So no porn games, but we distribute apps that can contain porn games“We make the distinction between apps we distribute,” Sweeney says, noting that even Apple distributes browsers that can be used to view adult content. “You really have to distinguish apps that are browsing open bases of content from games.”
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Epic explains its game store's ban on adult content
CEO says this is business, not "moral preaching"www.axios.com
I rarely defend Epic, but I get their reasoning as payment companies like Visa and Mastercard have pulled from sites like Pornhub in the past and it is a minefield that might not be worth navigating. It's one reason Valve is so gun shy about adult games in general and they readily block games with characters that have the slightest chance of appearing underage. Porn games on Steam are mostly a byproduct of Gabe's libertarian streak. While NFTs games are hot garbage, I don't think Epic would be on the hook from a financial perspective as they aren't responsible for payment processing (I could be wrong about this though).
I think their audience is supposed to be industry/business type folks so their reporting is short/to the point and "neutral".What's with all these pro-EGS articles on Axios lately?![]()
Yep but they allow itch where you can find tons of porn games, even many of them banned on Steam (like holodexxx or !Ω Factorial Omega My Dystopian Robot Girlfriend).
Third parties have earned a total of $1.171 billion on EGS since its launch. As Epic's cut is 12%, they have earned about $140 million LTD from third party EGS sales. That fine only puts them in the red a bit over $100 million.There goes all the third party revenue of the store.
They got an additional $275 million fine though.Third parties have earned a total of $1.171 billion on EGS since its launch. As Epic's cut is 12%, they have earned about $140 million LTD from third party EGS sales. That fine only puts them in the red a bit over $100 million.
True. Also thank you for saying >$500 million is not insignificant. If I have to read another Twitter or Reddit comment that says "but it's nothing they'll make it back in a few days haw haw" I will scream. Epic is rich, but not so rich they can shrug off half a billion dollars in fines. It won't put them out of business, but it will certainly sting.They got an additional $275 million fine though.
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Fortnite Video Game Maker Epic Games to Pay More Than Half a Billion Dollars over FTC Allegations of Privacy Violations and Unwanted Charges
The Federal Trade Commission has secured agreements requiring Epic Games, Inc., creator of the popular video game Fortnite, to pay a total of $520 million in relief over allegations the company viowww.ftc.gov
That and these $245 million for refunds came up in December, this news is just that the $245 million part is now finalized (dunno if they already had to pay the other $275 millions or if that's still being finalized as well).
Half a billion is not an insignificant amount of money.
or 2 weeks of forntine revenue in 2021There goes all the third party revenue of the store.
True. Also thank you for saying >$500 million is not insignificant. If I have to read another Twitter or Reddit comment that says "but it's nothing they'll make it back in a few days haw haw" I will scream. Epic is rich, but not so rich they can shrug off half a billion dollars in fines. It won't put them out of business, but it will certainly sting.
When Epic Games acquired Bandcamp in March 2022, fans of the Oakland, CA music streaming and distribution platform reacted with alarm. Since its founding in 2007, Bandcamp has become an artist-friendly alternative to platforms like Spotify and Apple Music that caters to independent artists and labels by giving them control over the way their music and merchandise is consumed (and, compared to its competitors, sharing a heftier chunk of the profits). Epic Games, on the other hand, is one of the world’s largest video game and software development companies; Chinese tech conglomerate Tencent owns a 40% stake in their operation. A year in, Bandcamp is still Bandcamp, but its workers say that change is needed. That’s why they’re joining the ongoing wave of creative workers in tech, media, nonprofits, and other white collar industries, and in a first for a music streaming platform, have formed a union called Bandcamp United.
“Many of us work at Bandcamp because we agree with the values the company upholds for artists: fair pay, transparent policies, and using the company’s social power to uplift marginalized communities,” says Cami Ramirez-Arau, who has worked as a Support Specialist at Bandcamp for two years. “We have organized a union to ensure that Bandcamp treats their workers with these same values.”
In addition, workers hope to address what they view as an overall lack of transparency from management, especially in the wake of the Epic Games takeover. “When we were acquired by Epic, new employment contracts were given to us and we were given a limited amount of time to sign them with no room for negotiation,” adds Jared Andrews, a mobile app developer. “This was not fair and it was not transparent. Bandcamp as a marketplace is known for valuing fairness and transparency with regard to how the artists who use our website are compensated. These same values should be reflected in the workplace where Bandcamp is built.”
iirc its preorder exclusive for TimLife by You is currently the top seller on EGS.
This is what I get when I Google the game. (The Steam version doesn't even show up on the first page of results).
I posted in the Steam thread that Valve discouraged devs to do early preorders, but you might actually be right in this situation. The official website has an EGS link with the preorder button and Age of Wonders 4, another Paradox game, already has preorders open on Steam.iirc its preorder exclusive for Tim
if its caused by "valve poilicies" .... why would day say it like this in trailerAt this point I don't think it's a grand conspiracy, but instead Valve's policies.
Life by You is currently the top seller on EGS.
This is what I get when I Google the game. (The Steam version doesn't even show up on the first page of results).
You cant do preorder for early access games on steam, its been like that for years now. If you check upcoming section on early access on steam, then no one have preorder.
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Epic is going to give 40 percent of Fortnite’s net revenues back to creators
Epic is revamping Fortnite monetization.www.theverge.com
Looking over the new monetization system for Fortnite, it seems good on paper, but there is one major asterisk. Epic reserves 40% of Fortnite's monthly net revenue to distribute to creators based on engagement. The asterisk comes in the form of Epic also participates in the 40% pool with their game modes. Epic says more than 40% of playtime is built on creator content which means they will still get >50% of the 40% pool (confused yet? I am).
Was pretty clear from the Apple v Epic trial that Sweeney doesn't want to share profits from a "supposed" Metaverse.![]()
Epic Games CEO: Apple Is The Obstacle In The Way Of Our Metaverse Vision
Tim Sweeney says Apple "will either try to crush the metaverse, or extract all the profit from it."www.gamespot.com
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Epic Games CEO: Apple Is The Obstacle In The Way Of Our Metaverse Vision
Tim Sweeney says Apple "will either try to crush the metaverse, or extract all the profit from it."www.gamespot.com
The asterisk comes in the form of Epic also participates in the 40% pool with their game modes.
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Epic Games CEO: Apple Is The Obstacle In The Way Of Our Metaverse Vision
Tim Sweeney says Apple "will either try to crush the metaverse, or extract all the profit from it."www.gamespot.com
"Apple shouldn't be extracting all the profit from the metaverse, I should."
I doubt it. Fortnite Creative 2.0 is missing a lot of stuff that made Roblox as popular as it is.Oh, sounds like Fortnite can become the next Roblox
Well, with time and resources that they have they can make something great...I doubt it. Fortnite Creative 2.0 is missing a lot of stuff that made Roblox as popular as it is.
I know I'm days late with this post, but what does Roblox offer that UEFN doesn't? I think I read that you can make custom items in Roblox to sell while that isn't possible in Fortnite.I doubt it. Fortnite Creative 2.0 is missing a lot of stuff that made Roblox as popular as it is.
My headcanon is some boomer executive at Epic saw 505 pitch a game with a bunch of washed up 80s stars and they were like "I want that".Crime Boss: Rockay City
Rockay City. A thriving metropolis with excitement buzzing from the sandy bay to the towering skyscrapers. But beyond the glamour, there is a fierce turf war raging on... After the demise of the previous crime boss, there's an open vacancy for a new King of Rockay City - but it isn't just you...www.metacritic.com
Epic’s new exclusive is off to an amazing start it seems
Its not just what the creative tools offer, but how both games are structured.I know I'm days late with this post, but what does Roblox offer that UEFN doesn't? I think I read that you can make custom items in Roblox to sell while that isn't possible in Fortnite.
s.Like 80% of the games skins are made to appeal to horny teenagers
Thanks for the explanation. I know virtually nothing about Roblox other than it is massively popular and I would probably get on a watch list if I tried to play it.Its not just what the creative tools offer, but how both games are structured.
ROBLOX offers extensive character customization with hundreds of thousands of items to choose from, It has a GIGANTIC audience of young girls that love to dress up their characters and play roleplaying and fashion related games. The largest games on ROBLOX, with one hitting over 2M CCU, are roleplaying games.
Fortnite, at its core, is a third person shooter game appealing to teenage boys. Like 80% of the games skins are made to appeal to horny teenagers. There's not a lot of customization, and the game isn't really made for anything other than shooters. Epic released several showcase games for the new creative engine, and they're all just pretty games with the same core Fortnite movement and combat underneath. Its probably never going to have that widespread casual appeal that ROBLOX has. One of the games Creative 2.0 launched with was a janky off brand copy of a typical ROBLOX tycoon, which doesn't really bode well for non-shooter creative titles. Fortnite's discovery is also AWFUL. Its impossible to find games to play because the discovery hub is thrown together and confusing. Even Epic's own gamemodes get lost in it.
ROBLOX also allows users to monetize everything at their own price. Games can have micro transactions or cost a one time fee to play, people can straight up create avatar items now. Fortnite's plan is to dedicate 40% of their revenue to popular creative games, but their own battle royale modes are included in that 40% so its not exactly promising for creators looking to do this stuff full time or for people disillusion by how terrible ROBLOX is as a company looking for an alternative to swap to.
and then theres the whole copyright infringement worries.
ROBLOX offers extensive character customization with hundreds of thousands of items to choose from, It has a GIGANTIC audience of young girls that love to dress up their characters and play roleplaying and fashion related games.
Roblox is an engine. The games are what people make with it. There are a lot of genuinely really good games on it. Most of them just dont get attention because anything that isnt roleplaying, horror or an anime fighter gets buried.Haha yeah that's Roblox in a nutshell. My 10yo daughter is spending all of her daily tablet time on this "game", by running around, saying "hi" to other people and changing clothes for her character.
Roblox has nothing to do with gaming as we know it, since there are no story, challenges, learning curves or puzzles to speak of. I bought Minecraft to motivate her to be creative, but she stopped playing after 30 minutes because the mining is too much of an effort. Oh well...