“Elite-only verification” said by an elite billionaire who likes to buy his way everywhere.
His point is nonsense but he said it in a nice way.Just as a comparison in tone and class, this is how my boss (another tech big name), announced his decision to pay for the checkmark.
I don't agree with it, but I can appreciate and respect his point of view.
I’d ignore any Era polls. Bad faith console warring at its finest.So 43 percent of the voters on Eta are now fine with supporting Epic's timed exclusivity nonsense. That's significantly more than two years ago. Disappointing.
Eh, knowing him, I'm sure he's sincere.His point is nonsense but he said it in a nice way.
And how many of them are people who actually don't play on PC, yet can still vote they are fine with EGS? Many, I bet.So 43 percent of the voters on Eta are now fine with supporting Epic's timed exclusivity nonsense. That's significantly more than two years ago. Disappointing.
Era has a lot of under the radar console trolls, especially Sony and Nintendo fans, both of which are feeling very fragile about how successful PC is due to PC ports and Steam Deck.And how many of them are people who actually don't play on PC, yet can still vote they are fine with EGS? Many, I bet.
43% of people are sad console warriors who feel the need to inject themselves into everythingSo 43 percent of the voters on Eta are now fine with supporting Epic's timed exclusivity nonsense. That's significantly more than two years ago. Disappointing.
And in the process has opened Twitter up to accusations of false endorsement.It looks like Elon did a 180 and gave everyone with over 1 million followers their blue check back, so the elites are elite again. Tim's nerd rage was all for nothing.
I don't think Elon has thought that through. In fact, I don't think he's thought anything through with his Twitter purchase.And in the process has opened Twitter up to accusations of false endorsement.
Some galaxy brain thinking going on here.
Yes, probably. But that wasn't any different two years ago. I'm just wondering if timed exclusivity is becoming more accepted among PC gamers because Epic keeps doing it.43
43% of people are sad console warriors who feel the need to inject themselves into everything
Eh...what? Am I on another planet?Yes, probably. But that wasn't any different two years ago. I'm just wondering if timed exclusivity is becoming more accepted among PC gamers because Epic keeps doing it.
Well yes, according to Sweeney Epic will focus on money hatting less games but with higher profile (AA, AAA) as indies aren't selling well on EGS. I assume this means high profile games are selling well, or Epic and/or devs would have stopped with the exclusive deals.Eh...what? Am I on another planet?
There's far less exclusives nowadays than there was a year or two ago, less bigger too, I guess Dead Island 2 is big, but before that was Rockat City or whatever it's called and before than some indie game that went into the blackhole.
Based on Epics own numbers, the 3rd party revenue stats is doing badly too.
My policy for these types of things will always be the same: If a company is making profit doing something they will continue doing it, if not they will stop. Steam keeps getting new ports (almost everyone day and date and some actually exclusive meaning they don't release on consoles at all like) because they keep making money (or releasing only on console no longer generates enough profit to exclude PC). EGS keeps getting nothing because companies are not profiting from it. Hell just look at Ubisoft and how much they tried to not release on Steam, and look how that went in the endAnyway, this doesn't matter for me. I'm just curious if there's a change in opinion about money hatting on PC because it has been happening a lot the past 5 years.
Do you have a link for the previous poll two years ago?Yes, probably. But that wasn't any different two years ago. I'm just wondering if timed exclusivity is becoming more accepted among PC gamers because Epic keeps doing it.
Sadly not. But it was definitely a lot less than 40% of the voters who actually bought games on EGS.Do you have a link for the previous poll two years ago?
FWIW, Dead Island 2 has been the #1 seller on EGS the past several days and is #7 on the most played. My guess is it's sold a few hundred thousand copies and is in the tens of thousands of CCU. We've known for years some exclusives sell well on EGS (i.e. Borderlands 3, Snowrunner and Satisfactory) so this isn't super surprising. And look at it this way: Saints Row was a top seller at one point too.Well yes, according to Sweeney Epic will focus on money hatting less games but with higher profile (AA, AAA) as indies aren't selling well on EGS. I assume this means high profile games are selling well, or Epic and/or devs would have stopped with the exclusive deals.
Anyway, this doesn't matter for me. I'm just curious if there's a change in opinion about money hatting on PC because it has been happening a lot the past 5 years.
Oh and to answer your question: of course you're living on another planet. The one where Steam Deck doesn't exist.
I very strongly doubt it.My guess is it's sold a few hundred thousand copies
Lmao, you and your funny predictions.sold a few hundred thousand copies
I very strongly doubt it.
That's the kind of platform split I expect, around 15% so 150,000. Not bad but far from a runaway success."DEAD ISLAND 2 GLOBAL SALES SURPASS 1 MILLION" - Games Press
Press releases and assets from across the games industry - screenshots, videos, logos, packshots, artwork, PR contacts, release dateswww.gamespress.com
One million copies sold in three days. Assuming an even platform split, that's >300k on EGS. Even an 80% console split still gives you 200k on EGS. I don't like it, but it probably did sell well enough on Epic. For what it's worth, it took about 7 weeks for Saints Row 2022 to reach 1 million players.
You could be right. My own personal guess is 20-33%, but let's agree to disagree.That's the kind of platform split I expect, around 15% so 150,000. Not bad but far from a runaway success.
I mean, from time to time they will have a successful one due people's excitement lol It's not bad, what surprises me is that Zombie genre still has such a strong hook."DEAD ISLAND 2 GLOBAL SALES SURPASS 1 MILLION" - Games Press
Press releases and assets from across the games industry - screenshots, videos, logos, packshots, artwork, PR contacts, release dateswww.gamespress.com
One million copies sold in three days. Assuming an even platform split, that's >300k on EGS. Even an 80% console split still gives you 200k on EGS. I don't like it, but it probably did sell well enough on Epic. For what it's worth, it took about 7 weeks for Saints Row 2022 to reach 1 million players.
I always wondered if these pr sales announcements include promo copies from AMD GPU’s. My friend gave me his AMD bundle when I built his pc and it came with an EGS copy so im curious if im included in that 1m lmao"DEAD ISLAND 2 GLOBAL SALES SURPASS 1 MILLION" - Games Press
Press releases and assets from across the games industry - screenshots, videos, logos, packshots, artwork, PR contacts, release dateswww.gamespress.com
One million copies sold in three days. Assuming an even platform split, that's >300k on EGS. Even an 80% console split still gives you 200k on EGS. I don't like it, but it probably did sell well enough on Epic. For what it's worth, it took about 7 weeks for Saints Row 2022 to reach 1 million players.
This description reads like they’re counting the CCU of both games across all platforms and not just DL1 on EGS. The vast majority is definitely DL1 on EGS though lmao.15 mln free tickets to Harran
Over 15 million players claimed the Dying Light Enhanced Edition on Epic Games Storedyinglightgame.com
Dying Light freebie was redeemed 15 million times and had 760k peak concurrent. It actually beat Fortnite on the EGS charts one day, so that might give an idea as to what Fortnite does.
Assuming that's true, the Steam version of Dying Light peaked at about 29.5k on April 8 and Dying Light 2 peaked at about 6700 on the same day, so EGS was still >720k.This description reads like they’re counting the CCU of both games across all platforms and not just DL1 on EGS. The vast majority is definitely DL1 on EGS though lmao.
Assuming that's true, the Steam version of Dying Light peaked at about 29.5k on April 8 and Dying Light 2 peaked at about 6700 on the same day, so EGS was still >720k.
Found by falk on the other forum: Railgrade seems to be no longer published by Epic (Wayback still shows Epic as the publisher on March 30th).
So this is how Epic published games will make it to Steam "after a long time"?Found by falk on the other forum: Railgrade seems to be no longer published by Epic (Wayback still shows Epic as the publisher on March 30th).
Some might, some won'tSo this is how Epic published games will make it to Steam "after a long time"?
I don't really care about online focused games, but it would be great to buy games like Alan Wake 2 one day without giving a cent to Epic. It would also allow these games to appear in bundles or humble choice.I expect all deals will go back to devs at some point but some wont come, specially those that have a heavy online component as they might not be able to survive long enough (see Rumbleverse)
Don't question it, just be happy if it happens.I'm not sure why Epic would allow such thing to happen, but if they do, all the better for us.
If the devs are smart enough to get publishing deals that allow them to get Epic's money AND be on other stores, I don't see how that isn't a win?Found by falk on the other forum: Railgrade seems to be no longer published by Epic (Wayback still shows Epic as the publisher on March 30th).
True. At the same time, I don't think the console versions were doing huge numbers on the 760k day.Nope. Dying Light is also on PS, Xbox and Switch.
Getting into publishing right now when we are in a time of consolidation was an interesting choice. Not saying I want consolidation or that I do not want to see more publishers per se, but it is clear the bar between success and failure is high these days, and this is likely magnified the more money is thrown into the mix. Epic could take awhile to see any real return from their investment into publishing.One of the things Epic promoted when they announced their publishing label was that developers retain rights to the IP. Epic may simply be giving Minakata Dynamics the green light to put it on Steam in a few months. Still, between Alan Wake Remastered not earning any royalties for Remedy and Rumbleverse shutting down in 6 months, Epic Games Publishing isn't starting off too hot.
I mean looking at how you can count Epic's publishing deals with your fingers, and considering how much they paraded themselves as the saviors of indies or how "developers would kill each others to get such a good publishing deal", I feel like the label isn't doing so hot alreadyWhat is more, if the rumors about some devs grumbling by Epic's lack of support is true, and we see more scenarios like Rumbleverse, then they will be less competitive as a publisher than initially assumed.