So.... Steam Controller V2 codename might be neptune, huh? madjoki
Also, Steam coupons might be getting a few changes (at least in the number of categories)
So.... Steam Controller V2 codename might be neptune, huh? madjoki
Also, Steam coupons might be getting a few changes (at least in the number of categories)
Haha, no worries. I'm on the same page. It's an interesting topic and I'm always curious to hear other people's perspective.Also, I want to make it clear that I'm not attacking you. This is a very friendly community and I don't want to sound nor be hostile to anyone .
For sure, but isn't this distinction completely arbitrary? They might as well remove the phases and keep a persistent health-bar throughout the whole fight and it would still be the same fight; it just wouldn't be as clear when you entered a new phase. The health bar is practically divided into three parts.We're not talking half-health but moving past the previous phase. It makes a lot of sense considering you've already beaten it and any more than that is dull repetition.
Hmm, not sure I'm following here, because in Sekiro you do learn how to handle fights overall after fighting specific enemies, Not only do you get better at overall timing, but you'll learn mechanics such as mikiri, lightning deflect, grab attacks and sweeping attacks, which are "global" mechanics that are useful throughout the game.It's about learning enemy patterns and forgetting about them once the encounter is done. You don't become better at playing your character, at mastering the skills you have. Just at this very thing. Now there is always an element of memorization, but for instance From's games have become especially and guilty of this. Some bosses even have feints and fake-outs just to throw you off an animation's wind-up so you have to memorize that too instead of fluidly reacting to what you see.
I'm doing my bestI just scroll over it but this post make me interested on that game.
Thanks, I'm glad and relieved. These things sometimes feel like bad blood brewing .Haha, no worries. I'm on the same page. It's an interesting topic and I'm always curious to hear other people's perspective.
I don't think so because phases corespond to a change in mechanics/behaviors of the boss. I see it almost as it being a different entity altogether. To me there is a fail state where if you don't overcome the mechanics/phase, then you have to do it again. Once you pass it, you move to the next one without needing to prove what you've already done before.For sure, but isn't this distinction completely arbitrary? They might as well remove the phases and keep a persistent health-bar throughout the whole fight and it would still be the same fight; it just wouldn't be as clear when you entered a new phase. The whole boss' health bar is practically divided into three.
True, but those mechanics aren't that "global" because for each there is a timing associated to each enemy's animation, and very often you can't read and react to it sight unseen. You need to memorize each enemy's pattern, which just ticked me off when mixed in with the tedium of needing to jump through so many hoops just to try again.Not sure I'm following here, because in Sekiro you do learn how to handle fights overall after fighting specific enemies, Not only do you get better at overall timing, but you'll learn mechanics such as mikiri, lightning deflect, grab attacks and sweeping attacks, which are "global" mechanics that are useful throughout the game.
These looks good. added to wishlist.OMG!!!!! IT'S HERE!!!!!
you're welcomeThese looks good. added to wishlist.
It does.Signalis looks very good.
Maybe to push the non-hardcore people?
Like I've never properly played FF7, don't get the hype and haven't played the demo. But the latest trailer had me excited.
At the end of the day, I think we're just seeing it differently. I'm still curious though, if this is any different in games like Souls or Bloodborne, where there are boss fights with phases but they aren't presented as such through the UI with red dots.I don't think so because phases corespond to a change in mechanics/behaviors of the boss. I see it almost as it being a different entity altogether. To me there is a fail state where if you don't overcome the mechanics/phase, then you have to do it again. Once you pass it, you move to the next one without needing to prove what you've already done before.
Yeah, balance is key here. I don't think you can have the same enemies with the same attacks through the whole game, so they'll of course spice it up with different animations and different moves. I just mean the mechanic itself is still the same, but you'll have to learn how to use it perfectly for each enemy.True, but those mechanics aren't that "global" because for each there is a timing associated to each enemy's animation, and very often you can't read and react to it sight unseen. You need to memorize each enemy's pattern, which just ticked me off when mixed in with the tedium of needing to jump through so many hoops just to try again.
To me, good animations are ones you can react to appropriately without knowing its outcome in advance. It's about animation fundamentals such as anticipation. For example, with HK that dash animation we mentioned the other day makes it really clear what is about to happen. Sekiro makes that really impossible with bizarre motions, frantic sequences and attacks that have very minute wind-ups - when there is any.
In Sekiro and later Souls games, you learn each monster's tells. The game isn't really designed around you being able to read and react to them correctly the first time. It expects you to die and "learn the fight". The first Dark Souls allowed you to do that and it felt awesome.
That being said, I want to acknowledge that for the spirit of deflect and the mikiri, you are right. Those are mechanics that translate across all creatures and that would feel amazing if the game didn't have the animation problem I mentioned earlier. The mikiri counters are ridiculously satisfying to see unfold.
From the top of my head, Eternal actually did that with its last boss! But the intent is the same, I think you get my meaning. It's not about health but about the point where a change in mechanics happens. It doesn't have to be systematic if the encounter is short overall, it's just being sensible about tedium. Most games do this, I don't really see why Souls games have such an aversion to not wasting the player's time.At the end of the day, I think we're just seeing it differently. I'm still curious though, if this is any different in games like Souls or Bloodborne, where there are boss fights with phases but they aren't presented as such through the UI with red dots.
Take for example first boss fight in Bloodborne, Father Gascoigne, which is an entirely different beast first phase vs. second phase but they're still within the same health-bar. Would there still be a desire to save in the middle of that fight because of that?
Entirely agreed on variety. And besides, I acknowledged earlier that memorization does play a part, it can't all be reflexes and reading the opponent. It's just that these games have become about memorization entirely. Nowadays, when you go against a boss in a From game, you contact your next of kin, store up all your souls and get a coffee and the tablet ready because you know this is your life now. You don't expect to be able to beat it first try, you know you'll have to memorize him or her.Yeah, balance is key here. I don't think you can have the same enemies with the same attacks through the whole game, so they'll of course spice it up with different animations and different moves. I just mean the mechanic itself is still the same, but you'll have to learn how to use it perfectly for each enemy.
I mean it wouldn't be much fun, to me at least, if I could master all enemies by just mastering the first one.
Long due and finally coming - Fort Triumph will be officially released on the 16th of April for PC!
Later this year, it will also be released on consoles (PS4, Xbox One, Nintendo Switch).
You can always get the PC version when it's cheap, no need to double dip at full price. Maybe buy the PS4 version physical so you can sell it later.Dammit Im so tempted into getting VII Remake for my PS4P. The demo was so good and Ive never play VII before. And with the pandemic going on the PC/Xbox version might even get delayed further if work on them hasn't started yet.
I was extremely grateful for that checkpoint in the middle of the last boss personallyThe only thing I have to say about the idea of checkpoints at a boss second phase making sense or not, is that Doom Eternal does it.
Depends entirely on the game and the boss I would say.
They already have done something extra, the Covid-19 bundleWonder if they will do something extra for choice today, considering the state of things.
Yeah, but I mean for choice too. that Covid-19 bundle is just mostly leftovers from previous bundles.They already have done something extra, the Covid-19 bundle
I tried it on the switch.1) wasn't there supposed to be a demo for Disaster Report 4 yesterday?
Not yet:This looks amazing and while I couldn't get into SR despite backing it, this seems right up my alley. The problem is... It's deep silver, and by the looks of it UE4 to boot.
So probably EGS exclusive.
Maybe a themed bundle?Yeah, but I mean for choice too. that Covid-19 bundle is just mostly leftovers from previous bundles.
Bodes well with the title of the game. Full immersion.I tried it on the switch.
Runs like ass on it lol.
Yeah, that was totally expected.Fuck knew I should have bought Fallout 76 this morning on cdkeys, when they added it to a "daily deal" they increased the price.
It's far from perfect but I got a lot of fun out of it, doing quests, taking part in events, collecting plans to build my house, exploring etc... There are lots of stupid limits like how much loot you can store and how many objects your house can have though.Fuck knew I should have bought Fallout 76 this morning on cdkeys, when they added it to a "daily deal" they increased the price.
They've been doing the Spring Cleaning event the past couple of years towards the end of May. I think it did coincide with a sale in 2018 but not last year.Does Steam do Spring Sales ? I don't remember.
Yeah I think it can be fun! It's 10 euro on cdkeys so think it's totally worth it.It's far from perfect but I got a lot of fun out of it, doing quests, taking part in events, collecting plans to build my house, exploring etc... There are lots of stupid limits like how much loot you can store and how many objects your house can have though.
I built my house on top of a lead deposit so I could have constant lead for bullets but I logged in a couple of days ago for fun to see what was going on and it took my 5 reloads to find a world that didn't already have a building there. Great minds think alike!
Yeah I know, just hoped it would take at least a few days, wanted to wait and see till choice. I don't think FO76 is going to be in it but bbetter safe than sorry.Yeah, that was totally expected.
I feel that, if one wants to support day-and-date PC releases of all games, buying the console version at full price and the PC release on the cheap sends a very bad message to the publisher. If someone really wants to play it then by all means they should go ahead and buy it, but if waiting is an option I would definitely recommend skipping the console release and buying day one on PC.You can always get the PC version when it's cheap, no need to double dip at full price. Maybe buy the PS4 version physical so you can sell it later.
The launch is a bit of a ckusterfuck btw, no wonder Sony decided to delay its games.
Speaking of long bosses, starting over with FFVIII's final boss was always a good time...
There should be a Golden Week sale around end of April.Does Steam do Spring Sales ? I don't remember.
They have 700 workers at CD Project Red?Some days ago there was a podcast of a german gaming magazine with two employees from CD Projekt Red.
CD Project Red is completely working from home now. The podcast guests said that their personal productivity has actually gone up because of no more meetings etc.
So maybe the can keep the planned release date (I personally also think that it is probable that Cyberpunk will be moved back).
Interesting titbit from the podcast: When CD Project Red moved their workers to home-office they actually shuttled roughly 700 workstations with Cyberpunk 2077 on them threw Warsaw in two days.
Link to the (german) podcast for those who are interested: Folge 81: So machen die Cyberpunk-Macher trotz Corona-Krise weiter
DMC 5Repeating my guesses from last month:
Gotta be at least one of Devil May Cry 5, Darksiders III, Islanders,Exa Punksor Obra Din. Adding Indivisible and Vampyr as it just ended on gamepass.
I hope you're right. I'd like to give DMC5 a go.DMC 5
Or DMC HD Collection for that matter.
Or Resident Evil VII for that matter.
Welp, 24M reached.
From 24 Million users around 6.9 million are playing games, that's about 29.2% of all users playing any game.
This looks fantastic.