Neither review really seems to contradict the other. I just feel Dictator is going into much deeper detail on the side of performance, especially for configurations which aren't running 600$+ GPUs.
mine is a 900$ GPUNeither review really seems to contradict the other. I just feel Dictator is going into much deeper detail on the side of performance, especially for configurations which aren't running 600$+ GPUs.
I think you got a zero swapped out of place theremine is a 900$ GPU
/jk
According to PCGH.de a 1060 is running the game at 23-25fps on ultra settings.I mean, nothing, nothing can excuse the 1080p GTX1060 performance.
Dictator maybe your GPU is dying? There's some glitches in the video, which you also bring attention to. Have you tried changing to stock clocks?
Could be bandwidth, could also be capacity.According to PCGH.de a 1060 is running the game at 23-25fps on ultra settings.
The most confusing part is that a GTX 1080Ti is able to hold up to a 2070S and 5700XT, as you'd expect.
Maybe memory bandwidth related issue?
Probably more frames per second than the game on a 1060.the banner just changed again, it's now ANIMATED!
I kept saying it while I was playing Odyssey, the game looks ugly at times, especially when you're looking at faraway places. It's mostly due to the low grass LOD and pretty ugly ground LOD and some of the textures like rocks. You can easily notice it even in max settings on some of the most popular screenshots on Steam page like this one.my best comparison for this is odyssey, due to the amount of grass trees lod etc, which all seem better detailed than in ody too,
obviously we can see things vary between different places for horizon between ps4/pc. but even at ps4 settings the detail and qualklity is far higher than that of ody (pcmaxed)
i also want to add something none of the horizon screens can show and thats dynamic foliage for when you move through it etc, the ps4 base version only had dynamic for the tall grass parts because its gameplay required, where as the pc versions does this for all grass.
in no way am i trying to hide if the port is fully optimized etc but we all know how crap ody perfs and in comparison looks alot worse too.
I think my review was harsh and it is due to a difference of focus. I think my focus here in comparison to your article was on different aspects which gave a much more negative overall picture as a result. Your perspective was on pure scaling metrics on your GPU and CPU for the settings with different thread counts and such. My focus was on mid range GPU performance, quality of life issues, performance scaling visavis consoles, and frametime health in a vsyncd situation. For example: frame health and the ability to lock framerate. I know when we were talking about the game and how you helped me figure out the PCI-E issue (so grateful) that you were doing your CPU measurements without vsync in place in a CPU limited set up. You show the game's scaling in a pure way that I did not do.I really feel like Alex is overstating his case there.
The game is easily one of the best-looking foliage-rich open world games with full day/night cycle that exists at this point. Yes, it could probably perform better, but I also feel like it's far from the disaster he paints. Could it perform better with more optimization? Most likely, yes, but the same is true to varying extents for every game ever made. The extent is probably a bit larger in this one than some others, but hardly catastrophic.
I'd also like to make a remark on 4k performance. The PS4 Pro runs the game at a pretty decent 30 FPS (not 100%, but also not with very frequent drops) at checkerboarded 4k30. That's 1/4 of the shaded pixels needed for native 4k at 60 FPS on PC. With the "Original" settings, I measured 62 FPS average and 54 FPS in the 1% lows on a 2080ti. Now, obviously that's a very different architecture, but my 2080ti runs at clocks in this game which put it at ~15 TFLops, and a PS4 Pro has 4.2 TFlops. 15/4 is 3.75, quite a bit less than 4.2, so if it uses the 2080ti's potential hardware performance about as well as the PS4 Pro's, then it's pretty understandable that it won't hold 60 FPS at native 4k quite as well as the PS4 Pro holds 30 FPS at checkerboarded 4k.
Dictator any thoughts on that comparison (which I realize is very rough, but I still feel somewhat applicable)?
You don't need me to tell you that but given that you were criticized for it, I believe it's fair game to speak otherwise : I think this alone was more than reason enough to have the negative outlook that you had. Any game shipping with regularly-occuring stutters, so large that they can't be called "micro" would be criticized for this exact reason. Fallen Order comes to mind as a recent example. You were completely justified in the criticism of that documented, proven flaw in the port.The inability to get the smoothness of frame rate at 30 fps or 60 fps extremely soured my outlook on the game right at the beginning most definitely.
Yes.Side note does it really unlock in like 3.5 hours?
let's hope so ... otherwise volvo will look extra silly with that countdown timerSide note does it really unlock in like 3.5 hours?
Oh absolutely! It's just that these are even more in your face than micro-stutters are. They can't be explained away or fixed by using an SSD. They have little other solution than poneying up the dough. Stutters are a curse in general and a hallmark of either a dodgy port or an exceptionally demanding game.But the stutters are the most troubling part for me too. And sorry Swenhir , micro stutters are just as bad imo.
thing is not everyone ive spoken too thats been testing this port (i know 2 people who have been since feb) havent had the micro stutters at allOh absolutely! It's just that these are even more in your face than micro-stutters are. They can't be explained away or fixed by using an SSD. They have little other solution than poneying up the dough. Stutters are a curse in general and a hallmark of either a dodgy port or an exceptionally demanding game.
Given that HZD ran on a PS4 smoothly, only the former explanation remains.
DF documented, recorded and showed their existence on many configurations and graphics card. I don't know what to tell you.thing is not everyone ive spoken too thats been testing this port (i know 2 people who have been since feb) havent had the micro stutters at all
GG also confirmed the stuttering issue on their steam pin.DF documented, recorded and showed their existence on many configurations and graphics card. I don't know what to tell you.
Some systems may experience a brief stutter during general world traversal, UI updates, quest updates, or camera swaps in cutscenes. This is a high priority issue for us to investigate.
thats exactly what I keep thinking. I'll see how it runs for me instead of relying on reports of others. I've had games that run perfectly fine for me that run horribly for lots of other users.yes i know im just saying i know people who have been testing and didnt experience the issue at all,
the joys of pcgaming people can exact same set up and have two entirely different experiences
Does that confirm that GG might be working on the upcoming patch instead of a third party?GG also confirmed the stuttering issue on their steam pin.
We’re confident PC players will fall in love with Aloy and her world. Then, when Horizon Forbidden West arrives for PlayStation 5 and it’s time to find out where Aloy’s journey takes her next, we invite them to join along!
This is exactly what I expected notoucan.It has been a plot to make us buy a console
A trojan, mechanical horse.
Sounds like damage control to me. By large PC gamers won't rush to buy a PS5 to play the sequel to a game they gladly waited years to come to PC.It has been a plot to make us buy a console
A trojan, mechanical horse.
Dictator has some good optimization suggestions in his DF video.Is there a tweak guide?
Dictator has some good optimization suggestions in his DF video.
I don't want to watch a video lol, is there a text version?
Especially don't want to watch a twenty+ minute video trying to catch settings.
That is true, but in this case it's far from involving rewriting half the engine. I really get the impression that little effort was spent in optimization there.Ultimately just makes the case that you really want an engine to properly and officially support each of your target platforms, since you can't realistically expect a mere port to rewrite half the engine the game is written in. I mean, it's amazing if a team ever puts that much work into the porting process, but it's seldom the case for PC ports, I feel.
I can only hope GG proper is taking the reins on this and working on a patch. I'm sorry for you .This is really unplayable on a gtx 1060 6GB. I went medium on all I could.
Low doesn't change anything!