Looks like it.Well, we can totally see where things are heading with the current strategy, right Arc? ^^
Can you blame them or any other company that does this? They only care about their bottom line, they couldn't care less about what happens to their products or whatever hissy fit their fans throw at them. It's all about those sweet sweet short term gains.I’m starting to believe Square seeks exclusivity, because nothing’s off the table when it comes to them. They’ll make anything exclusive for a quick buck from Epic/Sony. I hope FFVII Remake rots on the EGS.
Actually, yes. It's perfectly possible to make lots of money without treating your fans like shit.Can you blame them or any other company that does this?
Of course you can and I'm not advocating you can't. But would you rather get 1M now or have the possibility of getting 2M over the course of 1year? That's the level of financial thinking we're talking about here and given the chance any company, no matter what their business model is or what products they sell, will prefer to take the cash upfront over the possibility of getting more.Actually, yes. It's perfectly possible to make lots of money without treating your fans like shit.
So why isn't everyone doing it?Of course you can and I'm not advocating you can't. But would you rather get 1M now or have the possibility of getting 2M over the course of 1year? That's the level of financial thinking we're talking about here and given the chance any company, no matter what their business model is or what products they sell, will prefer to take the cash upfront over the possibility of getting more.
Lack of brand power. Every successful post-EGS release on Steam has had a strong brand behind it, be it the IP or Developer, whereas anything smaller can end up being a dud and/or having to spend the entire check Epic gave them re-marketing the game.So why isn't everyone doing it?
Who says they aren't? If I remember correctly back when the whole egs thing started every small-ish dev seemed to be bending over backwards to get epic's attention and some of that sweet cash. The only one I remember rejecting the offer was the Darq developer, everyone else jumped in and the ones that didn't were pissed because they weren't chosen. The only difference now is that we're talking about big devs and pubs but, as I believe you know, size isn't a factor all that matters is the money.So why isn't everyone doing it?
So did Tiny Tina......Homeworld 3 has a Steam page.
HOPEIUM!!!!
I'm not a Borderlands guy, so not my thing.So did Tiny Tina......
Yeah, probably going to try to "convince" a discount like when they added a last minute discount to Kingdom Hearts after I am sure the preorders were low (I think later they added that Disney+ deal).They stopped the pre orders of FF7R on EGS, Sweeney must be trying to convince SE to stop with the fuckery. its making EGS look worse, LOL.
There are plenty of strong brands in gaming. Why aren't most of them exclusive to one platform or another? That's what I am asking. Why are multiplatform games the rule rather than the exception? I will give my own opinion in the answer to the quote below.Lack of brand power. Every successful post-EGS release on Steam has had a strong brand behind it, be it the IP or Developer, whereas anything smaller can end up being a dud and/or having to spend the entire check Epic gave them re-marketing the game.
And of course there's sob stories like Annapurna where Epic likely cut off the free money after their Art Games failed to pull in MAUs.
Same question as above: why are exclusives the exception then? You hear people say "exclusives sell consoles", so why isn't every big or promising franchise exclusive to someone? If exclusives are the win-win proposition the industry wants us to believe they are, why is every other company, even platform holders like Microsoft and Sony, moving towards less exclusivity for their products through PC releases? Why isn't everyone locking down everything?Who says they aren't? If I remember correctly back when the whole egs thing started every small-ish dev seemed to be bending over backwards to get epic's attention and some of that sweet cash. The only one I remember rejecting the offer was the Darq developer, everyone else jumped in and the ones that didn't were pissed because they weren't chosen. The only difference now is that we're talking about big devs and pubs but, as I believe you know, size isn't a factor all that matters is the money.
There were some pushbacks from players but at the end of the day they got payed and, judging by the sales figures of when they finally stop being held ransom and release in other stores/systems, they get payed again. I wish egs didn't exist and epic kept looking at us as nothing but pirates but from the pure business sense those devs did the correct thing accepting epic's bribe.
And let's not pretend this exclusivity nonsense is something new. This has been going on since the NES era and funnilly enough back then it was also square that took the big pile of cash to keep their games tied to the nintendo system. When sony's money bag got bigger than nintendo's they ditched their fans. Now epic's bag is big. So, I'm sorry, am I supposed to be surprised they are acting this way again?
It goes on sale the first day of their holiday sale. I'm guessing it'll have a launch discount alongside the coupon to ensure it sells well.Theystopped the pre ordersremoved the price from the banner of FF7R on EGS, Sweeney must be trying to convince SE to stop with the fuckery. its making EGS look worse, LOL.
EDIT: Aparently they never started selling the thing
Let me preface by saying I never said exclusives are a win-win proposition, especially when you take in consideration the customer side, and I believe you and I advocate the same things and feel the same way regarding this subject. That being said:Same question as above: why are exclusives the exception then? You hear people say "exclusives sell consoles", so why isn't every big or promising franchise exclusive to someone? If exclusives are the win-win proposition the industry wants us to believe they are, why is every other company, even platform holders like Microsoft and Sony, moving towards less exclusivity for their products through PC releases? Why isn't everyone locking down everything?
In my opinion the answer is that companies know the value of getting their games to as many customer hands as possible. The only way to support today's massive budgets and create true megahits that reach the most amount of people is to remove as many barriers as possible between the customer and the product. Exclusives aren't as important as people think. PC gamers proved that by ignoring almost everything releasing on EGS and a console like XSX was still selling out despite launching without any noteworthy exclusives. Very few people outside core gamer circles will buy a console just because of one exclusive game, they are more likely to buy one for FIFA or Madden or whatever.
Because they can't afford to pay them all off and wouldn't benefit the same from all of them if they did pay them all off. Alternatively if paying for exclusives doesn't matter and doesn't help a console sell then why did they ever do it at all these past decades and not just have a multiplatform machine with, hell, not even first party development studios, what silly ways to waste money for no benefit, they could just put a pc in a box on store shelves with their brand name & locked storefront and people would buy it. There'd probably be some anti-consumer/anti-competitive legalities to deal with if one company did try this.There are plenty of strong brands in gaming. Why aren't most of them exclusive to one platform or another? That's what I am asking. Why are multiplatform games the rule rather than the exception? I will give my own opinion in the answer to the quote below.
I think Square Enix' confidence in their brand has turned into outright megalomania at this point, I have no other explanation for what they're trying to do here.I still don’t understand the huge jump in euro?
But Sony also does the 70$ = 80€ which is crazy!I think Square Enix' confidence in their brand has turned into outright megalomania at this point, I have no other explanation for what they're trying to do here.
I guess 70$ might somewhat work for some US folks, but these games will probably (and hopefully) flop everywhere else.
The game may do well enough on EGS thanks to the coupons.I guess 70$ might somewhat work for some US folks, but these games will probably (and hopefully) flop everywhere else.
Microsoft as well. Digital Xbox games are €70 here. Although they lowered the price on Steam to €60 for 1st party games.But Sony also does the 70$ = 80€ which is crazy!
But 70€ is better than Sonys 80€. :/The game may do well enough on EGS thanks to the coupons.
Microsoft as well. Digital Xbox games are €70 here. Although they lowered the price on Steam to €60 for 1st party games.
lolThe game may do well enough on EGS thanks to the coupons.
True. This said, Sony's games are usually €64.99 in Belgian retail stores. It's extremely weird that digital is so much more expensive, and that so many people actually tolerate the price increase because digital games are "convenient".But 70€ is better than Sonys 80€. :/
I definitely hope so. Both Square and Epic can fuck off as far as I'm concerned.Nothing will save FVIIR from being a bomb on EGS.
Thing is some console games got a price bump in europe last gen (60€ to 70€) but for some reasone it never materialized on pc (except for some MS and most of KT games) while in the US there wasn't any price bump.But Sony also does the 70$ = 80€ which is crazy!
Maybe, but moving the price from 80€ to 70€ doesn't sound that appealing (that was basically the launch price of the ps4 version).The game may do well enough on EGS thanks to the coupons.
For some reason I thought we already knew Stranger of Paradise was EGS exclusive (isn't Nomura involved?).So apparently Stranger of Paradise is also EGS exclusive, which went under the radar.
My heart goes out to all three people looking forward to that.
I was one of those three people. I will probably rent the base game on console and get it on Steam in 2023 with all the DLC at a deep discount.So apparently Stranger of Paradise is also EGS exclusive, which went under the radar.
My heart goes out to all three people looking forward to that.
I wish I could consider this entertaining as well. For me, it only resulted in another AAA publisher that I dislike so much that I don't want to spend my money on their games anymore.The whole SE-EGS affair along with the ridiculous price hike is both sad, frustrating and entertaining.
By ignoring those shit companies you kill two birds with one stone. You spend your money on developers and companies that deserve it and you gain peace of mind.I wish I could consider this entertaining as well. For me, it only resulted in another AAA publisher that I dislike so much that I don't want to spend my money on their games anymore.
It's so strange; in theory, PC gaming is better than ever, with so many great games and MS and Sony bringing 1st party games to PC. But in the meantime, I haven't been so disappointed in most of the other big publishers since they started ignoring the PC in the beginning of the x360 era. I'm not sure where this is gonna end up for me...
That game being EGS exclusive was announced in early October, it isn't surprising either since it's yet another Nomura project, and so far only Nomura projects have been EGS exclusive when it comes to Squeenix.So apparently Stranger of Paradise is also EGS exclusive, which went under the radar.
My heart goes out to all three people looking forward to that.
Yeah this is where im kind of at. Im waiting on Hitman3 but it will have to have a pretty good launch discount if im to pick it up, otherwise ill wait.I have generally started a new guiding system for EGS and future purchases.
1) exclusivity deal, but immediate release on Steam after deal and a decent launch discount. I am in. See control.
2) as above, but no discount. I will base the game on how well received, how much I still want to play it. Otherwise wait for a discount.
3) completely piss me about, take exclusivity deal after deal. Then heavy discount and that's if I am still interested. This is things like Nomura games, Tetris Effect and so on.
There are just too many good games out there. Games that haven't made me run about or second guess where and when I can play it.
This is ridiculous. Valve shouldn't allow devs to advertise EGS on Steam.
This for me as well. I don't like Epic's money hatting so I won't support it in any way.My policy is to place all EGS exclusives on ignore when their store pages are available and to either buy them on heavy discount, through Humble Choice, or skip entirely.
I'm not sure how accurate this is, but from what I read, Unreal Engine based SDKs have to be distributed through Epic so my snarky post was misguided. Still kinda funny that the SDK is on EGS but the game isn't (yet). I know Mordhau has been in Epic's database for months and I had assumed it would be a free giveaway by now. I assume that Epic didn't want it to compete with Chivalry 2 and it's currently in the Humble Monthly, so it might eventually become a giveaway title next year.This is ridiculous. Valve shouldn't allow devs to advertise EGS on Steam.