blindrhythm I used to play online games, at least occasionally (mostly with friends). Doom, Quake, Unreal Tournament, Diablo, (...).
Heck, I even played Half-Life Deathmatch (anyone remembers the MP of the game, before Valve bought the mods CS and TF?).
Team Fortress (in a later phase) was the game that marked "the end" for me.
I used to play the game and have fun. You would get to some servers, know most people from previous sessions, it was fun, and chill.
But, a few years later, when the internet started to become even more prevalent, and MP games as well, the experience change drastically, and I stopped playing. I didn't have the patience to deal with idiots, especially ones with a microphone.
TF is supposed to be a team game. I always played so that the team could score, and win. I frequently did stuff to drawn out attention from the enemy team, or to protect team members, so that they could score. I frequently got killed a lot more than I killed people, because of that.
But, in later years, it was a disaster. One of the experiences I have in my memory is of a team member who got killed inches away from scoring. The flag went down, in our base, next to the "goal". The enemy team was trying to return it, and I managed to quickly grab it, and score.
That should have been a good thing, right? Especially since we were losing. Wrong. That team member who got killed spent the next hour following me and insulting me, because since he did most of the work (and he indeed did), I shouldn't have scored. I should have let the enemy team return the flag, and lose the match, instead of scoring myself.
Yeah, I don't get some people. Sadly, it's very frequent in most MP games.