I was expecting a bit more at what is supposedly PS4 render settings, the original present (medium settings).Looking at some of pre-patch benches, it seems a bit hungrier than I expected.
I guess that's the reason.Sooo the preload button has just gone here, Did they upload the wrong version or something?
Sure, but the collectable plants are easy to identify after you know them, I turned it off permanently early on, it really bothered me. But yeah, the UI customization is great.Why not both? HUD off when you don't need it, on when you need it.
HZD's HUD customization is the gold standard, other devs should copy it.
CoD MW does it, although during menus. It can take a few minutes. I expect it's relatively common on PC where they can't just ship compiled shaders, or games just hitch it up.
Unexpected to be sure. I feel like I haven't seen lengthy shader compilations outside of emulators since Splinter Cell 2, or was it 3.
Yeah virtual threads still good. I still wonder at people not buying CPUs without em, although I only learned this once and for all prior to my most recent upgrade.
Me choosing 8700k over 9700k
.
To me those framerates don't seem bad at all 4k + ultimate, but is this on a 3080 Titan Ti Ultra or what?The patch does not appear to change the behaviour regarding V-sync and fullscreen etc. (so the hints I wrote in my article are still valid), but it does improve frametime consistency for me, particularly at 4k with ultimate settings:
Pretty good reduction in frametime spikes.
Sounds like the game needs more time in the oven.
- Anisotropic Filtering settings are not working. This is a high priority issue for us to resolve.
- Some systems may experience a brief stutter during general world traversal, UI updates, quest updates, or camera swaps in cutscenes. This is a high priority issue for us to investigate.
- Some animations are designed to only refresh at 30fps even if the game is running at a much higher frame rate. We are exploring how we can improve this with a future update.
2080Ti according to the article.but is this on a 3080 Titan Ti Ultra or what?
Didn't the Quantic Dream ports also do the same ? I remember reading that somewhere.
Unexpected to be sure. I feel like I haven't seen lengthy shader compilations outside of emulators since Splinter Cell 2, or was it 3.
Perhaps not?The AF setting is supposed to be fixed by the day 0 patch (and I see little reason to doubt that, should be an easy fix).
I'd rather test the game out myself and see how it behaves. Looks like quite varied reviews from people. I wouldn't be so sure they "cheaped out" on their port as such.I wonder how little Jim Ryan payed for this port to be created. They should have delayed it.
Everything seems to be that Kojima Productions cared more about PC than Guerrilla. I hope that's not the case, as in, I hope Guerrilla cares about the PC version of Horizon as KojiPro cared about the PC version of DS which is great version.
Yeah, Im not refunding it, but I won't get my hope up.I'd rather test the game out myself and see how it behaves. Looks like quite varied reviews from people. I wouldn't be so sure they "cheaped out" on their port as such.
I'll refund it if the experience is not fun for me. Plenty of other games I'd taken on instead if it doesn't feel worth the priceYeah, Im not refunding it, but I won't get my hope up.
caughs in ForzasUnexpected to be sure. I feel like I haven't seen lengthy shader compilations outside of emulators since Splinter Cell 2, or was it 3.
I think you have the right of it. Many more material permutations, many more object types and rendering techniques, more of everything.DS is rendering a barren grassland without grass shadows... don't get me wrong it looks awesome but there is a lot more going on in HZD.
I never expected nor am I expecting the same performance in HZD as in DS to begin with.
But 50 to 65 fps on a 2080Ti at 1080p in scenarios with lots of foliage? And we aren't even talking about full ultra settings because Ambient Occlusion is sitting at medium.
The GPU benchmark scene they are using
Maybe Ultra settings are doing something that is over the top? I don't know. A good way to judge the quality of the port would be to run it on PS4Pro like hardware at PS4Pro like settings. That would be a RX570, GTX 970?
We'll see once the game is out.
weeeeeeeeeeeeell ... if you do that for Forza Horizon 4, the game actually disables AF altogether for some reason only the in-game setting actually works, loli mean who doesnt just enable AF at driver level now anyway cant remember the last time i needed a game to have the setting.
Some options are very coarse-grained while others allow finer adjustment. I have a screenshot of the full set in the article.I think you have the right of it. Many more material permutations, many more object types and rendering techniques, more of everything.
It seems High is the best bang for your buck performance-wise and I'd wait to see DF's video on the topic before crying foul at the performance hit ^^.
I like how scalable the options seem to be but it seems like the granularity isn't really there. Not sure that there's a different slider for grass, characters, trees, objects and terrain for instance.
Probably not me, because IDK what "AF" is.i mean who doesnt just enable AF at driver level now anyway cant remember the last time i needed a game to have the setting.
and yes forcing AF in driver works for horizon
Can't speak for others, but: No, not really.I feel like it's strange that some people seem to think that my results are fundamentally different
I do not think it is reasonable to say this game is unportable - it was just not ported correctly.
Late ports of other games which were console only do not have these issues. A gtx 1060 literally runs like the base ps4 in this game. This is just a terrible Port Job which can be evidence in other areas than performance: many features do not work, menu options do not work, settings do not work, etc. Everything is incompetent here and that probably applies to the usage of the PC APIs, memory Management, EVERYTHING. This game need more time to develop and more resoueces than what it got. It also probably need GG to work on it and not a secobdary Studio known for making unsatisfactory ports.
Like most things, this is a Management issue and priorities issue, not that it was such a unique and special snow fake ps4 Game. GG literally always had a PC version of their engine as they detailed to DF in 2017 - it needed updating and care to produce a viable PC version here and it was not given the proper update or care.
Ouch.damn DF video will be ineresting, given Dictator's post at the other place
For what it's worth, I thought it was well written and gave me good set of info both on CPU and GPU performance. Thank you.I feel like it's strange that some people seem to think that my results are fundamentally different from those reported by others. It might be that they are only skimming the article and not realizing that all my CPU measurements are designed to be fully CPU-limited? (as in, rendering at 50% of 1080p)
My 4k results seem to match quite well with other 2080ti results (as long as the benchmarks are done in the same circumstances -- no in-game V-sync or framelimiter, exclusive fullscreen, 16xPCIe).
Some options are very coarse-grained while others allow finer adjustment. I have a screenshot of the full set in the article.
I really feel like Alex is overstating his case there.
The game is easily one of the best-looking foliage-rich open world games with full day/night cycle that exists at this point. Yes, it could probably perform better, but I also feel like it's far from the disaster he paints. Could it perform better with more optimization? Most likely, yes, but the same is true to varying extents for every game ever made. The extent is probably a bit larger in this one than some others, but hardly catastrophic.
I'd also like to make a remark on 4k performance. The PS4 Pro runs the game at a pretty decent 30 FPS (not 100%, but also not with very frequent drops) at checkerboarded 4k30. That's 1/4 of the shaded pixels needed for native 4k at 60 FPS on PC. With the "Original" settings, I measured 62 FPS average and 54 FPS in the 1% lows on a 2080ti. Now, obviously that's a very different architecture, but my 2080ti runs at clocks in this game which put it at ~15 TFLops, and a PS4 Pro has 4.2 TFlops. 15/4 is 3.75, quite a bit less than 4.2, so if it uses the 2080ti's potential hardware performance about as well as the PS4 Pro's, then it's pretty understandable that it won't hold 60 FPS at native 4k quite as well as the PS4 Pro holds 30 FPS at checkerboarded 4k.
Dictator any thoughts on that comparison (which I realize is very rough, but I still feel somewhat applicable)?
I'm glad you ask me that, Mor, so, let's see, in the first place we have a giant banner prior the release of the game, quite fantastic I must say but, if you focus you can see a countdown there, oh my, how interesting, huh? let me tell you something, only 3 banners had countdowns for releases and those are (from less to more important)Hey @Mor, do you think HZD is an important release for Steam as a platform?