Ge0force mind to do me a full TL;DR? I would read it but right now I'm in the GOTG mood and I'm a bit out of my rational mind haha
According to that document, only 3 titles have reached the MG so far. On 150+ exclusives, that's actually more than 98% that doesn't meet the MG.
When 63% of titles don't meet minimum guarantees, Epic doesn't really have the luxury to not have discoverability avenues with the number of games on the store now, and a rotating list of five to ten hand-selected games just won't cut it either. It will be amusing when they actually implement algorithm-driven recommendations after their whole schtick about this being a problem on Steam.
I also wonder how much longer they'll keep holding off on a user review system when so many of the smaller games on their store do not have Opencritic listings. That's not especially helpful either. As much flak as user reviews get from a certain circle of the dev and user space, I base a lot of my purchasing decisions around them because many games just don't get any or enough critic reviews.
From the outside looking in, Epic seems oddly inflexible when it comes to their store compared to what the adaptability and fast iteration they show with Fortnite, for example. I'm sure this must be even more frustrating for developers than users.
Thanks a lot for your tl;dr, I really appreciate it
- EGS revenue is much less than expected
- only 3 games reached the minimum guarantee so far
- epic recovered less than 37% of the money they spent on MG's
- they are phasing out 3rd party exclusives, probably because publishers are rejecting them
- epic paid lots of money to PC Gamer to promote EGS during the PC gaming show
- one of the main goals of EOS is to kill Steamworks
- epic wants to make EGS more popular by paying influencers
In other words: still a complete shit show![]()
Edit: according to some indie dev on Era, lots of indies have given up on EGS because they expect their games won't be accepted anyway.
- EGS revenue is much less than expected
- only 3 games reached the minimum guarantee so far
- epic recovered less than 37% of the money they spent on MG's
- they are phasing out 3rd party exclusives, probably because publishers are rejecting them
- epic paid lots of money to PC Gamer to promote EGS during the PC gaming show
- one of the main goals of EOS is to kill Steamworks
- epic wants to make EGS more popular by paying influencers
In other words: still a complete shit show![]()
You're correct. One of the presentations from September 2020 shows they have had more success with MGs in general. I remember reading a deposition from one of the store operators that they have generally been more successful recouping MGs lately.Link?
Also, are you sure only 3 titles have reached MG? I know Among Trees, Mortal Shell and Satisfactory at least did.
Sadly Valve is too passive to do anything to counteract EOS. I really do not want to have games go down whenever there is a Fortnite event or be strong armed into making an Epic account. Rocket League and Fall Guys requiring Epic accounts already left a bitter taste in my mouth.It matches with what I've heard, basically EOS and media will be the new battleground. It won't be as flashy as exclusives every month but more like a silent war for the ''backbone'' structure of PC games, trying to get EOS on as many games as they can and then use the money to push for influencer and media to advertise the store or only talk about the EGS version of the game.
To be honest, I don't see this as a really bad thing? it's a different type of war that doesn't affect most of us and we saw that once media don't get the paychecks, they stop talking about anything to move to the next thing.It matches with what I've heard, basically EOS and media will be the new battleground. It won't be as flashy as exclusives every month but more like a silent war for the ''backbone'' structure of PC games, trying to get EOS on as many games as they can and then use the money to push for influencer and media to advertise the store or only talk about the EGS version of the game.
I disagree. I want as little to do with Epic and their services as possible. I'm aware I can't completely avoid them since Unreal Engine exists, but the less I interact with them the happier I am. I already find it obnoxious that I am getting prompts to sign into Epic with a game I bought on Steam, and it's only going to get worse in the future when Epic pushes their account services.To be honest, I don't see this as a really bad thing? it's a different type of war that doesn't affect most of us and we saw that once media don't get the paychecks, they stop talking about anything to move to the next thing.
EOS? but it's just another service even tho it needs stability.
Link?
Also, are you sure only 3 titles have reached MG? I know Among Trees, Mortal Shell and Satisfactory at least did.
With some of the decisions Epic has made, it feels like they're anxious to skip a bunch of steps to position themselves as a new center of mass for PC gaming, and that's impeding the store's ability to take hold. I think they have the capacity to with UE tools, having one of the biggest games on their platform, being a more buttoned-up kind of approach to PC games and generally being a very public-facing company.
But I think they kind of goofed by forgetting to give users a better reason to shop there beyond "it's free" or "it's only here". Like, right, someone has to want to buy these games too. Whoopsy daisy. Meanwhile, their strategy for user acquisition has been to attract people via free games or loss-leading discounts. In retrospect, that also doesn't seem like the best way to convert their Fortnite players into EGS customers.
pretty much, as I said, their freebies is a way of weekly engagement alongside coupons (if done) so it's a way to ensure people will revisit your place at least from time to time and it's also a way to ensure media talks about you because, let's be honest, only time they talk about this store is when freebies and that's pretty much about it.
Epic is apparently doing daily giveaways again this year for their holiday sale. There are supposed to be 14 days of giveaways so they will end the year at 87 games given away. For comparison, they gave away 73 free games in 2019 and 103 free games in 2020. I'm guessing they'll keep the program throughout 2022 as well since it's a pretty cheap way to keep user engagement up.
Honestly IMO with that much games given out, I think its making harder and harder to convert those users that claim free games to paying customers. They already have more than enough games for them to play for a long time and I think those users will be trained to expect games on EGS going free so they wont be in a rush to purchase any games there.
Yeah, I understand the reasoning behind it (negate Steam's games library advantage) but giving so many games completely free doesn't get customers into the habit of buying.
Shenmue III being free on Epic.
Epic is apparently doing daily giveaways again this year for their holiday sale. There are supposed to be 14 days of giveaways so they will end the year at 87 games given away. For comparison, they gave away 73 free games in 2019 and 103 free games in 2020. I'm guessing they'll keep the program throughout 2022 as well since it's a pretty cheap way to keep user engagement up.
Which was one of the main points of Tim's frequent rants against Steam, lol.Exactly. It keeps more and more people from actually buying indies/singleplayer games because they are expecting to get them for free later.
Exactly. It keeps more and more people from actually buying indies/singleplayer games because they are expecting to get them for free later.
- one of the main goals of EOS is to kill Steamworks
I was skimming through one of their documents (again) and on page 7 they mention spending on free giveaways until 2025 (under the Free Game Buyouts tab). Looks like they're cutting their budget though as the free game buyout is only $20 million a year from 2022 onwards. They spent $17 million on giveaways in 2019, and planned to spend $129 million in 2020 and $40 million in 2021.pretty much, as I said, their freebies is a way of weekly engagement alongside coupons (if done) so it's a way to ensure people will revisit your place at least from time to time and it's also a way to ensure media talks about you because, let's be honest, only time they talk about this store is when freebies and that's pretty much about it.
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It only took 3 years, but finally happened.
I don't expect a reel, last year there wasn't one and the EGS announcements were more organic alongside the other versions, so I can see it as a .ittle sketc and that's it.I'd bet a dollar they'll have a cheeky promo video about it during TGA with their inevitable sizzle reel.
It's the follow up to Hyper Light Drifter.I don't even remember what that is...
I think they're publishing this game too since the EGS Twitter page retweeted this and Embark Studios has showed up in their database.The only sizzle reel that I expect from Epic is one that contains only games that Epic is publishing. It'll probably include first footage of Alan Wake 2.
I was skimming through one of their documents (again) and on page 7 they mention spending on free giveaways until 2025 (under the Free Game Buyouts tab). Looks like they're cutting their budget though as the free game buyout is only $20 million a year from 2022 onwards. They spent $17 million on giveaways in 2019, and planned to spend $129 million in 2020 and $40 million in 2021.
Of course this document is nearly 18 months old so plans can significantly change.
Yeah, I understand the reasoning behind it (negate Steam's games library advantage) but giving so many games completely free doesn't get customers into the habit of buying.
Timmy blew his entire budget on a bunch of Nomura games that are years old due to other exclusivity deals, very sound investment.Funnily enough, aside of FF7R that was already known for a long time and AW2 which has been said here too, EGS isn't getting anything remarkable for a second year, so.... yeah, lol.
You might have spoke too soon since the Star Trek game and Rumbleverse were announced as exclusives.Funnily enough, aside of FF7R that was already known for a long time and AW2 which has been said here too, EGS isn't getting anything remarkable for a second year, so.... yeah, lol.
The utter brazenness to sell a port of a 2 year old game above full price is astounding. Is this like "we know that barely anyone is actually going to buy the game, so let's make it super expensive to fleece the few suckers who will fall for it"?FINAL FANTASY VII REMAKE is "starting at" 80€? I thought Epic was supposed to lower prices, or at least not increase them. It's not even true next gen game.
FINAL FANTASY VII REMAKE is "starting at" 80€? I thought Epic was supposed to lower prices, or at least not increase them. It's not even true next gen game.
Well, Rumbleverse is Epic Publishing label, the other one yeah, but in general I'm not wrong, there were even less announcements for them this year.You might have spoke too soon since the Star Trek game and Rumbleverse were announced as exclusives.![]()
FINAL FANTASY VII REMAKE is "starting at" 80€? I thought Epic was supposed to lower prices, or at least not increase them. It's not even true next gen game.
Sadly Square never does above 50% for Japan IP for PC/Steam, so 40€ will be chepeast it gets.![]()
Well if you look at it in a 3 dimensional wayI was promised cheaper games ... by a man who loves the sound of his voice. He swore that prices would trickle down, he swore this time was different and it would work (unlike all the previous times that it failed).