I wonder if EGP titles will ever come to Steam. Before the GeForce Now leak, I would have said "no way", but the fact there was an entry for Alan Wake Remastered makes me reconsider my initial stance. I guess we'll see in about 9 months.
Keep in mind that, if they indeed end up coming they might not be 1 year but maybe more.I wonder if EGP titles will ever come to Steam. Before the GeForce Now leak, I would have said "no way", but the fact there was an entry for Alan Wake Remastered makes me reconsider my initial stance. I guess we'll see in about 9 months.
This. I assume they'll try to recoup some of their EGS losses with console sales, but eventually as a publisher they need to make more profit than their store alone will provide and they'll release on other pc storefronts. I expect they'll likely stealth drop a few after initial EGS exclusive periods, as I don't see them being big on the promotional front, unless it's "OMG X game has a thing in FortNite!" like they do now.The dichotomy of Epic as Publisher and Store Front will be interesting going forward.
As a store owner throwing cash at developers and publishers they only have to think about one thing, getting those eyes on the store. With those eyes on the store they can hope people will register an account and maybe spend some cash.
However as a Publisher they have slightly bigger commitments. Yes they will be financing the developer to make a game for them. But you realistacly want to be looking to recoup that money. and you want to be looking out for your developers You want to be getting that game out to as many people as possible. If they are being sensible (yes I know Timmy is involved in this) they will be looking to get this in front off as many eyes as possible. That means getting in to as many stores as possible.
However this is Epic and I honestly think they would cut their nose off to spite their face. However it is less riskey for them (I would imagine publishing games is a major risk) seeing as console sales could theoretically compensate for them going exclusive on their own store.
TL;DR as a store you want eyes on the store and maybe the games. as a publisher you want eyes on the game in every way possible.
The dichotomy of Epic as Publisher and Store Front will be interesting going forward.
As a store owner throwing cash at developers and publishers they only have to think about one thing, getting those eyes on the store. With those eyes on the store they can hope people will register an account and maybe spend some cash.
However as a Publisher they have slightly bigger commitments. Yes they will be financing the developer to make a game for them. But you realistacly want to be looking to recoup that money. and you want to be looking out for your developers You want to be getting that game out to as many people as possible. If they are being sensible (yes I know Timmy is involved in this) they will be looking to get this in front off as many eyes as possible. That means getting in to as many stores as possible.
However this is Epic and I honestly think they would cut their nose off to spite their face. However it is less riskey for them (I would imagine publishing games is a major risk) seeing as console sales could theoretically compensate for them going exclusive on their own store.
TL;DR as a store you want eyes on the store and maybe the games. as a publisher you want eyes on the game in every way possible.
The bolded part makes me wonder who is running their finances because either it's not someone trained in the field or they have cirrhosis and live on a mountain of red pens from all the loses Epic has racked up.It will be interesting, and as I mentioned last year, Epic will be a direct competitor to the other publishers. What this means right now is hard to say and it may amount to nothing. Technically, they compete already on live service titles, but this is narrower. Valve has maintained a relatively neutral relationship with the industry from its tooling to its hardware and a very narrow first-party development that is nowhere on the level of impact that other publishers or developers would see as encroaching in their space.
Epic definitely sees its publishing arm as the means by which they make themselves more profitable, or rather, less costly, since they still have a long ways to go to earn back their cumulative losses. Though judging on the amounts they are throwing around for these first published titles (e.g. Rumbleverse is apparently at $50M by reports), it makes me wonder if they are not setting themselves up for an even more costly endeavour. Though knowing Epic, they probably are banking on having some hits and those alone will keep the whole thing afloat.
The bolded part makes me wonder who is running their finances because either it's not someone trained in the field or they have cirrhosis and live on a mountain of red pens from all the loses Epic has racked up.
I wonder how much they paid for Loop Hero. It recently hit a million sold on PC, and is just now hitting Switch. I imagine it has to be a pretty penny.![]()
Hopefully no one is cheaping out on what they ask from Epic these days. One of the many things learned from the Apple trial, folks should ask for more and not sell themselves short like some did.
I just never want to hear or see any remarks about the devaluation of games, especially from sales, from the broader industry ever again.
Fun blast from the past on Origin's launch which includes talking about Steam sales
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Steam sales "cheapen intellectual property" says EA Origin boss
David DeMartini is Senior Vice President of Global Ecommerce for Electronic Arts, and that means that EA's much-maligne…www.gamesindustry.biz
"We won't be doing that. Obviously they think it's the right thing to do after a certain amount of time. I just think it cheapens your intellectual property. "
For every argument Timmy makes there's probably another tweet of his where he says the opposite.I seem to remember Timmy making the same arguments about sales cheapening games and that EGS wouldn’t be going down that route.
then on their first sale went down that same route and didn’t ask if developers wanted to be a part of it.
I seem to remember Timmy making the same arguments about sales cheapening games and that EGS wouldn’t be going down that route.
then on their first sale went down that same route and didn’t ask if developers wanted to be a part of it.
Did anyone manage to make Steam Overlay work with FF VII Remake? I only played for a few minutes but on my specs ( GTX 1060, i7-8750H, 16 GB RAM) it is a stuttery mess. I will have to tweak it in a few days after I beat Mass Effect Andromeda because it's unplayable in its current state.
Who said I bought anything?Why would you buy that pile of crap for that insane price tag?
Telemetry is my main issue with it. I don't like that games are implementing it years after the fact even on non EGS games. I Don't consent in giving my data to Epic.Regarding Epic Online Services, in theory I don't have an issue with it but I haven't played any games that use it yet. I assume there is some sort of Epic fuckery behind the scenes?
1. The main goal is to have devs stop using SteamworksRegarding Epic Online Services, in theory I don't have an issue with it but I haven't played any games that use it yet. I assume there is some sort of Epic fuckery behind the scenes?
1. The main goal is to have devs stop using Steamworks
2. It's a legal way for them to skim all your personal data (for, you know, anti-cheat purposes)
3. Whenever there's a big Fortnite update, EOS servers are down, meaning you can't play any of the games using that.
Apparently AWS is down and it took Epic (and like half the internet) down with it.
3. Whenever there's a big Fortnite update, EOS servers are down, meaning you can't play any of the games using that.
Meanwhile I was able to publish a Steam review no problem (well, yes, I had to remove 2k characters lol)Apparently AWS is down and it took Epic (and like half the internet) down with it.
Oh, wait a minute, is this shit always on? Do you need a constant connection?
I think it depends on how the developers implement it. I have some games installed with EOS (Hades and Griftlands) that work perfectly fine offline, but I know whoever implemented EOS for the Tomb Raider games botched it and accidentally gave it an always on requirement (although this was supposedly fixed). As someone who has a less-than-stellar internet connection that is almost guaranteed to have an outage at least once a month, I cannot stand games that have always on requirements.I think it depends on game. Tomb Raiders were made always online at beginning, but I think it was changed later.
I can't find any complete list, but theres a complete list of games on Steam that uses EOS:Is there a list of games that use EOS?
I can't find any complete list, but theres a complete list of games on Steam that uses EOS:
That's way more games than I thought that are using EOS. I don't understand why offline single player games requires online serviceI can't find any complete list, but theres a complete list of games on Steam that uses EOS:
They don't, they are using EOS because of Telemetry, don't know if Epic is paying them to do so tho';That's way more games than I thought that are using EOS. I don't understand why offline single player games requires online service
They don't, they are using EOS because of Telemetry, don't know if Epic is paying them to do so tho';
How do you add in the router?Pretty much the reason why I blocked EOS on a router level.
You can easily block EOS in your hosts file:
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Steam Community :: Guide :: How to block Epic Online Services
That game you wishlisted has EOS? Or worse, maybe a game you have owned for months or even years suddenly has EOS installed into it? That's pretty uncool from the devs, but in this guide you'll find asteamcommunity.com
Let me know how it goes. I'll be adding them to my host file next chance i getI used this list on my pihole's blacklist. I think I'll verify it actually works as well.
Seeing that list of steam games that use EOS makes my stomach turn.
So far I tried to launch a couple games quickly and see what happens, un/fortunately non of them tried to contact any epic servers. I tried Warframe, Tomb Raider, Titan Quest Anniversary, North Guard. I might try later to launch one and try and play for an hour or something to see if it triggers, but just launching, running through menus and starting a multiplayer host match or single player didn't trigger them.Let me know how it goes. I'll be adding them to my host file next chance i get
Hopefully warframe doesnt break with this. It's the one multiplayer game I in any way frequent.So far I tried to launch a couple games quickly and see what happens, un/fortunately non of them tried to contact any epic servers. I tried Warframe, Tomb Raider, Titan Quest Anniversary, North Guard. I might try later to launch one and try and play for an hour or something to see if it triggers, but just launching, running through menus and starting a multiplayer host match or single player didn't trigger them.
Epic is wiggling its money dick around I see, the winter sale must have been a disaster for them to go all out like this.It seems r/pcgaming has added some kind of automoderator in EGS related threads that auto-hides comments. Only comments that are positive about Epic are manually restored by the mods.
Example:
I guess every method to raise EGS reputation is good enough nowadays![]()
This is a bit thin though. Going to need a bit more to go on.It seems r/pcgaming has added some kind of automoderator in EGS related threads that auto-hides comments. Only comments that are positive about Epic are manually restored by the mods.
Example:
I guess every method to raise EGS reputation is good enough nowadays![]()