It won't lastWow, is this actually bad press around Epic? Never thought I'd see the day.
It won't lastWow, is this actually bad press around Epic? Never thought I'd see the day.
Posted by one of devs. Seems to have inspired layouts too.
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Also EGS reported 58 million MAU which is slightly higher than the 56 million back in December.
Maybe they'll reach their June 2020 userbase by the end of the year.8 months for 2m MAU ... wow, things really are DIRE
Self-publishing and closed beta seem kind of paradoxical.
I get it but lol.
Epic's endgame is to completely open the floodgates and allow everything barring porn.It's just devs tools, really. Since submission process is the same as before.
It's just devs tools, really. Since submission process is the same as before.
The last sale was so funny. They highlighted 5 or so games. If you didn't take a major buyout from Epic, you're just going into the bin.gonna be hilarious ... pening floodgates for store with zero discovery tools
If there are curation guidelines beyond those points, then I wonder how long until we hear from a developer of a rejected game or even a game banned after it was already being sold on the store.
gonna be hilarious ... pening floodgates for store with zero discovery tools
lmao, which one of you wrote this?![]()
The last sale was so funny. They highlighted 5 or so games. If you didn't take a major buyout from Epic, you're just going into the bin.
gonna be hilarious ... pening floodgates for store with zero discovery tools
Don't expect any either cuz when EGS really opens up, game submitted will be hidden behind search (which sometimes doesn't even find by game name).
I think there was Hades where it failed while recording their noclip at launch and some other dev got hit with it too lol.
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Epic has been talking up influencers and their Support-A-Creator system to work in lieu of discovery. Not that there's anything inherently wrong with influencers, but most influencers will focus on the highest profile games out of their own self interest to stay relevant. Additionally, the Support-A-Creator codes will tack on at least 5% per use so that 12% fee can jump up to >17%. Not that discovery is a silver bullet and there are tons of games on Steam that fall through the cracks, but not having any discovery tools at all seems like a bad idea.Don't expect any either cuz when EGS really opens up, game submitted will be hidden behind search (which sometimes doesn't even find by game name).
I think there was Hades where it failed while recording their noclip at launch and some other dev got hit with it too lol.
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Don't expect any either cuz when EGS really opens up, game submitted will be hidden behind search (which sometimes doesn't even find by game name).
I think there was Hades where it failed while recording their noclip at launch and some other dev got hit with it too lol.
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I CATCH THE WAVES WAY BETTER THAN YOU, I RIDE THE WATER LIKE A FUCKING CHAMP!astroturfing
Legal documents say they want to be like Steam Direct while Galyonkin says they will still be curated. In summary: ¯\(ツ)/¯So wait, their "self-publishing tools" aren't about opening the floodgates, but only a backend for developers?
It only took almost 3 years.
Amazing.
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Legal documents say they want to be like Steam Direct while Galyonkin says they will still be curated. In summary: ¯\(ツ)/¯
I don't know why, but that "I'm a bot, beep boop!" always makes me a bit miffed. It screams of "Look at me! I'm so funny!".
Are YOU responsible?
Are YOU responsible?
Wait, the store back end hasn't been open this whole time? Epic were the ones handling store page directly? I have so many questions yet I'm speechless
OK the response is 2 years old now but you would think they would have made some changes by now.
Tim Sweeney: Google shouldn't offer better deals to developers!
Also Tim Sweeney: Steam should offer better deals to developers!
“You would think” applies if it wasn’t Epic Games
OK the response is 2 years old now but you would think they would have made some changes by now.
love how in reality this resulted only in Surviving the Aftermath Early Access egsclusivityNew information for me is that Epic tried to pay Paradox a huge sum to abandon Steam and switch to EGS instead:
In September 2019, Epic emailed its board of directors to suggest an investment in Paradox, including an undisclosed amount of upfront cash in the form of a minimum sales guarantee, in exchange for its entire back catalog, an exclusive on a hotly anticipated strategy game sequel, and the possibility of “walking away from their business on Steam to come here,” according to Epic emails.
Heh.“We will not ever give in to Google pressure to support Google Play, even if Google blocks Fortnite on Android, and even if the battle requires litigation lasting many years,” Sweeney told the company shortly after the August 2018 exclusivity announcement, only to eat humble pie in April 2020 when he revealed Fortnite was coming to Google Play after all.
Bold move, for someone who had just entered the game.and the possibility of “walking away from their business on Steam to come here,” according to Epic emails.