"As with all Valve games, the writing is a collaboration between the writers and all the animators, actors, and the level designers who implement the narrative within the game itself," says Coomer. "While Marc hasn't worked on Half-Life: Alyx directly (he's probably lying on a beach somewhere), he's been generous with his time answering all the writers' questions throughout the game's development."
Both of them are being stupid/children, the first one sounds like he hasn't played VR at all to think immersion hinges on such small things in the grand scheme of an actual game and the atmosphere and interactions found within as in any well designed non-VR game and the second like he hasn't played the games that do have inverse arm kinematics (despite making a note of them) if he thinks it's so guaranteed to break immersion in that same grand scheme of things a good game or experience has to include to be compelling and worthwhile. Not to mention it does have a gameplay element to it in some physics based games (ie you can't pass a sword or other weapon through your forearm/body in Blade & Sorcery, you have to do realistic to a degree swings). And yes of course doing the YMCA looks stupid, especially on an external camera or mirror, would he not look equally stupid doing it with floating hands, would that Rayman YMCA somehow be more fitting to L.A. Noire's setting? Did he not enjoy that, or Lone Echo, will he not enjoy Boneworks because of it even if everything else in it is great? It's just a design decision just like various non VR FPV games have a full body or just arms and that's not what makes them great or immersing or not.
There is something just hilarious about PC Gamer having to contradict itself a mere couple hours later.
No arms is the right design choice for VR until we have full-body tracking. And even then I could see cases for hands-only.
I'd argue it is because Valve has been doing VR for much longer than either of these companies.Why's a new Valve game more important than an Insomniac or Respawn game?
Yeah but that's again the fault of the media not covering VR and some such hype videos just perpetuate the idea that everything outside (or before) Alyx is indeed on-rails and other such limited stuff. So, I'm quite hyped for Alyx for all these reasons, but there's a lot more goodness out there. It just makes me feel like the Wii days, the media focused on the shovelware, memes and mocking with top 10 worst articles instead of informing people about the worthy releases on the system beyond begrudgingly admitting that yeah Mario's pretty great because they couldn't not acknowledge the IP's caliber and quality, as Half-Life's.What I have seen from HLA is not very mind-blowing despite it looking incredible. But from my observation on the Internet, a ton of people are suprised it's not a wave shooter, on-rails and you can actually walk continously and not only teleport. That says something. HLA is literally changing peoples perception of what VR is and can do.
It's still a complete mystery to me. I mean we are talking about Samsung here, we know they are more than capable of distributing everything from cell phones over TVs and fridges all the way to container ships worldwide.It's a shame that Odyssey+ isn't officially available here.
Yeah, I was surprised as well.It's still a complete mystery to me. I mean we are talking about Samsung here, we know they are more than capable of distributing everything from cell phones over TVs and fridges all the way to container ships worldwide.
Just in case you have not been following the last conversation about odyssey+ in the VR Thread. If you are in the EU, the odyssey+ can be imported from amazon.com for ~$300 (~270€) with shipping and taxes included. Maybe that's an option for some people.Going to have keep a close eye on this stuff from now on I think,
Thanks for the heads-up, it's very tempting. I kind of loathe importing electronics though. With my luck the units gets damaged and the RMA process sucks when you are importing, in my experience.Just in case you have not been following the last conversation about odyssey+ in the VR Thread. If you are in the EU, the odyssey+ can be imported from amazon.com for ~$300 (~270€) with shipping and taxes included. Maybe that's an option for some people.
I mean it's Amazon. You'll probably get your money back. Especially as they are operating in the EU and are pretty forthcoming with that kind of stuff over here.Thanks for the heads-up, it's very tempting. I kind of loathe importing electronics though. With my luck the units gets damaged and the RMA process sucks when you are importing, in my experience.
I'd assume I would deal directly with Samsung if I needed to send the unit in for any reason rather than amazon? Maybe I'm mistaken.I mean it's Amazon. You'll probably get your money back. Especially as they are operating in the EU and are pretty forthcoming with that kind of stuff over here.
Good question. I'm no legal expert, but I assume european law is pretty similar everywhere by now?I'd assume I would deal directly with Samsung if I needed to send the unit in for any reason rather than amazon? Maybe I'm mistaken.
Surely your gift to them would be the warm fuzzy feeling of them knowing that you are happy?To Finland.
AmazonGlobal Shipping + $47.91
Estimated Import Fees Deposit + $66.46
That's about 312 euros. I think I'll wait for now. Would be a nice Christmas present for myself, but then I wouldn't have any money to anyone else anything.
You have a month to come up with a bunch of very convincing reasons on why a VR headset is actually an incredibly useful gift for your family/SO/friends/pets. You have quite a few compelling topics, from casual games for the family to education depending on your needs.Would be a nice Christmas present for myself, but then I wouldn't have any money to anyone else anything.
Maybe try a couple of times more before going through the whole hassle. One thing I came to understand with Amazon customer services is that you can often have different results depending on the person handling your request.Yeah...
Already spoke with Amazon. They can't give me a discount on the rift s I bought 6 days ago. I need to buy it new today and send mine back for a full refund.
It's a loose loose situation for everybody. I'm not willing to give up on 50€ though, on principal.
Just checked and it would cost me 412.08 CHF from Amazon DE, haven't checked the other EU amazon.
Tried two more times, didn't work.Maybe try a couple of times more before going through the whole hassle. One thing I came to understand with Amazon customer services is that you can often have different results depending on the person handling your request.
Yeah, I thought it would take a couple months for official EU release but nope. They aren't doing it. Really weird.It's a shame that Odyssey+ isn't officially available here.
Admit it, you sneaked into Valve HQ and snagged one!So... uhm... I got an Index.
In my defense, it was a weird week-end
This is the way things used to be.It a great idea to give it away free with purchase of Index or controllers. Can you imagine the praise Sony would get if they gave Last of us 2 free with PS5.
There's a reason HL Alyx's reveal trailer didn't have any teleportation in it.Sounds like a lot of guessing just to pimp Boneworks. Why that specifically, normal locomotion has been a thing for tons more (actually) great games.
Boneworks is one of the primary sources of influence for Alyx over the past year or so. It's the reason HL Alyx has physics-driven gameplay. All that stuff you saw in the trailer with Alyx moving items around to find bullets, for instance -- that's a fairly recent addition, in response to Boneworks. The idea of having any locomotion method that isn't teleportation is a response to Boneworks. HL Alyx's development has been somewhat reactionary, and Boneworks seemingly had a similar effect to GoldenEye on Half-Life 1.I'm sure it wasn't ready to be shown off and it's okay to not show a flawed product. But because of Boneworks is a hard connection to make, and I like Boneworks.
HL Alyx has had a very strange development cycle. It wasn't built from the ground up as an HL game in VR. It was rooted in relatively abstract VR FPS experiments. The focus on physics that you see in the trailer is a direct response to Boneworks. Without Boneworks, the game would still have had some physics, but not the kind of interactivity with the environment that people were expecting.Yes, I'm sure when Valve (co)created modern VR they were thinking to completely ditch things like actual interactions and stuff until Boneworks specifically, ignoring every other major and minor VR game in recent years
The only reason HL Alyx has non-teleportation movement at all (which is completely broken 3 months from release) is because of Boneworks. If you disagree with this allegation, take it up with the anonymous Valve sources that have been leaking info on this project to VNN for years.Noone said Alyx wouldn't look bad to some if they only had teleportation to show for you to repeat all that, just that there's no Boneworks necessary in that equation.
Clickbaity headlines and somewhat abrasive personality aside, VNN has been a consistently reliable source with legitimate sources within Valve that for whatever reason feed him information. When someone is consistently reliable, the proof of the pudding is in the eating as they say. You're basically saying, "So what if he's consistently right? Where's the proof?" Ignoring that the whole point of anonymous sources is to keep them anonymous. People respect Jason Schreier as a source, for instance, because he's right about things. If he says, "The next Assassin's Creed is a Vikings game," you don't say, "Yea, but why haven't you burnt your sources to prove that they actually work for Ubisoft?"Oh so clickbaiting leakerz said it's an anonymous leak, total proof, sweet. That's not how any of this works.