space)
- Passion Republic Games (tools including ones for Demon Souls, Sekiro, etc. Passion Republic | Home)
- Plastic S.C.
- PlayEveryWare, Inc. (porting games like Among Us, Going Under, Superliminal, etc. PlayEveryWare)
- Service Delivery Train
- Square Enix (Japan)
- Starform Inc. Starform
- Team17 Digital Ltd (the studio behind Overcooked, Moving Out, The Escapists, etc.)
- Vodeo Games (possibly a typo)
Based on this tracker EpicData - Epic Games data tracker along with the seller names and some of the DLC names.What kind detective work are you doing? Where do the codenames come from and how were you able to tell what actual game each codename is?
Going through these old leaks from 2019, the following games are still missing from the EGS:
Then Anno 1503 and Rayman 3 would appear as 2 entries among:Epic Dev Test Account
Ubisoft Entertainment
- Abyssinian -> a game by Frictional Games (Amnesia, SOMA, etc.)
- Angelfish -> Assassin’s Creed® IV Black Flag™
- Merganser -> Lego Batman Trilogy (already known, but no store page because it is a bundle)
- Owlet -> Batman Arkham - Trilogy (already known, but no store page because it is a bundle)
- Whiting -> possibly Assassin's Creed 2 Deluxe Edition
- plus 4 other games
Epic Games Publishing
- Larimar -> a game in a Gold Edition
- plus 3 other games
- Beef -> features a Starter Pack and Coins
- plus 1 other game (Lasagne)
Bobolink
, Dovekie
, SP_
, Valkyrie
) from Epic Dev Test Account,Artemisia
, Chartreux
, Mau
) from Ubisoft Entertainment.Beef
, even though there is no Starter Pack on Steam and the currency should be Crowns instead of Coins. Maybe there would be a change of DLC offer with the F2P version. I cannot think of any other unreleased game published by EGP with micro-transactions.Some developers fell for Sweeney's snake-oil tactics and signed lifetime exclusivity deals. It was their choice and they have to live with it.(Not a regular on this thread, just expressing my frustration)
I'm sad few non-Ubisoft games haven't left Epic (or haven't announced a PC version)
- A Knights Tale
- Dangerous Driving
- Auto Chess
- Corruption 2029
- The Cycle
- Dauntless
- Omen of Sorrow
- World War Z
-Omen of Sorrow has announced Steam version but studio has been radio silent since last year in general (no communication at all)Some developers fell for Sweeney's snake-oil tactics and signed lifetime exclusivity deals. It was their choice and they have to live with it.
True.-The Cycle is running a playtest on Steam right now hehe
AutoChess and World War Z are lifetime exclusive games.-Rest I don't know.
Feels like that all the devs got the money they wanted and felt that there is no need to do more for their respective games-Omen of Sorrow has announced Steam version but studio has been radio silent since last year in general (no communication at all)
-The Cycle is running a playtest on Steam right now hehe
-Corruption 2029 has confirmed that they want to release on Steam and other systems (console) but they haven't announced specifics)
-A knights Tale and Dangerous Driving are both completely abandoned by their respective developer teams.
-Rest I don't know.
This is a bit confusing because there was a moment last year or so in which quite a few people told me via Twitter that the game extended for an additional year the deal and they said so on an Interview, however no one provided me with such interview so, I don't know.World War Z was a lifetime exclusivity.
This sort of stuff is why when people say 'its just a launcher' it really bugs me because its not.So I redeemed a free copy of NBA 2k21 from Epic, last time I opened my account was to redeem Subnautica. Apparently, downloads resets to 0% everytime you exit the launcher or turn off your PC. Game is 90gb I downloaded 20GB yesterday, I'm back at 0%. I cant with this fucking incompetence. Internet Download Manager resumes direct downloads a decade ago, why can't Epic do this? I should not complain since it's free. I guess I'll just redownload the game.
I looked into A Knights Quest. It seems the publisher even forgot it exists. Here's one thing they had to say on Reddit:(Not a regular on this thread, just expressing my frustration)
I'm sad few non-Ubisoft games haven't left Epic (or haven't announced a Steam version)
- A Knights Tale
- Dangerous Driving
- Auto Chess
- Corruption 2029
- The Cycle
- Dauntless
- Omen of Sorrow
- World War Z
How did it go for Dangerous Driving?And now Dangerous Driving... look at this 2 year old post from Reddit
Well, game is abandoned at this point, they were doing DD2 but no word since announcement.How did it go for Dangerous Driving?
How did it go for Dangerous Driving?
i'm guessing pretty much no one bought it on PCWell, game is abandoned at this point, they were doing DD2 but no word since announcement.
Why support a game that will never make their guaranteed money back in 10 years.Well, game is abandoned at this point, they were doing DD2 but no word since announcement.
Assuming they're still working on DD2, I wonder if they go back to the EGS well for it or not. That blog post shows some serious anti-steam sentiments, but it doesn't look like EGS really helped them any in any of those same areas except for money.Why support a game that will never make their guaranteed money back in 10 years.
just make another game that has no contract or COULD make another contract with new money.
*asshole devs who don't believe in growing a userbase
with how badly is must've sold on egs - i don't think Tim will offer them another moneyhatAssuming they're still working on DD2, I wonder if they go back to the EGS well for it or not. That blog post shows some serious anti-steam sentiments, but it doesn't look like EGS really helped them any in any of those same areas except for money.
Remember when everyone was saying we'd get better games because 12%.would allow spending more time on game...Moneyhatting seems a bad way to kill post-release support of game
Devs accept the money bag, release half added game and then finally abandon it
Add it to the list of lies around 12% helping consumers.Remember when everyone was saying we'd get better games because 12%.would allow spending more time on game...
just like we got lower prices because of the 12%Remember when everyone was saying we'd get better games because 12%.would allow spending more time on game...