I already have it on Xbox 360 and I did pirate the PC version at some point but I would like to buy the game againYou're the last holdout. The last person on earth that doesn't have GTA5. Chose to buy food and TP instead.
I already have it on Xbox 360 and I did pirate the PC version at some point but I would like to buy the game againYou're the last holdout. The last person on earth that doesn't have GTA5. Chose to buy food and TP instead.
That's one big reason not to have online drm on offline gameplayWelp good to know. Scratch that then. I often have to play offline
You could change the keyboard layoutOrdered a new keyboard! Couldn't afford the one I wanted, Razer Huntsman TE, but I found Razer Ornata Chrome on sale so got that one instead! BUUUUT it's in french haha, having spent typing on a QWERTY since, C64 days? It's going to get some used to going to AZERTY. But living in France I need to get used to it sooner or later.
Not sure it's possible to remove the keycaps. Sure I don't need to see what I'm typing, but still. Still think I will need to learn the AZERTY layout, any time I've used a computer in France I've had to ask people how to do basic shit haha.You could change the keyboard layout
Probably wouldn’t have released on PC until 2021 even if Sony didnt pay for exclusivity tbh.After reading through FF7R spoilers, I'd say that one year exclusivity for that game is a big scumbag move.
NOMURAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
I didn't mean on the keyboard itself, but on the system itselfNot sure it's possible to remove the keycaps. Sure I don't need to see what I'm typing, but still. Still think I will need to learn the AZERTY layout, any time I've used a computer in France I've had to ask people how to do basic shit haha.
Yeah most likely.Probably wouldn’t have released on PC until 2021 even if Sony didnt pay for exclusivity tbh.
Oh God, I really hope this is indeed a new Steam Controller. I want one so much, I can't go back to normal controllers.So.... Steam Controller V2 codename might be neptune, huh? madjoki
Also, Steam coupons might be getting a few changes (at least in the number of categories)
let them finish that remake of System Shock first lol2) with the rerelease of the original Sin game on Steam again, and the rights reverting to Nightdive Studios, what about the sequel?
I just meant rereleasing the single episode that came out not finishing them alllet them finish that remake of System Shock first lol
they're not a big studio
After reading through FF7R spoilers, I'd say that one year exclusivity for that game is a big scumbag move.
NOMURAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
Wasn't that cancelled? Or am I thinking of SS3?let them finish that remake of System Shock first lol
they're not a big studio
SS3 appears to be all but formally cancelledWasn't that cancelled? Or am I thinking of SS3?
ahhhh ... well in that case - yeah, probablyI just meant rereleasing the single episode that came out not finishing them all
technically SS3 hasn't been canned ... but i don't think we're gonna see that one happening any time soon (if ever)Wasn't that cancelled? Or am I thinking of SS3?
To be honest, I can see the purpose of these "time-wastes" in certain circumstances. Although, I'm not really fond of calling it "time-waste" since playing games is a pastime already and "time-waste" isn't really much of a critique, but still I see what you mean.
Without some of these sacrifices though a win won't be as substantial. In this particular case I'm thinking of games like Souls or even Battle Royale games such as PUBG or Fortnite where defeat isn't necessarily a fail state but a part of progress. I can even say that some of my favorite moments in Souls and PUBG are during matches/sessions where I end up dying/losing, so to me it isn't as simple as death = waste of time.
Having played The Witcher 3 recently, I gotta say having to re-loot a section + re-do all inventory management after dying can be frustrating as hell. It's one thing having to run back and restart a boss, but all the micro-management is really frustrating to do all over again.
It is far too late and I am exhausted but hopefully this is coherent - I just want to clarify what I mean by "false challenge".Yeah, I think we kind of see eye to eye here mostly. It's really the repetitive, pointless things that get to me in these games. For instance in Hollow Knight, there is a walk back to a boss that is simply empty space, just for the sake of taking time. It's like... What's with these games and not allowing to retry bosses instantly? HLD did that, and it's one of the most challenging games I've ever played. Are they averse to the idea of not wasting the player's time and having some quality of life?
Now checkpoint-based exploration, I can get behind, because it's about pushing a little further every time and it'd be even better with an element of procedural generation between deaths.
Damn that trailer gives me extremely strong Nihei vibes.OMG!!!!! IT'S HERE!!!!!
I would have to look it up in detail, but I read/heard that this is generally done by design. When you fail at a certain stage of a level or boss fight, there's a possibility that letting you retry that same section over and over again would be more frustrating, giving you a feeling of incompetence. Making you start over gives you an opportunity to get a sense of accomplishment again, since you already know what you're doing in these parts of the level/bossfight.forcing you redo trivial things that you've already proven yourself against is a design flaw in my opinion.
YEEEEEEEEEEEEES!!Damn that trailer gives me extremely strong Nihei vibes.
I'm in
What do you mean by tailored-made demo ? Is it a prologue or something out of the main game ?Well, I finally purchased Dandy Dungeon. I loved Black Bird and Million Onion Hotel. Love Onion Games quirkiness. There is an update, discount, and a tailored-made demo now as of today
Maybe a badge that levels up as people mark your review as helpful. And it only counts for people not on your friends list or who you’re not in a group with. That might be enough work to dissuade people from trying to game it. Then again, if we presume many people have poor reading comprehension, they will farm helpful ratings from their friends/groups anyway.What are some improvements that Valve can make to the review system on Steam? Reviews are important, so what can be done to not only get more people to do? You could offer incentives but then that could potentially get abused and then you will see people posting even smaller reviews ("drive by reviews"?)
Correct.
I dont really want to know
But reading this after what Nomura-San did with Yozora im immensely hyped
But reading in between the lines on ERA i have the impression the remake will be similar to the eva movies
I just scroll over it but this post make me interested on that game.Damn that trailer gives me extremely strong Nihei vibes.
I'm in
Your post was not only coherent but very well-written. I agree with every word you said. Redoing things you've already managed is, to me, the opposite of fun. It is punishing, tedious and something I'm glad to see games do away with. HLD is an excellent example of a game that respects your time while providing you with one of the hardest mechanical challenges I've ever seen short of MP competitive games.-snip-
It's a major pet peeve of mine when developers either don't know or don't care what co-op means.Kawaii Deathu Desu - 2.0 Update Now Live! - Featuring Co-Op, Unlockables, & More! - Steam News
The recent update features new characters + areas, local competitive co-op multiplayer, unlockables, and more!store.steampowered.com
Durante co-op alert
I can definitely see the frustration, but I'm curious if I'm understanding this right; would you want Sekiro to save progress in the middle of a boss-fight? If so that makes no sense to me. I've never played a game where I could go back to a boss after a death and have it at half health. That would take away the whole purpose of a boss fight in my view. You might as well be invincible since there's no need to learn the fight if you can start off right where you died previously.Games like Sekiro and Souls vary wildly in how much they make you redo completely trivial things. It's not necessarily a problem that a death itself is punishing, but forcing you redo trivial things that you've already proven yourself against is a design flaw in my opinion. The final boss for the "true" Sekiro ending resulted in me just cheating to finish it because, again, I got to the FOURTH phase on my first go and died, and those are not short phases. I just had no desire to redo those same stupid chip-away-at-giant-health-bar fights for another 10-15 minutes for each go at the actual challenge. Hollow Knight is guilty of this too in their "true" boss battle, where again you have the time waster of a phase that means nothing and soaks up your time before going on to the part you'll die to 15 times at least. Even Thumper did this in their "boss" levels, and that's a rhythm game so there is literally no way to speed up the retries or get better at the parts you already cleared.
...
Also I bet Cyberpunk is getting pushed back to Nov or early next year
Some days ago there was a podcast of a german gaming magazine with two employees from CD Projekt Red....
Cyberpunk will most likely be delayed as well at this point, along with the new unannounced Assassin's Creed, if that was actually planned to release this year and a few other games. Nothing they can do about it though.
Maybe to push the non-hardcore people?Another FF7 trailer?! Is there even anything left to show at this point? I've been avoiding new footage for a long time, it's crazy to me that some people watch all of these, this one in particular is supposed to be extremely spoilerish.
I mean, you've played a demo and seen several trailers, surely you've decided if you want it by now.
I'm not Amzin who you are replying to but It actually makes a lot of sense. We're not talking half-health but moving past the previous phase. It makes a lot of sense considering you've already beaten it and any more than that is dull repetition.I can definitely see the frustration, but I'm curious if I'm understanding this right; would you want Sekiro to save progress in the middle of a boss-fight? If so that makes no sense to me. I've never played a game where I could go back to a boss after a death and have it at half health. That would take away the whole purpose of a boss fight in my view. You might as well be invincible since there's no need to learn the fight if you can start off right where you died previously.