There were a ton of locked chests and doors in the intro town so I was kind of mad I didnt put a point in that first, however I didnt open the chests so I dont know how much worth it is. There are also multiple charisma checks in the quests so that could also be good. I think I put my point in Intuition since it said that was good for a mage but it has nothing to do with mages and gives a "bit more loot". I put my 2nd point in lockpickingI keep remaking my character because I'm not totally satisfied with how he looks. I'll give Spiders props for including a nice chunk of facial hair options (one of my biggest complaints in games), but some of them look too plasticy.
Has anyone figured out what the best starting skill is? Charisma? Lockpicking? Something else?
I feel the opposite. It's been a smooth sailing for me so far on hard. I feel like ramping it up to extreme tonight and see how it goes.Seven hours in, I'm having way too much fun with the game. Guns are powerful but bullets are scarce, I found a big optional boss type enemy and ran out of bullets fighting it. Was a pretty cool fight too, and I'm glad I dropped down to normal now (would have been rekt to no end on hard).
Totally agree. I'm totally engrossed in consuming the lore and characters of this world.The quests so far are doing a great job of contextualizing the world. Mechanically they are relatively simple but the story and writing are very solid. Just made it to the first non-city zone.
Yours looks very pretty!
You can skip dialogue line per line if that's what you mean. B with an Xbox controller.Some more thoughts:
There's definitely a lot to like here.
- Like people keep saying, the VA is solid, but the lip-sync is pretty rough.
- I hate that I can’t seem to manually advance dialogue. Maybe I’m missing something, but it seems like you have to sit through every line of dialogue you queue. Fine for story beats, a little annoying though when you’re just trying to read some of the background lore.
- The movement has that floaty Eurojank™ feeling for sure. It’s not particularly terrible to control, but the narrow corridors of the first city area make it feel worse. Walking down stairs looks particularly hilarious.
- There’s a nice variety of options in terms of going “against” the initial directions from a quest-giver. I’m mostly curious to see if any of my choices come back to bite me.
- Stealth sucks, but it seems somewhat intentional to force you to interact with either the combat, crafting, conversation or disguise system.
- The lore of the world is fairly interesting, even if it's being doled out in fairly small portions so far.
Did she say "...but you're busy, maybe later" or something like that?So I did Siora's first companion quest regarding, but she hasn't asked me to do more stuff yet, while I've already had a bunch of sections of Vasco and Kurt's quests appear. Am I missing something? Or just time to advance the story?her "missing" mother
Nah, whenever I talk to her, the only option I have is to talk about her dad. Based on some light googling, it looks like her quests require considerably more progress in the story than Kurt or Vasco?Did she say "...but you're busy, maybe later" or something like that?
If so, then you probably have another active companion quest and you need to complete it first.
You can sell it or break it down into components once you get a high enough Craftmanship skill rating.What do i do with old equipment thst me or my companions no longer need? Sell them?
Tell us what this was that reviewers were talking about, and what you did. I'm interested.You can sell it or break it down into components once you get a high enough Craftmanship skill rating.
I just beat the game, 46 hours total, did all the side quests but one (finding reports side quest). Overall, the game was better than I expected (and I already expected something good). I was very satisfied with the ending I got (and the way the endings work made me feel like it was the ending I'd worked towards for the whole game, and not something that came out of left field).
Slightly offtopic, but beating the game in the way I did showed me that a few reviewers either didn't beat the game or did it in a way that went against what they said, since they specifically said you can't do a certain thing and I did it with no trouble at all (and I knew where I was going at least 10 hours before the end, so there's that too).
They got it quite wrong, to be honest. Even the article that talked about the first 10 hours was wrong from my experience, since you start getting an idea of how the game will deal with it from the moment you step into New Serene.That's what I figured, I'm curious how "wrong" they got it.
Guess I need to go finish the damn game lmfao.