Y'all forgot that one time inti creates rep. were straight up lying about not being able to offer dlc for free for gunvolt 2?
I totally did not, but since I'm terribly weak, I bought those Gunvolt 2 DLCs yesterday, when I bought their newest game and DLC.
I check Steam, and I see pretty much every publisher (and many developers) nickel-and-diming people with their extensive lists of DLCs and Season passes, that cost way more than the actual game. They surely aren't Koei Tecmo. While I was not happy with the Gunvolt 2 DLC situation, at the end of the day, it's a couple of DLCs that cost €1.99 each, so I bought them.
But seriously, I don't know what's up with them and their Steam releases, but something is always wrong.
They always mess up something. I'm not speaking in terms of the actual port (they have actually been good at improving their PC releases, and updating them), but in terms of information, DLCs availability, and so on.
I mean, they are a team that has been self-publishing their games, and whose sales are always low, comparatively speaking to other titles (their titles sell 100k/200k copies, and they are more than happy with it; Dragon Marked For Death, a title they worked on for 9+ years, has recently reached 120k sales, and they called it a success), so it would be in their interest to promote their Steam releases as well as possible, to sell as many copies as they can, but things are frequently lacking.
For example, they systematically mess up free DLCs at launch. There's always problems with them not being available as intended (Dragon Marked For Death was another one; it's now fixed, but the time-limited DLC for early buyers was missing). I don't doubt they did attempt to set the Gunvolt 2 DLCs to free on Steam (those 2 were after launch), but they failed to, and surely didn't bother contacting Valve, as they should have.
Another way they do mess up is their Steam store listings. They frequently have early buyer content/DLCs, which is a way to entice people to buy their games at launch, but... they never advertise that on their Steam store pages! It's ridiculous, but unless you check their trailers in full (where that information is probably "hidden" at the very end of the trailer), or their website (in which the information is listed in such a way 90% of those who read it will miss it), you will probably be totally unaware of it even existing. Considering the point of that early buyer DLC is to entice early buyers, how in the hell do they completely fail to advertise it?
But there's more. Like their Azure Striker Gunvolt port. When it launched, the port was based on the 3DS release, and had a few awkward things about it (basically, you would get 2 screens all the time, in one way or another, to mimic the 3DS setup). But then, they worked on ports for other consoles, and updated the PC release with those changes/improvements, so it now has better graphics/assets, a single-screen setup, (...).
I discovered this recently, because, as you may have guessed by now, they completely failed to mention the update, and great improvements/changes made to the port, in any shape and form on their Steam store page. Worse, they still have screens from the original launch version in the store!
I don't know if it's lack of staff that speaks English, or if they are missing one person just to handle this sort of thing for their PC releases, but it's not doing them any favours.
Again, the actual ports have been good (the PC versions are basically the versions to get), and after skipping PC in most of their releases, they have been "playing catch-up", and have released, in 10 months, 5 games on Steam, so it's a platform they are actively supporting.
But, they keep failing in the small details, especially in terms of informing and interacting with their PC user-base.